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Article in Current Psychology Letters: Behaviour, Brain and Cognition · December 2002
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Correspondence to :
Franck Zenasni
Laboratoire Cognition et Developpement
C.N.R.S., U.M.R. 8605
71 Avenue Edouard Vaillant
92100 Boulogne-Billancourt
E-mail: franckz@free.fr/lubart@psycho.univ-paris5.fr
Inspired by the importance of emotions for eminent creators, their
mood instability and emotional disorders related to creative work, research
conducted during the last fifteen years has examined the effect of induced
emotional state on creativity in "average" people. The results diverge. Some
studies indicate that a positive mood state improves creativity and a nega-
tive mood has no influence. Others show that a positive mood state such as
happiness inhibits creativity and a negative mood state facilitates it. Most
studies focus on mood valence (the positive--negative nature of mood
states) but some indicate that mood intensity has an effect on creativity.
Various interpretations have been proposed for the diverse results that are
observed.
In order to study the relation between a mood state and creativity, the
experimental approach has dominated. In this work, mood is induced;
analysis of variance is employed to test mean differences between an
experimental condition (induction of a positive or a negative mood state)
and a control condition (no induction or induction of a neutral mood state),
with creative thinking task performance used as the dependant variable.
According to Hirt (1999),we may consider that Martin, Ward, Achee and
Wyer (1993) have a similar view of the effects of emotion on production.
They observed that mood effects for an association task (generate a list of
birds) are relative to context. Experiencing a same positive emotion, the
quantity of ideas produced is different if participants stopped when they no
longer enjoyed the task then when they stopped based on their achievement
(mood as input paradigm). Happy participants generated a greater number
of responses with an enjoyment-based stop rule whereas sad participants
produced more responses with a perfomance-based stop rule. According to
the mood as information theory (Schwarz & Clore, 1983), Martin et al.
explained that positive mood informs individuals that they feel good about
their performance, so they think that the productions are already sufficient
and do not continue to produce ideas. Negative moods inform participants
that their performance is not sufficient and leads them to greater effort to
produce more ideas. Hirt, Levine, Mc Donald, Melton and Martin (1997)
confirmed these results and found that individuals in a positive mood were
more interested and had more fun with the task compared to individuals in
a negative mood. However, they found also that this effect depends on con-
text, and it is observed only for the quantitative aspect of idea production
and not for the qualitative characteristics (originality) of the ideas pro-
duced. The effects of mood on quantitative measures of performance (such
as the quantity of ideas) are distinct from those that underlie qualitative
indices of performance (originality).Thus, mood may be linked to creativity
in various ways.
Finally, the results may vary because the creativity tasks differed from one
experiment to another (divergent thinking task, Remote Associate test,
Insight Task). Given that creativity is considered partially domain and task
specific, it would not be surprising if the effect of emotional state differed
from one study to another.
Third, it appears that the authors have not taken into account individual
differences in mood management, which may explain, in part, the diver-
gence of results. Some traits may modulate the influence of an emotional
state on creativity.
The main goal of the current study was to examine several variables such as
the nature of the emotion, intensity of the emotion, the nature of the creativity
task, and interindividual differences that may be relevant to the relationship
between emotion and creativity.
The experiment was designed to determine the conditions that influence the
link between emotion and creativity. We induced mood state and then
measured the specific nature of participants' affects. These measures were
linked to multiple indices of performance in two creative thinking tasks
(verbal and figurative).
Materials
Induction of mood. To induce mood, we used the life-event recall technique
(Brewer,Doughtie & Lubin, 1980).Participants were asked to recall an event
of their life that was either happy, sad or neutral, depending on the experi-
mental condition, and to describe this event in writing. This procedure took
approximately 10 minutes. This technique has been used in previous
research studying links between emotion and creativity (Abele, 1992) as
well as other studies (Bless, Bohner, Schwarz & Strack, 1990; Brewer,
Doughtie & Lubin, 1980) and is considered effective. Some research sug-
gests that the induced mood state tends to last approximately 15 minutes
(Abele, 1992;Morris, 1989).
