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Electronic Template: BOOKLET - PS3 Cover Third Party templates are located at

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IN STORES EN MAGASIN EN
THIS NOVEMBER NOVEMBRE 2009

HTTP://DRAGONBALL.NAMCO.COM

© BIRD STUDIO/SHUEISHA, TOEI ANIMATION. License coordinated by/Droits de licence coordonnés par FUNimation® Productions, Ltd. All rights reserved./Tous droits réservés. Dragon Ball, Dragon Ball Z, Dragon Ball GT, and all logos,
character names and distinctive likenesses thereof are trademarks of/et tous les logos, noms de personnages et ressemblances distinctives des présentes sont des marques de commerce de Shueisha Inc. © 2009 NAMCO BANDAI Games Inc.
All rights reserved./Tous droits réservés. "PlayStation" and the "PS" Family logo are registered trademarks and "PS3" is a trademark of/« PlayStation » et le logo de la gamme de produits « PS » sont des marques déposées et « PS3 » est une
marque de commerce de Sony Computer Entertainment Inc. The PlayStation Network Logo is a service mark of/Le logo PlayStation Network est une marque de service de Sony Computer Entertainment Inc. The ESRB rating icons are registered
trademarks of the Entertainment Software Association./Les icônes de classement de l'ESRB sont des marques déposées de l'Entertainment Software Association. All other trademarks and copyrights are property of their respective
owners./Toutes les autres marques de commerce et droits d’auteur appartiennent à leurs détenteurs respectifs.

4.625" 4.625"

9.25"
T6 PS3 Manual:Layout 1 9/5/09 8:10 AM Page 2

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television
screen or when playing video games may trigger epileptic seizures or blackouts in these individuals.
These conditions may trigger previously undetected epileptic symptoms or seizures in persons who
have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic
condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY
DISCONTINUE use and consult your physician before resuming gameplay if you or your child
experience any of the following health problems or symptoms:
• dizziness • eye or muscle twitches • disorientation • any involuntary movement
• altered vision • loss of awareness • seizures or convulsion.
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
______________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure
• Use in a well-lit area and keep as far away as possible from the television screen.
• Avoid large screen televisions. Use the smallest television screen available.
• Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play.
• Avoid playing when you are tired or need sleep.
______________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms: lightheadedness,
nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms,
or any other part of the body. If the condition persists, consult a doctor.
NOTICE:
Use caution when using the DUALSHOCK®3 wireless controller motion sensor function. When using the
DUALSHOCK®3 wireless controller motion sensor function, be cautious of the following points. If the GETTING STARTED 2
controller hits a person or object, this may cause accidental injury or damage. Before using, check GAME CONTROLS 3
that there is plenty of space around you. When using the controller, grip it firmly to make sure it STORY 4
cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB STARTING THE GAME 5
cable, make sure there is enough space for the cable so that the cable will not hit a person or object. NETWORK PLAY 6
Also, take care to avoid pulling the cable out of the PS3™ system while using the controller. SCENARIO CAMPAIGN 7
WARNING TO OWNERS OF PROJECTION TELEVISIONS: ONLINE MODE 12
Do not connect your PLAYSTATION®3 system to a projection TV without first consulting the user manual OFFLINE MODE 14
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
BASIC TECHNIQUES 18
HANDLING YOUR PLAYSTATION®3 FORMAT DISC: ADVICE 26
• Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator
CREDITS 27
or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this
disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean WARRANTY 33
the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
solvents or abrasive cleaners.

