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CHARACTER NAME BACKGROUND EXPERIENCE NEXT LEVEL PLAYER NAME v2.20

CLASS SUBCLASS ALIGNMENT RELIGION / PATRON / DEITY

LEVEL RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR

ABILITIES PROFICIENCIES HEALTH & ARMOR


ARMOR CURRENT HIT DICE DEATH SAVES
PROFICIENCY BONUS HIT POINTS
□ SAVING THROWS CLASS HIT POINTS TOTAL USED DC 10
○ Athletics
Temporary
Weight Carried WEAPONS
Max. Carry Weight
Dex
Push, Drag, Lift³
STRENGTH
Other PASS FAIL
Spend one or more Hit Dice after a Short Rest. Regain ½ your level in spent Hit Dice after a Long Rest
□ SAVING THROWS
ARMOR ARMOR TYPE DEX MOD STRENGTH STEALTH
○ Acrobatics
○ Sleight of Hand
○ Stealth
ARMOR
PROPERTIES

DEXTERITY
SHIELD ARMOR PROPERTIES

□ SAVING THROWS
Hold Breath OTHER ARMOR PROPERTIES
Suffocating TOOLS LANGUAGES
Common
DAMAGE RESISTANCE (Half Damage) DAMAGE REDUCTION
CONSTITUTION

CONDITIONS
□ SAVING THROWS
○ Arcana
○ History
○ Investigation
○ Nature
INTELLIGENCE ○ Religion
EXHAUSTION
□ SAVING THROWS
LEVEL
○ Animal Handling
○ Insight Finishing a Long Rest reduces your Exhaustion Level by 1, provided you have also ingested some food and drink
○ Medicine ABILITY FEATURES
○ Perception
ACTIONS
WISDOM ○ Move a distance up to your Speed and take one Action, a possible Bonus Action and one Reaction per turn
Survival
VISION & SENSES ACTION BONUS ACTION
□ SAVING THROWS Attack Dash [move speed] Overrun [Athletics] ᵐᵒᵛᵉ
○ Deception Cast a spell [see spell] Disengage [no OAs] Tumble [Acrobatics] ᵐᵒᵛᵉ
○ Intimidation Dodge [attackers disadv]
○ Performance Help [target gains adv]
○ Persuasion INITIATIVE
Hide [Stealth]
CHARISMA Overrun [Athletics]
Ready [use Reaction]
Search [Investigation]
PASSIVE PERCEPTION INSPIRATION SPEED Tumble [Acrobatics]
Use an Object [object(s)]
Fly
PASSIVE INVESTIGATION HERO POINTS REMAINING
Swim AS 1 ATTACK REACTION
Long Jump¹⁰ Disarm [Attack] Opportunity Attack (OA)
ACTIVE FEATURES High Jump¹⁰ Grapple [Athletics]
Crawl Mark [Melee Attack]
NAME USAGE DURATION RECOVERY USES USED
Climb Shove [Athletics]
ATTACKS
PER ACTION

ATTACK 1 BONUS DAMAGE TYPE

RANGE PROPERTIES

AMMUNITION

ATTACK 2 BONUS DAMAGE TYPE

RANGE PROPERTIES

AMMUNITION

ATTACK 3 BONUS DAMAGE TYPE

RANGE PROPERTIES

EQUIPMENT WORN
HEAD HANDS AMMUNITION
HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS
ATTACK 4 BONUS DAMAGE TYPE

EYES ARMS / WRISTS RANGE PROPERTIES


EYE LENSES OR GOGGLES BRACERS OR BRACELETS

AMMUNITION
NECK BODY
AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 5 BONUS DAMAGE TYPE

