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Time Unique Puzzle

Shipard Codename Description Puzzle Name Limit Elements Danger Duration Overall 0 1 2 3 4
Player crosses monorail and jumps to platform on the
Time Limit No time limit Slow time limit Medium time limit Fast time limit Impulse-based
1 1.1 other side. Monorail 0 1 0 0 1
Player uses hanging crate to get to stable surface, then
jumps on a spinning crane to get to a platform of shipping 1 item to 4-5 items to 6-7 items to 8+ items to
2-3 items to manipulate
crates on the other side. A guard tower is in the crane's Spinning Unique Elements manipulate to manipulate to manipulate to solve manipulate to
to solve puzzle.
path. Upon reaching the platform they use an attraction Crane, Guard solve puzzle solve puzzle puzzle. solve puzzle.
1 1.2 plate to reach the top of the shipping crates. Tower 1 1 1 1 4
Player using spinning crane to travel in a half-circle to get
to another platform of shipping crates. Player will die Half-Circle Perceived threat of Minor actual Medium actual Major actual
Danger No threat.
upon falling. There is a guard on the other side that Spinning death. threat of death. threat of death. threat of death.
1 1.3 shoots once player is in range. Crane 0 1 2 1 4
Either (1) Player swings across frayed rope crate to the
other side and uses the spinning crane that a grenade
0-10 seconds to 31-60 seconds to 1 - 2 minutes to 2+ minutes to
guard hurls at player to get across the second gap or (2) Puzzle Duration 11-30 seconds to solve.
solve. solve. solve solve.
player uses regular hanging ropes along a separate path Gap and
1 1.4 and then an elevator to circumvent the second gap. Grenade 1 2 2 1 6
Player uses hanging crate to get to a sliding one, slides to
the opposing side and jumps on another hanging crate (if
they fall, they die). Player reaches platform where they
must use an attraction plate to reach the top of shipping Swing, Slide,
1 1.5 crates. Swing 0 2 1 1 4
Player uses spinning crane, then attracts another spinning
crane to them so they can jump to it and spin around to an Double
opposing platform (if they fall, they die). Then they cross Spinning
1 1.6 a frayed hanging crate to get to the next platform. Crane 1 1 1 1 4
Player jumps to hanging crate, then frayed hanging crate,
then to stable platform. They can fall they die, and guards Rope to
1 1.7 are shooting at them while they swing. Frayed 1 2 3 2 8
Player jumps across a series of monorails, avoiding
barriers and spinning cranes. Guards shoot at player at
1 1.8 several points. Monorail v2 2 2 2 1 7
Player enters dock 2 on a monorail. Guards begin
shooting at player. Either play (1) jumps down to second
monorail to act as shield, (2) takes out guards, or (3) falls Monorail
and climbs ladder to jump across trucks on the ground to Shield and
2 2.1 reach the destination. Truck Line 0 2 2 1 5
Player either (1) jumps onto frayed rope swing and then
onto spinning crate to get to other side while guards shoot
at them, or (2) use the alternate route of a regular rope
crate and a spinning crane that goes over the water. Then Spinning
they use an attraction plate to reach a higher level of Crane, Guard
2 2.2 shipping crates. Tower v2 1 1 2 1 5
Spinning
Player uses spinning crane to reach a section of shipping Crane,
crates. There's a small space between the crates that the Shipping Crate
player squeezes through, then they jump on a frayed rope Squeeze,
swing onto a regular rope swing and reach a distant Momentum
2 2.3 platform with momentum. If player falls, they die. Jump 1 3 3 2 9
Player uses momentum once more to reach a new
platform, while guards shoot at them. Then they hop Momentum
across from a hanging crate to a nearby platform. If Jump &
2 2.4 player falls, they die. Guards 1 2 2 1 6
Player squeezes through a crack between shipping
crates, gets ambushed by a guard. Then they use a
frayed rope swing to reach a sliding crate, and from the Shipping Crate
sliding crate jump onto a frayed rope swing to reach a Ambush,
slightly higher regular rope crate. Player uses regular Momentum
2 2.5 rope crate to reach distant platform with momentum. Jump 1 3 3 2 9
Player uses an elevator to reach a spinning crane. The
spinning crate reaches a monorail area. They have to
attract a second spinning crane, then jump from the Double
monorail to the spinning crane quickly. If player falls, they Spinning
2 2.6 die. Crane v2 1 2 2 2 7
Player jumps on frayed rope swing to a regular rope
swing, then lands on a solid platform where they must
jump onto a frayed rope swing by dodging monorails. Swings and
After reaching that swing, they reach a regular rope swing Monorail
2 2.7 and swing to a distant ledge using momentum. Dodge 1 3 2 1 7
Player uses regular swing crate to reach higher ledge;
guard tower attacks player but they can counter with Swing, Tower
2 2.8 explosion barrels. and Barrel 1 1 2 1 5
2 2.9 Monorail with more intricacy than before Monorail v3 1 2 3 3 9

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