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PLAYSTATION®3 system GAME CONTROLS

STARTING A GAME: Before use, carefully read the instructions Directional buttons, left stick .......Character movement, item select
supplied with the PLAYSTATION®3 computer entertainment system. The
F button......................................Left punch
documentation contains information on setting up and using your system
as well as important safety information. D button......................................Right punch

Check that the MAIN POWER switch (located on the system rear) is S button......................................Left kick, confirm
turned on. Insert the TEKKEN 6 disc with the label facing up into the
®
A button......................................Right kick, cancel
disc slot. Select the icon for the software title under [Game] in the
START button ...............................Display Pause Menu
PLAYSTATION®3 system’s home menu, and then press the S button.
Refer to this manual for information on using the software. NOTE: To use the controller, you must first register or “pair” the
controller with the PLAYSTATION®3 system and assign a number
QUITTING A GAME: During gameplay, press and hold down the PS
to the controller. For details, refer to the instructions supplied with
button on the wireless controller for at least 2 seconds. Then select the system.
“Quit Game” from the screen that is displayed.

HINT: To remove a disc, touch the eject button after quitting the game.

SAVED DATA FOR PLAYSTATION®3 FORMAT SOFTWARE:


Saved data for PLAYSTATION®3 format software is saved on the
system’s hard disk. The data is displayed under “Saved Game Utility”
in the Game menu.

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Shrouded in mystery, the King of Iron Fist Tournament 5 came to an end PLAYER INFO
with the defeat of Jinpachi Mishima at the hands of Jin Kazama. PLAYER NAME: PlayStation®Network
user name and player icon are displayed.
Jin took control of the Mishima Zaibatsu and began using the special
PLAYER DATA: Player fight record and
Tekken Force unit to carry out covert disinformation and paramilitary
win percentage is displayed.
operations. As a result of its efforts, the general public became
paranoid and minor incidents around the globe soon evolved into major MAIN CHARACTER: Main character as
conflicts. Governments around the world grew increasingly impotent as set in PROFILE. This character and corresponding rank is displayed in
chaos spread. At the peak of the carnage and confusion, the Mishima the background of Main Menu.
Zaibatsu arose from the darkness, flexing the full potential of its military FIGHT MONEY: Current fight money balance.
might and declaring its dominion over all governmental rule.
STATUS: Player promotion and other info and updates displayed.
The Mishima Zaibatsu took control of the world with overwhelming
MAIN MENU
force. In response, G Corporation materialized in opposition to the
Zaibatsu, setting-out to subdue the Mishima forces globally. Hailed as ★ SCENARIO CAMPAIGN: Select a
civilization’s savior, The G Corporation offered a generous bounty to character and defeat an onslaught of
anyone who captures Mishima Zaibatsu's leader, Jin Kazama. enemies as you progress through this
story-based 3D action mode.
In an effort to lead the next steps in the deadly dance between ★ ONLINE MODE: Fight against other
organizations, the Mishima Zaibatsu set the stage for battle with its players online or view online leaderboards.
announcement of The King of Iron Fist Tournament 6.
★ OFFLINE MODE: Fight against the CPU or other players offline.
Some seek fame. Some seek the bounty on Jin's head. Some seek solely ★ GALLERY: View in-game movies or replay data.
to banish their own inner demons. Each fighter has a unique agenda. ★ PROFILE: Edit player info/settings or equip items to customize your
Welcome to The King of Iron Fist Tournament 6. character.
★ OPTIONS: Change various in-game, BGM, and SE settings.

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Play against other players around the world in Online Mode. SYNOPSIS
You can also browse through rankings and upload or download In the Scenario Campaign mode, the world is being controlled from the
Replay and Ghost data. shadows by the Mishima Zaibatsu and their vast military power.
Note: A PlayStation®Network ID is required for Network Play. The leader of the rebel army Lars Alexandersson partners with several
allies to battle the sinister organization.
ABOUT PLAYER INFORMATION PRIVACY
Players control Lars and try to complete the objectives given in each
Please be aware that your area to advance to the next stage.
PlayStation®Network account name,
used as your Player Name in Online Turn back the waves of enemies and defeat the boss to move on to the
VS mode, as well as certain "Options" next area.
settings, will be viewable by other
HOW TO PLAY
players. Your player name will also
be used in part of the file names In the Scenario Campaign mode, the story progresses in intervals by
for replay and ghost data, as well area. You can check each area’s objectives and hints from the area
as in the ranking data. Also, player map. Pressing the S Button will select an area to play, and you will be
ghost data, RANKED MATCH taken into the action. During the action, players will control their
replays, and some Offline Mode character to attack the enemies and progress through the game.
records are automatically
uploaded.

