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Gurps Talents

Compiled by SandmanBr
Originally posted at http://forums.sjgames.com/forumdisplay.php?f=13

The material presented here is the original creation of the referenced submitters,
intended for use with the GURPS system from Steve Jackson Games. This material is
not official and is not endorsed by Steve Jackson Games.

I would like to thank all those who contributed to this project in one form or another:

Kromm
arcady
Perfect Organism
warmachine
thastygiax
DryaUnda
GoatRider
Ellie the Technomancer
Elfwreck
Importance
CharlesGriswold
Rev. Pee Kitty
Jkelly
Mlangsdorf

In this document, you’ll find a number of Talents for use with Gurps 4E. Remember
that Talents are only a suggestion, not a hard rule. You can change or adapt as you see
necessary for your own needs.

If you note any errors, or if you want your submission removed, or if have any
suggestions, ideas etc., please email me at: sandmanbr@walmonof.com.br
1000 Ways to Kill: Blowpipe, Garrote, Knife, Poisons, Thrown Weapon, and [5 CP level]
Traps.
Memetic Engineer: Carousing, Connoisseur, Current Affairs, Intelligence [10 CP level]
Analysis, Market Analysis, Politics, Propaganda, Public
Speaking, Sociology, Teaching and Writing. Reaction Bonus:
any reaction roll made under the rules for Psychological
Warfare (p. 359) or to influence a group in the long term.
Military Genius: Strategy, Tactics, Leadership, and Soldier. Reaction bonus [5 CP level]
from soldiers and military types.
Born to Conquer: Strategy, Tactics, Leadership, Soldier, Public Speaking, [10 CP level]
Administration, Combat Engineering, Diplomacy, and Savoir-
Faire (Military). Reaction bonus from soldiers and military
types.
Perverted Mind: Your obsession with criminals, terrorists and the unhinged [5 CP level]
provides strange insight but it probably isn't healthy.
Criminology, Detect Lies, Interrogation, Psychology, Search
and Streetwise. Reaction bonus: detectives and psychologists.
Blagger: Acting, Fast Talk, Gambling, Intimidation, Panhandling, [5 CP Level]
Merchant. Reaction Bonus: anyone who doesn't know you.
Hobbyist: Artist, Boating (RC), Driving (RC), Engineer, Hobby Skills, [10 CP level]
Knot Tying, Machinist, Photography, Piloting (RC), Sewing.
Computer Wizard: Computer Hacking, Computer Operation, Computer [5 CP level]
Programming, Engineer (Electronics), Research; Reaction
bonus applies to computer programmers and hackers.
Devious Wrecker: Your sly and underhanded perspective of machines is too [5 CP level]
bizarre for other engineers to second-guess; Armoury
(sabotague only), Computer Operations (hacking only),
Electronics Repair (sabotague only), Electrician (sabotague
only), Electronic Operations (Security), Electronic Operations
(Electronic Warfare), Explosives (traps and anti-tamper
circuits only), Mechanic (sabotague only) and Traps. Reaction
bonus:sabouteurs, burglars and Luddites.
Natural Leader: Administration, Leadership, Politics, Public Speaking, [5 CP level]
Teaching. Reaction Bonus: anyone below you in a hierarchical
social structure (members of your squad, your secretary,
apprentices, etc).

Fleshworker: Diagnosis, Bioengineering, Biology, Pharmacy, Physician, [10 CP level]


Physiology, Psychology, Surgery, and Veterinary. Reaction
Bonus: anyone funding or critiquing your work.

Impersonator: Acting, Disguise, Body Language, Steetwise, Mimicry, [5 CP level]


Savoir-Faire (Servant). Bonus applies to actors, impersonators
and disguise artists.
Speed Freak: Your perception seems to be wired for scenery moving at [5 CP level]
100mph. Driving, Parachuting, Pilot, Riding, Skiing,
Teamster. Reaction bonus: drivers and pilots.
Seducer/Seductress: Acting, Carousing, Erotic Art, Fast Talk, Sex Appeal Bonus [5 CP level]
opposite sex.
Master Planner: You have an uncanny knack for seeing which slow plans will [5 CP level]
succeed and making sure they pay off at the right time.
Administration, Diplomacy, Finance, Games, Politics,
Strategy. Reaction bonus: Generals, senior civil servants and
elder statesmen.

