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PROTOTYPE RULES
16.09.10.1212
Index
Introduction 3
Game Objective 3
Game Components 4
The villains 4
The heroes 4
Combat dice 5
Equipment cards 5
Treasure cards 5
Equipping with new objects 5
Monetary system 5
Exploration cards 6
First player token 6
Representative of Evil Lord 7
Villain dashboard 7
Boss character cards 7
Player mats 8
Bonus tokens 8
Magic backpack tokens 8
Relic blessing tokens 8
Sacred Relic tokens 8
Meeple trap tokens 9
Treasure chest tokens 9
Summon portal tokens 9
Summary cards 9
Game tiles 10
Teleport tokens 10
Saving the Princess 10
Setting up 11
Game turn 12
A. Hero Phase 12
Moving around the game board 12
Exploring the dungeon 13
Fighting 13
B. Phase of Villains 14
C. Phase of Corruption 14
Keeping track of the Evil Lord 15
Hero death 15
Solitary game 15
Modular game 16
= o
Example: The blue player earns 3 relics,
2 oranges and 1 golden. He gets blessed
by the Sacred Relics.
Two-hand object.
Event icon. They must be shown as soon as section in order to learn how it is built. For one
they are taking out of the Treasure Deck and player only 2 tiles of each type are used. For 2
their instructions must be carried out. or 3 players it is recommended 3 tiles of each
type so that the game is more agile.
3
4
Monetary system
Some of the treasure cards have
money value. As free action a
player can exchange cards that are 1 Type of tile to be placed. 4 A mini-boss of villains is
placed.
in his hands, for the value of 4 meeple coins, in
order to get a relic. For this purpose 2 relics 2 A relic token is placed 5 Forced adjustment for
will be taken out of the Relic Reserve, having facing up. single player games.
to choose one and return the other one. 3 Two villains are placed.
1
2
3
5
Bonus tokens
With these tokens the chance of impact
increases when throwing the dice, not only in Sacred Relics tokens
combat but also in any occasion that requires
They represent the relics that players must get
throwing dice (how they are handed to the
players will be explained later on). For all to win the game (expect the corrupt ones).
purposes players are represented by two There are two types, the sacred relics that are
colors, the character card color and other those of the colors of the players, and the
components, and the bonus token you golden ones that are like wildcards, and the
received from another player. corrupted relics, these are dark and cannot be
taken and means an obstacle for the objective
of the heroes.
Corrupt relics will become mini-bosses in the Treasure chest tokens
corruption phase if they do not get destroyed
These appear through exploration cards. A
and they will return to the Reserve of Relics.
player can use his hero free action to open a
They have a life point and they get impacted as
chest. He will take a card from the treasure
villains. Destroying a corrupt relic gives 2
deck and keep it. In the case that the card
power points and the destroyed relic gets
contains an event, this will apply the effect
ruled out of the game.
immediately. The treasure token is taken away
of the game board.
Summary cards
They are used as a quick reference in order to
know how to perform a full game turn, also
indicating all kind of actions that a player can
make with his character. The game turn is
more detailed in these rules.
5 3
4
2
8 9
Game turn
his weapon by spending 15 power points.
Summon of a relic: By spending 20 power
points the hero can obtain a relic. He will
The turn consists of three main phases that take two relics, will choose one of them and
take place sequentially. Once the three phases will return the other to the relic reserve. All
have been carried out, it can be said that a the corrupted relics must be returned to the
whole turn of the game has been completed. reserve, so if both of them are corrupted the
hero will not keep any.
Resting: if a hero occupies a square without
A. Hero Phase villains, as free action he has the chance to
All players must complete this phase before recover one power point, as long as he has
carrying out the next one. Each hero has 3 got less than players in the game. In solitary
games, it is possible to recover one power
actions that can be performed or skipped, as point only if he has none.
well as choosing the order in which to carry Selling: the hero has the chance to sell 4
them out. It is not allowed to repeat actions. coins in order to get a relic.
The starting player will be the first one, and Free action of ability or card: Besides,
then the rest of players clockwise. there are hero abilities and objects that
allow carrying out other free actions.
1. Move: The hero can move up to the Moving around the game board
maximum of squares shown in his hero
Heroes and villains can only move
card, as well as using the power stated in
orthogonally, not diagonally. A hero that
the card or the abilities related to the
occupies a square with villains (no enemy
movement. Besides, the player is allowed to
heroes) will have to spend one power point for
move an extra square by spending one
each villain in order to leave the square. It is
power point.
important to remember that not more than 4
2. Attack: The player can attack by throwing
meeples are allowed in one square. The
the combat dice available for his hero, as
movement cannot be stopped to carry out an
well as using the power of the cards or
abilities that affect the attack. He can attack action and then continue the movement.
not only villains, but also corrupted relics
or other heroes.
- -
Example: The warrior of the blue player cannot move diagonally, but he can do it orthogonally
toward the corridor tile. He has a three square movement and he moves the maximum, but he must
spend one power point in order to cross a square with a villain. He decides to spend two further
power point to move two extra squares.
When a hero explores the last tile of the game, In the case that in the attacked squares with
the content of the tile will be placed as villains there is also another hero, the attacker
indicated in the card and then the player will can choose to ignore the left over impacts in
gain a relic (he will take two and will keep one order not to damage the hero of the other
that is not corrupted). Then another relic will player.
be randomly placed in the middle square of
the starting tile. +
Fighting
A hero that shares a square with other Example: The Warrior has an ability of +2 dice in
meeples (villains or rival heroes), or these are combat and a sword that allows him to roll a dice in
at the reach of his type of attack, then he will melee combat. He is faced with two
be in a position to choose whether to attack minions that occupy the same
square. The player will roll three
this square. In that case he will roll as many
dice and any blue result will
dice as allowed by his equipment, abilities and
mean an impact. As he also has
any other modifier. All the results obtained of the bonus green token, any
his same color and the color of his bonus token green result will also be an
will mean impacts. These impacts turn into impact.
B. Phase of Villains meeples in the same squares, all combat dice
Once all players have completed the phase of are rolled at the same time and all the results
heroes, all villain meeples will be activated. will impact the same victim (villain meeple do
Firstly the minions, then the mini-bosses and not share the damage, they enter a blinding
finally the Boss. All movements will take place maelstrom of the weakest). The hero can make
before starting the attacks. The movement is the villain re-roll the dice by making use of
always toward the closest hero. If there is a tie, power points. Nevertheless, the villains
then the villains will go toward the hero with cannot re-roll the dice by themselves in order
less life points. If still there is a tie, the to improve their results, neither other players
representative of the Evil Lord will choose the can spend their power points to do so).
direction to follow. If there is a hero trap in the
way, if the distance is exactly the same the Unless stated otherwise, minions and mini-
villains will sidestep the way with the trap. bosses always have melee attack.
C. Phase of Corruption
This phase has to be carried out sequentially
according to the following order: