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BACKG ROU N DS RE P U TAT I ON

NAME
QUIRK

D U E LIST STYLES
NATION

RELIGION
SORCE RY
QUIRK

VIRTUE
ARCANA

SK I L L S HUBRIS A DVA NTAG ES


Aim 
Athletics 
Brawl  T RA I T S
Convince 
Empathy  BRAWN 
Hide  
FINESSE
Intimidate  WITS 
Notice  
RESOLVE
Perform  
PANACHE
Ride 
W OU ND S
Scholarship 
Sailing  ✩ 1: +1d10 to all Risks

Tempt  ✩ 2: Villains gain +2 dice

Theft 
✩ 3: 10’s explode
Warfare 
Weaponry  ✩ 4: You are Helpless

3: re-roll | 4: [15] = 2 raises | 5: 10’s explode


Hard to Kill: 5 ✩

S EC R E T SOCI E TY W E ALTH
 STARTING


CURRENT 




EQU IPME NT
FAVOR

L A N G UAG E S
Native Language
Old Théan
CO M PA N I ON S D UE LING D E TAILS BACKGROU ND DETA ILS

PAT RO N S & A L L I E S SO RCE RY D E TAILS CORRU PTI O N


 /  /   /   
NOTE S

E N E M I E S & R I VA L S SECRET SOCIETY DETAILS


Goal: Goal:
 STEP 1:  STEP 1:
 STEP 2:  STEP 2:
 STEP 3:  STEP 3:
 STEP 4:  STEP 4:
 STEP 5:  STEP 5:
Ending: Ending:

Reward: Reward:

Goal: Goal:
 STEP 1:  STEP 1:
 STEP 2:  STEP 2:
 STEP 3:  STEP 3:
 STEP 4:  STEP 4:
 STEP 5:  STEP 5:
Ending: Ending:

Reward: Reward:

Goal: Goal:
 STEP 1:  STEP 1:
 STEP 2:  STEP 2:
 STEP 3:  STEP 3:
 STEP 4:  STEP 4:
 STEP 5:  STEP 5:
Ending: Ending:

Reward: Reward:

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