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MEEPLE QUEST

PROTOTYPE RULES
16.09.10.1212
Index
Introduction 3

Game Objective 3

Game Components 4

The villains 4
The heroes 4
Combat dice 5
Equipment cards 5
Treasure cards 5
Equipping with new objects 5
Monetary system 5
Exploration cards 6
First player token 6
Representative of Evil Lord 7
Villain dashboard 7
Boss character cards 7
Player mats 8
Bonus tokens 8
Magic backpack tokens 8
Relic blessing tokens 8
Sacred Relic tokens 8
Meeple trap tokens 9
Treasure chest tokens 9
Summon portal tokens 9
Summary cards 9
Game tiles 10
Teleport tokens 10
Saving the Princess 10

Setting up 11

Game turn 12

A. Hero Phase 12
Moving around the game board 12
Exploring the dungeon 13
Fighting 13
B. Phase of Villains 14
C. Phase of Corruption 14
Keeping track of the Evil Lord 15
Hero death 15

End of the game 15

Solitary game 15

Modular game 16

Credits and Rights 16


An arcane and dark power looms over Meeple if the hero dies we have the change to send
Land, where there is a mighty kingdom known another one, no worries. At the beginning it
as Meeple Kingdom. In this kingdom, magic might seem a good idea to collaborate with the
relics that balanced the Good and Evil forces rest of the players and to try to create a
were protected. These relics have been stolen balanced party. But, remember, there can only
and are getting corrupted by a being so called be one winner.
Evil Meeple Lord. Now the Meeple King requires
brave heroes that can save his kingdom and,
consequently, the whole Meeple Land from
falling into the Darkness. But not think that you
Game Objective
are the only adventurers coming to help, there In order to win this game not only we must win
are more rival parties that have arrived from its mechanism (an evil artificial intelligence), but
far away lands in order to recover the relics also the rest of the players. For this purpose, we
must achieve three Sacred Relics of any color
and, therefore, get the glory and all the rewards
combination except the corrupted ones (these are
that this epic and dangerous adventure will
dark and they cannot be taken, later on the aim
bring. Do you feel up to it?
for this will be explained) and leave with them
through the entrance of the dungeon.
Nevertheless, the villain meeples could also win
Introduction if they manage to corrupt Meeple ...
This game is for 1 to 5 players and take us to
dark dungeons or, who knows? you might
even come across deep caverns and gloomy
woods, infected with ruthless creatures. The
board will be put together randomly with
every turn as players explore. As brave heroes
recruited by the King of Meeple Land, our
mission is to clean the place and get as many
treasures as we can, since these will provide
us with the fame and glory that we desire so
much. However, we never forget the Sacred
Relics stolen by villain meeples, who are
taking Meeple Land into the Darkness. In order
to recover the Sacred Relics, we count on
several kinds of heroes that will support us in
achieving our aim with success, although only
one hero can be chosen for this adventure, and
... Land, and they will achieve so if the Evil The heroes
Level reaches the square with the eye of the
The characters of the players are represented
Evil Lord. These can happen mainly if several
by color meeples (red, green, blue, yellow and
heroes die or if some relics get corrupted. In
orange).
order to help us recover the relics there are
golden relics that are used as joker, they are
Each player counts on 4 cards that represents
very rare and of great value.
his 4 heroes available in the game. When a
player has an active hero in the dungeon, he
In the case we earn three relics of the same
must place his corresponding card in the
color, these will bless us and will provide us
Player Mat. These cards point out the starting
with a special bonus. If so, we will obtain the
life, the movement, the skills, if the hero has
blessing token of our color.
any, and the amount of power to start with.

= o
Example: The blue player earns 3 relics,
2 oranges and 1 golden. He gets blessed
by the Sacred Relics.

Game Components  Warrior: Throws 2 extra dice in combat.


