‘TABLE 7-11: ENERGY CRITICAL EFFECTS - HEAD
Critical Damage
1
104
Fftect
[A grazing blow to the head frazzles the target’s senses, imposing 4-10 penalty «0 all Tests (except
Teun
The blast of enengy dazzles che target, leaving him blinded for 1 Round
‘The attack cooks off the target’ ear, leaving him Stunned for 1 Round and inflicting 1 level of Fatigue.
sling from the
) Fer | Roun.
The energy attack burns away all ofthe haits on the target's head as wells leaving
injury. The attack deals 2 levels of Fatigue and the target is blinded for 145 Rounds.
‘A blast of nergy envelopes the target's head, burning his face and hat, and causing him to scream ike a stick
Geox In adit to losing his hat, e is blinded for 110 Rounds and takes 3 levels of Fatigue
The atack cooks the targe’ face, melting his features and damaging his eyes, The target is blinded.
for the next 1410 hours and permanently reduces his Fellowship characteristic by 1d10 points, The:
targer also takes 1d levels of Fatigue
In a gruesome display, the flesh is burned from the target’ head, exposing charred bone and muscle
underneath. Thetargetisblinded permanently and akes 1d Olevelsof Fatigue. Also, roll 1d10,Thisisthe
argets new Fellowship, unless their Fellowship isalready 10 orless in which casenobody really notices
the ditteronee,
ation of ery death, He does net survive,
The targets head is destroyed in acon
Superheated by the attsek, che targets brain explodes, tearing apart his skull and sending flaming.
chunks of meat lying at these nearby. The target is ne mere,
{As above, except the targets entre body catches fre and runs off headless 2410 metres in a random,
dlitectiom (use the Scatter Diagram cn page 196). Anything flammable it pisses. inlasing characters,
rust make an Apility Testor catch fire (see Special Damage).
TABLE 712: ENERGY CRITICAL EFFECTS ~ ARITL
Critical Damage
i
lo
Effect
‘A blast to the arm leaves it all num and tingly. Tests made involving the arm are at -30 for 1 Round,
“The attack smashes the arm, sending currents of energy crackling down to the fingers and vp to
the shoulder. The arm is useless for 1d5 Rounds and the chat
cakes | level of Fatigue
‘The attack buens the targets arm leaving him Stunned for I Round and inflicts 2 levels of Fatigue
The arm is useless for Ie Rounds
“The shock ofthe attack makes the target vomit, He is Stunned for | Round and takes 3 levels of Fatigue
The arm is useless tor I1@ Rounds,
‘The arm suffers superficial burns inflicting no small amount of pain on the target. The target's WS and.
BBS ate halved (tcund downy for 1 Round and the tt
The attack wreathes the ama in flame, scorching clothing and stmour, and temporarily fusing together
the target's fingers. The target halves WS and BS for 1d10 Rounds, takes 145 levels of Fatigue, and must
ec tikes 115 levels of Fatiue
successtully Test Teuphness of lese the use ct the hand permanently
With a terible snapping sound, the heat ofthe attack boils the marrow in the target's arm, causing it
shatter. The targets arm isbroken and untlit is repaired the target counts as only havingonesrm, The
arget is Stunned for 1 Round und alse takes 145 levels ef Fatigue
Energy seats through the arm at the shoulder, causing the limb co be severed from the body. The
target must take a Toughness Test or become Stunned for 1 Round. tn addition the target takes 1410
levels of Fatigue and is suffering from Blood Loss. The target now only has one arm,
Fire consumes the target's arm, burning the flesh to a crisp right down to the bone. The target must
make an immediate Toughness Testor de from shock. If e survives, however, the target takes 1410
fevel
cf Fatigue and is Stunned for 1 Round. The tayet now only has one
“The attack ceduces che atm toa cloud of ash and sends the target crumbling co the ground where they
mmediately die from shock, clutching their
king stump
tiaie
Critical Damage
1
TABLE 7-13: ENERGY CRITICAL EFFECTS - BODY
Effect
[Ablow to the target's Body steals a breath from his lungs. The target can take only a Half Action on.
his next Tur,
‘The blast punches the ai from che carge’s body, inflicting {level of Fatigue upon him
‘Theattack cooks theflesh on the chestand abdomen, inflicting 2 levels of Fatigueand leaving the target
Stunned for 1 Round.
‘The energy ripples all over the character, scorching his body and inflicting 1d10 levels of Fatigue,
‘The fury ofthe attack forces the target to the ground, helplessly covering his face and keening in agony.
