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Gpu Hang:

Gfx:
NVAfterMath Status: TimeoutHistory of the last 100 markers
GPUFrame / ResolveAndApplySSAO / RenderGIDebugLightMode / (done)
GPUFrame / ResolveAndApplySSAO / (done)
GPUFrame / RenderSkinAndWater
GPUFrame / RenderSkinAndWater / FilterPrimitiveInstances
GPUFrame / RenderSkinAndWater / FilterPrimitiveInstances / (done)
GPUFrame / RenderSkinAndWater / ClusteredBatchesRender
GPUFrame / RenderSkinAndWater / ClusteredBatchesRender / (done)
GPUFrame / RenderSkinAndWater / FinaliseRenderList
GPUFrame / RenderSkinAndWater / FinaliseRenderList / (done)
GPUFrame / RenderSkinAndWater / VisibilityAABVs
GPUFrame / RenderSkinAndWater / VisibilityAABVs / (done)
GPUFrame / RenderSkinAndWater / (done)
GPUFrame / SSLR
GPUFrame / SSLR / SSLR_RenderReflection
GPUFrame / SSLR / SSLR_RenderReflection / sslr_output_color
GPUFrame / SSLR / SSLR_RenderReflection / sslr_output_color / (done)
GPUFrame / SSLR / SSLR_RenderReflection / (done)
GPUFrame / SSLR / sslr_blur
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_downscale
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_downscale / (done)
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_blur_mips
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_blur_mips / (done)
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / (done)
GPUFrame / SSLR / sslr_blur / (done)
GPUFrame / SSLR / sslr_compose
GPUFrame / SSLR / sslr_compose / SSLR_Compose
GPUFrame / SSLR / sslr_compose / SSLR_Compose / (done)
GPUFrame / SSLR / sslr_compose / (done)
GPUFrame / SSLR / sslr_copy_sub_res
GPUFrame / SSLR / sslr_copy_sub_res / (done)
GPUFrame / SSLR / (done)
GPUFrame / AutoExposure
GPUFrame / AutoExposure / AutoExposureHistogram
GPUFrame / AutoExposure / AutoExposureHistogram / (done)
GPUFrame / AutoExposure / (done)
GPUFrame / RenderTextureProjectors
GPUFrame / RenderTextureProjectors / (done)
GPUFrame / Reflector
GPUFrame / Reflector / (done)
GPUFrame / ApplyPostEffectsBeforeTransparent
GPUFrame / ApplyPostEffectsBeforeTransparent /
IRScope_RenderIRScopeCharacterHighlights
GPUFrame / ApplyPostEffectsBeforeTransparent /
IRScope_RenderIRScopeCharacterHighlights / (done)
GPUFrame / ApplyPostEffectsBeforeTransparent / (done)
GPUFrame / Transparent
GPUFrame / Transparent / RenderLocalExposure
GPUFrame / Transparent / RenderLocalExposure / VisibilityAABVs
GPUFrame / Transparent / RenderLocalExposure / VisibilityAABVs / (done)
GPUFrame / Transparent / RenderLocalExposure / (done)
GPUFrame / Transparent / RenderPreTransparent
GPUFrame / Transparent / RenderPreTransparent / VisibilityAABVs
GPUFrame / Transparent / RenderPreTransparent / VisibilityAABVs / (done)
GPUFrame / Transparent / RenderPreTransparent / (done)
GPUFrame / Transparent / TransparentDownScale
GPUFrame / Transparent / TransparentDownScale / (done)
GPUFrame / Transparent / DrawTransparents
GPUFrame / Transparent / DrawTransparents / VisibilityAABVs
GPUFrame / Transparent / DrawTransparents / VisibilityAABVs / (done)
GPUFrame / Transparent / DrawTransparents / (done)
GPUFrame / Transparent / TransparentUpScale
GPUFrame / Transparent / TransparentUpScale / (done)
GPUFrame / Transparent / VisibilityAABVs
GPUFrame / Transparent / VisibilityAABVs / (done)
GPUFrame / Transparent / VisibilityAABVs
GPUFrame / Transparent / VisibilityAABVs / (done)
GPUFrame / Transparent / VisibilityAABVs
GPUFrame / Transparent / VisibilityAABVs / (done)
GPUFrame / Transparent / LightFlares
GPUFrame / Transparent / LightFlares / (done)
GPUFrame / Transparent / (done)
GPUFrame / PostEffects
GPUFrame / PostEffects / ColorCorrections
GPUFrame / PostEffects / ColorCorrections / BlurredMask