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PLAYER’S HEALTH: If this drops to zero, the game will end and you will
be taken back to the area map. HINTS:
PARTNER’S HEALTH: If this drops to zero, your partner will retreat • When you first play, there will be a tutorial that will allow you to
from the battle area. practice the controls.
ENEMY HEALTH: A red marker will be displayed over the health gauge (A second player will not be able to join in during the tutorial)
of the targeted enemy. • Move commands available in other modes will also be available in
TARGET: The health gauge of the enemy the player is attacking will be Scenario Campaign mode. So you may want to first try controlling
highlighted in red. Lars in Practice or Arcade mode.
When the area objectives (such as defeating all enemies and bosses) • If you find yourself surrounded by enemies, wide area attacks
are met, the area is cleared, and your progress will be saved before such as the Chevron Slash [Z, F] are quite effective.
returning to the area map. Clearing areas will unlock more areas for • Money bags and treasure chests containing customization items
you to tackle, so clear as many as you can to reach the will appear when you defeat enemies in action. Additionally, fight
head of the Mishima Zaibatsu, Jin Kazama. money and other items may be hidden in the level, so try
finding them.
• As you progress through the story, you will be able to select other
characters in addition to Lars and Alisa.
• If you have the item "Emergency Kit" when a partner character
is knocked out, crouching down near the downed character will
allow them to recover part of their health. If they are not healed,
a knocked out character will eventually disappear.

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SCENARIO CAMPAIGN PAUSE MENU In ONLINE MODE, you will be able to play against other players, view
rankings, and more via the internet.
★ RETURN TO GAME
PLAY ABOUT ONLINE MODE
Resume your game.
Read about internet connectivity in the PlayStation®3 user’s guide.
★ COMMAND LIST When playing the game online, please bear in mind the following points.
Display the move ● When playing online, please follow the PlayStation®Network usage
command list. agreement.
★ CONTROLLER SETUP ● Online play manners
Change control settings. – Please do not forcefully disconnect during play.
– Please give yourself plenty of time to play online.
★ SKIP CINEMATIC – Please do not perform actions or say anything to aggravate your
Choose to skip previously viewed demo scenes. opponents.
★ RETURN TO WORLD MAP This software requires an internet connection for online play.
Exit the current stage and return to the Therefore, please keep in mind that there may be times when network
World Map. connectivity or communication errors may cause an unsatisfactory game
play experience, or prevent you from playing at all.
★ RETURN TO MAIN MENU
Quit game and return to the Main Menu. To play Tekken 6 online, you must pass all items on the PlayStation®3
"Internet Connectivity Test", and it is recommended that the NAT Type
be either 1 or 2.
To learn more about the "Internet Connectivity Test" or how to change
connection settings, please refer to your PlayStation®3 online manual or
your network hardware user's guide or manual.
Also, if your PlayStation®3 is connected wirelessly, having a PC or other
game devices connected to your network may affect connectivity.

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In Player Match within the ONLINE MODE, up to a maximum of 4 people ★ DATA UPLOAD
will be able to join a session. Upload your replay and ghost data.
The players within the room will take turns challenging the champion, ★ DOWNLOAD DATA
and players not currently playing will be able to view the fight. Download other players’ replay and ghost data.

★ LEADERBOARD
View rankings based on Battle Points or online battle records.

WARNING ABOUT ONLINE PLAY


Data is automatically saved before and after a match.
If you turn your system's
power off during a
match, and an
online match is
unable to be com-
ONLINE MODE MENU pleted properly, you
will be penalized, so
★ RANKED MATCH please take care not to
RANKED MATCH results will affect online rankings. Ranks and ranking do so. Disconnecting or
points within the ONLINE MODE will be affected depending on the lost connections during bat-
match outcome. tles will also incur a loss, even if
they were due to a technical difficulty.
★ PLAYER MATCH
Customize various match settings in this mode. Match results in this Online Mode will be playable after
mode will not affect online rankings. applying the free online update that will
automatically download after connecting
★ INVITE PLAYER to the PlayStation®Network.
When an invite is received from a friend, select this to proceed to the
session.

