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d20 ______________________________________________________ __________________________________________

CHARACTER NAME PLAYER

_________________________ ___________________________ __________________________________________


CLASS CHARACTER LEVEL STARTING OCCUPATION
MODERN ™ ____________ ____________ ____________ ______________ ____________ _____________ ______________
AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN

CHARACTER
ABILITY ABILITY TEMPORARY TEMPORARY TOTAL CURRENT HP RECORD SHEET
ABILITIES SCORE MODIFIER SCORE MODIFIER
HP
hit points
STR
STRENGTH
10 -0

DEX
DEFENSE 10 = 10+ 0 + 0 + -0 + 0 + 0 0
10 -0 CLASS EQUIPMENT DEX SIZE MISC ARMOR
DEXTERITY TOTAL BONUS BONUS MODIFIER MODIFIER BONUS PENALTY

CON 10 -0

CROSS-CLASS
CONSTITUTION
INITIATIVE -0 = -0 + SKILLS MAX RANKS 3 / 1.5
modifier
INT 10 -0 KEY SKILL ABILITY MISC
INTELLIGENCE TOTAL DEX
MODIFIER
MISC
MODIFIER SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER

WIS 10 -0 BASE bonus


ATTACK □ Balance Dex _______
-0 = ________+________+________
-0
WISDOM
□ Bluff Cha _______
-0 = ________+________+________
-0
CHA
CHARISMA
10 -0 SPEED 30 □ Climb Str _______
-0 = ________+________+________
-0
□ Computer Use Int -0 = ________+________+________
_______ -0
□ Concentration -0 = ________+________+________
Con _______ -0
BASE ABILITY MISC □
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER Craft (_____________________) Int _______
-0 = ________+________+________
-0
□ Craft (_____________________) Int _______
-0 -0
= ________+________+________
FORTITUDE
(CONSTITUTION)
-0 = + -0 + REPUTATION □ Craft (_____________________) Int _______ -0
-0 = ________+________+________
□ Decipher Script ■ Int _______
-0 = ________+________+________
-0
= + +
REFLEX
(DEXTERITY)
-0 -0 ACTION POINTS □ Demolitions ■ Int _______
-0 = ________+________+________
-0
= + + □ Diplomacy -0
Cha _______ -0
= ________+________+________
WILL
(WISDOM)
-0 -0 WEALTH BONUS □ Disable Device ■ Int _______ -0
-0 = ________+________+________
□ Disguise Cha _______ -0
-0 = ________+________+________
□ Drive Dex _______
-0 = ________+________+________
-0
□ Escape Artist -0 = ________+________+________
Dex* _______ -0
ATTACKS TOTAL BASE ATTACK BONUS
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
□ Forgery Int _______
-0 = ________+________+________
-0
MELEE
attack bonus
-0 = 0 + -0 + + □ Gamble Wis _______
-0 = ________+________+________
-0
□ Gather Information Cha _______
-0 = ________+________+________
-0
RANGED
attack bonus
-0 = 0 + -0 + + □ Handle Animal ■ -0 = ________+________+________
Cha _______ -0

BASE ATTACK BONUS DEX SIZE MISC □ Hide -0 = ________+________+________


Dex* _______ -0
TOTAL MODIFIER MODIFIER MODIFIER □ Intimidate Cha _______
-0 = ________+________+________
-0
□ Investigate ■ Int _______
-0 = ________+________+________
-0
□ Jump Str* _______
-0 = ________+________+________
-0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Knowledge (________________) Int -0
_______ -0
= ________+________+________
No primary weapon □ -0 -0
Knowledge (________________) Int _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Knowledge (________________) Int -0
_______ -0
= ________+________+________
0.0 □ Listen Wis _______
-0 -0
= ________+________+________
□ Move Silently Dex* _______ -0
-0 = ________+________+________
□ Navigate Int _______
-0 = ________+________+________
-0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Perform ( __________________) -0 = ________+________+________
Cha _______ -0

No primary weapon □ Perform ( __________________) -0 = ________+________+________


