You are on page 1of 6

See discussions, stats, and author profiles for this publication at: https://www.researchgate.

net/publication/234045455

Is Internet addiction a useful concept?

Article  in  Australian and New Zealand Journal of Psychiatry · January 2013


DOI: 10.1177/0004867412461693

CITATIONS READS

80 549

1 author:

Vladan Starcevic
The University of Sydney
305 PUBLICATIONS   3,422 CITATIONS   

SEE PROFILE

Some of the authors of this publication are also working on these related projects:

Development and validation of a scale for assessing situational dysphoria View project

Anxiety Disorders View project

All content following this page was uploaded by Vladan Starcevic on 17 May 2014.

The user has requested enhancement of the downloaded file.


Australian and New Zealand Journal of
Psychiatry
http://anp.sagepub.com/

Is Internet addiction a useful concept?


Vladan Starcevic
Aust N Z J Psychiatry 2013 47: 16
DOI: 10.1177/0004867412461693

The online version of this article can be found at:


http://anp.sagepub.com/content/47/1/16

Published by:

http://www.sagepublications.com

On behalf of:

The Royal Australian and New Zealand College of Psychiatrists

Additional services and information for Australian and New Zealand Journal of Psychiatry can be found at:

Email Alerts: http://anp.sagepub.com/cgi/alerts

Subscriptions: http://anp.sagepub.com/subscriptions

Reprints: http://www.sagepub.com/journalsReprints.nav

Permissions: http://www.sagepub.com/journalsPermissions.nav

>> Version of Record - Jan 4, 2013

What is This?

Downloaded from anp.sagepub.com at University of Sydney on January 5, 2013


461693
2012
ANP47110.1177/0004867412461693ANZJP PerspectivesStarcevic

Viewpoint

Australian & New Zealand Journal of Psychiatry

Is Internet addiction a useful concept? 47(1) 16­–19


DOI: 10.1177/0004867412461693

© The Royal Australian and


New Zealand College of Psychiatrists 2012
Reprints and permission:
sagepub.co.uk/journalsPermissions.nav
Vladan Starcevic anp.sagepub.com

The Internet is utilised by hundreds What is addiction? her society’ (Alexander, 2008: 48).
of millions of people worldwide, with Likewise, the American Society of
Addiction does not appear as a diag-
its numerous benefits only leading to Addiction Medicine (2011) has defined
nosis in the diagnostic and classifica-
an increase in the number of users. addiction as ‘impairment in behavioural
tion systems such as the Diagnostic
But there is a dark side to the control, craving and diminished recognition
and Statistical Manual of Mental
Internet, and one of the negative of significant problems with one’s behav-
Disorders (DSM)-IV. The diagnostic
consequences of the vast potentials iour and interpersonal relationships’. If
concept most closely related to addic-
of the Internet has been its excessive these definitions were to serve as the
tion has been dependence, which has
and uncontrollable use, often basis for a diagnosis of behavioural
been linked with psychotropic sub-
referred to as ‘Internet addiction’. addiction, the diagnostic threshold
stance use. In recent years, however,
Hardly a day passes without this phe- would be set very low, leading to an
there has been a trend to replace
nomenon of the modern age being epidemic of behavioural addictions.
dependence with addiction and to
mentioned in the media. Over the However, behavioural addiction
include among addictions not just
past decade, Internet addiction and is not only about excessive behav-
those conditions caused by sub-
related behaviours have been attract- iour and the harm associated with it
stances, but also behaviours per-
ing the attention of mental health (Blaszczynski, 2008; Wood, 2008). If
formed with little or no control and
researchers and clinicians, although the concept of behavioural addiction
having detrimental consequences. The
this field is still in its infancy. In some is to be meaningful and useful, the
latter became known as ‘behavioural
Asian countries, such as South Korea, activity in question would need to be
addictions’, the prime example of
Internet addiction and similar prob- associated with several characteris-
which is pathological gambling.
lems are considered issues of public tics. These have been integrated and
It was pathological gambling as a
health significance. However, in such summarised from the literature
behavioural addiction that served as
countries, competitive online video (Blaszczynski, 2008; Block, 2008;
the model for the concept of Internet
gaming is heavily promoted, blurring Charlton and Danforth, 2007;
addiction. However, this was inappro-
the boundary between ‘normal Hussain and Griffiths, 2009; Kuss
priate because of the differences
excessive’ and pathologically exces- and Griffiths, 2012; Sim et al., 2012),
between the two that were either
sive use of the Internet and online as follows:
neglected or overlooked. Furthermore,
video games.
behavioural addiction itself is a prob-
The very term ‘Internet addiction’ 1. Salience of the activity, which
lematic construct, as it implies that any
is controversial and the concept refers to preoccupation with it
behaviour that is rewarding can be
remains elusive. This article aims to because of its pleasurable or
addictive. In other words, any pleasur-
examine some of the most important mood-altering effects so that the
able activity performed in excess and
issues surrounding Internet addiction person craves for it, experiences
having some negative consequences
and to propose an alternative it as central to their lives and
would constitute an addiction. Thus,
conceptualisation. neglects other important every-
people could be ‘addicted’ to eating,
day activities.
having sex, exercising, shopping, work-
Terminological ing or even indulging in hobbies such as
model railroading (Mihordin, 2012).
conundrums Such an understanding of addiction is in
Discipline of Psychiatry, Sydney Medical School
– Nepean, University of Sydney, Sydney,
As a concept, Internet addiction faces agreement with the more recent, Australia
two types of challenges. The first one broad definitions of addiction. For
is about it being an addiction. The sec- example, it has been suggested that Corresponding author:
Vladan Starcevic, Department of Psychiatry,
ond refers to the Internet as a medium addiction is an ‘overwhelming involve- Nepean Hospital, PO Box 63, Penrith,
to which a person is presumably ment with any pursuit whatsoever that is NSW 2751, Australia.
addicted. harmful to the addicted person and his or Email: starcev@wahs.nsw.gov.au