‘The target is knocked to the ground and must make an Agility Tes or catch fire (see Special Damage),
‘The carger takes 145 levels of Fatigue and must take the Stand Action regain his feet
Struck by the full force ofthe attack, the target is sent reeling tothe ground, smoke spiralling out ofthe
‘wound. The target is hnocked tothe ground, Stunned for 1di0 Rounds, and takes 1d5 levelsof Fatigue.
i ucdition, he must make sn Apility Testor catch fie (see Special Damage cn page 210)
‘The intense power of the eneegy attack cooks the targets organs, burning his lings and heart with intense
heat. The target is Stunned for 2410 Rounds and reduces his Toughness by half (round down).
As the attack washes over the target, his skin turns black and peels off while body fat seeps out of his
clothing and armour. The target is Stunned for 2d10 Rounds and the attack halves his Strength,
"Toughness and Agiliy. The estensive searing permanently halves the target’ Fellowship
‘The targetis completely encased in ite, melting hs skin and popping hiseyes like superheated eggs. He
{alls to the ground a blackened coxpse
As above, except in addition, if the target is carrying any ammunition, here is a 50% chance it
explodes. Unless they can make a successful Dodge Test, all creatures within 145 metres take 1410-+5
Explosive Damage. Ifthe target carried any grenades or missles, oe round after the Damage was dealt
they detonate where the target's body lies with the normal effects
Critical Damage
1
oe
TABLE 7-14: ENERGY CRITICAL EFFECTS ~ LEG
Fifect
[A blow to the leg leaves the target gasping for air. The target gains 1 level of Fatigue.
A grazing strike against the leg slows the
“The bast breaks the target’ leg leaving him Stunned for | Round and having all movement for 15 Rounds
Asolid blow to theleg sends electric currents oFagony coursing through the target. The target akes 145
et for abit, The target halves all movernent for | Round,
suds
levels of Futgue and halves all movement for 145 R.
‘The targer’ leg endures horrific burn Damage, fusing clothing and armour with flesh and bone, The
target takes | fevel cf Fatipue and! meves at half speed for 2410 Rounds,
The attack burns the target's foot, charing the flesh and emitting a foul aroms. ‘The target must
successfully Test Toughness or lose the foot. On a success, the targe’s movement rates are halved
until he receives medical atentien, In addition, dhe tarpet takes 2 levels of Fatigue
“The energy attack fries the leg, leaving ita mess of blackened flesh. The leg is broken and until repaired,
‘the target counts as having lost the leg. The target must take a Toughness Test or become Stunned
for 1 Round. In addition the target gains 1d5 levels of Fatigue. The target now only has one leg.
Energy sears through the bone, causing the leg to be severed, The target must rake a Toughness Test
‘or become Stunned for 1 Round, In addition the target gains 1d10 levels of Fatigue and is suffering
from Aloud Tess. The target new enly has une keg
‘The force of the attack reduces the leg to little more than a chunk of sizzling grstie. The target must
‘Test Touphiness cr dc fiom shck. The key is urerly Lost
Inaterrfying display ofpower,thelegimmolatesand ireconsumesthe target completely. Thetargetdies
ina matter cf agonising secone’s
BD)cri
«al Damage
‘TABLE 7-15: IMPACT CRITICAL EFFECTS - HEAD.
Fftect
‘The impact fills the taget’s head with a terrible ringing noise. The target must Test Toughness or take
evel ef Fatigue
“The attack causes the target co see stars, The target takes 1 level of Fatigue and takes
10 penalty to
Weapon Skill and Ballistic Skill Tests for T Round,
‘The target's nose explodes in torrent of blood, binding hi for 1 Round and dealing 2 levels of Fatigue
The concussive srike saygers the tanger, dealing te5 levels of Fatigue
‘The force of the blow sends the target reeling in pain. The target is Stunned for 1 Round
“The arg’ head is snapped back by the actck leaving hmm staggering around «ying to contol mind-num
pin The tirget is Sted fr 145 Rowand and aes vel of Fat
‘The attack slams into the targer’s head, fracturing his skull and opening a long tear in his scalp.
‘The target is Stunned fer 1410 Reunds and halves all mevemens fer 410 heurs,
Blood pours from the target’s noise, mouth, ears and eyes as the attack pulverses his brain, He does
rot survive the experience
‘The target's head bursis like un overripe Fruit and sprays blood, bone and brains in all directions
‘Anyone within 4 metres of the target must make an Agility Test or suffer a ~10 penalty to their WS
and BS on their next Turn as acte g ‘yes ran their visers
Asabove except that theattack was 0 powerful that it passes through the targecand may itanother target
nearby. IF the it was from a melee weapon, the attacker may immediately make another attack (with
the same weapon) against any other target they can teach without moving Ifthe hit was from a ranged
\weapon they may immediately make another attack (with the same weapon) against any target standing,
directly behind the original empet and sil within range ct theie weapon
Critical Damage
1
‘
1
TABLE 7-16: IIPACT CRITICAL EFFECTS ~ ARITL
Effect
“The aticke muh the targe’s Him casing im uy drop anything heli rhar aan.