The components are limited to the amount
 Mage: He can re-rolls a die without
that there in the box. If a component cannot be
having to spent a power point. Besides,
placed, this can be ignored. This section
when he earns power points, he gets the
explains their use.
double of the rest of characters. As
additional free action, he can spend 5
The villains power points in order to place or move
They are the evil creatures of the game that his teleport token to the square that he
are controlled by AI (artificial intelligence) call occupies, as long as this is empty and it is
Evil Meeple Lord and sometimes by the player not a special tile (as the starting tile).
who represents the Evil Lord in that turn (it  Priest: Each villain meeple eliminated
will be explained in more detail later on). In makes him recover 1 lost life point. He
this game there are three kinds of villain cannot have more life points that his card
meeples (of black color); minions, mini-bosses indicates.
and the Boss of the minions.  Rogue: He can leave the squares with
villains without having to spend power
The characteristics of these villains are the points, and also can enter the squares
following: with enemy meeple traps without being
affected. In addition, during his
 Minions: They move 3 squares, have 1 movement he can move an extra square.
life point and throw 2 dice in melee
combat. They deliver 1 power point to
the hero that destroy them.
 Mini-bosses: They move 3 squares, have
2 life points and throw 3 dice in melee
combat. They deliver 2 power points to
the hero that destroy them.
 Boss: Check the section cards of bosses.
Combat dice The equipment cards are placed next to the
hero card on the Player Mat. They can neither
be discarded nor sold.
When a hero throws
the dice when
Melee attack: in the same square.
attacking, the results
of the colors of the hero
count as impacts. These Adjacent attack: in the same square and
impacts are usually direct also in adjacent orthogonal squares.
(there is no defense except for some equipped
treasure cards) and these impacts count as Range attack: in the same square, in
damage. Also, there must be taken into diagonal squares and also up to two
account the Combat Bonus Token that the orthogonal squares.
player has, which means that the color of that
token counts also has impact (this token will
be explain further later on). This means that
we have 33% probabilities for success as hero. Treasure cards
The heroes are impacted by villains with their They are similar to the equipment cards. The
own colors and black (they have a 50% heroes get them by opening the chests they
probabilities of impact). come across while exploring the dungeon.
Also, it is possible to get one of these cards by
destroying an evil summon portal. These cards
Equipment cards are never harmful for the player and are kept
hidden to the rest of the players.
Each hero starts with his own equipment card,
this card shows the face of the hero and has
white border. This card usually indicates the
number of dice that can be thrown in combat.
Some of these cards might require spending
power points in order to be fully used or to
activate a special ability. On the reverse of
these cards we can find the advanced version
of the weapon. This side of the card has golden
border. One-use object: The card indicates when
to use it. Once used, it will be discarded.

Equipping with new objects


The heroes will only be allowed to equip
themselves during their turn and up to a
maximum of 2 cards. It is not possible to equip
with cards that have the same icon and that
together add up more than two hands. The
cards with potion icons cannot be equipped
and must be kept in the "player hands". If the
Example: Stuff of Light is the hero dies, the equipped cards are ruled out,
Mage's advanced weapon. It the non equipped cards and those with a
attacks with one die and offers a potion icon can be kept by the player. An
free re-roll. By spending one equipped object cannot go back to the "player
power point it turns into a range hands", they must be discarded in order to be
attack. Besides, it is a two handed replaced.
weapon with melee attack.
One-hand object.

Two-hand object.
Event icon. They must be shown as soon as section in order to learn how it is built. For one
they are taking out of the Treasure Deck and player only 2 tiles of each type are used. For 2
their instructions must be carried out. or 3 players it is recommended 3 tiles of each
type so that the game is more agile.

The event Power Up! will


be shown by turning over
the equipment card of the 1
hero.
2

3
4

Monetary system
Some of the treasure cards have
money value. As free action a
player can exchange cards that are 1 Type of tile to be placed. 4 A mini-boss of villains is
placed.
in his hands, for the value of 4 meeple coins, in
order to get a relic. For this purpose 2 relics 2 A relic token is placed 5 Forced adjustment for
will be taken out of the Relic Reserve, having facing up. single player games.
to choose one and return the other one. 3 Two villains are placed.

