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A punnesndo. CONTENTS Basic Information Terminology Offensive Identification Individual Line Line Ganes Line Reads Individual Linebacker Individual DBs Porce Run Defense Under Over Stunts 32h W/¥. Coverage Cover 1 Cover 3 Cover 5, 9 Cover 7 Cover 8 Zone Coverage Cover 2 Cover & Cover 6 Blite Cinco Blitz Safety Blitz Storm S.¥. - GL. Nickel Defense Nickel Blitzes Adjustments BASIC. INFORMATION EFENSIVE SCORING THE MARGIN OF WINNING IN MANY CLOSE GAMES HAS BEEN THE RESULT OF THE DEFENSE SCORING BY: 1. INTERCEPTING A PASS AND RETURNING FOR A TOUCHDOWN. 2 RECOVERING A FUMBLE WITH A RUNBACK FOR A TOUCHDOWN. 3. ASAFETY. TROUBLE SITUATIONS IN VIRTUALLY EVERY GAME. OUR DEFENSE WILL BE FACED WITH SEVERAL DIFFICULT SIT- VATIONS. WE REFER TO THESE AS “TROUBLE SITUATIONS” AND THE WAY WE HANDLE THESE THREE OR FOUR PLAYS, OR PERHAPS SERIES OF PLAYS, WILL USUALLY DETER. CRE ORI GU COME OF THE GAME THESE "TROUBLE SITUATIONS" FALL INTO SEVERAL CATEGORIES: 1. QUR OPPONENT IS MOVING THE BALL AGAINST US AND APPEARS TO BE GAINING MOMENTUM. 3 2 OUR OPPONENT HAS POSSESSION INSIDE OUR TEN YARD LINE. 3. OUR OPPONENT HAS GAINED POSSESSION OR EXCELLENT FIELD POSITION RigoUGH AN INTERCEPTION, FUMBLE RECOVERY, LONG RETURN, OR BLOCKED KICK, 4. THE LAST TWO MINUTES OF THE HALF OR GAME AND WE ARE PROTECTING THE LEAD. 5. “SUDDEN DEATH” = THE OVERTIME PERIOD OF A GAME THAT ENDED IN A TIE. THE WAY A TEAM RESPONDS TO THESE SITUATIONS IS AN INDICATION OF AN ATTITUDE. WHEN A GROUP OF LOSERS FACES ONE OF THESE SITUATIONS, THEY IMMEDIATELY. BEGIN POINTING FINGERS AT TEAMMATES AND FEELING SORRY FOR THEMSELVES. THE WINNER'S APPROACH AND THE VIKINGS APPROACH WILL BE TO ACCEPT THESE TROUBLE SITUATIONS AS A CHALLENGE AND AN OPPORTUNITY TO SHOW OUR DEFEN- SIVE GREATNESS. THROUGH CONCENTRATION AND A COMMITMENT TO A MEANINGFUL PLAN, WE WILL BE ABLE TO OVERCOME THESE “TROUBLE SITUATIONS" AND CONTROL ‘THE OUTCOME OF THE GAME. OUR PLAN FOR HANDLING “TROUBLE SITUATIONS SUCCESSFULLY WILL COMMONLY BE: 1. ASSIGNMENT 2. AUGNMENT 3. AGGRESSIVENESS IN A “TROUBLE SITUATION” EACH PLAYER MUST TAKE THE THREE ELEMENTS AND APPLY THEM TO HIS OWN PERFORMANCE TO INSURE THE SUCCESS OF OUR ENTIRE DEFENSE. 2 DEFENSE OBJECTIVE AND PHILOSOPHY. THE “BEST” DEFENSIVE UNIT IN THE NATIONAL FOOTBALL LEAGUE IS MEASURED BY THE NUMBER OF POINTS SCORED AGAINST IT. DEFENSE MUST BE A TEAM EFFORT. EACH PLAYER MUST KNOW HIS ASSIGNMENT, AND CARRY OUT HIS ASSIGNMENT IN OROER THAT THE DEFENSE MAY FUNCTION AS A UNIT. BETWEEN EVENLY MATCHED TEAMS, YARDAGE WILL BE GAINED BY BOTH TEAMS. BUT THE PRIMARY CONSIDERATION IS FOR OUR DEFENSE TO CONTAIN THE OFFENSE SO AS TO STOP THE SCORE. ANY GAMBLING OR HUNCH PLAYING BY AN INDIVIDUAL CAN ONLY LEAD TO GRIEF IN THE LONG RUN. OUR DEFENSE IS BASED ON EACH MAN CARRYING OUT HIS ASSIGNMENT. ANY, BREAKDOWN CAN BE TRACED TO THE FAILURE OF A MAN TO CARRY OUT THE TEAM DEFENS! RUN DEFENSE, QUR GOAL IS TO KEEP THE GAIN TO A MINIMUM AND PREVENT A LONG TOUCHDOWN. RUN. ANY LONG RUN CAN BE TRACED TO THE DEFENSE BEING “SPLIT”, IMPROPER PUR. SUIT. OR MISSED TACKLES. IT IS ESSENTIAL TO OUR DEFENSE THAT EVERY MAN STAYS QFE THE GROUND! TO ACCOMPLISH THIS, YOU MUST SEE THE BLOCKER, Al HIM, AND CONTROL HIM. HAVING DONE THAT, THEN LOCATE THE BALL SHED THE BLOCKER, ATTACK THE BALL CARRIER AND KNOCK HIM BACK. WIN ON FIRST DOWN. ALLOW THREE YARDS OR LESS. OUR SUCCESS IN’ DOING THIS WILL DEPEND ON HOW WELL WE TACKLE. WE MUST MEET THE BALL CARRIER ON THE LINE OF SCRIMMAGE AND. STOP HIS FORWARD PROGRESS. ALWAYS KNOCK HIM BACK. PASS DEFENSE THIS STARTS WITH PRESSURE ON THE PASSER. FOLLOWED BY JAMMING AND DISRUPT. ING THE TIMING OF THE RECEIVERS AND PATTERNS. WE MUST COMMUNICATE TO BE EFFECTIVE IN PASS COVERAGE: “TALK” - CODE WORDS, “BALL” CALL, AND HAND SIG- NALS WILL BE THE RESPONSIBILITY OF EVERYONE IN OUR SECONDARY. OUR BASIC. THEORY IS TO BE KNOWN AS A ZONE TEAW. IN PASSING. SITUATIONS, WE WILL MIX MAN AND ZONE WHEN THEY LEAST EXPECT THEM. WHETHER IT IS RUSHING THE PASSER OR COVERING A RECEIVER, MP (TRATI AND DESIRE TO CARRY OUT YOUR ASSIGNMENT WILL ENABLE OUR OEFENSE TO CONTROL THE OFFENSE. THREE AND OUT! KNOW YOUR OPPONENT OUR DEFENSIVE SIGNAL CALLERS WILL SPEND EXTRA TIME EACH WEEK IN MEETINGS WITH THE COACHES. FILM STUDY AT HOME AND SCOUTING REPORT STUDY. THIS WILL ENABLE THEM TO PROPERLY ALIGN US AGAINST ALL POSSIBLE SITUATIONS. THESE AD- JUSTMENTS WILL HELP ONLY IF WE ARE ALL TOTALLY PREPARED AND THIS PREPARA TION COMES FROM A COMPLETE DEDICATION TO OUR PROGRAM EACH WEEK. THIS ALONG WITH ALL OUT EFFORT AND PLAY WILL MAKE US THE NUMBER ONE DEFENSE IN THE NFL. PENALTIES ANY DEFENSIVE PENALTY, EXCEPT OFFSIDES, GIVES THE OFFENSE A FIRST DOWN. DEFENSIVE HOLDING. PASS INTERFERENCE, ROUGHING THE PASSER ON CRUCIAL DOWNS OR LONG YARDAGE SHOULD