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveMaskColors
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveMaskColors /
(done)
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveTemporal
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveTemporal / (done)
GPUFrame / PostEffects / ColorCorrections / BlurredMask / (done)
GPUFrame / PostEffects / ColorCorrections / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd
GPUFrame / PostEffects / FinalPostEffectsEnd / LinearDepthPatchFirstPerson
GPUFrame / PostEffects / FinalPostEffectsEnd / LinearDepthPatchFirstPerson / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter / TemporalAA
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter / TemporalAA / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / DrawWindowBoxes
GPUFrame / PostEffects / FinalPostEffectsEnd / DrawWindowBoxes / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / UpdatePreviousFrameTextures
GPUFrame / PostEffects / FinalPostEffectsEnd / UpdatePreviousFrameTextures / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / (done)
GPUFrame / PostEffects / (done)
GPUFrame / Interface
GPUFrame / Interface / (done)
GPUFrame / SyncGfxCompute
GPUFrame / SyncGfxCompute / (done)
GPUFrame / (done)
Flip
Flip / (done)
SwapChain_Present
+-------------------------> GPU Hang <-------------------------+
SwapChain_Present / (done)
GPUFrame
GPUFrame / UpdateSkyLighting
GPUFrame / UpdateSkyLighting / (done)
GPUFrame / GIUpdateTexture
GPUFrame / GIUpdateTexture / (done)
GPUFrame / GraphicNodeDisplay
GPUFrame / GraphicNodeDisplay / (done)
GPUFrame / UpdateProviders
GPUFrame / UpdateProviders / (done)
GPUFrame / UpdateProviders
GPUFrame / UpdateProviders / (done)
GPUFrame / UpdateProviders
GPUFrame / UpdateProviders / (done)
GPUFrame / UpdateProviders
GPUFrame / UpdateProviders / (done)
GPUFrame / UpdateBonesBuffers
GPUFrame / UpdateBonesBuffers / (done)
GPUFrame / UpdateBonesBuffers
GPUFrame / UpdateBonesBuffers / (done)
GPUFrame / RenderOpaqueFirstPerson
GPUFrame / RenderOpaqueFirstPerson / VisibilityAABVs
GPUFrame / RenderOpaqueFirstPerson / VisibilityAABVs / (done)
GPUFrame / RenderOpaqueFirstPerson / (done)
GPUFrame / RenderVisibility
GPUFrame / RenderVisibility / RenderZPrePass
GPUFrame / RenderVisibility / RenderZPrePass / FilterPrimitiveInstances
GPUFrame / RenderVisibility / RenderZPrePass / FilterPrimitiveInstances / (done)
GPUFrame / RenderVisibility / RenderZPrePass / ClusteredBatchesRender
GPUFrame / RenderVisibility / RenderZPrePass / ClusteredBatchesRender / (done)
GPUFrame / RenderVisibility / RenderZPrePass / FinaliseRenderList
GPUFrame / RenderVisibility / RenderZPrePass / FinaliseRenderList / (done)
GPUFrame / RenderVisibility / RenderZPrePass / (done)
GPUFrame / RenderVisibility / GenerateHZB
GPUFrame / RenderVisibility / GenerateHZB / (done)
GPUFrame / RenderVisibility / (done)
GPUFrame / CopyProjectorShadowCaches
GPUFrame / CopyProjectorShadowCaches / (done)
GPUFrame / Opaque
GPUFrame / Opaque / RenderOpaque
GPUFrame / Opaque / RenderOpaque / FilterPrimitiveInstances
GPUFrame / Opaque / RenderOpaque / FilterPrimitiveInstances / (done)
GPUFrame / Opaque / RenderOpaque / ClusterChunkExpansion
GPUFrame / Opaque / RenderOpaque / ClusterChunkExpansion / (done)
GPUFrame / Opaque / RenderOpaque / ClusterCulling
GPUFrame / Opaque / RenderOpaque / ClusterCulling / (done)
GPUFrame / Opaque / RenderOpaque / ClusterTriListExpansion
GPUFrame / Opaque / RenderOpaque / ClusterTriListExpansion / (done)
GPUFrame / Opaque / RenderOpaque / FilterInstancedPrimitiveInstances
GPUFrame / Opaque / RenderOpaque / FilterInstancedPrimitiveInstances / (done)
GPUFrame / Opaque / RenderOpaque / ClusteredBatchesRender