This icon represents the villain


Exploration cards boss of the game. There is only
one exploration card with this
These cards indicate the tile that must be icon.
taken and how to organize his content
(summon portals, villains, relics, treasure
chests...). For the One Player Mode, the arrow
shows the position as it has been explored. First player token
This token is a reminder of the player who
For 2 or more players, the player in charge of carries out his actions in the first place during
the Evil Lord will decide how to adjust the tile. the Hero Phase. At the end
of each game turn, this
The Exploration Deck cannot have more cards token must be handed to
that tiles are available in the game (if there are the player on the left.
4 corner tiles, then there will be a maximum of
4 corner exploration cards). Check the Set Up
Representative of Evil Lord card, 5 power points and a relic, as long as its
ability allows it, otherwise this will be ignored
This token is show who should throw the dice
(if already in possession of three relics, the
of the villains, choose the orientation of the
reward relic gets wasted). Remember, winning
tiles, choose target in case of a tie of malignant
a relic means to take two Relics from the
AI...
Reserve, to keep one and return the other.
At the start of the game it is handed to the
player on the right of the starting player and
once there has been a whole
turn completed (all three 1
phases) it is given to the 5
2
player on the left. In the
section of game preparation
6
this is explained in more 3
detail. 4
7

Villain dashboard 1 Name of the Boss. 2 Type of attack.

This board allows to keep track of the progress


3 Amount of dice for 4 Illustration of the
of evilness in Meeple Land. When the level
attack. Boss.
reaches the square with the eye of the evel
lord, Meeple Land will fall into darkness and 5 Amount of life. 6 Skill of the Boss.
the players will lose the game.
7 Movement points.
It comes with two wooden black counters, the
octagonal piece is initially placed in the box
that shows the number of players. The cube is The small skeletons
the counter for the life of the Villain Chief. are invoked by the
Lich and are
equivalent to normal
Minions.

In addition, in this board there are three


spaces to place the card of the villain chief and
the exploration and treasure card decks.

Boss character cards


These cards, apart from letting the players
know what kind of creatures they face, also
indicates the characteristics of the Boss and
his skills, which will apply only when it
appears in the game. When a boss is
eliminated, the hero will receive a treasure
Player mats Magic backpack tokens
The hero card and the starting equipment Each player has a magic backpack of relics.
cards are placed on this board. A further two When a hero dies, he lays his magic backpack
spaces allow to place two treasure cards that in the square where he died in order to
the hero has obtained during the game. identify where he left the relics obtained so
far. The magic backpack token is placed on the
There are two bars in order to keep track of board. There is only one backpack per player.
the life and power of the players by using If the active hero of the player is killed and
wooden cubes. A hero will not be allowed to leaves his backpack, his new hero will have to
have more life that his cards indicates, but he get it before he can carry on taking more relics.
will be allowed to accumulate up to 20 power The limit of relics that fit in the backpack is 3.
points as the limit of the bar shows. The relics inside the backpack cannot get
corrupted, but one by one they can get stolen
by other players.

1
2
3
5

Relic blessing tokens


Each player has a blessing token that can be
1 Space for the hero 2 Space for the starting
card.
used when obtaining three Sacred Relics of a
equipment card.
same colour. There is a different type of
3 Space for two further 4 Track for the power blessing on each side of the token, and the
equipment cards. counter. player will choose with which of them to start
as soon as he gets the three sacred relics. In
5 Track for the hero’s life
the corruption phase he will be able to change
counter.
the type of blessing.

In addition, to facilitate the preparation, the


board shows the common values of life and
power a hero starts with.

Bonus tokens
With these tokens the chance of impact
increases when throwing the dice, not only in Sacred Relics tokens
combat but also in any occasion that requires
They represent the relics that players must get
throwing dice (how they are handed to the
players will be explained later on). For all to win the game (expect the corrupt ones).
purposes players are represented by two There are two types, the sacred relics that are
colors, the character card color and other those of the colors of the players, and the
components, and the bonus token you golden ones that are like wildcards, and the
received from another player. corrupted relics, these are dark and cannot be
taken and means an obstacle for the objective
of the heroes.
Corrupt relics will become mini-bosses in the Treasure chest tokens
corruption phase if they do not get destroyed
These appear through exploration cards. A
and they will return to the Reserve of Relics.
player can use his hero free action to open a
They have a life point and they get impacted as
chest. He will take a card from the treasure
villains. Destroying a corrupt relic gives 2
deck and keep it. In the case that the card
power points and the destroyed relic gets
contains an event, this will apply the effect
ruled out of the game.
immediately. The treasure token is taken away
of the game board.