Evaluation of mood. Participants evaluated their mood state using four dif-
ferent scales. The first scale measured valence of the emotional state with a
9-point continuum between a positive mood (high score) and a negative one
(low score) (Bradley & Lang, 1994).The center of the scale corresponded to
a neutral mood. A second 9-point scale measured the intensity of the emo-
tional state (1=low,9=high, Bradley & Lang, 1994).Also we used two nine-
point unipolar scales to measure happiness and sadness respectively. These
scales allowed us to consider happiness and sadness as independent dimen-
sions, and they evaluated more specific emotional states than those evalu-
ated by the valence scale.
Creativity tasks. Two tasks from the Torrance Tests Creative Thinking
(Torrance, 1976)were used. In the "box" task, participants had to generate
during 10 minutes as many unusual ideas as possible for using a cardboard
box. In the "parallellines" task, participants had to make as many draw-
ings as possible during 10 minutes using sets of two parallel lines. Three
scores were calculated for each task: (a) fluency; the number of ideas pro-
duced (b) flexibility; the number of different categories of ideas (c) mean
originality, in which total originality is divided by fluency (see Mouchiroud
& Lubart, 2001).For a sample-specific originality score based on the relative
rarity of ideas, two points are given for each idea generated by less than 2%
of participants, one point for each idea generated by 2% to 5% of partici-
pants, and zero points for each idea generated by more of 5% of partici-
pants.
Participants
Participants were 120 psychology students (mean age = 22.67, SD = 3.21,
range 20-39,49 males, 71 females). They were distributed in six groups of 20
participants, with each group corresponding to an emotional state (positive,
negative, neutral) and a creativity task (Box, Parallel lines). Participants
received course-related credit for their participation.
Procedure
Participants were told that the study concerned thinking and problem solving.
Participants were randomly assigned to the mood induction conditions.
First, each participant recalled either a sad, happy or neutral event for the
emotional induction. Then, mood state was evaluated using the four scales
described earlier. Next, the creativity task was completed. Finally, partici-
pants evaluated again their emotional state and answered the post-experi-
mental questionnaire. Each participant completed only one creativity task
after mood induction due to the limited duration of induced mood states
and the possible influence of completing a creativity task on subsequent
mood. In order to not interfere with the mood induction procedure, we did
not evaluate mood before the induction. We were interested primarily in the
post-induction emotional state of individuals before they began the creativ-
ity task.
Table 1
Means (and standard deviations) for each mood scalefor the three experimental
conditions: Induction of happiness, induction of sadness, induction of a neutral
mood
Happy condition Neutral condition Sad condition
Participants in a positive mood state were more fluid and flexible than par-
ticipants in a negative or neutral mood state. Participants in a high intensity
emotional state were more original than participants in a low intensity emo-
tional state. However, these effects of valence and intensity were not signif-
icant.
This study showed significant relations between mood state and creativity,
including emotional intensity. These results are particularly important
because research has tended to neglect the potential effect of arousal on
creativity, focusing exclusively on emotional valence. Although Vosburg
Table 3
Means (and standard deviations) of implicit theory groups on fluency, flexibility and mean originality
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(1998) examined the correlation between intensity and fluency, flexibility
and originality of individuals, her results did not take into consideration the
strong correlation between fluency and total originality scores and did not
examine the interaction between valence and intensity. Vosburg (1998)con-
cluded that there was no effect of intensity on originality. In our study, for
the verbal creativity task intensity was positively correlated with originality.
For the figurative creativity task, the interaction between intensity and
valence was related to creativity: intensity was linked to higher ideational
fluency in the case of a negative emotional state and inhibited creativity in
the case of a positive emotional state. These last results indicate the com-
plexity of relations between emotion and creativity because the influence of
emotional intensity on creativity in the parallel lines task appears to depend
on emotional valence.
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