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GFW (3) Standard Edition Vessels PDF
GFW (3) Standard Edition Vessels PDF
Permission granted to copy for personal Game use only. ©A.c.Lawton 2014.
MOBILE REPAIR DOCK (MRD) 46 A+ C C 2" Ftr/Stle x 12*, Repairs 3D6 Extra per
End Phase to any docked vessels.
REPAIR TENDER (RT) 18 C D D 9" Ftr/Stle x 4*, Repairs 2D6 Extra per
End Phase.
FLEET TUG (FT) 27 C C D 8" Fleet Tug, Can tow any vessel.
These vessels are all Standard designs and could be easily modified further to create specific genera designs.
Notes:
Ftr/Stle = Fighter/Shuttle bays This represents the total number of 'F' Hull Class the ship can carry or recover
and re-arm, The 'F' class Vessels must be purchased with the Admirals scenario VP to be loaded aboard at the
start of a game.
**A Fighters one shot 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into
the fighters Forward, Port or Starboard arc.
** Heavy Sub-munitions on Non 'F' class Vessels cannot be reloaded in game, but may have multiple shots
loaded.
Cargo - The vessel is worth More VP value to scenario winning conditions if captured, also see Campaigns p76.