The strike leaves a deep: bruike. Tne target takes {level of Fatigue
‘The impact inflicts crushing pain and the target takes | level of Fatigue and drops whatever was held
sn that hand.
“The impact leaves the target reeling from pain. The target is Stunned for 1 Round, The limb is useless
for Id5 Rounds and the target akes | level of Fatigue
Muscle and bone take « pounding as the atack rips into the arm, The target's WS and BS ate both
halved (round down) for Id10 Rounds In addition, the target takes I level of Fatigue and must make
an Agility Test er choy: anything held in that hen
The atcack pulverises the target's hand, crushing and breaking 145 fingers (for the purposes of this
c
Critical, a thumb counts a finger). The target takes | level of Fatigue and must immediately make @
Teughness Tes et lese the use of his hand,
With « loud snap, the atm bone is shattered and left hanging limply at the target's side, dribbling
blood onto the ground. The arm isbroken and, uni repaired, he target counts as having only one am
and takes 2 eels Fate
The force ofthe atack takes the arm off just below the shoulder, showering blood and gore across the
ground, The target must immediately make a Toughness Testor di from shock. (Fhe passes the Test,
he is scill Stunned for 1410 rounds, takes 145 levels of Fatigue and is suffers from Blood Loss He
ly have cne ar
In a rain of blood, gore and meat, the target's arm is removed fom his body. Screaming incoherently,
he wists about in agony for a few seconds before collapsing to the ground and dying.
‘As above, except as the arm is removed it is smashed apart by the force of the attack, and bone,
clothing and armour fragments fly about like shrapnel. Anyone within 2 metres of the target takes
10% Impact Damage
tiaii
i
Critical Damage
1
TABLE 7-17: IMPACT CRITICAL EFFECTS - BODY
Effect
‘A blow to the target's body steals che breath from his lungs. The target can take only 2 Half Action on
his next Turn
he impact punches the air from the arger’s body, inflicting | level ef Fatigue
“The atack breaks a rib and inflicts 2 levels of Fatigue. The target is also Stunned for 1 Round
‘The blow batters the age, shattering ibs. The target takes 15 levels of Fatigue and is Stunned for | Round,
‘A solid blow to the chest winds the target and he momentary doubles over in pain, clutching himself
and crying in agony. The target takes 145 levels of Fatigue and is Stunned for 2 Rounds
“The attack knocks the target sprawling on the ground. The target flies 15 metres away from the
atcace
and fills prone (if the target strikes a wall of other solid object, he tops). The target takes 1d5
levels of Fatigue and is Scunned fer 2 Rounds
With an audible crack, 1d5 of the target's ribs break. The target can either lay down and stay still
awaiting medical atention (a successful Medicae Test sets the ribs) or continue to take Actions, though
‘each Round there isa 20% chance thata jagged rib pierces a vital organ and kills the character instantly,
The target takes Ie
levels of Fanuc
‘The force of the attack ruptures several of the target’ orguns and knocks him down, gasping in
wretched pain, The target suffers Blood Loss and takes 1410 levels cf Fat
“The target jerks back from the force of the atack, thrawing back his head and spewing outa jet of
Bled betore erumplin ro the ground dene
‘Asabove, except the targets thrown 110 metres away from the attack. Anyone inthe target's path must
successfully Test Agility of be Knocked Dow!