The golden relics behave as wildcards, each of


them are equivalent to any color, so they can
be used to get the Blessing of Relics.

Summon portal tokens


On these tokens Minions will appear in the
Corruption Phase. As with chests, these tokens
appear throughout the game with the
exploration cards. They
can be destroyed by a free
Meeple trap tokens action of a hero, needing
to spend 5 power points.
Each player has a total of 4 trap tokens of his
In this case the player will
color and there are also villains traps that can
win a treasure card.
appear in the exploration cards.

Summary cards
They are used as a quick reference in order to
know how to perform a full game turn, also
indicating all kind of actions that a player can
make with his character. The game turn is
more detailed in these rules.

The traps of the players can only be placed in


empty squares where the hero is, in tiles of
any type except special or initial. The trap
makes any meeple (villain or hero opponent)
passing through them lose a life point, but
does not interrupt his movement. The heroes
of the same color of the trap can cross and stay
in these squares without activating the trap,
the same with the villains and his traps.
Rogues can remain and cross any square with
a trap even though it is not of their own color.
When a trap is activated, the token is
discarded from the game and cannot be used
again by the player to whom it belongs. The
villains that are eliminated by traps offer
power points to the owner.
Game tiles Teleport tokens
There are five different types of tiles apart These magic portals are connected among
from the starting tile that is a special one. each other. A hero can go from one to the other
Rooms, corridors, corners… they form the by spending a movement point and a power
dungeon as heroes explore. point as part of his movement. The villains also
take into account these portals when
calculating their shorter route toward the
heroes.

All the magic portals work exactly the same


although they have different colors.

Each Mage can place or move the portal of his


own color by spending 5 power points. This
can only be placed on an empty square, except
in special tiles where the Mage is, as the
Up to a maximum of 4 meeples of any size are starting one.
allowed to be in a same square (unless
indicated otherwise). If there are 4 meeples, it
will not be possible for any other meeple to
enter the square (hero o villain). This
restriction also applies to rogues.

Saving the Princess


This character can appear in the dungeon at
any point of the game in the dungeon. The
princess is worth a golden relic and occupies
the space of a meeple. The hero that is on the
same square than the princess can take control
of this as a free action, and he will take the
card that represents it. Another hero could
The starting tile differs from the others take her control. The villains ignore the
because it has special corner squares with princess. If a hero dies and is carrying the
snail stairs. The villains cannot enter these princess, this will stay on the square where the
squares, therefore they ignore the heroes that hero died. The princess comes with a character
occupy them. card, and exploration card (room type) and a
pink wooden meeple.

Starting tile Normal tile


6
7

5 3
4
2

8 9

Setting up Exploration Cards (page 6) and Solitary Play


Mode (page 15).
1. Each player must take the following items of
his color: 4. Placing the starting tile
The starting point of the dungeon is the centre of
 The player board the table, where the starting tile must be placed.
 1 wooden meeple The squares with snail stairs are starting squares
 4 hero cards where the players meeple will be placed. Once
 4 equipment cards, one for each hero these squares have been left by the heroes, these
 2 wooden cubes will only be allowed to come back having got three
 1 magic backpack token sacred relics.
 4 meeple trap tokens
 1 teleport token
5. Revealing the type of adventure monster
 1 bonus token
The Bosses card deck must be shuffled and one of
 1 blessing relic token
the cards is randomly taken. The chosen card is
placed on the villain board and the black life
2. Preparing the Relic Reserve counter is placed on the number that is shown on
Each player must take his 3 color relics, 1 the card.
golden relic and 1 corrupted one (or 2
corrupted per player for 2 players game and 3 6. Level of evilness of Meeple Land
corrupted for solitary play mode). All of them According to the number of players, the evilness
must be placed facedown and mixed. This is counter is placed in the corresponding square on
called the Relic Reserve. the villain board.

