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At 3rd level, you gain proficiency in one of the following skills of your choice: Acrobatics,
Deception, Sleight of Hand, or Stealth.
You know the spells Darkness and Faerie Fire and can cast them once per short or long rest,
increasing to twice at 15th Level. Charisma is your spellcasting ability for these spells. This
feature overrides level requirements imposed by the racial feature Drow Magic. Additionally,
you cast both spells concurrently but you must make separate concentration checks for each.
When in dim light or darkness, you gain a bonus to damage rolls equal to your proficiency
modifier.
You no longer have disadvantage on attack rolls as a result of dim light or darkness.
When you take the Attack action on your turn with a melee weapon that is not Heavy or Two-
Handed, you can use your bonus action to make two more attacks.
If an attack or spell from a creature would reduce you to 0 hitpoints, you can immediately use
your reaction to make an Acrobatics check. If the result of the roll is greater than the damage
you would have taken, you can instead reduce the damage to 0. You can use this feature once
per long rest, increasing to twice at 18th Level.