Professional Documents
Culture Documents
Quick Notes
This is my attempt at a special kind of hex editor.
- It can try to automatically detect the floats controlling NBA 2K
shaders.
- You can create profiles and set multiple byte-ranges; each range can
even be interpreted differently than the others.
Known Issues
- Negative zeros are being handled and saved as positive zeros.
Version History
v0.5
- Added byte jumps when auto detecting shaders or a custom header
- When using Profiles > Edit..., the currently selected or last
edited profile will be shown
v0.4.1.1
- Fixed Whole File not showing detected values for shaders with
length less than the one set in the profile settings
v0.4.1
- Can now delete a range from a profile
v0.4
- Added count and auto end parameters to shaders
- Added pasting to data ranges in Profiles window
- Added option on whether to include headers when copying
- Fixed various bugs
v0.3.0.3
- Fixed pasting to the last row
v0.3.0.2
- Changed (fixed?) point at which Auto Detect Shaders starts
reading data
v0.3.0.1
- Fixes in Auto Detect with Custom Header feature
v0.3
- Added Auto Detect with Custom Header feature
v0.2.0.1
- Fixed saving behavior when using value constraints
v0.2
- Added status bar which indicates current decimal offset and
original value
- Fixed bug which wouldn't load values of whole files correctly
if the data type wasn't Double
- Tool now shows progress in the title bar during most lengthy
operations
- Profiles now have bounds option, which allows you to load only
values between certain bounds
- Profiles now have absolute value option, which allows you to
load only values larger in absolute value than a specified one
- Improved shader detection by making sure not to start parsing
at an odd offset
- Tool now supports pasting values back into it
- Go to Offset added
v0.1
- Initial Release
License
Copyright 2011-2013 Eleftherios Aslanoglou
http://www.apache.org/licenses/LICENSE-2.0