GPUFrame / Opaque / RenderOpaque / ClusteredBatchesRender / (done)
GPUFrame / Opaque / RenderOpaque / FinaliseRenderList
GPUFrame / Opaque / RenderOpaque / FinaliseRenderList / (done)
GPUFrame / Opaque / RenderOpaque / (done)
GPUFrame / Opaque / (done)
GPUFrame / Layers
GPUFrame / Layers / FilterPrimitiveInstances
GPUFrame / Layers / FilterPrimitiveInstances / (done)
GPUFrame / Layers / FilterInstancedPrimitiveInstances
GPUFrame / Layers / FilterInstancedPrimitiveInstances / (done)
GPUFrame / Layers / ClusteredBatchesRender
GPUFrame / Layers / ClusteredBatchesRender / (done)
GPUFrame / Layers / FinaliseRenderList
GPUFrame / Layers / FinaliseRenderList / (done)
GPUFrame / Layers / (done)
GPUFrame / DecalRender
GPUFrame / DecalRender / (done)
GPUFrame / GPUParticleSimulation
GPUFrame / GPUParticleSimulation / GPUParticleBatchFlush
GPUFrame / GPUParticleSimulation / GPUParticleBatchFlush / GPUParticleCopy
GPUFrame / GPUParticleSimulation / GPUParticleBatchFlush / GPUParticleCopy / (done)
GPUFrame / GPUParticleSimulation / GPUParticleBatchFlush / (done)
GPUFrame / GPUParticleSimulation / GPUParticlePrepareNextStep
GPUFrame / GPUParticleSimulation / GPUParticlePrepareNextStep / (done)
GPUFrame / GPUParticleSimulation / GPUParticleUpdate
GPUFrame / GPUParticleSimulation / GPUParticleUpdate / (done)
GPUFrame / GPUParticleSimulation / GPUParticleIndirectArgs
GPUFrame / GPUParticleSimulation / GPUParticleIndirectArgs / (done)
GPUFrame / GPUParticleSimulation / GPUParticleStaticPhysic
GPUFrame / GPUParticleSimulation / GPUParticleStaticPhysic / (done)
GPUFrame / GPUParticleSimulation / GPUParticlePhysic
GPUFrame / GPUParticleSimulation / GPUParticlePhysic / (done)
GPUFrame / GPUParticleSimulation / (done)
GPUFrame / GPUParticleRender
GPUFrame / GPUParticleRender / (done)
GPUFrame / SkyDomeVelocity
GPUFrame / SkyDomeVelocity / (done)
GPUFrame / DeferredResolve
GPUFrame / DeferredResolve / (done)
GPUFrame / PostOpaqueEffectBeforeShadow
GPUFrame / PostOpaqueEffectBeforeShadow / LinearDepth
GPUFrame / PostOpaqueEffectBeforeShadow / LinearDepth / DownscaleLinearDepth
GPUFrame / PostOpaqueEffectBeforeShadow / LinearDepth / DownscaleLinearDepth /
(done)
GPUFrame / PostOpaqueEffectBeforeShadow / LinearDepth / (done)
GPUFrame / PostOpaqueEffectBeforeShadow / DustGBufferModifier
GPUFrame / PostOpaqueEffectBeforeShadow / DustGBufferModifier / (done)
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask / SSBCAOPass
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask / SSBCAOPass / (done)
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask /
SSBCDeinterleavedSeparableHorizontal
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask /
SSBCDeinterleavedSeparableHorizontal / (done)
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask /
SSBCDeinterleavedSeparableVertical
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask /
SSBCDeinterleavedSeparableVertical / (done)
GPUFrame / PostOpaqueEffectBeforeShadow / SSAOMask / (done)
GPUFrame / PostOpaqueEffectBeforeShadow / (done)
GPUFrame / SSLR_RayTrace
GPUFrame / SSLR_RayTrace / sslr_downscale_z
GPUFrame / SSLR_RayTrace / sslr_downscale_z / (done)
GPUFrame / SSLR_RayTrace / sslr_init_raycast
GPUFrame / SSLR_RayTrace / sslr_init_raycast / (done)
GPUFrame / SSLR_RayTrace / sslr_final_rays
GPUFrame / SSLR_RayTrace / sslr_final_rays / (done)
GPUFrame / SSLR_RayTrace / (done)
GPUFrame / ShadowMap
GPUFrame / ShadowMap / SunShadowCache
GPUFrame / ShadowMap / SunShadowCache / (done)
GPUFrame / ShadowMap / FilterPrimitiveInstances
GPUFrame / ShadowMap / FilterPrimitiveInstances / (done)
GPUFrame / ShadowMap / ClusteredBatchesRender
GPUFrame / ShadowMap / ClusteredBatchesRender / (done)
GPUFrame / ShadowMap / FinaliseRenderList