Critical Damage
1
TABLE 7-18: IMPACT CRITICAL EFFECTS = LEG
Effect
A light blow to the leg leaves the target gasping for ait, The target cakes 1 level of Fatigue
A grazing strike against th leg slows the target. The target halves all movement for | Round and takes
Level ef Hau ue
“The blow breaks the target’ leg leaving him Stunned for 1 Round and halving all movement for 145
Rounds The rarget cakes # level ct Ftigue
{solid blow to the leg sends lightning agony coursing through the target. The target takes 145 levels
of Fatipue and halves all movement tor 145 Rounds
[A powerful impact causes micro fractures in the target's bones, inflicting considerable agony. The
target's Agility is reduced by ~20 for 1d10 Rounds and he takes 145 levels of Fatigue
Several of the
¥y bores in the target's foot snap like owigs with cracking noises. The target must
make an immediate Toughness Test or permanently lose the use of his foot. On a success, halve all
imevement until mestval attention is received. The target takes 2 levels of Eat
‘With a nasty crunch, the leg is broken and the target is knocked down mewling in pain, The target
falls to the ground with « broken leg and, until tis repaired, he counts as only having one leg. The
tempt tikes 2 levels of Fate
‘The force of the attack rips the lower half of the leg away in a stream of blood. The target must
immediately make a Toughness Test ot die from shock. On a success, the earget is Stunned for 1410,
rounds, takes 1d5 levels of Fatigue and suffers Blood Loss. He now only has one leg
‘The hit rips apart the flesh of the leg, causing blood to spray out in all diections Even as the target
tries futilely to stop the sudden flood of vital uid, he falls to ground and dies in 2 spreading
pool ef pore
[As above, but such is the agony of the targe’s death that his piteous screams drowns out all
emversation within 2d10 metres fer the rest ef the Round.
BD)TABLE 7-19: EXPLOSIVE CRITICAL EFFECTS - HEAD
Critical Damage
i
Effect
‘The explosion leaves the target confused, He can take only a Half Action on his next Turn and takes,
evel of Patipne
‘The flash and noise leaves the target blind and deaf for I Round, The target cakes 2 levels of Fatigue
‘The deconation leaves the targer’s face a bloody ruin feom scores of small cuts. The target takes 2
levels of Fan
The force ofthe burst knocks the target othe ground and Stuns him for 1 Round. The target takes 2
levels of Fatign
‘The explosion flays the flesh from the target's face and bursts his eardrums with is force. The target
is Stunned for 1410 Rounds and is permanently desfened. The target takes 145 levels of Fatigue and
‘ean only take Half Actions for 145 hours. Finally, the targev’s Fellowship drops by 1d10 due to
hiceous scarring.
The target’s head explodes under the force of the atack, lesving his headless corpse to spurt Blood
From the nock for the next few minutes, Needless to say’this i instantly fatal
Both head and body are blown into a mangled mess, instantly killing the target In addition, i the target
is carrying any ammunition it explodes dealing 1d1045 Energy Damage t any creatures within 145
metres. IF the target was carrying grenades or mises, these too explode on the target's person,
In a series of unpleasant explosions the target’s head and torso peel apart leaving & gory messin the
ground. For the rest ofthe fight, anyone maving over this spot must make an Agility Test or fall over
‘The target ceases to exit in any tangible way entirely turning into a kind of crimson mist. You don't
get mnich dealer than this, except
[As above, except such isthe unspeaksbly appalling manner in which the target was killed, that any of
the target's who are within two metres of where the taxget stood, must make an immediate Willpower
ateacker
Testor spond their next Turn fleeing trom thy
TABLE 7-20: EXPLOSIVE CRITICAL EFFECTS = ARITI
Critical Damage
f
Effect
‘The stack throws the limb backward, punfilly jerking it away from the bod, inflicting 1 level of Fatigue
The atack sends a fracture through the limb, The target drops anything held in the hand and takes 2
levels of Fatigu
‘The explosion takes 145 fingers from the target’s hand. The target takes 3 levels of Fatigue and
anything carried inthe and is destrcyed. IF his ian explestve, it goes eff; Messy.
