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Scenarios

Each Godtear scenario represents a different type of Godtear trapped underground, blazing its power into the sky in hope
of being claimed. Godtears react in strange ways, changing and mutating every turn. More scenarios will be released as
testing continues, but for now the Growth scenario is the one we’d like you to test with.

Various elements are placed on the battlefield when setting up a scenario. Each scenario has a setup diagram which
features hexes shaded with different colours. Those colours represent the following:

Blue shaded hexes represent Objective Hexes, this shows where the starting Objective Hexes are placed. Note that
not all scenarios start with Objective Hexes on the battlefield.

Red shaded hexes represent Deployment Hexes, this is where you place models when deploying them.

Green shaded circles on the Battle Ladder represent Warband Tokens, this is where you place your Warband
Tokens and determines how many spaces on the Battle Ladder are used in each scenario.

Scenarios 11th Apr 2018 1 Introduction


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Growth
The setup diagram for the Growth scenario can be found below, followed by the rules and steps you take as the scenario
progresses through the turns of a game:

The 3 hexes in the middle of the battlefield are Objective The new Objective hexes cannot be placed over any hexes
Hexes. In the End Phase of each turn, the Godtear beneath containing models. In the rare case that the growth is
the ground will expand its power as the unpredictable entirely blocked by models place the next Objective hex on
Growth takes root. The Player who did not win the turn any empty hex. This starts a new patch of growth.
now rolls a die, adds 2 to the result and places Objective
hexes one by one equal to this number. Each must be
touching another Objective Hex.

Scenarios 11th Apr 2018 2 Growth


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Decay
The setup diagram for the Decay scenario can be found below, followed by the rules and steps you take as the scenario
progresses through the turns of a game:

The 10 hexes spread across the battlefield are Objective


Hexes. In the End Phase of each turn, the Godtear beneath
the ground drains energy from the land around it. The
Player who did not win the turn now removes any two
Objective Hexes of their choice. If the Objective hex
contained a banner, return it to the player who placed it.
If it contained models, they remain on the hex.

Scenarios 11th Apr 2018 3 Decay


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Thought
The setup diagram for the Thought scenario can be found below, followed by the rules and steps you take as the scenario
progresses through the turns of a game:

The 8 hexes spread across the battlefield are Objective


Hexes. In the End Phase of each turn, the Godtear beneath
the ground invades the minds of the Champions closest
to claiming its power. The Player who won the turn now
moves their Warband Token a number of steps closer to
their opponent equal to the number of VPs they just won.
Remember that the Turn Token can never move past a
Warband Token. When fighting for a Thought Godtear,
players will need to be more careful than ever regarding when
they try to gain steps on the ladder and VPs for the turn.

Scenarios 11th Apr 2018 4 Thought


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