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copyright © 2017

Maarten Stolk
Martijn van de Wiel

Revised edition 1.5


2017

Illustration / Photography
Maarten Stolk
Edwin Wallet
Martijn van de Wiel

www.sketchform.com
www.sketchdrive.com
INTRODUCTION

This workbook accompanies the course compo- Building Blocks


nent ‘Basic Sketching’ (part of AE1111-II Engi- In this third session you will learn and practice
neering Drawing) during the first year of the the basics of sketching in perspective to produce
bachelor program of the faculty of Aerospace simple three-dimensional images.
Engineering at TU Delft. It contains a number
of exercises and examples to build your basic Helping Hands
sketching skills confidence. In the final session you will learn to work more
efficient by using special tools and all sorts of
Alongside the practical training covered in this reference material.
workbook a theoretical background for this
course is provided in a separate booklet. Criteria
At the end of this course you will be asked to hand
Doodle Day in your workbook. Results will be evaluated and
This first session aims to tackle any fear of sketch- graded based on the following criteria:
ing that you may have. In a series of fun and
practical exercises you will learn to put your pen - development of skills
to paper and quickly communicate your ideas - level of motor skills
through sketching. - spatial visualization
- communicative values
Sketching Skills - effort
The second session is all about training your
motor skills to improve your ability to draw
straight and fluent lines and place them where
you want them to be.

DOODLE SKETCHING BUILDING HELPING


DAY SKILLS BLOCKS HANDS

SESSIONS
BLEED SHEET

Unless you use special marker paper,


markers will bleed right through
your page. To protect your work (or
your desk) use a bleed sheet under-
neath every marker sketch. You will
find a couple of bleed sheets in the
back of this workbook.
DOODLE
DAY
this is not a drawing class

this is not a drawing class ™


crack the safe! player one is the thief, player two is a guard 5
go to the moon! player one is an astronaut, player two is a saboteur 6
battle once more over a subject of your own choice 7
render all shapes evenly with a blue marker (don’t forget the bleed sheet!) 8
render all shapes with a gradient from blue to white towards the open ends 9
render all backgrounds, apply a gradient from blue to white towards the open ends 10
create and render backgrounds behind sets of two or three objects 11
shade all objects with grey markers, and add outlines 12
shade all objects with grey markers, and add outlines 13
shade all arrows with an orange and a grey marker, and add outlines 14
render all objects and arrows, add outlines and create a background behind one object 15
D1
shade all objects, add arrows and text, add outlines and create a background behind one object 16
select two elements, add arrows, text, outlines, shading and create a background 17
D2
select two elements, add arrows, text, outlines, shading and create a background 18
D3
select two elements, add arrows, text, outlines, shading and create a background 19
repeat the previous exercise using the results of your own sketch battle(s) 20
SKETCHING
SKILLS
practice, practice, practice

this is not a drawing class ™


fill the pages with horizontal and vertical lines in the indicated direction (vary speed and pressure) 22
fill the pages with horizontal and vertical lines in the indicated direction (vary speed and pressure) 23
fill the pages with diagonal lines in the indicated direction (vary speed and pressure) 24
fill the pages with diagonal lines in the indicated direction (vary speed and pressure) 25
1. 2. 3. 4.

create guides
to help with
the proportions

finish the figures using straight sketch lines, and make offsets 26
connect the dots 27
sketch ten times over the same lines accurately 28
sketch random lines yourself and practice all previous techniques 29
fill the page with circles of multiple sizes and make sure the edges touch 30
sketch ellipses from small to big in between the lines and make sure the edges touch 31
S1
sketch ellipses from small to big in between the lines and make sure the edges touch 32
copy the circles and ellipses to the lines below, create an offset and make wheels 33
copy the different aircrafts as simple sketches on the dotted lines 34
using a grid as reference
enlarge one of the aircraft as a simple sketch on the right 35
using a grid as reference
S2
enlarge one of the aircraft as a simple sketch on the right 36
using a grid as reference
tool 1. broad-tip
tool 2. fineliner
tool 3. blue pencil

copy the landing gear onto the position on the right using a broad-tip pen 37
tool 1. broad-tip
tool 2. fineliner
tool 3. blue pencil

now copy the landing gear onto the position on the right using a fineliner 38
tool 1. broad-tip
tool 2. fineliner
tool 3. blue pencil +
combined result

now copy the landing gear onto the position on the right using a blue pencil, 39
and finally tell a story, by using all tools on your blue pencil sketch
S3
BUILDING
BLOCKSkeep it simple

this is not a drawing class ™

40
extrude the various sections in the direction of the arrow using the principles of a one-point perspective 41
don’t forget to add the back end of the profile!
extrude the various sections in the direction of the arrow using the principles of a one-point perspective 42
remember to add the back ends!
extrude the various sections in a direction of your choice using the principles of a one-point perspective 43
B1
create your own sections and extrude them in any direction using the principles of a one-point perspective 44
create angular cut-outs on the sides of the profiles using the proposed shapes 45
create angular cut-outs on the sides of the profiles using the proposed shapes 46
create angular cut-outs on all sides of the object 47
B2
project and extrude the proposed shape onto the side of the profile 48
project and extrude the proposed shape onto the side of the profile 49
create circular cut-outs on the sides of the profiles 50
create circular cut-outs on the sides of the profiles 51
create circular cut-outs on the markers on the sides of the object 52
B3
* for example
cut-out
profile

create profiles with corresponding cut-outs for shapes of your choise* 53


B4
create your own profiles and fit them with multiple holes, cut-outs on all sides 54
choose two different objects on this page, create a focal point and tell a story 55
B5
repeat the previous exercise using the results of your own sketches start on page 42 56
HELPING
HANDScheating is ok

this is not a drawing class ™

57
trace the CAD-models with fluent sketch lines onto tracing paper (sketch roll) 58
trace the aircraft in this picture onto tracing paper (sketch roll) 59
re-design the aircraft to fit the animals inside! 60
quickly generate ideas using the sketch roll and a heavy felt-tip pen
Folding wing

sketch and develop ideas in blue pencil for folding the wings as compact as possible 61
Wildest idea

sketch and develop ideas in blue pencil for folding the wings as compact as possible 62
Combination

sketch and develop ideas in blue pencil for folding the wings as compact as possible 63
H1
Development

optional: sketch and develop ideas in blue pencil for folding the wings as compact as possible 64
sketch and develop ideas in blue pencil for a twin hull plane 65
sketch and develop ideas in blue pencil for a twin hull plane 66
H2
sketch and develop ideas in blue pencil for a twin hull plane 67
sketch and develop ideas in blue pencil for a twin hull plane 68
H3
tell a story on every page of the previous exercise by communicating the most interesting ideas
start on page 60 69
go ahead.... tear this page from your book and use it to protect your work 70
go ahead.... tear this page from your book and use it to protect your work 71
go ahead.... tear this page from your book and use it to protect your work 72

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