Australian & New Zealand Journal of Psychiatry, 47(1)


Downloaded from anp.sagepub.com at University of Sydney on January 5, 2013
Starcevic 17

2. Loss of control over the activity, addiction’, which would denote 2010). As PVGU is not characterised
such that the person finds it diffi- addictive gambling in casinos. by tolerance, it does not meet all the
cult to stop it despite an aware- If it is assumed that addictive use of criteria for behavioural addiction.
ness that it is or that it might be the Internet does exist, the addiction The criteria for PVGU have been
detrimental and despite their will- would actually pertain to the corre- preliminarily validated (Porter et al.,
ingness to cease the activity. sponding activities and not to the 2010) and in an online, anonymous
3. Tolerance, which is a need to Internet itself. These activities are international survey, 8% of video game
spend more time performing the quite diverse and include gaming, gam- players had PVGU (Porter et al.,
activity to achieve the same pleas- bling, viewing pornography and 2010). Interestingly, other studies
urable or mood-altering effect as related sexual behaviours, shopping, using somewhat different criteria and
when the activity was performed chatting, sending messages, etc. In terminology (e.g. ‘excessive computer
initially. other words, people presumably game playing’ and ‘pathological video
4. Withdrawal manifestations, which addicted to the Internet use it as a game use’) reported similar rates,
refers to the occurrence of medium to ‘fuel other addictions’ between 8.5% and 11.9% (Gentile,
adverse mood states and behav- (Griffiths, 2000). Although one can 2009; Grüsser et al., 2007; Tejeiro
iours (e.g. irritability and agitation) develop some of these other addic- Salguero and Morán, 2002), suggesting
and perhaps physical symptoms, tions only on the Internet (e.g. addic- that a minority of online video game
when it is not possible to continue tion to online video game playing), players develop a pattern of use that
with the activity. that does not justify the term Internet may resemble addiction. But what
5. Negative consequences, such that addiction; it would be more accurate about online video game addiction
activity engagement leads to inter- and appropriate to refer to the spe- itself? Does it exist?
ference with occupational, aca- cific activity presumed to be addictive This issue has been debated, but it
demic, interpersonal and/or social (e.g. online video game addiction). is still unclear whether the presumed
functioning or that it has other Internet addiction should there- online video game addiction meets
detrimental effects (e.g. financial fore be replaced by addictions to spe- the criteria for a behavioural addic-
difficulties, sleep disturbance, sig- cific online activities, although for tion the way pathological gambling
nificant weight change or various each such activity it would need to be does. A number of important differ-
physical problems). ascertained whether they follow the ences between the proposed online
behavioural addiction pattern. As video game addiction and pathological
If all of these criteria are required, already noted, the concept of behav- gambling have been reported (e.g.
only pathological gambling could so ioural addiction is not without prob- Blaszczynski, 2008; Wood, 2008), sug-
far be conceived of as a behavioural lems and should be used with extreme gesting that the former is not a true
addiction. It is uncertain whether care. In light of these considerations, behavioural addiction. Opinion is
other ‘candidates’ for behavioural the focus will now shift to problem divided and evidence is equivocal as to
addiction, including Internet addiction video game use and online video game whether tolerance is associated with
(or addiction to Internet-related addiction, as these are usually referred online video game playing (e.g. Hussain
activities), meet all the requirements to when using the term Internet and Griffiths, 2009; Tejeiro Salguero
for behavioural addiction. addiction. and Morán, 2002; Wood, 2008); this
is important because in addition to
PVGU-like characteristics, tolerance
What are ‘Internet addicts’
addicted to? Problem video game use would qualify such online video game
and online video game use as a true addiction. Some authors
Although Internet addiction has have emphasised similarities between
become a widely used term, it is a
addiction addictive use of video games and sub-
misnomer and should be abandoned. Given the uncertainty about the puta- stance-related addiction (Chappell et
This is because of the conceptual tive online video game addiction as a al., 2006). Certain structural charac-
heterogeneity of the term (Starcevic, true addiction, several concepts over- teristics of online video games, such
2010) and because being addicted to lapping with it have been proposed. as their ability to reinforce playing,
the Internet implies addiction to a One of them has been problem video have been implicated in making these
‘delivery mechanism’ (Sim et al., 2012) game use (PVGU), which was defined games potentially addictive (Kuss and
or, more precisely, addiction to a as a preoccupation with playing video Griffiths, 2012). Complicating matters
medium, a means to an end or a games to the extent that there is a further, there is some uncertainty
vehicle for achieving something. loss of control over this activity, with about the criteria for addiction and
Therefore, Internet addiction is various negative psychosocial and distinction between the ‘core’ and
as meaningful a term as ‘casino physical consequences (Porter et al., ‘peripheral’ addiction criteria (e.g.