SHOULDERS TORSO RANGE PROPERTIES


CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT

AMMUNITION
RINGS WAIST
RIGHT HAND BELT OR GIRDLE ATTACK 6 BONUS DAMAGE TYPE

RANGE PROPERTIES
RINGS FEET
LEFT HAND BOOTS, SHOES, OR SLIPPERS
AMMUNITION
GEAR CARRYING CAPACITY v2.20

POSSESSION ON PERSON
Item QTY Location Weight Current Encumbered¹ Heavily Encumbered² Push, Drag, Lift³
¹ Speed -10ft
² Speed -20ft, disadvantage on Str, Dex, Con checks, attacks and saving throws
³ Speed drops to 5ft if you Push or Drag above 15 × Strength
COINAGE GEMS, JEWELRY, ART OBJECTS
Carrying Total Item QTY Value
Platinum
1 Platinum = 10 Gold
Gold
1 Gold = 2 Electrum
Electrum
1 Electrum = 5 Silver
Silver
1 Silver = 10 Copper
Copper

Coins
Weight
Wealth gp gp

FAMILIAR
NAME TYPE PROFICIENCY
BONUS
ARMOR CLASS
HIT POINTS Remaining
STR DEX CON INT WIS CHA
ABILITY SCORES
SAVING THROWS
Resistances
Immunity
Vulnerability
Senses
Languages
Carrying Max. Carry Weight Push, Drag, Lift³
SKILLS
○ Acrobatics ○ Insight ○ Performance
○ Animal Handling ○ Intimidation ○ Persuasion
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
ACTIONS Initiative Speed Other
1
2
3
4
TRAITS

MOUNT
NAME TYPE PROFICIENCY
BONUS
ARMOR CLASS
HIT POINTS Remaining
Dropped Backpack 0 Ground STR DEX CON INT WIS CHA
ABILITY SCORES
Attuned Magical Items QTY Location Weight
SAVING THROWS
Resistances
Immunity
Vulnerability
TOTAL WEIGHT CARRIED Senses
POSSESSION NOT ON PERSON Languages
Carrying Max. Carry Weight Push, Drag, Lift³
Item QTY Location Weight
SKILLS
○ Acrobatics ○ Insight ○ Performance
○ Animal Handling ○ Intimidation ○ Persuasion
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
ACTIONS Initiative Speed Other
1
2
3
4
TRAITS

TOTAL WEIGHT
SPELLCASTING v2.20

1st 2nd 3rd 4th 5th 6th 7th 8th 9th


CLASS SUBCLASS SPELL SLOTS

LEVEL ABILITY ABILITY MODIFIER ATTACK MODIFIER SPELL SAVE DC SLOTS USED
Sorcery Point Cost 2 3 5 6 7 └──── Mystic Arcanum ────┘
PREPARED/KNOWN PROFICIENCY BONUS
Sorcery Points Used Spell Recovery Levels Used
ᴿ
■ Prepared □ Not Prepared ᴿ Ritual, ᶜᵒᶰ Concentration, ᴴ Higher Level, ᵈ Domain, ᵒ Oath, ᶜ Circle, ᵐ Mastery, ˢ Signature Pact Magic Level Slots Used
SPELLS PREPARED SPELLS