NOT HAPPEN. AN INTERFERENCE PENALTY WILL NEVER BE QUESTIONED IF YOU GO FOR THE BALL TOUGH, WITH BOTH HANDS. WE MUST ELIMINATE ALL SELFISH AND THOUGHTLESS PENALTIES. EMOTIONAL DISPLAYS SUCH A! THROWING A HELMET. ARGUING WITH OFFICIALS OR SPIKING THE BALL IN DISGUST Al &LOSER'S REACTION TO ADVERSITY. IT MIGHT HELP YOU FEEL BETTER BUT IT WILL HURT OUR TEAM AND WILL NOT BE TOLERATED. OUR APPROACH IN THIS SITUATION WILL BE TO DIRECT THIS EMOTION TO OUR OPPONENT ON THE NEXT PLAY. THIS IS A WINNER'S APPROACH AND IT WILL HELP OUR TEAM OVERCOME SUCH ADVERSITY. TAKE PRIDE IN BEING THE BEST! TACKLING — WEAPON OF THE DEFENSE EACH OFFENSIVE TEAM IN THE NATIONAL FOOTBALL LEAGUE HAS VARIOUS WEAPONS, MT WILL USE TO HELP THEM ACHIEVE VICTORY. IT MAY BE THEIR RUNNING OR PASSING GAME OR EVEN A COMBINATION OF BOTH. HOWEVER, THE DEFENSE HAS ONLY ONE WEAPON AND THAT IS THEIR ABILITY TO TACKLE. TACKLING IS THE WAY TO VICTORY FOR A DEFENSE. NOTHING WILL HAVE MORE IN- FLUENCE ON THE OUTCOME OF A GAME THAN AGGRESSIVE, ALL OUT TACKLING. IT UMITS THE YARDAGE OUR OPPONENT GAINS, PREVENTS BALL CONTROL BY OUR OPPONENTS’ OFFENSE, CAUSES TURNOVERS WHICH GIVE US FIELD POSITION, AND. MOST IMPORTANTLY, GIVES OUR TEAM THE PSYCHOLOGICAL ADVANTAGE THAT IS THE DIFFERENCE IN MANY BALL GAMES. GOOD TACKLING IS A STATE OF MIND — AN AT- TITUDE THAT YOU WILL MAKE EVERY TACKLE YOURSELF, YOU MUST NEVER ASSUME SOMEONE ELSE WILL — YOU MUST. AN AGGRESSIVE, SOLID TACKLE THAT “UNGLUES THE BALL CARRIER” IS CONTAGIOUS. SET THE EXAMPLE FOR YOUR TEAMMATES. ‘THE ABILITY TO TACKLE WELL CAN BE DEVELOPED THROUGH THE UNDERSTANDING AND. APPLICATION OF SOUND FUNDAMENTALS AND TECHNIQUES. WE WILL WORK EVERY DAY IN PRACTICE TO IMPROVE THESE SKILLS, BOTH AS INDIVIDUALS AND AS A TEAM. THERE ARE SEVERAL DIFFERENT FORMS OF TACKLING BUT EACH CONSISTS OF THREE BASIC ELEMENTS: 1. APPROACH 2 CONTACT 3. FOLLOW THROUGH APPROACH THIS INVOLVES YOUR MOVEMENT TO THE BALL CARRIER AND GATHERING YOURSELF TO EXPLODE INTO HIM. THIS REQUIRES CONCENTRATION ON THE RUNNER. YOU MUST USE. YOUR EYES AND PICK A SPOT ON YOUR OPPONENT. KEEP YOUR EYES OPEN AND YOUR HEAD UP. AS YOU APPROACH HIM, GET CLOSE TO HIM AND RUN THROUGH HIM. TOO OFTEN A MISSED TACKLE IS THE RESULT OF BEING TOO FAR AWAY FROM THE BALL CARRIER. YOUR FEET MUST BE AS WIDE OR WIDER THAN THE BALL CARRIER’S HIPS TO INSURE A GOOD BASE. FLEX YOUR KNEES AND LOWER YOUR HIPS TO GET UNDER CON- TROL AND TO PUT YOUR BODY IN A POSITION TO STRIKE. ARCH YOUR BACK AND EX- PLODE UP AND THROUGH THE RUNNER WITH A QUICK, RISING BLOW. CONTACT IN A GAME, WE WANT TO GET THE BALL CARRIER DOWN ANY WAY WE CAN. BUT WHEN ‘THE OPPORTUNITY TO MAKE A GREAT HIT IS THERE, WE WANT TO PUNISH AND WEAR DOWN OUR OPPONENT. EXPLODE UP THROUGH THE RUNNER, CLUB YOUR ARMS AROUND HIM “GRAB AND WRAP". EVERY DEFENSIVE PLAYER KNOWS THE EXHILARATION OF A GREAT HIT — THAT FEELING IS YOUR REWARD. EACH MAN WHO HAS AN OPPOR- TUNITY SHOULD “GET A PIECE” OF THE BALL CARRIER IT IS OFTEN THE SECOND MAN ON THE TACKLE WHO CAUSES THE FUMBLE. WE WANT TO TAKE SOMETHING OUT OF OUR OPPONENTS ON EACH PLAY AND WEAR THEM DOWN. A BALL CARRIER CAN ONLY. ‘TAKE SO MANY HITS BEFORE FATIGUE SETS IN AND THEN HE IS MORE VULNERABLE TO FUMBLE(S) AND LESS LIKELY TO MAKE A LONG RUN. FOLLOW THROUGH 5 TO FOLLOW THROUGH EFFECTIVELY REQUIRES CONCENTRATION AND INTENSITY. RUN THROUGH THE BALL CARRIER, CONTINUE TO DRIVE YOUR LEGS FORWARD TO STOP HIS FORWARD MOMENTUM AND KNOCK HIM BACK! PIN THE RUNNER TO THE GROUND AND 4 TACKLING (CONT) SEPARATE HIM FROM THE BALL NEVER HELP A BALL CARRIER UP OFF THE GROUND. WE WANT TO DEVELOP ‘A REPUTATION OF PUTTING THEM ON THEIR BACKS ~ AND LEAVING THEM THERE! CONTACT TECHNIQUES: THERE ARE FOUR BASIC TACKLING TECHNIQUES THAT WE MUST MASTER TO BE A GREAT DEFENSIVE TEAM. EACH PLAYER WILL FIND IT NECESSARY TO EXECUTE ALL OF THESE TECHNIQUES AT ONE TIME OR ANOTHER. HEAD ON TACKLE. THIS TECHNIQUE IS USED MOST FREQUENTLY WHEN THE BALL CARRIER IS CONFINED TO SMALL AREA. WE MUST PUT OUR “FACE IN THE NUMBERS" OF OUR OPPONENT STRIKING A BLOW UP AND THROUGH THE RUNNER. WE WILL “GRAB_AND WRAP" OUR [ARMS AROUND THE BALL CARRIER. SHOULDER TACKLE. THIS TECHNIQUE IS ONE THAT EVERYONE MUST MASTER. IT REQUIRES CONCENTRATION (ON BOTH THE BALL CARRIER AND WHERE HE IS CARRYING THE BALL FROM A POSITION SIRECTLY IN FRONT OF THE BALL CARRIER, SLIDE YOUR HELMET ACROSS HIS BODY AND DRIVE IT THROUGH THE BALL STRIKE THE RUNNER WITH YOUR SHOULDER THAT IS OPPOSITE THE SIDE OF THE BALL AND “GRAB AND WRAP". ANGLE TACKLE THIS TECHNIQUE IS USED BY EVERYONE IN MANY SITUATIONS THROUGHOUT A GAME. AS YOU APPROACH THE BALL CARRIER, YOU MUST CONCENTRATE ON HIM. PICK A SPOT ON JHE HIP THAT IS CLOSEST TO YOU AND GIVE THE RUNNER ONLY ONE WAY TO GO. TAKE ONE MORE STEP AND DRIVE YOUR HEAD ACROSS IN FRONT OF THE RUNNER: STRIKING HIM