3. Preparing the exploration deck 7. Placing the treasure deck


The exploration deck must be separated by tile The treasure cards must be thoughrouly shuffled.
type, and each of the decks are shuffled These cards must be placed on the space assigned
independently. According to the number of for this purpose on the Villain board.
tiles, the same number of exploration cards is
taken. If the Boss is included, then a room type 8. Starting player And Evil Lord
card less is taken. Once this is done, then all representative.
cards are put together in one deck and are The starting player is randomly chosen. He will be
properly shuffled. If the Boss is included, this the first one in playing the hero phase. When the
Corruption phase is completed, this token will be
card is put approximately in the middle of the
handed to the player on the left.
deck. Depending on the number of players, the
number of tiles could change. Check
Each player hands his bonus token to the 3. Free action (only one):
player on the left. Concerning the Evil
representative Lord token, the player on the  Placing a meeple trap: A hero can place a
right of the starting player will get this. In the trap in the square where he is if it is empty.
It is not allowed to place traps in the
corruption phase this will also be handed to starting tile.
the player on the left. Consequently the player  Opening a chest: A player has the option of
whose turn is the last one will always be the opening a chest that is found in the same
representative of the Evil Lord. square that he occupies. This is done by
taking a treasure card from the treasure
card deck. Then the chest token is taken
9. Choosing and placing the hero
away of the game board.
The starting player takes the meeple of his  Taking a relic: A player has the option of
color and places it on any of the four squares taking a relic that is found in the same
with snail stairs of the starting tile. The rest of square that he occupies (if there is enough
the players do the same clockwise. They can space in the magic backpack).
choose the same square than other players, as  Recovering the magic backpack: The hero
will be able to recover his backpack and its
long as there are not more than four in the content if he occupies the same square, or
same one. from any other place of the gameboard by
spending 5 power points, plus 5 extra points
The starting player chooses a hero card and for each relic inside.
places it on the space of the player board  Destroying a summon portal: A player can
destroy a summon portal that is found in the
meant for this purpose along with his same square that he occupies by spending
corresponding equipment card. Afterwards 5 power points (even if there are other
the rest of players do the same clockwise. meeple in the square).
 Level up: The hero will be able to improve

Game turn
his weapon by spending 15 power points.
 Summon of a relic: By spending 20 power
points the hero can obtain a relic. He will
The turn consists of three main phases that take two relics, will choose one of them and
take place sequentially. Once the three phases will return the other to the relic reserve. All
have been carried out, it can be said that a the corrupted relics must be returned to the
whole turn of the game has been completed. reserve, so if both of them are corrupted the
hero will not keep any.
 Resting: if a hero occupies a square without
A. Hero Phase villains, as free action he has the chance to
All players must complete this phase before recover one power point, as long as he has
carrying out the next one. Each hero has 3 got less than players in the game. In solitary
games, it is possible to recover one power
actions that can be performed or skipped, as point only if he has none.
well as choosing the order in which to carry  Selling: the hero has the chance to sell 4
them out. It is not allowed to repeat actions. coins in order to get a relic.
The starting player will be the first one, and  Free action of ability or card: Besides,
then the rest of players clockwise. there are hero abilities and objects that
allow carrying out other free actions.
1. Move: The hero can move up to the Moving around the game board
maximum of squares shown in his hero
Heroes and villains can only move
card, as well as using the power stated in
orthogonally, not diagonally. A hero that
the card or the abilities related to the
occupies a square with villains (no enemy
movement. Besides, the player is allowed to
heroes) will have to spend one power point for
move an extra square by spending one
each villain in order to leave the square. It is
power point.
important to remember that not more than 4
2. Attack: The player can attack by throwing
meeples are allowed in one square. The
the combat dice available for his hero, as
movement cannot be stopped to carry out an
well as using the power of the cards or
abilities that affect the attack. He can attack action and then continue the movement.
not only villains, but also corrupted relics
or other heroes.
- -

Example: The warrior of the blue player cannot move diagonally, but he can do it orthogonally
toward the corridor tile. He has a three square movement and he moves the maximum, but he must
spend one power point in order to cross a square with a villain. He decides to spend two further
power point to move two extra squares.