Australian & New Zealand Journal of Psychiatry, 47(1)


Downloaded from anp.sagepub.com at University of Sydney on January 5, 2013
18 ANZJP Perspectives

Charlton and Danforth, 2007). Only a Notwithstanding the ambiguity about whether certain forms of psy­
consensus on the criteria for addic- what is meant by ‘dysphoric mood’, chopathology such as depression,
tion and further research can resolve people with PVGU or any form of excessive social anxiety and atten-
the question of whether online video pathological online gaming resort to tion deficit and hyperactivity dis-
game addiction is real or not. this activity for a variety of reasons, order (Ko et al., 2012) may be a
including socialising, experimenting risk factor for or predispose to
with various identities, escaping from such a problem or disorder. A
Conceptual and a painful reality, attempting to cope related issue is whether online
classification issues related with specific problems, obtaining video game use disorder repre-
gratification, etc (e.g. Kuss and sents a separate condition or
to DSM-5 and beyond Griffiths, 2012). Limiting these rea- whether it can be better under-
The trend of replacing the concept of sons to one or two motivations as a stood as a manifestation of the
dependence with that of addiction is diagnostic criterion is clearly underlying psychopathology.
also reflected in the proposals for the inappropriate. •• There is clearly a need to establish
upcoming DSM-5, with the suggestion Despite pressure put by some cli- whether online video game addic-
to create a broader diagnostic group nicians and relatives of people afflicted tion exists and, if it does, the
called ‘substance use and addictive with PVGU and similar problems to nature of its relationship (dimen-
disorders’. This group would include attach a formal diagnosis to these sional or otherwise) with online
pathological gambling, renamed as behaviours, it is laudable that online video game use problem and
‘gambling disorder’ and moved from gaming-related problems are not online video game use disorder
its current classification as an impulse likely to find a home in DSM-5 as an should be elucidated. Thus, a pro-
control disorder. Internet addiction official diagnostic category. Doing so posal that online video game use
was considered for inclusion into the would be premature in view of so problem, online video game use
same group, but it was decided not to many uncertainties and controversies. disorder and possibly online video
include it in the list of the official The proposed Internet use disorder game addiction may exist on a
DSM-5 diagnoses. Instead, ‘Internet in Section III of the DSM-5 might be continuum of severity needs to be
use disorder’ was proposed to be renamed ‘online video game use dis- tested.
classified in Section III of the DSM-5 order’, with the criteria modified to •• The classification of online video
and thereby recommended for fur- ensure consistency and coherence game use disorder and online
ther study. and avoid a premature closure of the video game addiction may need to
While such placement of Internet issue of whether online video game be revisited. Current thinking is
use disorder may seem like a reason- addiction exists. that they belong to the group of
able compromise, there are several Future research in this area needs addictive disorders, but there are
problems with this concept. The first to tackle several key issues, as also views that these conditions
pertains to the retention of ‘Internet’ follows: might alternatively be conceived
in its name, which is over-inclusive of and classified as impulse control
and unsuitable in light of the above •• The first task is to determine disorders (e.g. Liu and Potenza,
discussion. Also, nine criteria have under what circumstances exces- 2010; Sim et al., 2012).
been listed for Internet use disorder, sive online video game use consti-
of which seven mention ‘Internet tutes a mental disorder (online
Conclusion
gaming’, while two refer to ‘Internet video game use disorder), thereby
use’ and ‘Internet’. Therefore, these delineating it from normality. Internet addiction is a misleading term
criteria imply that the disorder in Diagnostically subthreshold forms and should be replaced by addictions
question is in fact about Internet could be labelled ‘online video to the Internet-related activities if the
(online) gaming, not Internet use in game use problem’, still allowing pattern of such activities meets the
general. Furthermore, the proposed individuals to seek and receive criteria for behavioural addiction. Of
criteria cor­respond to all the criteria help and care. all the activities performed mainly on
for behavioural addiction, prema- •• The relationship with other psy- the Internet, video gaming has appar-
turely suggesting that Internet use chopathology needs to be studied ently been the one with most poten-
disorder is in fact an addiction. The further to determine whether tial to lead to a problematic and
inclusion of tolerance is controver- various aspects of psychopathol- perhaps addictive use. This calls for
sial, as noted above. Finally, one of ogy are non-specifically related to further study of the patterns of patho-
the proposed criteria is also prob- online video game use problem or logical online video game use and clar-
lematic: ‘use of the Internet gaming to online video game use disorder ification as to whether online video
escape or relieve a dysphoric mood’. (e.g. Starcevic et al., 2011), or game addiction exists.

