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BIOFORGE REFERENCE CARD INTERFACE GENER A L Use... " -.Use item/monitor/instrument/etc. Get/drop . Pick up/drop item Combet... Enter/exit Combat Mode Inventory loft hand empty) .........Go to Inventory Screen Into inventory (item in left hand)........Place item in inventory PIM... cof B)oosssesssesensssteesneeeesenesnter personal information manager (inventory, options, load/save) Options. ....Go to Option Screen Diagnostics. -Go to Diagnostics Screen Journal Go to Journal Screen Save .. ...Save game Load .. Load saved game MO NV IT FOR R ¢S Choose .. (FIDE / B.seseseescessMove cyborg hand over button Select @ /6 Press button Exit sesssssssceeeeseesssseeeseesed@) 1 BesseecrssessseeeecEixit the monitor MOVEMENT {In Combat Mode, oll movements are combatready,) N ORMAL FASTER sidestep left @ Org spin left quickly * Bea walk backwards (© Worl) B......-spin right quickly * Bevecrene : @ @. "...run ahead and left @or@... : @ Oalg "fun ahead 8 wwufire weapon @ ©. ..fun ahead and right turn right «..0dvance and turn left .walk forward .advance and turn right * not available in Combat Mode. FEET ....crouch left and block @ @.. wleft kneecap kick ..stand and block @ back flip rouch right and block @ ..tight knee-cap kick left super body blow @ fire weapon @ ight rabbit punch @ A uppercut LQ Doerrerne superkick to the head twofisted overhead blow [e) (8) or (e] .head-butt -tight uper roundhouse CD) B evesveesesesestoundhouse head kick Advance Run chead cand turn ‘ond tun let \ left \ tum eh -(4 ] Spin eh = quickly Sidestep’ Walk Fire “Sidestep let backwards weapon right Uppercut Twotisted Super Superkick Headbut! Roundhouse loft overhead blow roundhouse kick to the 7. Fight 7 bead Rabbit = punch =Boy ek right a a N\ 7 Crouch “ Standand Fire.” Crouch Knescap Back ~— Fire. Kngecap leftond block weapon right and kick left flip weapon _ kick right block block

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