You are on page 1of 1

* Game Project1

** Things To Do - 18 Jan 2015


*** DONE Make It So w drive will contain more than one project and startup script
would just bind directory.
CLOSED: [2015-01-18 N 12:18]
*** DONE Create a build file for my Project.
CLOSED: [2015-01-18 N 12:18]
*** DONE Edit .emacs file so the variables will set correctly.
CLOSED: [2015-01-18 N 12:18]
*** DONE Link and compile program with SDL.
CLOSED: [2015-01-18 N 14:10]
*** DONE Write Basic Subsystem Layer.
CLOSED: [2015-01-18 N 15:51]
*** DONE Define Map Representation.
CLOSED: [2015-01-18 N 23:00]

BaseMapSize: 32/18 (Because 16/9)


Three Dimensional Array For Map Representation.
Position will be marked as Offset in float on the current tileMap - In Tiles.
Precision Will Be Enough.

// If I'll have enough time.

*** DONE Write Collision Code.


CLOSED: [2015-01-18 N 23:00]
*** DONE Start Working On Very Basic Procedural Stuff.
CLOSED: [2015-01-18 N 23:00]

** Things To Do - 21 Jan 2015


*** DONE Include Header Files Correctly.
CLOSED: [2015-01-21 �r 10:05]
*** DONE ScrollableMap.
CLOSED: [2015-01-21 �r 13:42]
*** TODO Vector Movement System.

** Things To Do - Eventually
*** TODO Create Some Mobs.
// How would I define mobs without polymorphism.
struct mob{
vector2f position
string type;
}

// I think I'm just gonna use exploratory programming without and preconceptions.

*** TODO Spawners


*** TODO Create Loot Drops.
*** TODO Create Inventory System.

You might also like