CANTRIPS CAST RANGE DURATION COMPONENT TYPE DETAILS REF

LEVEL 1 CAST RANGE DURATION COMPONENT TYPE DETAILS REF



























LEVEL 2 CAST RANGE DURATION COMPONENT TYPE DETAILS REF

























LEVEL 3 CAST RANGE DURATION COMPONENT TYPE DETAILS REF

























LEVEL 4 CAST RANGE DURATION COMPONENT TYPE DETAILS REF




















LEVEL 5 CAST RANGE DURATION COMPONENT TYPE DETAILS REF




















LEVEL 6 CAST RANGE DURATION COMPONENT TYPE DETAILS REF




















LEVEL 7 CAST RANGE DURATION COMPONENT TYPE DETAILS REF















LEVEL 8 CAST RANGE DURATION COMPONENT TYPE DETAILS REF










LEVEL 9 CAST RANGE DURATION COMPONENT TYPE DETAILS REF










CHARACTER PORTRAIT PERSONALITY TRAITS RACE, BACKGROUND, CLASS & FEATS v2.20

IDEAL

BOND

FLAW

HONOR SANITY

CHARACTER BACKSTORY

ALLIES & ORGANIZATIONS


FACTION RANK RENOWN

ENEMIES
ADVENTURE NOTES v2.20
WILD SHAPE v2.20

CLASS SUBCLASS WILD SHAPE USED CR MAX DURATION LIMITATIONS

WILD SHAPE PROFICIENCY SKILLS


ARMOR CLASS BONUS
○ Acrobatics ○ Insight ○ Performance
HIT POINTS Remaining ○ Animal Handling ○ Intimidation ○ Persuasion
STR DEX CON INT WIS CHA
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
ABILITY SCORES
SAVING THROWS
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
Resistances TRAITS
Immunity
Vulnerability
Senses
Languages
Carrying Max. Carry Weight Push, Drag, Lift³

ACTIONS Initiative Speed Other


1
2
3
4

WILD SHAPE PROFICIENCY SKILLS


ARMOR CLASS BONUS
○ Acrobatics ○ Insight ○ Performance
HIT POINTS Remaining ○ Animal Handling ○ Intimidation ○ Persuasion
STR DEX CON INT WIS CHA
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
ABILITY SCORES
SAVING THROWS
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
Resistances TRAITS
Immunity
Vulnerability
Senses
Languages
Carrying Max. Carry Weight Push, Drag, Lift³

ACTIONS Initiative Speed Other


1
2
3
4

WILD SHAPE PROFICIENCY SKILLS


ARMOR CLASS BONUS
○ Acrobatics ○ Insight ○ Performance
HIT POINTS Remaining ○ Animal Handling ○ Intimidation ○ Persuasion
STR DEX CON INT WIS CHA
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
ABILITY SCORES
SAVING THROWS
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
Resistances TRAITS
Immunity
Vulnerability
Senses
Languages
Carrying Max. Carry Weight Push, Drag, Lift³

ACTIONS Initiative Speed Other


1
2
3
4

WILD SHAPE PROFICIENCY SKILLS


ARMOR CLASS BONUS
○ Acrobatics ○ Insight ○ Performance
HIT POINTS Remaining ○ Animal Handling ○ Intimidation ○ Persuasion
STR DEX CON INT WIS CHA
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
ABILITY SCORES
SAVING THROWS
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
Resistances TRAITS
Immunity
Vulnerability
Senses
Languages
Carrying Max. Carry Weight Push, Drag, Lift³

ACTIONS Initiative Speed Other


1
2
3
4

WILD SHAPE PROFICIENCY SKILLS


ARMOR CLASS BONUS
○ Acrobatics ○ Insight ○ Performance
HIT POINTS Remaining ○ Animal Handling ○ Intimidation ○ Persuasion
STR DEX CON INT WIS CHA
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
ABILITY SCORES
SAVING THROWS
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
Resistances TRAITS
Immunity
Vulnerability
Senses
Languages
Carrying Max. Carry Weight Push, Drag, Lift³

ACTIONS Initiative Speed Other


1
2
3
4
ADVENTURERS LOG
1 1

Level XP
PLAYER NAME DCI #
Record each session of play below. Express downtime totals in daily 1
increments. Record certified and non-certified permanent magic items 1
(all magic items except for potions, scrolls, and some wondrous items) 1
CHARACTER NAME
1
TOTAL
1
CLASS XP Gold Downtime Renown Magic Items 0
0
LEVEL RACE SUBTOTAL
0
XP Gold Downtime Renown Magic Items 0
FACTION RANK
0
SESSION
Pg Date Session # Adventure Name DM Name & DCI # XP Gold Downtime Renown Magic Items Adventure Notes / Downtime Activity
sessions 0 adventures 0 DMs +/- +/- +/- +/- +/-

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