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Rotational Motion-Rolling-Direction of Friction PDF
Rotational Motion-Rolling-Direction of Friction PDF
Rolling
Rolling simulation
We can view rolling motion as a superposition of pure rotation
and pure translation.
Pure rotation Pure translation Rolling
+rω +rω
v ω
Rolling ω
-rω
+ v = -rω
v
v
For rolling without slipping, the net instantaneous
velocity at the bottom of the wheel is zero. To achieve this
condition, 0 = vnet = translational velocity + tangential velocity
due to rotation. In other wards, v – rω = 0.
When v = rω (i.e., rolling without slipping applies), the
tangential velocity at the top of the wheel is twice the
1 translational velocity of the wheel (= v + rω = 2v). 2
rω 1. to the right
ω 2. to the left
v 3. it won't move
-rω X 3 4
Vnet at this point = v – rω
5 6
1
Analyzing the yo-yo
Big yo-yo
The key to determining which way the yo-yo moves is to look at
the torque due to the tension about the point of contact. All the Given the axle of a yo-yo to be half the radius of the yo-
other forces acting at the point of contact will contribute no yo, and the yo-yo moves a distance L to the right
torque about the point of contact. when the rope is pulled from above the axle, how far
To realize this motion, the net α does the end of the rope move? Again, the yo-yo
torque about the center of the rolls without slipping.
yo-yo (= the torque due to a
static friction, τFs, plus the ω
1. it doesn't move at all
torque due to FT, τFT) must be
2. L/3 6. 4L/3
clockwise. Since τFT is
counterclockwise, this means 3. L/2 7. 3L/2
that τFs must be clockwise and 4. 2L/3 8. 5L/3
bigger than τFT. This requires FS to be pointing left and bigger 5. L 9. 2L
than FT/2 (so that FSR > FTR/2). At the same time, FT must be
bigger than FS in order to produce an acceleration that’s
7 8
pointing right. Altogether, FT > FS > FT/2.
An accelerating cylinder
The distance moved by the rope
Given the axle to be half the yo-yo's radius, a point on the A cylinder of mass M and radius R has a string wrapped
outer edge of the axle has a rotational (tangential) speed around it, with the string coming off the cylinder
equal to half the yo-yo's translational speed. Let’s call the above the cylinder. If the string is pulled to the right
translational speed v. Above the axle, where the rope is with a force F, what is the acceleration of the cylinder
unwinding, the net velocity is 1.5 v (= v + ½ rω = v + v/2). if the cylinder rolls without slipping? (Hint: Consider
If the yo-yo moves a distance L, the end of the rope would the direction of the frictional force and whether it will
move a distance 1.5 L. assist or resist F.)
ω F F
1. a =
m
F α
v 2. a <
m
F
3. a >
9
m 10
α
α
Simulation Fs
11 12
2
An accelerating cylinder – Finding a and Fs An accelerating cylinder – Finding a and Fs
Take positive to be right, and clockwise positive for torque. Forces Torques
The normal force cancels Mg vertically. Apply Newton's 1
Second Law for horizontal forces, and for torques: +F −+ FS = Ma F +− FS = Ma
2
Forces Torques 3
Adding these two equations gives 2F = Ma ,
v v v 2
∑ Fx = Ma ∑ τ = Iα 4F
which leads to the surprising result, a = (> F/m).
⎛a⎞ 3M
+ FS = Ma
+F − − RFS = Iα =
+RF +
1
MR 2 ⎜ ⎟
2 ⎝R ⎠ We can make sense of this by solving for the force of static
friction. 1 1
1
F −+ FS = Ma FS = +− Ma = +− F
2 4 3
The positive sign means that our initial guess for the direction
a of the friction force being in the same direction as F is correct.
* Only for rolling without slipping can we use α=
R 13 14
15 16
Racing Shapes
A race
Forces Torques
α If we take the winner of the rolling race (the sphere) and
Mgsinθ – fs = Ma fsR = cMR2(a/R) race it against a frictionless block, which object wins
fs Mgsinθ
α the race? Assume the sphere rolls without slipping.
(2): gsinθ – fs/M = a (3): fs/cM = a
a
h 1. The sphere
Mg θ
(2) and (3) ⇒ gsinθ – fs/M = fs/cM 2. The block
⇒ Mgsinθ = fs(1/c+1) 3. It’s a tie
⇒ fs = Mgsinθ/(1/c+1) 4. Can't tell
Note that fs, which produces the rotational motion of the objects,
reduces the linear acceleration. From eqn. (3), the shape with a
bigger moment of inertia requires a bigger fs to produce the
same angular and hence linear acceleration. So the sphere,
with the smallest moment of inertia, accelerates the fastest 17 18
down the incline.