‘The blast causes the target to howl in agony. Fe takes 1d5 levels of Fatigue, is Stunned for | Round,
and the limls is useless until medical acention is teceived
Fragments from che explosion ter into the target's hand, ripping away flesh and muscle alike. He must
immediately Test Toughness or lose the hand. Even on a success, the hand is useless until medical
Attention is received. The target takes 14 levels ot Fatigue:
“The explosive attack sharters the bone and mangles the flesh unig the target’ arm into red ruin inflicting
14 levels of Fatigue. The cargo’ arm is broken and, unl repated, the target counts as having only ane atm,
addon, the fionendus nature ef the wound means that he now sulfets
In violent hail of flesh the arm is blown apart. The target must immediately make a Toughness Test
cr die from shock. On 2 success the target is Stunned for 1410 rounds, rakes 110 levels of Fatigue,
ind sters Blood Foss, He new only
‘The arm disintegrates under the force of the explosion taking a good portion ofthe shoulder and chest
_wit it The eargt is sent screaming tothe ground, winere he dies in a pool oF his own blood and organs
‘With a mighty bang the arm i based from the trgers body kiling che target instantly ina rain of blood
droplets In addon if the target was carrying a weapon with a power source in his hand (such asa power sword
1 hans} hen exes ceiny [dS Parma any ne wis be mies
As above, except ifthe target is carrying any ammunition it explodes dealing 1410+5 Damage to
anyone within 1410 metres (this isin addition to Damage caused by exploding power weapons noted
above), IF the target is carrying any grenades or missiles these too detonate on his person,
com Blood Loss,
tiaie
‘TABLE 7-21: EXPLOSIVE CRITICAL EFFECTS - BODY
Critical Damage Effect
i ‘The target is Blown backwards 1d5 metres and takes 1 level of Fatigue per metre travelled. He is Prone
whem bre binds,
The target is blown backwards 1d10 metres, taking | level of Fatigue per metre travelled. If he strikes
solid object, he takes 145 additional levels ef Fatigue
5 The explosion destroys whatever armour protected the body Ifthe target wore none, the target is blown
backwards 1410 metres as above bu the target takes 2 levels of Fatigue for every metre travelled,
4 “The explosion sends the target sprawling to the ground. He takes id levels of Fatigue, is Stunned for 1
Round, and must spend a Full Action te regain Ais eet
5 Concussion from the explosion knocks the target tothe ground and cenderises his innards. The target falls
sen Stunted for 1 Round and takes 11 levels of Faripuc
6 Chunks of the targer’s flesh are ripped free by the force of the attack leaving large, weeping
wounds. The target is Stunned for 1 Round, takes 110 levels of Fatigue and is now suffering Blood Loss
‘The explosive farce of the atack ruptures che targets flesh and scrambles his nervous system, knocking
him to the ground, The target falls down, is Stunned for 1440 Rounds and takes 1d10 levels of
Fatigue. In addition, he now suffers Blood Loss and can only take Half Actions for the next 1d10 hours
as Fe is sega contesTof Fis hy
R The targer’s chest explodes outward, disgorging a river of partially cooked organs onto the ground,
kali, him ioscan
Pieces ofthe targe’s body lyin all directions as he his torn inca bloody gobbets by the attack. In addition,
ifthe targetis carrying any ammunition it explodes dealing 1d10+5 Damage to anyone within 1410 metres
If he target is carrying any grenades or missiles, these too detonate on the target's perso,
I+ As above, except anyone within 1d10 metres of the target is drenched in gore and must make an Agility
Test ot ake a-10 penalty to Weapon Skill and Ballisse Skil Tet for | Round as blood fouls their sight
‘TABLE 7-22: EXPLOSIVE CRITICAL EFFECTS ~ LEG
Critical Damage Effect
1 A glancing blast sends the character backwards ene mote,
b “The force ofthe explosion takes the erp’ fet out fom under him. He lands Prone and takes | kevel of Faxgue
3 ‘The concussion cracks the target’ eg, leaving him Stunned for | Round and halving all meversent for
49 Reunds. The farget cakes # level of Paige:
4 “The explosion sends the target spinning through the air The target travels 1d5 metres away from the
explosion and takes I level of Fatigue per mete cravelled. I takes che cargec a Full Action to regain his
Fee aid he halves all movement fer 1d 10 Round
5 Explosive force removes part ofthe target’ foot and scaters it ver a wide area, The target must make an
‘immediate Toughness Testor permanently loses the use of his fot, inflicting 145 levels of Fatigue. Ona succes,
he target takes 1d5 levels of Fatigue and haves his movement unl he eceives medical attention,
6 The concussve force ofthe blast, shars the yes leg bones and splits apart his flesh, inflicting £410 levels
of Fatigue. The leg is broken and, until repaired, the target counts as having only one leg. In addition, the
horrendous nature of the wound means that he now suffers fem Blood Less
7 ‘The explosion reduces the targe’s leg into hunk of smoking meat. The target must immediately
make a Toughness Test or die from shock. On a successfl Test, the target is stil Stunned for 1410
Rounds, takes 1410 levels of Fatigue and suffers Blood Loss. He now has only one leg
x “The blast ceas the leg from the body in a geyser of gore, sending him crashing te the ground, blood
paring fom the raygect stump: instantly fata
5 ‘The leg explodes in an eruption of blood, killing the target immediately and sending tiny fragments
‘of bone, clothing, and armour hurtling off in all directions. Anyone within two mettes of the target
fakes « 14102 Impact Damage
t= As above, except in addition, ifthe target is catrying any ammunition, it explodes dealing 1610+5
Damage to anyone within 1410 metres. If che target is carrying any grenades or missiles, these 100.
dletonate on the targets persen,
BD)