Exploring the dungeon damage and can be divided among the


When a hero occupies an entrance/exit square, different enemies within the attacked square.
he will be able to explore a new tile as long as Besides, it is possible to re-roll the dice by
he still has at least one movement point left. In spending one power point for each dice (as
that case, the hero will take an exploration many times as desired). The defender, if it is a
card and will place the tile as shown in the hero player, will also have the chance to spend
card. The meeple must be placed in the square one power point to make the attackers re-roll
of the tile as he entered. In games with more a dice when there is an impact against him.
than one player, the player Representative of
the Evil Lord will choose the orientation of the For each villain eliminated, the player will
tile. obtain two power points (depending on the
type of villain the amount will change). The
power points will only be obtained at the end
of the combat, not during. The corrupted relics
that are destroyed will mean two power points
for the player. The mini-bosses have 2 life
Entrance points, therefore, when receiving only one
and / or exit damage point, they are overturned with the
square. purpose of showing that it is only wounded,
but not killed.

When a hero explores the last tile of the game, In the case that in the attacked squares with
the content of the tile will be placed as villains there is also another hero, the attacker
indicated in the card and then the player will can choose to ignore the left over impacts in
gain a relic (he will take two and will keep one order not to damage the hero of the other
that is not corrupted). Then another relic will player.
be randomly placed in the middle square of
the starting tile. +
Fighting
A hero that shares a square with other Example: The Warrior has an ability of +2 dice in
meeples (villains or rival heroes), or these are combat and a sword that allows him to roll a dice in
at the reach of his type of attack, then he will melee combat. He is faced with two
be in a position to choose whether to attack minions that occupy the same
square. The player will roll three
this square. In that case he will roll as many
dice and any blue result will
dice as allowed by his equipment, abilities and
mean an impact. As he also has
any other modifier. All the results obtained of the bonus green token, any
his same color and the color of his bonus token green result will also be an
will mean impacts. These impacts turn into impact.
B. Phase of Villains meeples in the same squares, all combat dice
Once all players have completed the phase of are rolled at the same time and all the results
heroes, all villain meeples will be activated. will impact the same victim (villain meeple do
Firstly the minions, then the mini-bosses and not share the damage, they enter a blinding
finally the Boss. All movements will take place maelstrom of the weakest). The hero can make
before starting the attacks. The movement is the villain re-roll the dice by making use of
always toward the closest hero. If there is a tie, power points. Nevertheless, the villains
then the villains will go toward the hero with cannot re-roll the dice by themselves in order
less life points. If still there is a tie, the to improve their results, neither other players
representative of the Evil Lord will choose the can spend their power points to do so).
direction to follow. If there is a hero trap in the
way, if the distance is exactly the same the Unless stated otherwise, minions and mini-
villains will sidestep the way with the trap. bosses always have melee attack.