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ARCADE BATTLE VS BATTLE


Recreate the arcade experience and battle the CPU (All 9 Stages). Play against another player offline. Select a character, handicap setting,
and a stage to begin the match.
CHARACTER SELECT SCREEN EXPLANATION
Selecting Arcade Battle will take you TIME ATTACK
to the Character Select Screen.
Race to see how quickly you can finish the game by defeating all opponents.
Select a character with the direc-
tional buttons and press the punch
TEAM BATTLE
(F or D button) or kick button
(S or A button). Pressing a punch Pick a team of up to 8 characters and face off against the CPU or
button will select a 1P color while a another player. Defeat an opponent and your character’s health will be
kick button will select a 2P color. replenished slightly in the next round.

Additionally, you can set round time, number of rounds, starting player SURVIVAL
health and other items within the OPTIONS settings. If you have two
Defeat as many CPU-controlled opponents as you can. Your health will
controllers, the 2P can join in and play in a 2 Player versus match.
be slightly replenished after defeating an opponent. The game will end
when your health is reduced to zero.
GHOST BATTLE
Fight a succession of ghosts in this mode. After the end of the match, ABOUT OFFLINE MODE RANKS
select your next opponent or select EXIT to return to the OFFLINE MODE Each character will have a rank associated with them. All will be at
menu. Friends’ ghost characters may also appear if they have been ‘Beginner’ when you start the game, but winning matches in OFFLINE
downloaded. MODE or ONLINE MODE will garner experience points. When you have
earned enough, you will be promoted to ‘9th Kyu’. Once you reach ‘1st
ABOUT ‘GHOSTS’ Kyu’, the next rank will be ‘1st Dan’. Ranks higher than ‘1st Dan’ can
Ghosts are CPU-controlled opponents that have individual names. They only be gained in ranked matches in ONLINE MODE.
appear in Arcade Battle and Ghost Battle. The difficulty level, and the
way they fight, differ depending on the Ghost. PRACTICE
Practice various techniques and combinations for each character.

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GALLERY RANKING

Watch the cut scenes and movies that appear in Tekken 6. The number View rankings for TIME ATTACK, SURVIVAL, and other modes.
of viewable items will increase as you progress throughout the game.
GHOST LIST
View or delete Ghost data. Select a Ghost from the list to view its details.
PROFILE
Change player information, view records, and use fight money accumu-
lated in the game to customize your character. OPTIONS
Change game settings, control
PLAYER SETTINGS settings, or make display and sound
adjustments.
★ MAIN CHARACTER SELECT
Set your main character. The character set as your main character
will be displayed in the Main Menu and other screens.

★ MAIN STAGE SELECT


When you set a main stage, it will be displayed as the background in
screens such as the Main Menu.

CUSTOMIZE
Purchase items with fight money and equip them or customize your
character with items unlocked in Scenario Campaign mode.

RECORDS
View your compiled fight record, the records for each mode and
character, as well as your online match record.

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Basic controls such as moving, attacking and defending will be ★ DASH


introduced. All the following controls are explained as if your character Dash Forward xx
is facing right. Dash Backward zz
Quickly move forward and backward to control
BASIC CONTROLS the distance between you and your opponent.

★ NORMAL MOVEMENT ★ RUN


Walk Forward X Run xX or xxx
Walk Backward Z Quickly close the distance between you and
X to move the character forward, your opponent.
Z to move the character backward.
GETTING UP
★ CROUCH
Crouch O or V If you perform these actions when you are knocked down, you will be
Crouch while moving forward U able to swiftly recover and be ready for your next move. Note that there
U to crouch while moving forward. You are are some attacks you can not recover from.
unable to crouch and move backward. ★ UKEMI
★ JUMP S or A (into the foreground) / F or D
Jump Y or C or I (into the background)
Small Jump i Input this command when you hit the ground
I to jump forward, Y to jump backward. to recover and stand up.