Australian & New Zealand Journal of Psychiatry, 47(1)


Downloaded from anp.sagepub.com at University of Sydney on January 5, 2013
Starcevic 19

Funding An interpretative phenomenological analysis Koran LM (eds) Impulse Control Disorders.


of online gaming addiction. International Journal New York: Cambridge University Press,
This research received no specific grant of Mental Health and Addiction 4: 205–216. pp.167–181.
from any funding agency in the public, com- Charlton JP and Danforth IDW (2007) Distin­ Mihordin R (2012) Behavioral addiction – Quo
mercial, or not-for-profit sectors. guishing addiction and high engagement in the vadis? Journal of Nervous and Mental Disease
context of online game playing. Computers in 200: 489–491.
Human Behavior 23: 1531–1548. Porter G, Starcevic V, Berle D, et al. (2010)
Declaration of interest Recognising problem video game use.
Gentile D (2009) Pathological video-game use
The author reports no conflicts of inter- among youth ages 8 to 18: A national study. Australian and New Zealand Journal of Psychiatry
est. The author alone is responsible for Psychological Science 20: 594–602. 44: 120–128.
the content and writing of this article. Griffiths MD (2000) Internet addiction – Time to be Sim T, Gentile DA, Bricolo F, et al. (2012) A con-
taken seriously? Addiction Research 8: 413–418. ceptual review of research on the pathologi-
Grüsser SM, Thalemann R and Griffiths MD (2007) cal use of computers, video games, and the
References Excessive computer game playing: Evidence Internet. International Journal of Mental Health
Alexander BK (2008) The Globalisation of Addiction: for addiction and aggression? Cyberpsychology and Addiction (in press).
A Study in Poverty of the Spirit. New York: and Behavior 10: 290–292. Starcevic V (2010) Problematic Internet use: A
Oxford University Press. Hussain Z and Griffiths MD (2009) Excessive use distinct disorder, a manifestation of an under-
American Society of Addiction Medicine (2011) of massively multi-player online role-playing lying psychopathology, or a troublesome
Public Policy Statement: Definition of Addiction. games: A pilot study. International Journal of behaviour? World Psychiatry 9: 92–93.
Available at: www.asam.org/pdf/Advocacy/Press Mental Health and Addiction 7: 563–571. Starcevic V, Berle D, Porter G, et al. (2011)
Releases/20110815_DefofAddiction-PR.pdf Ko C-H, Yen J-Y, Yen C-F, et al. (2012) The asso- Problem video game use and dimensions
Blaszczynski A (2008) Commentary: A response ciation between Internet addiction and psy- of psychopathology. International Journal of
to ‘Problems with the concept of video chiatric disorder: A review of the literature. Mental Health and Addiction 9: 248–256.
game ‘addiction’: Some case study examples’. European Psychiatry 27: 1–8. Tejeiro Salguero RA and Morán RM (2002)
International Journal of Mental Health and Kuss DJ and Griffiths MD (2012) Internet gaming Measuring problem video game playing in
Addiction 6: 179–181. addiction: A systematic review of empirical adolescents. Addiction 97: 1601–1606.
Block JJ (2008) Issues for DSM-V: Internet addiction. research. International Journal of Mental Health Wood RTA (2008) Problems with the concept
American Journal of Psychiatry 165: 306–307. and Addiction 10: 278–296. of video game ‘addiction’: Some case study
Chappell D, Eatough V, Davies MNO, et al. (2006) Liu T and Potenza MN (2010) Problematic Internet examples. International Journal of Mental Health
EverQuest – It’s just a computer game right? use: Clinical aspects. In: Aboujaoude E and and Addiction 6: 169–178.

Australian & New Zealand Journal of Psychiatry, 47(1)


Downloaded from anp.sagepub.com at University of Sydney on January 5, 2013

View publication stats

You might also like