WITH YOUR SHOULDER ON HIS HIP. CLUB YOUR ARMS AROUND THE BALL CARRIER END “GRAB AND WRAP", WHEN MAKING AN ANGLE TACKLE ON THE SIDELINE, USE THE SIDELINE TO YOUR ADVANTAGE. BY COMING UNDER CONTROL AND MAINTAINING. LEVERAGE ON THE RUNNER, THE SIDELINE BECOMES OUR TWELFTH MAN ON DEFENSE THE FINAL INGREDIENT TO BECOMING A GREAT TACKLER IS YOU! COMMIT YOURSELF TO IMPROVEMENT EVERY DAY IN THE BASIC TECHNIQUES OF APPROACH, CONTACT, AND FOLLOW THROUGH. ADOPT THE ATTITUDE THAT YOU WILL MAKE EVERY TACKLE YOURSELF AND THAT YOU WILL PERSONALLY “SET THE TEMPO” FOR OUR DEFENSE. THE SUCCESSFUL COMBINATION OF THESE TECHNIQUES AND ATTITUDE WILL ENABLE OUR DEFENSE TO CONTROL EACH BALLGAME AND INSURE A MINNESOTA VIKINGS VICTORY. TWO MINUTE SITUATION. PROBABLY THE MOST CRITICAL PART OF A BALL GAME IS TWO MINUTES TO GO IN EITHER HALF, MANY A GAME IS WON OR LOST DURING THIS VITAL TIME. IT IS NOT ONLY IMPERATIVE FOR THE TEAM CAPTAIN TO KNOW WHEN TIME IS OUT, AND WHETHER THE ‘CLOCK STARTS WITH THE SNAP OR WITH THE REFEREE’S WHISTLE, BUT FOR EACH INDIVIDUAL PLAYER, ALSO. TIME OUTS MUST BE SAVED FOR THESE PERIODS. AS A GENERAL FULE TIME OUTS WILL BE CONTROLLED BY THE HEAD COACH. A TEAM THAT \N HANDLE ITSELF THROUGH THIS PERIOD WITH! INFUSION AND FRUSTRATION WILL BE THE WINNER. A. MUST PREVENT SCORE (EXPEND TIME) PREVENT DEFENSES OR BASIC DEFENSES WITH DEPLOYMENT MAY BE USED. THE OPPONENT NEEDING A TOUCHDOWN OR FIELD GOAL MIGHT BE PLAYED DIFFERENT. LY. WE Must KNOW HOW TO EXPEND TIME ON DEFENSE. BLITZ ONLY IN CRUCIAL SITUATIONS 1. DO NOT LET THE RUNNER OR RECEIVER OUT OF BOUNDS. 2 GET UP SLOWLY FROM PILE-UPS (USE GOOD JUDGMENT). 3. UNEMEN — TAKE YOUR TIME BACK TO THE LINE OF SCRIMMAGE AFTER COM- BLETION (NO PENALTY) KNOW IT'S YOUR RESPONSIBILITY TO GET SET PRIOR TO IAP, 4, WHEN ADVANTAGEOUS, REFUSE PENALTIES TO KEEP CLOCK RUNNING. 5. IF A TIME OUT IS NEEDED, DO NOT CALL IT WHEN THE CLOCK IS RUNNING. WAIT UNTIL THE BALL IS DEAD. . B. MUST GAIN POSSESSION (CONSERVE TIME) USE BASIC DEFENSES THAT ARE STRONG AGAINST THE RUN. BLITZ ONLY WHEN IT WILL STRENGTHEN US AGAINST A RUN OR WHEN CONFUSION MIGHT CAUSE A FUMBLE. EVERYONE MUST GO FOR THE BALL. HOW TO CONSERVE TIME ON DEFENSE: 1. [TIS IMPORTANT TO KNOW THAT THE CLOCK IS STOPPED ON ALL INCOMPLETE PASSES, BALL OUT OF BOUNDS, WHEN THE REFEREE STOPS THE CLOCK TO ASSESS A PENALTY FOR MEASUREMENT, OR FOR OTHER REASONS. 2 00 NOT WASTE A TIME OUT WHEN THE CLOCK IS STOPPED. USE THE TIME OUTS STRATEGICALLY TO STOP THE CLOCK AND CALL A TIME OUT AS SOON AS THE WHISTLE BLOWS TO COMPLETE THE PLAY. 3. IF A PENALTY IS REFUSED, THE CLOCK STARTS IMMEDIATELY; OTHERWISE, NOT UNTIL THE BALL IS PUT INTO PLAY. 4, UNPILE QUICKLY AND GET INTO A DEFENSIVE HUDDLE. THE NEXT PLAY MUST BEGIN THIRTY SECONDS AFTER THE REFEREES SIGNAL BALL IS READY FOR PLAY, THE QUICKER THE DEFENSE IS READY, THE QUICKER THE REFEREE WILL SIGNAL THE CLOCK — DURING THE LAST TWO MINUTES: CLOCK STARTS WHEN A KICKOFF IS LEGALLY TOUCHED. CLOCK STARTS ON SNAP_ AFTER TWO MINUTE WARNING. 4 AFTER OUT-OF-BOUNDS PLAY. 2 AFTER INCOMPLETE PASS. a AFTER CALLED TIMEOUT. 4. AFTER TOUCHBACK. AFTER CHANGE OF POSSESSION, 5 AFTER DEFENSIVE FOUL. a Nogeeps 2 SLOCK STARTS ON REFEREE'S SIGNAL AFTER QB TACKLED ATTEMPTING TO PASS. AFTER AN QFFENSIVE FOUL, ‘AFTER MEASUREMENT FOR FIRST DOWN. AFTER UNDUE DELAY BY DEFENSE TRYING TO STALL AND USE UP TIME. AFTER EXCESSIVE PLAY EITHER TEAM (CROWD NOIS! AFTER TIME-OUTS OVER THE LEGAL THREE (COST — 10 SECONDS ON CLOCK). AFTER ANY EQUIPMENT REPAIR. CAUSED BY * CHANGE FROM NORMAL GAME SITUATION. DURING THE LAST TWO MINUTE! 1. MORE THAN 3 TIME-OUTS ARE NOT ALLOWED. FOR A DESIGNATED PLAYER WHO MUST BE REMOVED FROM THE GAME (DESIGNATED BY CAPTAIN OR COACH). THIS FOURTH SUCH TIME-OUT IS NOT PENALIZED. A FIFTH OR MORE TIME-OUT IS PENALIZED FIVE YARDS. 2 IN THE ABOVE CASES OF TIME-OUTS FOR INJURY: IF THE TEAM IS BEHIND OR SCORE IS TIED, TIME IS IN. WITH THE IS RUN OFF THE CLOCK THE UMPIRE WILL SIGNAL START UNTIL. IGNAL BUT PLAY CANNOT JO SECONDS THE QUARTERBACK WHEN THE 10 SECONDS IS UP AND PLAY CAN START, EITHER HALF CAN END DURING THIS 10 SECOND PERIOD. THE HUDDLE ® ®@ ® ® © © ® ©®® © 1. FORM THE HUDDLE QUICKLY — DO NOT BE THE LAST MAN. 2 BEEP THE HUODLE CONSTANT — HUDDLE DISCIPLINE IS THE RESPONSIBILITY OF EACH INDIVIDUAL (SHAPE THE HUDDLE WITH YOUR HANDS ON YOUR KNEES). 3. SIGNAL oa ER DOES THE TAMING — ALL OTHERS LISTEN AND WATCH HIS LIPS. SIGNAL CALLER SHOULD TALK GHT SEEKING EYE CONTACT WITH HIS ‘TEAMMATES IN THE HUDDLE. 4. SIGNAL CALLING PROCEDURE AS FOLLOWS: A. GIVE ALIGNMENT FIRST. (EXAMPLE: “WNDER") B. STUNT OR BLITZ (IF TO BE USED) IS SECOND. (EXAMPLE: UNDER “RAM") C. COVERAGE IS THIRD. (EXAMPLE: UNDER RAM “TWO”. 