★ SIDESTEP ★ UKEMI (WITH DIRECTIONAL BUTTONS)


Into the Foreground c or cC Z roll backward / X spring forward
Into the Background v or vV Input this command when you hit the ground
After inputting your command, hold down a to roll back on your feet or quickly stand up
directional button to continue sidestepping. where you are.

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MASTERING GUARD AND UKEMI ★ FORWARD AND BACKWARD


SOMERSAULT
USING THE TWO TYPES OF GUARDS EFFECTIVELY
X (Forward) / Z (Backward)
• Most characters will throw High and Mid attacks, so standing guard Roll forward or backward onto your feet. It is
is most effective. However, you should not just guard standing up. effective when you want to control the distance
Read your opponent's tactics and habits to effectively mix between to your opponent.
standing and crouching when you guard.
★ SIDE ROLL
• Be aware of the distance between you and your opponent. F (into the background) /
• Use Ukemi when your opponent knocks you down. If you stay down, F + V (into the foreground)
your opponent may be able to continue their attack. You will roll on the ground. You can connect
• Additionally, there are many different types of Ukemi that affect the this with a somersault or even a wake-up kick.
way you stand up. Additionally, you can attack the same time as you stand up. Use it well
• Anticipate your opponent's next action to move in a safe direction. to fend off your opponent and connect it to your next attack.

WHEN YOU ARE KNOCKED DOWN ★ WAKE-UP LOW (MID) KICK


If you do not use Ukemi when you are knocked down, there are several S (Low) / A (Mid)
options for you to take to stand back up. Execute a Low or Mid kick while you stand up.

GETTING UP WHEN YOU ARE DOWN


★ WAKE-UP TOE KICK
★ STAND UP ON THE SPOT Press V+A or V+S when you are knocked
C down and facing up.
You will stand up where you are. It is the When you are knocked down and facing up,
quickest and most direct method of waking up. with your legs toward your opponent, you can
perform this kick. It is effective against opponents closing in on you
for a pursuit attack.

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★ SPRING KICK ★ REVERSALS


Roll backward, then S+A Z+D+A/Z+F+S
Just as with the toe kick, if you are knocked Only certain characters can perform this
down and facing up with your feet towards move, which reverses the opponent's incoming
your opponent, you can perform this attack. attack, and it requires exact timing. Most
characters can only reverse High and Mid attacks.
★ RISING CROSS CHOP
Somersault backward (or forward) F+D DASH ATTACKS
You can perform this when you are knocked When you have created some distance between you and your opponent,
down and facing up with your feet towards try a dash attack.
your opponent. You will spring up towards your
opponent and execute a chop. ★ TACKLE
Run into your opponent from at least
PARRY AND REVERSALS 3 steps away
Time these commands with your opponent's attacks to push aside Knock down your opponent and then straddle
attacks and create large openings, or evade attacks and counter. them. You can even punch them from this
position.
★ LOW PARRY
U ★ UNBLOCKABLE SHOULDER TACKLE
All characters can use this move. If timed Run into your opponent from at least
correctly, when your opponent performs a low 4 steps away
attack, you will push the attack aside and Run towards your opponent to tackle them.
create a large opening You have no need to worry about being
blocked, and you cannot be countered.
★ HIGH AND MID PARRIES You will trample over your opponent if they are on the ground.
ZF + D / ZS + A
Only certain characters can perform this
move, which pushes aside the opponent's
High and Mid attacks.

