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BLOCK ARENA

BLOCK ARENA
Block Arena is a challenge for two players that fight from the the opposite
sides of a board. Wooden blocks and meeples are the protagonists of this
game based on bridges and paths that challenges players in many fields:
strategy, logic, observation and intuition. You will find it difficult not to ask
for a re-match!

THE CONTENT OF THE BOX

1 wooden board
4 light brown wooden blocks
4 dark brown wooden blocks
5 wooden meeples of different colours

THE GAME

Players, in turn order, move their blocks and create paths on which they can
move their meeple.
A game by Marco Boschiero The first player who is the first to in making their meeple reach any square of
the opposite side is the winner of the match.

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THE SETUP THE BLOCK’S MOVEMENT
Players sit down in front of each other, on the opposite sides of the board, The blocks can be moved in two ways (one movement per turn):
they choose 1 meeple each and they split the blocks: one players will use
light brown blocks, the opponent will use dark brown blocks. They can SLIDE in one square space in every direction (excepting diagonal):
The first player places one of their blocks, standing up or lying, only on the
first row (in this phase don’t use the second row in any sense).
Then their opponent repeats the same moves with one of their own blocks
(they are free to put them whetever they like, just remember to use only the
first row).
Players alternate in this way until all the blocks are placed.
Then the first player places their meeple on one of their blocks and their
opponent does the same.

THE TURN

The first player then begins their turn.

During their turn a player:

- MUST move one of their blocks, excepting the one carrying their own
meeple; They can FLIP (from standing position to lying position and vice versa):
- CAN move their meeple through their own blocks or the opponent’s
blocks, before or after having moved a block. A player can choose not to
move the meeple for that turn. The meeple can only be situated on the
blocks, it can never be placed directly on the board.

Once a player has performed one of both the actions described, the turn
passes to their opponent.

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REMEMBER: - when the meeple is moved through a opponent’s single block or between two
opponent’s blocks, it can cover only one space for that turn.
- The block that is carrying your own meeple MUST NOT be moved in
any sense.
Instead, if a block is carrying your opponent’s meeple, it can be REMEMBER:
moved, but only with SLIDING movement (so it can’t FLIP).
- Blocks can not be moved outside the arena limits and they only can - the meeple, when it’s situated on a lying block, has to be on one of the two
be moved if there is the space to do so. parts of it (it can not stay on the middle);
- the meeples block each other: a meeple can not end its movement on the
THE MEEPLE’S MOVEMENT same square of the other meeple and it can not even pass over it.

The meeples MUST be placed ON a block, they can not be placed directly
on the board in any sense. END OF THE GAME

Players can move their meeple in any direction (excepting diagonal), only The first player who manages to move their meeple to any square of the
between adjacent blocks (blocks that have 2 faces touching each other). opposite side of the board is the winner.

The meepl can climb up on standing blocks and climb down from them IMPORTANT THING: in order to win, the meeple can also reach the opposite
normally, there is no special movement required. side on an opponent’s block!

The meeple can be moved both on your own blocks and on your Furthermore the game ends also when a player can not move any one of his
opponent’s ones, following these rules: blocks, because they’re stucked by the opponent’s blocks. The opponent, in this
case, is the winner.
- when the meeple is moved ONLY on their own blocks, a player can
make him cover any distance for that turn;
- when the meeple is moved from their own block to an opponent’s
block and vice versa, the movement ends for that turn;

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