C. Phase of Corruption
This phase has to be carried out sequentially
according to the following order:

1. New minions appear in the summon


portals. Check out all summon portals in
case the level of Evilness must increase.
2. Check if the Level of Evilness must
increase due to the lack of exploration
cards.
3. The corrupted relics return to the Reserve
Since there cannot be more than 4 meeples in of Relics and these are replaced by mini-
the same square, if villains cannot enter they bosses.
will remain in the closest adjacent square. If 4. The Sacred Relics could get corrupted.
they can attack, they will attack the hero with 5. A hero with blessing of Relics will be able
less life points. In the case of tie, the to choose the kind of blessing for the
representative of the Evil Lord will choose the next turn.
target. 6. The tokens of the Starting Player and the
Representative of Evil Lord player are
When villains attack, they hit the target when handed to the players on the left.
obtaining the same color of the attacked hero,
the color of the hero’s bonus token, as well as 1. If there are at least 5 summon portals, the
the black color. When there are level of Evilness will go up one position.
several villain Besides, for each summon portal a minion will
appear. In the event that there are not further
available minions, the player that is in
charge of the
representative of the evil
Lord will choose in
which portals they will
appear. It can happen
that in the square
occupied by the
summon portal
there are already 4
meeples. In this
case no minions
will appear on
that portal.
2. When all the tiles are placed and there are Hero death
not exploration cards left, then the level of The meeple of the player is replaced by his
Evilness will increase in one. magic backpack and his meeple is placed in
any of the squares of the starting tile (squares
3. The corrupted relics that are on the game with the snail stairs of the starting tile). The
board will be replaced by a mini-boss (as long card of the death hero is discarded and all his
as there are not 4 meeples in the square and equipment (the player can keep the treasure
there are mini-bosses available). The cards such as potions and objects not
corrupted relic will be mixed again with the equipped). In the next turn the player will
rest of the relics on the Reserve. enter the dungeon with a new character (and
he will have the chance to get equipped with
4. The sacred relics that are on the game board those cards that had not used before). In
could get corrupted. One by one and for each order to get relics, the player will have to
relic the representative of the Evil Lord will recover his magic backpack first.
roll as many dice as players in the game
(except the golden ones that cannot get
corrupted, neither the ones inside a backpack).
If there is at least one result of the color of the End of the game
villain (black one), the relic will get corrupted. The game is over when any of the following
In the case of turning corrupted, this is happens:
replaced by a corrupted relic from the
Reserve. If there is no corrupted relics left (all  The Evil Lord Meeple wins due to the
of them have been destroyed), then one of the level of Evilness. In that case, none of the
destroyed relics will be taken (will go back players will win.
into the game). Once this is done, the relic that  When a player has three Sacred Relics
has just got corrupted goes back into the (whether of his own color, a combination
Reserve. Remember to increase the level of of colors or using the golden relics), he
Evilness in one. will be able to leave the dungeon through
any of the squares with the snail stairs of
5. In the case that the hero of a player is the starting tile and he will win the game.
blessed by the relics, he could change the type
of blessing for the next turn of the game.

6. Finally, the player in charge of the token of Solitary game


the representative of Evil Lord will handed it The rules for playing in solitary are almost the
to player on the left, as well as the player with same that for any amount of players, except
the Starting Player Token. that, when exploring, the tile must be placed
by following the orientation of the arrow. The
Reserve of Relics will include 3 corrupted
Keeping track of the Evil Lord
There is an Evil Level that is used to count the relics (4 to increase the difficulty). The player,
level of the corruption of Meeple Land. When a when preparing the game, must take a bonus
hero dies or a sacred Relic gets corrupted, the token of any other color. The exploration card
level of Evilness will level up. Besides, in the deck must have only two cards of each type,
corruption phase if there are 5 or more instead of 4. The game is yours and you are free
summon portals or there are not exploration
to try with more if you like.
cards left, the Evil Level also will increase. In
the case that the Evil Level reaches the square
with the eye of the Evil Lord, then all players
will loose and Meeple land will succumb into
the Darkness.
Modular game Credits and Rights
This game can be seen as a basic set to which Meeple Quest® is a registered mark of Manel
some parts can be added and removed parts to Sánchez (fre3men - www.heroquest.es), as
facilitate the game, expanding or reducing the well as the authorship of the game. All right
game experience. reserved. It is not permitted the unauthorized
distribution of any kind. This document is in
 Villain bosses: do not choose a Boss development (the described materials could
card. Cover the space of the villain board vary in quantity and format). All illustrations
with the reverse of a card. Likewise, do in this manual are property of Meeple Quest®.
not use the exploration card of the Boss
when preparing the exploration deck. WWW.MEEPLEQUEST.COM
 Magic portals: you could separate and
discard the exploration cards with Illustrated by: Pedro Soto
teleport tokens. Also the ability of the http://www.pedrosoto.es
mages of placing portals could be
ignored.
 Saving the Princess: do not include the
exploration card with the princess when
preparing the exploration deck.
 Monetary system: The treasure cards
will not have monetary value. Therefore,
it will not be possible to exchange cards
for a relic.
 Evil meeple traps: When preparing the
exploration deck, do not include those
cards that contain evil meeple traps.
 The dark side: discard the treasure card
Dark Medallion and the Evil token. MEEPLE QUEST ™
www.meeplequest.com | www.meeplequest.eu
www.meeplequest.es

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