5. AFTER THE CALL, SIGNAL CALLER WILL SAY “READY”, THEN PAUSE AND BREAK WITH A HAND CLAP. THIS BREAK TAKES YOU TO A PRE-ALIGN POSITION IN ORDER TO WATCH YOUR OPPONENT BREAK THE HUDDLE. AT THE LINE 1. WATCH THE OPPONENTS" HUDOLE LOCATE Y AND RECEIVERS. LINEMAN CALL. DIRECTION OF Y OR THE “STUD” TIGHT END TO EXPEDITE YOUR PROPER ALIGNMENT. 2 CALL STRENGTH AS SOON AS POSSIBLE FOLLOWING YOUR OPPONENTS’ HUDDLE BREAK. . 3. CALL COMPLETE FORMATION AS OPPONENTS SET AT LINE. (EXAMPLE: “SPLIT LEFT) NOTE: SINCE YOUR ASSIGNMENT IS DETERMINED BY THE STRENGTH AND BY THE SET OF THE FORMATION IT IS VITAL THAT YOU KNOW AND CALL THE FORMATION AS. QUICKLY AS POSSIBLE — FEWER MENTAL ERRORS WILL OCCUR WHEN YOU HAVE THIS TYPE OF ALERTNESS AND AWARENESS. DEFENSIVE CALLS AND ALERTS. 4. RECOGNITION OF ALL 8 FORMATIONS AND ANY RESPONSIBILITY CHANGE ASSOCIATED WITH THESE FORMATIONS IS THE RESPONSIBILITY OF EACH INDIVIDUAL DEFENSIVE PLAYER. 2 LINEBACKERS AND DEEP BACKS — COMMUNICATE, THE COVERAGE CHANGE OR ADJUSTMENT MUST BE RELAYED BY BOTH AUDIBLE AND VISUAL SIGNALS. WE MUST MAKE CERTAIN THAT EVERYONE KNOWS THE DEFENSE WE WILL PLAY. COMMUNICATION ELIMINATES ERRORS. 3. THE SIGNAL CALLER WILL MAKE THE CALL TO CHANGE OUR FRONT, STUNT OR, GAMES. THE CALL WILL BE MADE AUDIBLY AND IS TO BE REPEATED TWICE. 4. THE LINE AND LINEBACKERS MUST HAVE AN ATTITUDE OF LISTENING — THE CALL SHOULD REGISTER QUICKLY IN YOUR MIND SO THAT YOU CAN RESPOND AGGRES- SIVELY IN CARRYING IT OUT. THE MORE TIME YOU HAVE AS AN INDIVIDUAL PLAYER TO FOCUS ON YOUR RESPONSIBILITY PRIOR TO THE SNAP THE BETTER YOU WILL PERFORM ON THAT PLAY. OFFEN S$IVE_ [DENTIE/ CATION FIELD CALLS. 1 2 2 4 10. uu. 12 12 “. 16 16 v7. 18 19° 21. a cman" — —— soe" — a “cain” = “Ri iE" — “wing — eres ~cxoup" — “BACKER” — “BEE — a ao oo “can” — "OMAHA" — “GREEN” — “LOOSE” — VIKING TERMINOLOGY. DESIGNATES IN AND OUT PASS COVERAGE BETWEEN TWO LINEBACKERS THAT ARE RESPONSIBLE FOR TWO RECEIVERS. DESIGNATES IN AND OUT PASS COVERAGE BETWEEN TWO DEFENSIVE BACKS THAT ARE RESPONSIBLE FOR TWO RECEIVERS. DESIGNATES IN AND OUT PASS COVERAGE BETWEEN A LINEBACK- ER AND A DEFENSIVE BACK RESPONSIBLE FOR TWO aEbevERS = DESIGNATES MIM COVERAGE BETWEEN TWO LINEBACKERS RESPONSIBLE FOR TWO RECEIVERS. — THERE IS NO BANJO. PASS COVERAGE TECHNIQUE USED TO COVER RECEIVERS: EXCEPTIONALLY TIGHT. CHANCES ARE THIS WILL BE MORE GAME PLAN THAN A FIELD CALL PASS COVERAGE TECHNIQUE USED BY MIDDLE LINEBACKER ANO OUTSIDE LINEBACKER TO DOUBLE THE TIGHT END OR NEAR END. ACALL FROM THE STRONG SAFETY TO THE SAM LINEBACKER TELLING HIM ON BACK “FLY” THAT THEY WILL EXCHANGE COVERAGE RESPONSIBILITIES. IN AND OUT COVERAGE BETWEEN THE WEAK CORNER AND WEAK SAFETY ON THE WEAK BACK AND NEAR END. TWO LINEBACKERS KEY THE SAME BACK TO DETERMINE THEIR DROPS RELATED TO HIS ROUTES. FREE SAFETY AND THE MIKE LINEBACKER EXCHANGE ASSIGNMENTS ON MAN COVERAGE. ‘THE FIELD CALL INDICATING SAFETY FORCE. ‘THE FIELD CALL INDICATING CORNER FORCE ‘THE FIELD CALL INDICATING A LINEBACKER FORCE. AFIELD CALL TELLING THE BACKER AND SAFETY TO EXCHANGE PASS RESPONSIBILITY. FIELD CALL FOR A BRACKET (IN AND OUT) COVERAGE BY TWO DEFENDERS ON A RECEIVER. ACALL TO MAKE A COVERAGE ADJUSTMENT TO THE STRONGSIDE OF A 3 COVERAGE. AN ALERT CALL FROM MIKE TO WILL REINFORCING BANJO COVERAGE. (A CALL MADE TO CANCEL THE BLITZ RETURNING THE DEFENSE TO A PREDETERMINED CALL AFIELD CALL MADE TO CALL OFF A GAME OR STUNT-RETURNING THE FRONT TO A BASE. IN CALL TO ALERT THE LINEMEN THAT IT IS AN ALL OUT PASS RUSH SITUATION. . A LINEBACKER CALL TO A DEFENSIVE END TO STEM TO A TWO GAP Posimign ON A TIGHT OR NEAR END IN AN OVER OR UNDER DEFENSE. a2 a 24. a a 27. 28. FIELD TECHNIQUES 29. 30. 2. 32 3B. 34. 38. 36. 37. 38. 39. 40. “TIGHT” — “BURMA" — STA" = "CRACK" = "go" - SMASH" = way BUTCH — A UNEBACKERS CALL TO A DEFENSIVE END ALERTING HIM RETURN TO BASE FROM A LOOSE OR A STACK POSITION. A CALL MADE TO CHANGE THE DIRECTION OF A LINE CALL (SLANT). A CALL TO GET THE STRONGSIDE END AND WEAKSIDE TACK! ALIGNED IN THE MIDDLE OF THE “B” GAP IN THE STORM DENSE. A LINEBACKER CALL TO PUT THE TWO GAP END INT( 7 ‘ALIGNED "RAM" POSITION. e re OA PRE A TERM TO ALERT THE INSIDE SUPPORT THAT THE OUTSII RECEIVER IS BLOCKING BACK ON HIM. pe A LINEBACKER CALL TO ALERT THE DEFENSIVE LINE TO POSITION ‘THEMSELVES TO RUSH THE PASSER. ‘A LINEBACKER CALL TO ALERT THE DEFENSIVE LINE TO RETURN TO THE RUN ALIGNMENT FROM THE PASS RUSH ALIGNMENT ("GO"). A METHOD USED BY A LINEBACKER OR DEFENSIVE BACK IN OBSTRUCTING A RECEIVERS DOWNFIELD MOVEMENT. A TECHNIQUE USED BY A DEFENSIVE BACK OR LINEBACKER IN CONJUNCTION WITH ANOTHER DEFENDER IN PASS COVERAGE. BUTCH IS TO JAM AND DISRUPT AND THEN RELEASE THE RECEIVER AND THEN ATTACK ANOTHER ANTICIPATED PATTERN. PASS DEFENDERS TECHNIQUE TO KEEP POSITION ON RECEIVER RUNNING INSIDE OF YOUR ZONE (COVER 2). SAM LINEBACKER DROPPING TO THE CURL AREA (INSIDE THE WIDE RECEIVER), OR TO GUARANTEE INSIDE HELP