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CTNE WHISPERER Oevored co Catt of Cehuthu and Things Lovecrafcian Spring 2001 Issue Four Dreamlands Special CONCENCS Opening the Way Mike Mason editorial ramblings The Voice from the Well Mike Mason latest news from the spaces in-between A Rough Guide to the Dreamlands Adam Crossingham all you need to know to get you started The Sea of Dreams Rik Kershaw-Moore sailing the seven seas to dream The Unpossessed Keary Birch a scenario seed about desire Professional Dreaming Davide Mana not a place for amateurs Something Else About Cats Andy Bennison a scenario introducing the Dreamlands Dreamlands 2000 Rik Kershaw-Moore ripping the dream apart Save the Last Bullet for Yourself! ‘Adam Crossingham the cat army of Ulthar “We Missed You”, Hissed the Love Cats Mike Mason a scenario about cats Call of Cthulhu D20 Mike Mason an interview with Monte Cook Azathoth’s Keeper Shaun Appleby the stuff that heroes are made of Cthulhu: The Musical Andy Bennison a rediscovered classic The Dream Police Brian M Sammons a scenario seed about the dangers of dreaming Competitions win the Keepers Companion & ‘Thickets CDs!! Denizens of the Dreamtime Rik Kerhsaw-Moore inhabitants of Alcheringa IT’s in the Cards Danny Bourne Items of Mutual Interest reviews Acknowledgements & Thanks Page 23 27 28 29 30 29 & 30 31 32 33 35 Opening the Way Each night we go to bed to sleep. Whilst we slumber, who knows what our unconscious minds get up to? The nether regions of dream are as unexplained, dark and mysterious as ever they were. In truth, when we sleep what dreams may come? The Dreamlands have, for me, always been a place of end- less possibilities. Dreamers venture forth each night to ex- plore, encounter bizarre creatures, seek adventure or fulfl an unexplainable longing. No two dreams or dreamers may dream alike. Indeed, each journey in to the Dreamlands can be entirely different to another. A dreamer may on one night dream of fabulous cities and strange-eyed merchants, yet in a subsequent dream that same dreamer could find them- selves in the terrible bone-yards of the Ghouls and Dholes. The style of play in each dream can also dramatically change; from the dark, brooding horror of Lovecraft to the high fantasy sword and sorcery of Lumely and Howard. After all, dreams are anything but consistent. There no rules. ‘The magic of the Dreamlands is that it you can mould the style and setting to sult you and your player’s needs. The possibilities are endless. Why not take some time to explore them for yourself? This issue embraces the concept of possibilities. Here you will find alternative dreamlands, new intriguing concepts, thought provoking scenarios and modern day updates that turn the world upside down. Hopefully you will find a few things to your liking, or at least a few ideas to set you think- ing. Some of you will detect a slight emphasis within this Dream- lands special. It cannot be denied that there is definitely something feline going on. Don’t forget to leave a saucer of milk out... Mike Mason Editor The Voice from the well From deep within the infernal well he unearthly voice called, ! could not resist 2001 is the year that Chaosium celebrates 25 years in busi- ness. Now one of the oldest independent makers of role playing games, Chaosium will be running a number of spe- cial events at US conventions during the year. Keep your eyes posted on the Chaosium website at www.chaosium. com Whilst in the UK, Eurolog, the independent gamers society, will again be running the UK Call of Cthulhu National tourna- ment across Battlemasters (21822 April) and Gen Con UK. later in the year. Players will have the chance to play in up to four specially written scenarios in order to win the fabled Golden Cthulhu trophy. More details on the Eurolog web site at www.eurolog.org ‘The Whisperer will be holding an informal ‘party’ to celebrate Chaosium’s 25 years in the bar at Gen Con UK this year. ‘Seek out the Eurolog area at the convention for more infor- mation! If you own a copy of Quake Il, you may be interested to seek out this web address www.turn.tolmadness ‘Loki, a HPL fan and player of CoC, and a bunch of other guys are currently hard at work on creating a Quake ill mod which draws all its influences from Lovecraft’s work and CoC. The pian is to design a total conversion for the PC game that aims to recreate an HPL inspired horror atmosphere in a 3D shooter. So armed with suitable weaponry, you will be able to ‘frag’ deep ones, Mi Go and other creations the team is, working on. The web site certainly looks impressive. The ini- tial version of the programme will be available to download in the near future. What's more, as long as you have a copy of Quake I, i'l be totally free. Just in case you didn’t know already, Chaosium has signed an agreement with Wizards of the Coast to allow the makers of Third Edition Dungeons & Dragons to write and publish a 320 page hardback Call of Cthulhu rulebook using the D20 mechanic. For an exclusive interview with the writer of the project, Monte Cook, see The Whisperer’s interview on page 27 The Shadows of Yog Sothoth was one of the first major campaigns published by Chaosium and it's currently getting a full rewrite and revision. The new edition won't be out for some time but it looks like it promises to be a dramatic up- dating and expansion — | for one can't wait! 2000AD comic is currently running a strip based on Love- craft. Written by Gordon Rennie, the 'Necronauts’ features the Dreamlands, Great Old Ones and other Lovecraftian fa- vourites. Word has it that the imaginative stories would make great source material for scenarios. ‘Aworld of madness resides at www.shoggoth.net Check out the holiday snaps and Delta Green pages at www.yog-sothoth.com A very comprehensive site with multiple links to strange ae- ons can be witnessed at www.netherreal.de/toclindex. htm Ifyou haven't already found out how useful the Byakhee In- vestigator Generator is, go check it out at www. geocities.com/SiliconValley/Haven/4173/byakhee.htm! ‘my ears pounding, I stumbled away from the accursed well. Would I ‘ever be free from the mocking whispers of thet which dwelt within.”

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