Trancer: You are good at putting yourself into altered states of mind. [5 CP level]
Autohypnosis, Body Control, Dreaming, Meditation, and
Mental Strength. The Autotrance perk goes well with this
talent. Bonus: anyone who's impressed by that sort of thing.
Occultist: Hidden Lore, History, Literature, Occultism, Research [5 CP level]
Bonus: Historians, Researchers, anyone with ties to (or
experiences with) the supernatural.
Encyclopaedic: You absorb huge amounts of trivia and, more importantly, can [10 CP level]
spot relationships between facts. Skills: Area Knowledge,
Conoisseur, Current Affairs, Expert Skill, Geography, History,
Intelligence Analysis, Research and Theology. Reaction
bonus: trivia fans.
Mastermind: Administration, Anthropology, Economics, Finance, [10 CP level]
Geography, Intelligence Analysis, Law, Leadership, Politics,
Propaganda, Psychology, Sociology, Strategy.
Perfect Timing: The timing of a joke, retort or profound phrase cannot be [5 CP level]
explained, yet you know it. Skills: Carousing, Intimidation,
Performance, Public Speaking, Saviour-Faire, Sex Appeal.
Reaction bonus: actors, comedians, orators, presenters and
other stage artists.
Scientist: No matter the temptation to jump to conclusions, you follow [15 CP level]
the scientific process of observe, theorise, experiment and
explain. Skills: Anthropology, Bioengineering, Biology,
Chemistry, Criminology,Forensics, Geology, Metallurgy,
Meteorology, Paleontology, Pharmacy, Physician, Physics,
Physiology, Psychology, Sociology and Veterinary. Reaction
Bonus: scientists.
Gourmet: Cooking, Connoisseur (Wine), and Merchant (Food). Reaction [5 CP level]
Bonus: anyone you eat with or prepare food for.
Chaotic: Nobody can counter your style or techniques because you're [5 CP level]
too chaotic to have one, you nutter! Skills: Brawling, Driving
(offensive and evasive only), Fast-Talk, Guns (unaimed only),
Knife, Piloting (offensive and evasive only) and Wrestling.
Reaction bonus: rebels without a cause, violent sociopaths and
Tank Girl fans.
3D: Most people envisage direction in relation to a surface but [5 CP level]
your perception is free. Skills: Aerobatics, Aquabatics, Free
Fall, Navigation (Air, Space or Hyperspace), Piloting, Tactics
(Air, Space or Hyperspace). Reaction Bonus: spaceship
captains and zero-g athletes.
Social Butterfly: Area Knowledge, Carousing, Current Events, Detect Lies. [5 CP level]
Savoir-Faire, Streetwise. Reaction Bonus: anyone in a purely
social situation.
Natural Athlete: Running, Throwing, Acrobatics, Riding, Climbing, Jumping. [5 CP level]
Blackguard: You see the dark desires that few people even admit to [5 CP level]
themselves. Just stay away from me. Skills: Body Language
(violence and perversions only), Criminology (violent
sociopaths and perverts only), Detect Lies (violence and
perversions only), Interrogation (violence and perversions
only), Intimidation, Leadership (undisciplined mob only),
Performance (incitement to hatred only), Propaganda
(incitement to hatred only), Psychology (violent sociopaths
and perverts only), Public Speaking (incitement to hatred
only), Sex Appeal (perverted subjects only). Reaction bonus:
fascist demagogues, violent sociopaths and filthy hedonists.
Child Empathy: When people grow up, they no longer understand a child's [5 CP level]
perspective but you haven't forgotten. Skills: Acting, Body
Language, Detect Lies, Diplomacy, Fast Talk, Interrogation,
Intimidation, Performance, Psychology and Teaching
(children only in all cases). Reaction bonus: children and their
stressed parents.
Data Processor: In an age of information overload, you can sift and locate the [10 CP level]
gems at breathtaking speed. Skills: Accounting,
Administration, Criminology, Economics, Intelligence
Analysis, Law, Mathematics (Statistcs), Market Analysis,
Research, Sociology. Speed Reading.. Reaction bonus:
researchers, sentient computers and statisticians.
Tussler: You get in close, fight furiously, spot mistakes and react [10 CP level]
faster. Skills: Boxing, Brawling, Driving (dogfighting only),
Interrogation, Intimidation, Judo, Karate, Knife, Piloting
(dogfighting only), Sports, Tactics, Wrestling. Reaction
bonus: street fighters and combat pilots.
Systems Engineer: Most technicians learn techniques but never truly understand. You [5 CP level]
comprehend the complex synergies and glitches of interdependent
systems. Skills: Armoury (complex and ultra-tech only), Computer
Operations, Electrician, Electronics Repair, Engineer, Mechanic.
Reaction Bonus: technicians and those that depend on the machines
you maintain.
Opinion Former: Whether the critics call it lowest common denominator or [10 CP level]
understanding the collective consciousness, your work touches
a very broad range of people. Skills: Artist, Musical
Composition, Musical Instrument, Performance, Poetry,
Politics, Propaganda, Public Speaking, Sociology and Writing.
Reaction Bonus: Artists, stage performers, orators and
politicians.
Complete [censored]: One half of you has a deep, Freudian need to focus on ways of [5 CP level]
hurting people. Whereas the other half just enjoys focusing on
ways to hurt people. Skill: Acting (lying to cause panic, fear or
despair only), Brainwashing, Fast Talk (causing panic, fear or
despair only), Interrogation, Intimidation, Judo (locks and pins
only), Propaganda (inciting panic, fear or despair only), Public
Speaking (causing panic, fear or despair only), Wrestling
(locks and pins only). Reaction bonus: torturers, callous
sadists and other, complete [censored].
Gift of Necros: Exorcism, Expert Skill: Thanatology, Occultism, Professional [5 CP level]
Skill: Mortician, Religious Ritual, and Theology. Reaction
bonus: Faithful and servants of Necros.
Impersonator: Acting, Body Language, Disguise, Mimicry, Savoir-Faire, and [5 CP level]
Streetwise. Reaction bonus: Those successfully deceived.
Truth-Seeker: Criminology, Detect Lies, Forensics, Interrogation, [5 CP level]
Observation, and Search. Reaction bonus: Inquisitors, judges,
and the truthful.

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