MIM. SAM LINEBACKER DROPPING TO THE “OUT” AREA (OUTSIDE THE WIDE RECEIVER). DEFENDER HANGS FOR SCREEN AND STUTTERS WHEN THE RECEIVER HE IS COVERING BLOCKS. EXCHANGE OF ASSIGNMENTS BETWEEN THE OUTSIDE LINEBACKER AND THE DEFENSIVE BACK VS. THE TIGHT END OR NEAR END SLOW BLOCK. TECHNIQUE WHERE A DEFENDER JAMS, CLAMPS AND THEN TRAILS ‘THE RECEIVER ON HIS INSIDE OR OUTSIDE HIP. A DIVERSIONARY TECHNIQUE OF MOVING FROM ONE ALIGNMENT TO ANOTHER JUST PRIOR TO THE SNAP OF THE BALL DEFENSIVE LINEMAN LINING UP AND CHARGING TO A HEAD UP POSITION AND !S RESPONSIBLE FOR THE GAP TO EITHER SIDE. CHANGE-UP MANEUVERS TO A BASE DEFENSE BASICALLY BETWEEN THE LINEMAN AND LINEBACKERS. . ‘TWISTING MANEUVERS BY LINEMAN USED AS CHANGE-UPS IN THEIR PASS RUSHING EFFORTS. OFFENSIVE TERMINOLOGY ere YB okes "AND APPLY THE WORD WEAKSIDE OR STRONGSIDE TO THE GAPS USTED BELOW: (EXAMPLES: STRONGSIDE “B” GAP, WEAKSIDE “A” GAP, ETC) O.9,9,01, 0,09, 42, STRONGSID! Rese = 43, WEAKSIDE (PASSING) — 44, OPENSIDE — 45. NEAR BACK — 46. FAR BACK — 47. WEAK BACK — 48. STRONG BACK — ‘49. “A" (A BACK) — 50. “BY(B BACK) — 51, ONSIDE — 52. OFFSIDE — 53, FLOOD — 54, FRANK — 55. FLOW — 56. QUICK GAME — 57. CUTBACK — 58. VEER — 59. BOUNCE — SIDE OF THE REGULAR FORMATION THAT INCLUDES Y AND Z OR ‘THE FLEX FORMATION THAT INCLUDES SL AND ZO. + SIDE OF THE REGULAR FORMATION AWAY FROM Y AND Z AND AWAY FROM THE SIDE OF SL AND ZO IN FLEX FORMATIONS. THE SIDE OF X IN REGULAR FORMATIONS AND THE SIDE OF SL ‘AND ZO IN FLEX FORMATIONS. ‘THE BACK THAT LINES UP ON YOUR SIDE ‘THE BACK THAT LINES UP AWAY FROM YOU. ‘THE BACK AWAY FROM THE STRONGSIDE. THE BACK ON THE STRONGSIDE. ‘THE BACK LINE UP AWAY FROM THE TIGHT END SIDE. ‘THE BACK LINED UP ON (BY) THE TIGHT END SIDE. THE SIDE TO THE POINT OF ATTACK OF THE FOOTBALL ON A RUNNING PLAY. THE SIDE AWAY FROM THE POINT OF ATTACK OF THE FOOTBALL. ON A RUNNING PLAY. BOTH BACKS GOING WEAKSIDE (PASS ACTION WEAKSIDE, GENERALLY FROM FLANKER OR |). SAME INITIAL ACTION AS FLOOD FROM FLANKER FORMATION EXCEPT THAT THE FULLBACK COMES UNDER CONTROL AND. BLOCKS WEAKSIDE. BOTH BACKS GOING TO THE STRONGSIDE IN A NORMAL ‘SITUATION. ‘THE THREE STEP PASSING ROUTES (HITCHES, 1 AND 2 ROUTES) PATH OF A BALL CARRIER CUTTING BACK FROM THE DESIGNED POINT OF ATTACK. CUTTING ACTION, ONE WAY OR THE OTHER, AS A BACK HITS INTO THE LINE — USUALLY ON A DIVE PLAY. PATH THE BALL CARRIER TAKES WHEN HE TAKES THE BALL OUTSIDE OF THE DESIGNATED POINT OF ATTACK. SLOW BLOCK — TIGHT END WILL AREA BLOCK AND IF THERE 1S NO DOG THEN oa HE USUALLY RELEASES ON A CALLED PATTERN. rat - END BLOCKS DOWN ON THE DEFENSIVE END TO, HELP 1. Bete pLOgk ST OFFENSIVE TACKLE POSITION BLOCK ON HIM ~ HE CAN EITHER RELEASE ON A ROUTE OR ‘CONTINUE HIS BLOCKING Ee OFFENSIVE BACKS - AN ALERT CALL TO THE DEFENSE WHEN THE EN Se. SROSSEIRE CROSS ON A PASS PLAY (JAB, LAG DRAV, ETC. DEFENSIVE ALIGNMENT AND POSITIONS 63. ODD ALIGNMENT- A DEFENSIVE FRONT THAT HAS A DEFENSIVE LINEMAN COVERING THE CENTER. 64. EVEN ALIGNMENT—A DEFENSIVE AUGNMENT WITH NO DEFENSIVE LINEMAN ‘COVERING THE CENTER. . 65. HIP— ‘THE LINEBACKER’S ALIGNMENT DIAGONALLY ON THE HIP OF THE DEFENSIVE END. 66. STACK — THE LINEBACKER'S ALIGNMENT DIRECTLY BEHIND THE DEFENSIVE LINEMAN. 67. MUG — BUBBLE LINEBACKER STEPS UP AND PLAYS ON THE LINE OF ~~ SCRIMMAGE. 68. OKIE— THe LINEBACKERS ALIGNMENT HEAD ON THE OFFENSIVE _— UARD. 69. BUBBLE — ‘THE AREA IN FRONT OF AN UNCOVERED OFFENSIVE LINEMEN a COVERED BY A LINEBACKER OFF THE LINE OF SCRIMMAGE. 70. THIN - A WEAKSIDE ALIGNMENT IN THE OVER DEFENSE WHEREBY BOTH HIKE AND WILL ALIGN INSIDE THE WEAKSIDE BUBBLE. 7 ‘TWO OF THE THREE LINEBACKERS ON A BLITZ WITH NO PASS RESPONSIBILITY. 72. SAFETY.BLITZ— MAN COVERAGE WITH A LINEBACKER AND A SAFETY BLITZING. 73. CINCOBLIZ— A BLITZ THAT HAS A COMBINATION OF FIVE RUSHERS. 74, KEY BLITZ — LINEBACKER BLITZES BUT COVERS A BACK RELEAS! — ‘ON A PASS ROUTE HIS WAY. eee bd 75. SPEAR— STRONG/SAFETY BLITZES FROM THE OUTSIDE OF THE TIGHT END WITH THE SAM LINEBACKER COVERING THE TIGHT END wn 76. BULLET — WEAKSIDE CORNER BLITZING FROM THE OUTSIDE OF THE NEAR END WITH THE WILL LINEBACKER COVERING THE NEAR END. FIELD TERMINOLOGY 77. REDAREA— FROM THE TWENTY YARD LINE ON IN TO THE GOAL LINE. 78. TOUGH THIS IS IN THE READ AREA BUT IT BEGIN! + TERRITORY — TO THE GOAL LINE. ee 79. GOALUNE— THIS IS THE AREA FROM THE +5 YARD LINE TO THE GOAL LINE. 80. SHORT YARDAGE— THIRD DOWN AND ONE OR TWO, FOURTH DOWN AND ONE. 81. BACKED UP — GENERAL 82. 83. a4. 85. 86. 87. 88. 89. Los. ce wt Mi — KEYS) — CHASE — ‘SWARM — w- THE AREA FROM THE -1 TO THE ~ 10 YARD LINE. AN ABBREVIATION FOR THE LINE OF SCRIMMAGE. "AN ABBREVIATION FOR COACHING POINT. ‘AN ABBREVIATION FOR NOT THERE. AN ABBREVIATION FOR MAN TO MAN (COVERAGE). OFFENSIVE MOVEMENTS WHICH ENABLE A DEFENSIVE MAN To CARRY OUT HIS ASSIGNMENT MORE EFFECTIVELY (POINT OF Focus). TRIAL RESPONSIBILITY - WHERE AN ASSIGNED PLAYER IS RESPONSIBLE FOR ALL BOOTS AND REVERSES. A PATTERN OF RECKLESS PURSUIT DESIGNED TO INTIMIDATE AND DISRUPT. BACKFIELD TRIANGLE (USED AS A LINEBACKER KEY). 