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★ RUN CHOP RAGE


Run into your opponent from at least When your health is depleted to a certain amount, attack power will
3 steps away F + D increase. Use Rage effectively to regain the advantage.
Jump towards your opponent with this Mid
cross chop. If successful, there is a chance COUNTER HIT
that your opponent will be knocked down. Hit your opponent in the middle of an attack to deal extra damage.
A successful counter hit may also knock an opponent down or cause
★ DASH SLIDING them to stagger, making it easier to follow up with another attack.
Run into your opponent from at least
3 steps away A CLEAN HIT
Perform a sliding Low attack. King and Landing a blow from close range is considered a clean hit, and will deal
Yoshimitsu will perform a different move more damage than normal. However, some attacks will not register as
with this command. clean hits.

UNBLOCKABLE ATTACKS ABOUT WALLS


When you perform certain commands, you will be able to execute Some stages are surrounded by walls. If knocked into a wall with great
unblockable attacks. force, your character will stagger and will be vulnerable to successive
attacks.
ITEM TECHNIQUES
Some customizable items allow a character to perform a special DESTRUCTIBLE WALLS & FLOORS
technique when equipped. In some stages, an opponent can be knocked through walls or floors,
altering the size of the arena.
HOMING ATTACK
Some techniques have properties that make them effective against CHAINING ATTACKS
sidestepping opponents. Each character has them, so learn to use them Certain moves, when successfully landed, can sometimes allow you to
effectively. execute consecutive attacks. These sequenced attacks are known as
combos, and may give you the upper-hand when used effectively.
Be sure to practice them in the PRACTICE mode.

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AERIAL JUGGLES Produced by MARKETING & PR


Some attacks lift opponents into the air, leaving them open to successive NAMCO BANDAI GAMES INC.
DIRECTOR, MARKETING AND
attacks. Vary your aerial juggle depending on your opponent's position Published by PUBLIC RELATIONS
relative to walls or destructible floors. NAMCO BANDAI GAMES Todd Thorson
AMERICA INC.
BRAND MANAGER
BOUND Developed by In Joon Hwang
Certain techniques will bounce airborne TEKKEN PROJECT
enemies off of the ground, allowing you to ASSOCIATE BRAND MANAGER
PRODUCTION Brad Stradling
extend your combo. Performing Bound
techniques over destructible portions of DIRECTOR, JAPAN PRODUCTION ASSOCIATE BRAND MANAGER
the ground will break it and drop your Takahiro Sasanoi Kristeen Kennedy
opponent to the stage below.
SENIOR MANAGER, MEDIA MANAGER
JAPAN PRODUCTION Paul Caparotta
MASTERING Takashi Akiyama
SENIOR INTERACTIVE
THE 10 HIT
MANAGER, JAPAN PRODUCTION SERVICES MANAGER
COMBO Ryota Toyama Ryan Grissom
Each character has
a special, 10-hit combo LOCALIZATION PRODUCER SENIOR PROMOTIONS MANAGER
Minako Takahashi Alain Mazer
string. Hit your
opponent with every ASSOCIATE LOCALIZATION PRODUCER MANAGER, CREATIVE SERVICES
attack to deal a large Stephanie M. Fernandez Michi Wang
amount of damage.
ASSOCIATE LOCALIZATION PRODUCER VIDEO EDITOR
Ted Tsung Keisuke Kumiji

LOCALIZATION SPECIALIST SENIOR DESIGNER


Katherine Schilling Corey Tran

SENIOR MANAGER, PUBLIC


RELATIONS
Arne Cual-Pedroso

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ASSOCIATE PUBLIC RELATIONS PROJECT COORDINATOR CQC TESTERS TEKKEN.COM TOP 50