GPUFrame / ShadowMap / FinaliseRenderList / (done)
GPUFrame / ShadowMap / FilterPrimitiveInstances
GPUFrame / ShadowMap / FilterPrimitiveInstances / (done)
GPUFrame / ShadowMap / ClusteredBatchesRender
GPUFrame / ShadowMap / ClusteredBatchesRender / (done)
GPUFrame / ShadowMap / FinaliseRenderList
GPUFrame / ShadowMap / FinaliseRenderList / (done)
GPUFrame / ShadowMap / FilterPrimitiveInstances
GPUFrame / ShadowMap / FilterPrimitiveInstances / (done)
GPUFrame / ShadowMap / ClusterChunkExpansion
GPUFrame / ShadowMap / ClusterChunkExpansion / (done)
GPUFrame / ShadowMap / ClusterCulling
GPUFrame / ShadowMap / ClusterCulling / (done)
GPUFrame / ShadowMap / ClusterTriListExpansion
GPUFrame / ShadowMap / ClusterTriListExpansion / (done)
GPUFrame / ShadowMap / ClusteredBatchesRender
GPUFrame / ShadowMap / ClusteredBatchesRender / (done)
GPUFrame / ShadowMap / FinaliseRenderList
GPUFrame / ShadowMap / FinaliseRenderList / (done)
GPUFrame / ShadowMap / (done)
GPUFrame / Reflection
GPUFrame / Reflection / (done)
GPUFrame / SkyDome
GPUFrame / SkyDome / VolumetricClouds
GPUFrame / SkyDome / VolumetricClouds / (done)
GPUFrame / SkyDome / RenderPBRSkyDome
GPUFrame / SkyDome / RenderPBRSkyDome / (done)
GPUFrame / SkyDome / VisibilityAABVs
GPUFrame / SkyDome / VisibilityAABVs / (done)
GPUFrame / SkyDome / (done)
GPUFrame / ClusterLighting1ZSectionCull
GPUFrame / ClusterLighting1ZSectionCull / (done)
GPUFrame / ClusterLighting2HighCull
GPUFrame / ClusterLighting2HighCull / (done)
GPUFrame / ClusterLighting3HighFill
GPUFrame / ClusterLighting3HighFill / (done)
GPUFrame / ClusterLighting4FineCull
GPUFrame / ClusterLighting4FineCull / (done)
GPUFrame / ResolveGI
GPUFrame / ResolveGI / (done)
GPUFrame / DeferredLightsShadowed
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
UpdateProjectorCacheAndShadowMap
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
UpdateProjectorCacheAndShadowMap / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / CopyPramsWithNoCulling
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
CopyPramsWithNoCulling / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / ClusteredBatchesRender
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / RenderSingleBatchElement / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
FilterPrimitiveInstances
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
FilterPrimitiveInstances / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / ClusteredBatchesRender
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / FinaliseRenderList
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / FinaliseRenderList /
(done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
UpdateProjectorCacheAndShadowMap
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
UpdateProjectorCacheAndShadowMap / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
FilterPrimitiveInstances
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
FilterPrimitiveInstances / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / ClusteredBatchesRender
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow /
ClusteredBatchesRender / (done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / FinaliseRenderList
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / FinaliseRenderList /
(done)
GPUFrame / DeferredLightsShadowed / RenderProjectorShadow / (done)
GPUFrame / DeferredLightsShadowed / (done)
GPUFrame / ResolveShadowMaps
GPUFrame / ResolveShadowMaps / ResolveShadowMapsSun
GPUFrame / ResolveShadowMaps / ResolveShadowMapsSun / (done)
GPUFrame / ResolveShadowMaps / ResolveShadowMapsSpots
GPUFrame / ResolveShadowMaps / ResolveShadowMapsSpots / (done)
GPUFrame / ResolveShadowMaps / (done)
