CTNE WHISPERER
Oevored co Catt of Cehuthu and Things Lovecrafcian
Spring 2001 Issue Four
Dreamlands SpecialCONCENCS
Opening the Way Mike Mason
editorial ramblings
The Voice from the Well Mike Mason
latest news from the spaces in-between
A Rough Guide to the Dreamlands Adam Crossingham
all you need to know to get you started
The Sea of Dreams Rik Kershaw-Moore
sailing the seven seas to dream
The Unpossessed Keary Birch
a scenario seed about desire
Professional Dreaming Davide Mana
not a place for amateurs
Something Else About Cats Andy Bennison
a scenario introducing the Dreamlands
Dreamlands 2000 Rik Kershaw-Moore
ripping the dream apart
Save the Last Bullet for Yourself! ‘Adam Crossingham
the cat army of Ulthar
“We Missed You”, Hissed the Love Cats Mike Mason
a scenario about cats
Call of Cthulhu D20 Mike Mason
an interview with Monte Cook
Azathoth’s Keeper Shaun Appleby
the stuff that heroes are made of
Cthulhu: The Musical Andy Bennison
a rediscovered classic
The Dream Police Brian M Sammons
a scenario seed about the dangers of dreaming
Competitions
win the Keepers Companion & ‘Thickets CDs!!
Denizens of the Dreamtime Rik Kerhsaw-Moore
inhabitants of Alcheringa
IT’s in the Cards Danny Bourne
Items of Mutual Interest
reviews
Acknowledgements & Thanks
Page
23
27
28
29
30
29 & 30
31
32
33
35Opening the Way
Each night we go to bed to sleep. Whilst we slumber, who
knows what our unconscious minds get up to? The nether
regions of dream are as unexplained, dark and mysterious
as ever they were. In truth, when we sleep what dreams may
come?
The Dreamlands have, for me, always been a place of end-
less possibilities. Dreamers venture forth each night to ex-
plore, encounter bizarre creatures, seek adventure or fulfl
an unexplainable longing. No two dreams or dreamers may
dream alike. Indeed, each journey in to the Dreamlands can
be entirely different to another. A dreamer may on one night
dream of fabulous cities and strange-eyed merchants, yet in
a subsequent dream that same dreamer could find them-
selves in the terrible bone-yards of the Ghouls and Dholes.
The style of play in each dream can also dramatically
change; from the dark, brooding horror of Lovecraft to the
high fantasy sword and sorcery of Lumely and Howard. After
all, dreams are anything but consistent. There no rules.
‘The magic of the Dreamlands is that it you can mould the
style and setting to sult you and your player’s needs. The
possibilities are endless. Why not take some time to explore
them for yourself?
This issue embraces the concept of possibilities. Here you
will find alternative dreamlands, new intriguing concepts,
thought provoking scenarios and modern day updates that
turn the world upside down. Hopefully you will find a few
things to your liking, or at least a few ideas to set you think-
ing.
Some of you will detect a slight emphasis within this Dream-
lands special. It cannot be denied that there is definitely
something feline going on.
Don’t forget to leave a saucer of milk out...
Mike Mason
Editor
The Voice from the well
From deep within the infernal well he unearthly voice called, !
could not resist
2001 is the year that Chaosium celebrates 25 years in busi-
ness. Now one of the oldest independent makers of role
playing games, Chaosium will be running a number of spe-
cial events at US conventions during the year. Keep your
eyes posted on the Chaosium website at www.chaosium.
com
Whilst in the UK, Eurolog, the independent gamers society,
will again be running the UK Call of Cthulhu National tourna-
ment across Battlemasters (21822 April) and Gen Con UK.
later in the year. Players will have the chance to play in up
to four specially written scenarios in order to win the fabled
Golden Cthulhu trophy. More details on the Eurolog web
site at www.eurolog.org
‘The Whisperer will be holding an informal ‘party’ to celebrate
Chaosium’s 25 years in the bar at Gen Con UK this year.
‘Seek out the Eurolog area at the convention for more infor-
mation!
If you own a copy of Quake Il, you may be interested to
seek out this web address www.turn.tolmadness ‘Loki, a
HPL fan and player of CoC, and a bunch of other guys are
currently hard at work on creating a Quake ill mod which
draws all its influences from Lovecraft’s work and CoC. The
pian is to design a total conversion for the PC game that
aims to recreate an HPL inspired horror atmosphere in a 3D
shooter. So armed with suitable weaponry, you will be able
to ‘frag’ deep ones, Mi Go and other creations the team is,
working on. The web site certainly looks impressive. The ini-
tial version of the programme will be available to download in
the near future. What's more, as long as you have a copy of
Quake I, i'l be totally free.
Just in case you didn’t know already, Chaosium has signed
an agreement with Wizards of the Coast to allow the makers
of Third Edition Dungeons & Dragons to write and publish a
320 page hardback Call of Cthulhu rulebook using the D20
mechanic. For an exclusive interview with the writer of the
project, Monte Cook, see The Whisperer’s interview on page
27
The Shadows of Yog Sothoth was one of the first major
campaigns published by Chaosium and it's currently getting
a full rewrite and revision. The new edition won't be out for
some time but it looks like it promises to be a dramatic up-
dating and expansion — | for one can't wait!
2000AD comic is currently running a strip based on Love-
craft. Written by Gordon Rennie, the 'Necronauts’ features
the Dreamlands, Great Old Ones and other Lovecraftian fa-
vourites. Word has it that the imaginative stories would make
great source material for scenarios.
‘Aworld of madness resides at
www.shoggoth.net
Check out the holiday snaps and Delta Green pages at
www.yog-sothoth.com
A very comprehensive site with multiple links to strange ae-
ons can be witnessed at
www.netherreal.de/toclindex. htm
Ifyou haven't already found out how useful the Byakhee In-
vestigator Generator is, go check it out at
www. geocities.com/SiliconValley/Haven/4173/byakhee.htm!
‘my ears pounding, I stumbled away from the accursed well. Would I
‘ever be free from the mocking whispers of thet which dwelt within.”