MANAGER Jesse Mejia Andrew Samoranos PERFORMERS
Tim Ng Cameo Wininger Jonatan Thoren Geary Benton
LEAD Paper Shredder Diana Da Costa
PUBLIC RELATIONS COORDINATOR Jhune De La Cruz SPECIAL THANKS: sat nak Ibrahim Demirezen
Rob Ely Genichi Ito Mark Julio Roman Konan
ASSISTANT LEADS Makoto Iwai Hildard Kaderik Mazen Khozindar
SALES Billy Buaron Shuji Nakata Cathy Michaels Kolel Pryor
Thomson Tan Dennis Lee Murray Smith IV Tosh Hatch
SENIOR DIRECTOR, SALES
Zack Karlsson Nijlived Amihsim Rémy Latzer
Chris Lee TESTERS
Janna Smith MarcoMarvin Kaaka Hakeem Senghor
Amanda Warden
Martin Nguyen Tomasz Lakomy Jin Kazama
NATIONAL SALES MANAGER Ben Allen
John Bobeldyk Daniel Jones Roderick Griffith
Terry Carlson Brian McKelvey
Sharan Pahal Max Smith Bastien Belmans
Chris Wahl
MARKET RESEARCH ANALYST Ali Al-Khalaf Mark Kluft
David Stevens
Charlie Chough TapouT Francis Java Nicola Vaccaro
Ed Moser
Castel Jakub Dudkowski Sam Seicol
Marcos Salinas
PRODUCT SERVICES MarkMan joseph moore Marvin Ross
Meys Cobos
Hori Caleb Blackiston Lee Vang
DIRECTOR, OPERATIONS Mike D.
Bernie Rivera
Deborah Kirkham Paul Chan
Benjamin Brandt
Paul Hindt
Alex Peirson
SENIOR OPERATIONS MANAGER Percival Daluz
Curtis Edlin
Jennifer Tersigni Ricky Tran
Mike Callan
Royce Moreno
OPERATIONS ANALYST Abel Kidane
Wes Moots
Charmaine Morena Jermaine Jacob
LEAD QA ANALYST Mo Mumtaz
SENIOR QA MANAGER Damon Bernal Ethan Hardy
Tad Hirabayashi Clayden Nicholson
QA ANALYSTS Joseph Garcia
QA SUPERVISOR David Moya In Joon Hwang
Mike Peterson Greg Anderson Drammo Irshe
Ryan Dagley Matthew Skrok
Saiho Kwan

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LIVE HELP NOW AVAILABLE ONLINE!


Ever get stuck and just need that extra edge to beat the level? Having problems getting your game to work properly?
Now you can get one-on-one help from NAMCO BANDAI Games America Inc. using your web browser! Simply go to
livehelp.namco.com for more details. Live Counselors available from 9am-5pm Monday-Friday Pacific Time.
NAMCO BANDAI Games America Inc.
ATTN: Customer Service
4555 Great America Parkway, Suite 201
Santa Clara, CA 95054
Before returning any defective materials to us, please contact us for a Return Merchandise Authorization (RMA) number.
You can reach us at the address above, via e-mail at support@namcobandaigames.com or contact us at (408) 235-2222.
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you use a traceable and / or insured method of shipping the materials to us.
NAMCO BANDAI Games America Inc. Online: www.namcobandaigames.com
Visit our Website to get information about our new titles.
LIMITED WARRANTY: NAMCO BANDAI Games America Inc. warrants to the original purchaser that this NAMCO BANDAI
Games America Inc. game pack shall be free from defects in material and workmanship for a period of ninety (90) days
from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day limited warranty period,
NAMCO BANDAI Games America Inc. will repair or replace the defective game pack or component part , at its option, free
of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use,
modification, tampering, or any other cause not related to defective material or workmanship.
LIMITATIONS ON WARRANTY: Any applicable implied warranties of merchantability and fitness for a particular purpose,
are hereby limited to ninety (90) days from the date of purchase and are subject to the conditions set forth herein. In no
event shall NAMCO BANDAI Games America Inc. be liable for consequential or incidental damages resulting from the
possession or use of this product. The provisions of the limited warranty are valid in the United States only. Some states do
not allow limitations on how long an implied warranty lasts, or exclusion of consequential or incidental damages, so the
above limitation or exclusion may not apply to you. This limited warranty provides you with specific legal rights. You may
have other rights which vary from state to state.

“PLAYSTATION” and “DUALSHOCK” are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc. The ratings icon is a trademark
of the Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. © 2009 Sony Computer Entertainment Inc.

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