GPUFrame / DeferredClusteredLights
GPUFrame / DeferredClusteredLights / ClusterLighting5Lighting
GPUFrame / DeferredClusteredLights / ClusterLighting5Lighting /
ClusterLighting5LightingSimple
GPUFrame / DeferredClusteredLights / ClusterLighting5Lighting /
ClusterLighting5LightingSimple / (done)
GPUFrame / DeferredClusteredLights / ClusterLighting5Lighting / (done)
GPUFrame / DeferredClusteredLights / (done)
GPUFrame / DeferredLightsOmniShadowed
GPUFrame / DeferredLightsOmniShadowed / (done)
GPUFrame / DeferredLights
GPUFrame / DeferredLights / DeferredLocalLights
GPUFrame / DeferredLights / DeferredLocalLights / OmniLights
GPUFrame / DeferredLights / DeferredLocalLights / OmniLights / (done)
GPUFrame / DeferredLights / DeferredLocalLights / SpotLights
GPUFrame / DeferredLights / DeferredLocalLights / SpotLights / (done)
GPUFrame / DeferredLights / DeferredLocalLights / CylindricalSpotLights
GPUFrame / DeferredLights / DeferredLocalLights / CylindricalSpotLights / (done)
GPUFrame / DeferredLights / DeferredLocalLights / AreaLights
GPUFrame / DeferredLights / DeferredLocalLights / AreaLights / (done)
GPUFrame / DeferredLights / DeferredLocalLights / SpecialLights
GPUFrame / DeferredLights / DeferredLocalLights / SpecialLights / (done)
GPUFrame / DeferredLights / DeferredLocalLights / (done)
GPUFrame / DeferredLights / (done)
GPUFrame / RenderEmissive
GPUFrame / RenderEmissive / FilterPrimitiveInstances
GPUFrame / RenderEmissive / FilterPrimitiveInstances / (done)
GPUFrame / RenderEmissive / ClusteredBatchesRender
GPUFrame / RenderEmissive / ClusteredBatchesRender / (done)
GPUFrame / RenderEmissive / FinaliseRenderList
GPUFrame / RenderEmissive / FinaliseRenderList / (done)
GPUFrame / RenderEmissive / RenderEmissiveFirstPerson
GPUFrame / RenderEmissive / RenderEmissiveFirstPerson / VisibilityAABVs
GPUFrame / RenderEmissive / RenderEmissiveFirstPerson / VisibilityAABVs / (done)
GPUFrame / RenderEmissive / RenderEmissiveFirstPerson / (done)
GPUFrame / RenderEmissive / GPUParticleEmissiveRender
GPUFrame / RenderEmissive / GPUParticleEmissiveRender / GPUParticleRender
GPUFrame / RenderEmissive / GPUParticleEmissiveRender / GPUParticleRender / (done)
GPUFrame / RenderEmissive / GPUParticleEmissiveRender / (done)
GPUFrame / RenderEmissive / (done)
GPUFrame / ResolveAndApplySSAO
GPUFrame / ResolveAndApplySSAO / RenderGIDebugLightMode
GPUFrame / ResolveAndApplySSAO / RenderGIDebugLightMode / (done)
GPUFrame / ResolveAndApplySSAO / (done)
GPUFrame / RenderSkinAndWater
GPUFrame / RenderSkinAndWater / FilterPrimitiveInstances
GPUFrame / RenderSkinAndWater / FilterPrimitiveInstances / (done)
GPUFrame / RenderSkinAndWater / ClusteredBatchesRender
GPUFrame / RenderSkinAndWater / ClusteredBatchesRender / (done)
GPUFrame / RenderSkinAndWater / FinaliseRenderList
GPUFrame / RenderSkinAndWater / FinaliseRenderList / (done)
GPUFrame / RenderSkinAndWater / VisibilityAABVs
GPUFrame / RenderSkinAndWater / VisibilityAABVs / (done)
GPUFrame / RenderSkinAndWater / (done)
GPUFrame / SSLR
GPUFrame / SSLR / SSLR_RenderReflection
GPUFrame / SSLR / SSLR_RenderReflection / sslr_output_color
GPUFrame / SSLR / SSLR_RenderReflection / sslr_output_color / (done)
GPUFrame / SSLR / SSLR_RenderReflection / (done)
GPUFrame / SSLR / sslr_blur
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_downscale
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_downscale / (done)
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_blur_mips
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / render_blur_mips / (done)
GPUFrame / SSLR / sslr_blur / SSLR_DrawGaussianBlur / (done)
GPUFrame / SSLR / sslr_blur / (done)
GPUFrame / SSLR / sslr_compose
GPUFrame / SSLR / sslr_compose / SSLR_Compose
GPUFrame / SSLR / sslr_compose / SSLR_Compose / (done)
GPUFrame / SSLR / sslr_compose / (done)
GPUFrame / SSLR / sslr_copy_sub_res
GPUFrame / SSLR / sslr_copy_sub_res / (done)
GPUFrame / SSLR / (done)
GPUFrame / AutoExposure
GPUFrame / AutoExposure / AutoExposureHistogram
GPUFrame / AutoExposure / AutoExposureHistogram / (done)
GPUFrame / AutoExposure / (done)
GPUFrame / RenderTextureProjectors
GPUFrame / RenderTextureProjectors / (done)
GPUFrame / Reflector
GPUFrame / Reflector / (done)
GPUFrame / ApplyPostEffectsBeforeTransparent
GPUFrame / ApplyPostEffectsBeforeTransparent /
IRScope_RenderIRScopeCharacterHighlights
GPUFrame / ApplyPostEffectsBeforeTransparent /
IRScope_RenderIRScopeCharacterHighlights / (done)
GPUFrame / ApplyPostEffectsBeforeTransparent / (done)
GPUFrame / Transparent
GPUFrame / Transparent / RenderLocalExposure
GPUFrame / Transparent / RenderLocalExposure / VisibilityAABVs
GPUFrame / Transparent / RenderLocalExposure / VisibilityAABVs / (done)
GPUFrame / Transparent / RenderLocalExposure / (done)
GPUFrame / Transparent / RenderPreTransparent
GPUFrame / Transparent / RenderPreTransparent / VisibilityAABVs
GPUFrame / Transparent / RenderPreTransparent / VisibilityAABVs / (done)
GPUFrame / Transparent / RenderPreTransparent / (done)
GPUFrame / Transparent / TransparentDownScale
GPUFrame / Transparent / TransparentDownScale / (done)
GPUFrame / Transparent / DrawTransparents
GPUFrame / Transparent / DrawTransparents / VisibilityAABVs
GPUFrame / Transparent / DrawTransparents / VisibilityAABVs / (done)
GPUFrame / Transparent / DrawTransparents / (done)
GPUFrame / Transparent / TransparentUpScale
GPUFrame / Transparent / TransparentUpScale / (done)
GPUFrame / Transparent / VisibilityAABVs
GPUFrame / Transparent / VisibilityAABVs / (done)
GPUFrame / Transparent / VisibilityAABVs
GPUFrame / Transparent / VisibilityAABVs / (done)
GPUFrame / Transparent / VisibilityAABVs
GPUFrame / Transparent / VisibilityAABVs / (done)
GPUFrame / Transparent / LightFlares
GPUFrame / Transparent / LightFlares / (done)
GPUFrame / Transparent / (done)
GPUFrame / PostEffects
GPUFrame / PostEffects / ColorCorrections
GPUFrame / PostEffects / ColorCorrections / BlurredMask
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveMaskColors
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveMaskColors /
(done)
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveTemporal
GPUFrame / PostEffects / ColorCorrections / BlurredMask / ResolveTemporal / (done)
GPUFrame / PostEffects / ColorCorrections / BlurredMask / (done)
GPUFrame / PostEffects / ColorCorrections / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd
GPUFrame / PostEffects / FinalPostEffectsEnd / LinearDepthPatchFirstPerson
GPUFrame / PostEffects / FinalPostEffectsEnd / LinearDepthPatchFirstPerson / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter / TemporalAA
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter / TemporalAA / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / AAFilter / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / DrawWindowBoxes
GPUFrame / PostEffects / FinalPostEffectsEnd / DrawWindowBoxes / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / UpdatePreviousFrameTextures
GPUFrame / PostEffects / FinalPostEffectsEnd / UpdatePreviousFrameTextures / (done)
GPUFrame / PostEffects / FinalPostEffectsEnd / (done)
GPUFrame / PostEffects / (done)
GPUFrame / Interface
GPUFrame / Interface / (done)
GPUFrame / SyncGfxCompute
GPUFrame / SyncGfxCompute / (done)
GPUFrame / (done)
Flip
Flip / (done)
SwapChain_Present
SwapChain_Present / (done)
GPU report done
#

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