43 DEFENSIVE PERSONNEL. ® ® goohoo 2) O- OO Tt ow AG wi WD Leer KSIDE END ® eS es STRONESDE| EN Cc S' Ss WEAKSIDE TACKLE STRONGSIDE STRONG © CORNER SAFETY FS WEARSIDE FREE SAFETY 43 UNDER DEFENSIVE PERSONNEL © © © __ ggo8oo, & es, \aWO GAP Zoos) 4 UNDER A UNDER, WW END ne TACKLE per DEFENSIVE PERSONN! @® © e@00hog EW © ® ) Ne SAM LBI M .CKLE WILL LBER SY RONGSIDE EN! = 'WEAKSIDE END MIKE MO. LBER LBER C C c (1, SPUT, FLANKER AND STRONG) AND 4 THAT ARE AND DOUBLE) (REGULAR FORMATIONS: LET aL @ 3 ® @008eo se FLANKER RIGHT (FL FR) @ © 9 ® © oofhooe BxoTIc FoRWATIONS: LAKE RIGHT (LA Fa ® ®008o0e . “STUD TRIP LEFT (TR © ® FORMATION RECOGNITION. CALLING THE FORMATION OFFENSIVE FORMATIONS THE FOLLOWING ORDI 3. NAME OF FORMATION BY POSITION OF PERSONNEL, 2 STRENGTH OF FORMATION BY POSITION OF Y, OR TWO RECEIVER SIDE IF Y IS OUT OF THE GAME: THERE ARE EIGHT FORMATION CATEGORIES WHICH 3 POSTON OF EXAMPLE: 1. “SPL 2 SPLIT, “BIGHT” e oo8oo © s008oo ER: ‘THE RECEIVERS. © © ARE BROKEN DOWN INTO THREE PARTS AND ARE CALLED IN 3. SPLIT, RIGHT, “EEX” © © =P ooBooo™ « ° co8ooe ® @ ® INCLUDE 4 THAT ARE REGULAR SETS EXOTIC SETS (LAKER, DETROIT, TRIP SPLILRIGHT (SP F) @ © oo8ooe STRONG LEFT ST) @ @ e@008oo @ @ RETRO LEFT (DET L) © BooBoo © 8 DOUBLE RIGHT (D0 R) © coBooe §=® 7 NN MBINATION: STANDARD OFFENSIVE PERSONNEL, BESIDES THE 5 LINEMEN AND QB ARE TWO WIDE STC EIVERS, TWO RUNNING BACKS ANO ONE TIGHT END SINCE OFFENSES ARE NOW. GBING VARIED PERSONNEL COMBINATIONS WE WILL USE THE FOLLOWING COLOR CODE AE REFERRING TO THE DIFFERENT COMBINATIONS ON THE FIELD: w= 2 TIGHT ENDS AND 1 RUNNING BACK. = 2 TIGHT ENDS AND 2 RUNNING BACKS. = 3 WIDE RECEIVERS AND 2 RUNNING BACKS. IAP) * we 3 WIDE RECEIVERS AND 1 TIGHT END. BED = 3 TIGHT ENDS AND 1 RUNNING BACK. ‘= 3 TIGHT ENDS AND 2 RUNNING BACKS. GOLD = 4 WIDE RECEIVERS AND 1 RUNNING BACK. BLUE = ANY FORMATION WITH 3 RUNNING BACKS. FORMATION ADJUSTMENTS - TIGHT END AND WIDE RECEIVERS: IT IS VITAL TO OUR DEFENSIVE CONCEPT THAT WE KNOW AND. UNDERSTAND THE PLACE: Tay OF THE RECEIVERS (AND BACKS). MOST TEAMS HAVE MEANINGEDL ‘TENDENCIES Me THESE DIFFERENT ALIGNMENTS AND THE BETTER OUR KNOWLEDGE OF THESE FORMATIONS AND TENDENCIES, THE BETTER OUR CHANCES OF WINNING THE GAME. ONLY THE NAME OF THE FORMATION AND THE STRENGTH DIRECTION 1$ TO BE GIVEN IF ony END IS LESS THAN 2 YARDS FROM THE STRONGSIDE TACKLE THE X END IS 6 Tikos On MORE FROM THE WEAKSIDE TACKLE AND Z IS 6 YARDS OR MORE FROM THE TEA RtiS POSITIONING IS CONSIDERED NORMAL AND NOTHING MORE NEEDS TO BE SAID. CALLS MUST BE MADE IF ANY OF THE FOLLOWING EXCEPTIONS ‘OCCUR: PNP PRED A. YEND — TWO TO FOUR YARDS FROM THE ow STRONGSIDE TACKLE IS CALLED PIC (PX). @ 90) = B. Y.END — FIVE OR MORE YARDS FROM TH une STRONGSIDE TACKLE IS CALLED OPEN oO ° @ 0° g = ©. XEND— ONE TO THREE YARDS FROM TH WEAKSIDE TACKLE IS CALLED NEAR (N). : D. XEND— FOUR TO SIX YARDS FROM THE KSIDE TACKLE IS CALLED NASTY (NA). E Z.AND X END — IF THEY ARE BOTH ON TH! EASE SIGE OF THE FORMATION, TTS [ © CALLED FLEX (FX) — ALSO IF THE INSIDE e 00} Cee TTR Ing LINE OF SCRIMMAGE mae Booe TT 1S CALLED ON. F. ZEND— IF 21S SET ONE TO THREE YARDS: savas FAGwy, mig CALLED CLOSE (©) 6 s00800 sar Cc FES? = IZ SST Foun To 8x varos ROM Y, IT IS CALLED CRACK (CK. . Y END —IF VIS IN AN OPEN POSTION RECEIVER AND BACK FORMATIONAL ADJUSTMENTS: - IDE OF Z, IT IS CALLED EXCHANGE (6), atso) . THE ABACK IS OUTSIDE OF THE X END IN THE DOUBLE FORMATION IT IS ALSO CALLED EXCHANGE 00. ‘DGHT END: A WHEN THE Y END IS ALIGNED IN HIS POSITION BUT BACKED OFF OF THE LINE OF SCRIMMAGE IT IS CALLED THE OFF POSITION (0). ANY TIME Y GOES IN MOTION FROM HIS ‘OFF POSITION TT IS CALLED Y MOVEMENT QMVT) IF THE MOTION IS AWAY FROM THE FORMATION IT IS CALLED MOVEMENT (MVO} REVERSE MOVEMENT (RVM) ANY TIME Y SHIFTS AND SETTLES FROM ONE SIDE OF THE FORMATION TO THE. OTHER TT IS CALLED MOVE (MV). ANY TIME Y LINES UP OR SHIFTS INTO THE BACKFIELD IT IS CALLED Y 200 (Z00). WIDE RECEIVERS: ‘ANY TIME A WIDE RECEIVER GOES IN MOTION ACROSS THE FORMATION IT iS cal N (MO). ALSO IF THE RECEIVER MOTIONS AWAY FROM THE FORMATION IT IS CALLED MOTION OUT MOO), ANY TIME A WIDE RECEIVER GOES IN MOTION BUT BY DESIGN DOES NOT REACH * THE FORMATION PRIOR TO THE SNAP IT IS CALLED SHORT MOTION (SMO) ANY TIME A WIDE RECEIVER MOTIONS INTO. THE FORMATION AND THEN REVERSES HIS PATH BACK OUT IT IS CALLED REVERSE MOTION (RMO). VARS & 30080 me ©® cco =x Boo o® x RUNNING BACKS: G WHEN A RUNNING BACK (A BACK) STEPS UP OR ALIGNS ON THE OUTSIDE HIP OF THE WEAK- ti SIDE TACKLE IN THE DOUBLE FORMATION IT IS 8 3B CALLED THE UP POSITION (U}. IF HE STEPS UP @00000 AND IS ON THE LO.S. IT IS CALLED ON (ON). 