Professional Documents
Culture Documents
Defense
‐ Defensive player places remaining mobile frames anywhere, but if outside of defensive Hit Die Result Table
perimeter, must place in cover ‐ # of Hit dice = Weapon die + Spot die ‐ Defense die
Range 1 2 3 4 5 6
Rounds Hand‐to‐Hand
No damage Hit Hit Hit
‐ Each frame gets one turn, switching between tactical and combat order. Start in tactical (ignore cover)
order. When a mobile frame attacks a frame that hasn’t taken its turn yet, go to combat order. Ranged,
No damage Hit Hit
Tactical Order no cover
‐ Always start with player with highest score Ranged, Hit Hit
No damage Hit
‐ Either 1) chose one mobile frame to take its turn, or 2) pass to player with next highest score normal cover cover cover