Cha _______ -0
□ Perform ( __________________) Cha _______
-0 = ________+________+________
-0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Pilot ■ Dex _______ -0
-0 = ________+________+________
0.0 □ Profession Wis _______-0 = ________+________+________
-0
□ Read/Write Lang. ( __________) – _______ = ________+________+________
□ Read/Write Lang. ( __________) – _______ = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Read/Write Lang. ( __________) – _______ = ________+________+________
No primary weapon □ Repair ■ Int _______
-0 = ________+________+________
-0
□ Research Int _______
-0 = ________+________+________
-0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
□ Ride Dex _______
-0 = ________+________+________
-0
0.0
□ Search Int _______
-0 = ________+________+________
-0
□ Sense Motive Wis _______ -0
-0 = ________+________+________
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Sleight of Hand ■ -0 = ________+________+________
Dex _______ -0
□ Speak Language (____________) – _______ = ________+________+________
No primary weapon
□ Speak Language (____________) – _______ = ________+________+________
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Speak Language (____________) – _______ = ________+________+________
0.0 □ Spot Wis _______ -0
-0 = ________+________+________
□ Survival Wis _______-0 = ________+________+________
-0
□ Swim -0 = ________+________+________
Str* _______ -0
ARMOR/PROTECTIVE ITEM TYPE EQUIPMENT BONUS PROFICIENT? □ Treat Injury Wis _______
-0 = ________+________+________
-0
No primary armor 0 Yes □ No □ □ Tumble ■ Dex* _______
-0 = ________+________+________
-0
□ __________________________ _____ _______
0 = ________+________+________
ARMOR PENALTY WEIGHT SPEED SIZE MAX DEX SPECIAL PROPERTIES 0 = ________+________+________
□ __________________________ _____ _______
0 0.0 4 0 = ________+________+________
□ __________________________ _____ _______
©2002 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. Skills marked with ■ can’t be used untrained. *armor penalty, if any, applies.
CAMPAIGN FEATS
□ Acrobatic □ Guide
EXPERIENCE POINTS □ Aircraft Operation* □ Heroic Surge
□ Alertness □ Improved Damage Threshold**
GEAR □ Animal Affinity □ Improved Initiative
□ Archaic Weapons Proficiency □ Iron Will
ITEM WT. ITEM WT. □ Armor Proficiency (light) □ Lightning Reflexes
□ Armor Proficiency (medium) □ Low Profile
□ Armor Proficiency (heavy) □ Medical Expert
□ Athletic □ Meticulous
□ Attentive □ Nimble
□ Blind-Fight □ Personal Firearms Proficiency
□ Brawl □ Advanced Firearms Proficiency
□ Improved Brawl □ Burst Fire
□ Knockout Punch □ Exotic Firearms Proficiency*
□ Improved Knockout Punch □ Strafe
□ Streetfighting □ Point Blank Shot
□ Improved Feint □ Double Tap
□ Builder □ Precise Shot
□ Cautious □ Shot on the Run
□ Combat Expertise □ Skip Shot
□ Improved Disarm □ Power Attack
□ Improved Trip □ Cleave
□ Whirlwind Attack □ Great Cleave
□ Combat Martial Arts □ Improved Bull Rush
□ Improved Combat Martial Arts □ Sunder
□ Advanced Combat Martial Arts □ Quick Draw
□ Combat Reflexes □ Quick Reload
□ Confident □ Renown
□ Creative □ Run
□ Deceptive □ Simple Weapons Proficiency
□ Defensive Martial Arts □ Stealthy
TOTAL WEIGHT CARRIED 0 □ Combat Throw □ Studious
□ Improved Combat Throw □ Surface Vehicle Operation*
□ Elusive Target □ Surgery
ALLEGIANCES □ Unbalance Opponent □ Toughness**
□ Dodge □ Track
□ Agile Riposte □ Trustworthy
□ Mobility □ Two-Weapon Fighting
□ Spring Attack □ Improved Two-Weapon Fighting
LANGUAGES □ Drive-By Attack □ Advanced Two-Weapon Fighting
□ Educated* □ Vehicle Expert
LANGUAGE READ/WRITE? LANGUAGE READ/WRITE? □ Endurance □ Force Stop
□ Exotic Melee Weapon Proficiency* □ Vehicle Dodge
□ Far Shot □ Weapon Finesse*
□ Dead Aim □ Weapon Focus*
□ Focused □ Windfall**
□ Frightful Presence □ ______________________________
□ Gearhead □ ______________________________
□ Great Fortitude □ ______________________________
FX ABILITIES
ARCANE SPELLS DIVINE SPELLS PSIONIC POWERS *You can gain this feat multiple times. Its effects do not stack. Each time you take the feat,
it applies to a different skill, type of equipment, or weapon type.
**You can gain this feat multiple times. Its effects stack.

TALENTS/SPECIAL ABILITIES

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