1H. WHEN BOTH BACKS ARE OFFSET TO THE STRONGSIDE OR TO THE WEAKSIDE OF THE @00800® BACKFIELD IT IS CALLED |.QAD (LD). oar Lo WHEN THE FB AND THE HB EXCHANGE | ©,° POSITIONS IN THE BACKFIELD IT IS CALLED @o0o800 SWITCH. 2 a. WHENEVER ONE OR TWO BACKS MOVED AND ose ‘THEN SET INTO A DIFFERENT OFFENSIVE 6 FORMATION IT IS CALLED A SHIFT. @0g290 K WHENEVER THE REMAINING BACK IS OFFSET WEAK IN THE TRIP FORMATION OR OFFSET © © STRONG IN THE DOUBLE FORMATION IT IS. ‘@00) CALLED SPLIT TRIP OR SPLIT DOUBLE. LL WHENEVER THE B BACK SETS 3 OR MORE oo YARDS OUTSIDE THE TIGHT END IN TRIP @008o00 ome FORMATION IT IS CALLED WIDE (WD). M. WHENEVER A BACK MOTIONS OUT OF THE © BACKFIELD TO THE SIDE OF THE TIGHT END. ® GENERALLY MAKING THE FORMATION A TRIP, @00D00 TTS CALLED FLY (FY. NN. WHENEVER A BACK MOTIONS OUT OF THE © BACKFIELD AWAY FROM THE TIGHT END, GENERALLY MAKING THE FORMATION A eooBoo” o DOUBLE, THE MOTION IS CALLED PEEL (PL). mu GENERAL © SuNANT FOR RUGNMENT STRENGTH IN A ° 8 MINANT FOR ALIGNM! MULTIPLE TIGHT END OFFENSE IS CALLED eocBooe smo. m= P. WHENEVER A SHIFT INCLUDES TWO OR MORE PLAYERS AND ALSO INCLUDES A TIGHT END ANDIOR A WIDE RECEIVER IT 1S CALLED MIX. 10 LEFT 2) @00800 FORMATION —_ © © LEFT FLEX LEFT CLOSE ce $ a x 2 eoofoo © & 00800 ® UT RIGHT FLANKER NASTY PIC IR (MOVEMENT) em cra .° SSF g os © oof00 © ® Je "ooHoo FLANKER FORMATION FLANKER RIGHT ® FLANKER LEFT NEAR (YELLOW) ® © oofooe FLANKER RIGHT FLEX OPEN ©®® 5 @ © rz e ° @0o0 8 00® © oOo 8 oo FLANKER LEFT (MOTION) FLANKER LEFT (MOVE) etn THE $201 uoTIONS Wratcowes Pano 20 ‘Becouts ® © ®00H00 ® © @ were Oe uo goonoo " @ ® ® SPLIT FORMATION ‘SPLIT LEFT © ® -@00fo00 ® ‘SPLIT RIGHT (MOVEMENT) ‘SPLIT LEFT OPEN “E" ® © © © ® oo800 @ 5 ® oco8co ® “OFF” 8G SPLIT RIGHT FLEX (PURPLE) ‘SPLIT LEFT Z REVERSE MOTION eeo © © ® con0o «6 | o o00800e STRONG FORMATION STRONG RIGHT ® STRONG LEFT FLEX ® © ecooBoo ® STRONG LEFT MOVEMENT OUT © © STRONG RIGHT NEAR PIC (YELLOW) © © —— a ® 20800 © S00oBo0oe@ © “OFF 2 TRIP FORMATIOL TRIP LEFT ® ® ® 8 @OOD0O ® $.G. TRIP LEFT SPLIT TAP RIGHT NEAR PIC ©e ® © g @00D00 ® eookoo®8e = TRIP RIGHT FLY LOAD Beds tn DAKOTA LEFT Bt nae Pd Sted on AG ae e @ © RB c ® oo8o0e © 00800 © FLY TO TRIP FORMATION DOUBLE FORMATION DOUBLE LEFT ® @ Q ® ®OOD0O0 ® DOUBLE LEFT, X, CLOSE (YELLOW) DOUBLE RIGHT PEEL if Tense, a scout a x a 8 ase eoofoo «608 © | © oo8o0e . EXCHANGE 00 PEEL TO DOUBLE FORMATION _ DOUBLE RIGHT (MIX) SG DOUBLE RIGHT SPLIT PIC ¢ ® ®©@ oo, a e foobooe © oon00 © uP 3 LAKER FORMATION ® “LAKER IS ALWAYS WHITE PERSONNEL ® LAKER LEFT © —@00800e LAKER LEFT PEEL Taf Tas pace BECOMES LAKER RIGHT PIC-2 REVERSE MOTION o SeEAL ie ‘TLE. C “soomco* «@|© woo8oo0e “STUD™ “STUD” LAKER LEFT FLEX PIC ® ® oo8ooe UAKER RIGHT-SPLIT © ® oo8o0e “STUD” ® € © “sTuD" DETROIT FORMATION. DETROIT LEFT ® ® © ®00H00 DETROIT LEFT-CLOSE @ © e@oofoo © e DETROIT LEFT FLY ___ 2 $ Bookoo © «@ A BECOMES X IN DETROIT (FLY) DETROIT LEFT FLY DETROIT RIGHT MOTION — wnt -¥ wttis 10 0f 78 ® (PEEL FROM TRIP) Siete ates @ mowers x st ® Bookoo® e|s oopoos ° “ A BECOMES X IN DETROIT (FLY) x ® \ C FOUR MAN BACKFIELD FORMATIONS: 4. IF THE FOUR BACKFIELD PLAYERS INVOLVED INCLUDE A QUARTERBACK AND THREE RUNNING BACKS THE FORMATIONS WILL BE CALLED AS FOLLOWS: © ©®@ © ® 8 e0oko0e @00focoe e0o8ooe “T LEFT(TL) “POWER I" LEFT (Pt L) “STRONG I” LEFT (SIL) RULES: A. IF THE FORMATION IS BALANCED — @ TIGHT ENDS OR 2 WIDE RECEIVERS) THEN WE WILL CALL THE STRENGTH TO THE LEFT. B. IF THERE IS ONE TIGHT END, THEN HE WILL REPRESENT THE STRENGTH. 2 IF THE FOUR BACKFIELD PLAYERS INVOLVED INCLUDE A QUARTERBACK, A WIDE RECEIVER AND TWO RUNNING BACKS THEN THE FORMATION CALL IS BASED ON THE POSITION OF THE RUNNING BACKS, ALSO THE WORD “ZOO” IS ADDED FOR THE PRESENCE OF THE Z RECEIVER IN THE BACKFIELD. SOME EXAMPLES OF THE “ZOO” FORMATIONS ARE: 8 © © 6 eoo8oo ® 0080S FLANKER LEFT “200” (FL LZ) STRONG LEFT “ZOO” (STLD (TIS CALLED LEFT BECAUSE IT1S BALANCED, HOWEVER IF Z MOTIONED RIGHT THE STRENGTH WOULD GO RIGHT) 8 ®®0 ® ooBoo ® ® oo8ooa IL “ZOO Y" (LZ Y) SP R“ZOO" SP RD (WE ADD THE LETTER Y WHEN THE ‘ONLY TE IS IN THE BACKFIELD) C.P, THESE FORMATIONS ARE RARE AND WHEN THEY ARE USED THE “ZOO” RECEIVER 1S USUALLY PUT INTO MOTION TO ONE SIDE OR THE OTHER. THESE FORMATIONS AND THE ADJUSTMENTS WILL BE IDENTIFIED IN THE GAME PLAN FOR THAT PARTICULAR OPPONENT. 1% NUMBERING SYSTEM. INE HOLE NUMBERS: _0,0,0,8 ,0,90,0, 10 2 IS USED FOR ANY RUNNING PLAY DESIGNED TO BE RUN INSIDE ON 1. THE ONE HIP OR THE OTHER OF THE CENTER. 2. THE 2 2HOLE IS USED FOR ANY INSIDE TRAP ON A DEFENSIVE TACKLE BACK NUMBERS 4, WHEN THE TAILBACK IS THE BALL CARRIER IN THE | FORMATION, HIS NUMBER WILL ALWAYS BE “1”. ‘THE TAILBACK (1) TAKES A TOSS FROM Tessi19 — ae? ge j= GB AND CARRIES IT INTO THE 9 HOLE. S| t & Ls w ; 2 WHEN THE BALL CARRIER (FB OR HB) TAKES THE BALL ACROSS THE BACKFIELD FROM AN ALIGNMENT OTHER THAN BEHIND THE QB HIS NUMBER WILL ALWAYS BE "2". &@ powen — THE HALFBACK (2) TAKES A HANDOFF ge ROM THE QB AND CARRIES IT INTO THE 7 HOLE. 7 € ™ w 2. WHEN THE BALL CARRIER IS ALIGNED NEAREST TO AND BEHIND THE OB HIS NUMBER WILL ALWAYS BE “3°. AP — THE FULLBACK (3) JAB STEPS AND CX AP /AKES THE HANDOFF INTO THE 6 HOLE eT = wW ™ 16 4 WHEN THE BALL CARRIER IS ALIGNED IN ANY POSTION OTHER THAN BEHIND THE QB AND THE BALL IS DESIGNED TO BE RUN ON His SIDE OF THE BACKFIELD (DIVE Cc OR TOSS), HIS NUMBER WILL ALWAYS BE “4”, ¢ RIVE 45 — THE FULLBACK (4) RUNS A DIVE PLAY a B INTO THE § HOLE. ; € w S WHEN THE BALL CARRIER IN ANY ALIGNMENT IS RUNNING ‘A DRAW PLAY HIS NUMBER WILL ALWAYS BE “5”, e Hse AS OR — THE HB S) CARRIES THE BALL ON g 3 § LAG \W ACTION INTO TSE 4 HOLE — {7 € ™ Pw OFFENSIVE RUN SERIES WHEN THE Q8 OPENS UP AWAY FROM THE. DESIGNED POINT OF ATTACK, NO ACTION WILL BE ° ee “wow (EXAMPLE) 27 POWER (PR) —_ A PLAY DESIGNED WITH THE TLLING FOR THE PULLING GUARD WITH THE HB CARRYING THE BALL. QRS WwW 8 M AMPLE) R28 Toss m — A PLAY DESIGNED TO HAVE THE BALL N (OSSED BY THE QB TO ANY BACK IN THE BACK: 7 FIELD. THE RUNNING BACK CAN BE IN ANY POSITION. 2 a € mo w (amP“ Le ABW) — WHEN THE BALL CARRIER TAKES AN INFLUENCE STEP AWAY FROM THE POINT OF ATTACK PRIOR TO TAKING THE HANDOFF. BORE w “ (EXAMPLE) J 36 TRAP BAUNGE PLUNGE — THIS IS A SERIES WITH THE FB HITTING . OVER THE OFFSIDE GUARD AS A BLOCKER, FAKER OR A BALL CARRIER WITH THE HB COMING TO THE ONSIDE. SB°RRTL ” Ww (EXAMPLE) P_32 TRAP WEAK OFFENSIVE RUN SERIES (CONTINUED) ® DIVE IVE —- WHEN ONE OR BOTH BACKS HIT STRAIGHT a AHEAD INTO THE LINE. QSERe, (EXAMPLE DMS VR 7. SPLIT (DIVE OR BELLY) SPLIT. WHEN THE FB CARRIES THE BALL ONSIDE FROM THE 3 POSITION WITH THE HB BLOCKING TO. HIS CAN BE EITHER A DIVE SPLIT BELLY SPLIT) seh (AMPLE 0 $?_35. guT & PIVOT (Pi) — WHEN THE OB OPENS WITH RIDE ACTION ON A FAKE AND THEN PIVOTS BACK AROUND AND HANDS THE BALL OFF TO ANOTHER BALL CARRIER. EP RRS w mw (EXAMPLE) Pi 24 LEAD AO ®% BELLY ey JELLY «= WHEN THE FB OR THE HB (INCLUDING HE TAILBACK IN f) CARRIES THE BALL STRONG OR WEAK (BASICALLY THE “B" GAP), THIS INCLUDES ONE MAN BACKFIELDS. THE EXCEPTION WOULD. BE ‘THE LEAD 14 AND 15, WHICH IS THE. PLAY THAT THE LEAD BACK BLOCKS THE LINEBACKER. ae ¢ ” w . (amply BY 4 TUG (EXAMPLE) i (EXAMPLE) BY 34 LEAD ff By 35 (STRAIGHT gQ08ab, cP ORR ew Ww M 19 40. COUNTER (CT) -- WHEN THE TWO BACKS IN THE ons BACKFIELD RUN A PLAY WITH afbe, mM w (CROSSING ACTION. (EXAMPLE) ELZ7 TRAP 11. DIP (DP) IP = A RUNNING PLAY DESIGNED FOR THE CARRIER TO GIVE AN INITIAL LOOK OF RUNNING A BELLY PLAY AND THEN DIPPING OUTSIDE TO A HIDER HOLE. BEER « sf ™ w (EXAMPLE) DIP_39 THE SAME BASIC LOOK EXCEPT FOR THE (BL) THREE BLOCKING POSSIBILITIES OF THE * Be, fs. THIS REPRESENTS AN END RUN THAT HAS ONSIDE BACK. IF THE BACK BLOCKS THE ‘SAFETY (FORCE) IT 1S CALLED HE BLOCKS THE SAM LB'ER IT IS CALLED BOB ‘AND IF HE BLOCKS THE END IT IS CALLED po BLL SNE fT € “ w (EXAMPLE) B29 Ban Ss M (EXAMPLE) BL 29 p fp BLES « 6 cy Ww (EXAMPLE) BS 29. C OFFENSIVE DRAW SERIES SPRINT DRAW (SP) SPRINT DRAW — A LEAD PLAY OUT OF | FORMA. ON THAT INCLUDES A BLOCKING PATTERN INVOLVING A PASS LOOK TO GET THE LINEMAN UPFIELD. THE SPRINT DRAW IS THE ONE EXCEPTION ‘TO THE LEAD SERIES LISTED ABOVE IN NUMBER 11. DRAW (OR) — THIS IS A DIVERSIONARY RUN OFF OF THE INITIAL LOOK OF A PASS — IT INCLUDES ENOUGH OF A DELAY TO LURE THE RUSHING LINEMAN BEYOND THE PATH OF THE BACK AS WELL AS TO GET ‘THE LINEBACKERS INTO THEIR PASS. DROPS. Q J 6 5 7 (EXAMPLE) HS5_PO (PO=POUND OFF) M A NOK DRAW pure DRAW — THIS IS THE SAME TYPE meg IVERSIONARY RUN AS IS THE REGULAR DRAW, EXCEPT THAT IT IS A MUCH QUICKER PLAY THAN 4 THE REGULAR DRAW. aod ! SE Tt le LAS DRAW — THIS IS A PLAY WITH NORMAL. 18 TRAW TIMING EXCEPT Sea INCLUDES A FAKE TO THE FB WHO CONTINUES AS THE LEAD 4 BLOCKER ON THE PLAY. 2d se Tie a w (AMPLE Ht 54 LAS IVIT_DRAW (G' IVIT DRAW = THIS IS THE SAME PLAY WITH THE suit pRwiey Seaton as tHe ae DRAW EXCEPT THE BALL IS GIVEN THE FB ON A QUICK DRAW ACTION WITH ‘THE FAKE BEING TO THE HB ON LAG ACTION. add Se itt e ™ (AMPLE ES GV OFFENSIVE DRAW SERIES (CONTINUED) 6. OVER DRAW (OH) = THIS 1S A TYPICAL DRAW PLAY, EXCEPT THE QB HANDS THE BALL BEHIND HIM WITH THE BALL CARRIER COMING BEHIND AND OVER THE TOP. 1. REVERSE (RV) eReERE (EXAMPLE) RV @ 8 BL 29 He (EXAMPLE) H_54_0H SPECIAL RUN SERIES (OHeOVER HANDOFF) RSE — PLAY ACTION TO ONE SIDE OF THE MATION WITH A BALL CARRIER (USUALLY A WIDE RECEIVER) TAKING A HANDOFF AND COMING. BACK AGAINST THE FLOW IN THE OPPOSITE DIRECTION. 2. BOOTLEG (67) — THIS IS A OB KEEPER AWAY FROM. aw THE FLOW OF THE RUNNING PLAY — ITS A RUNNING PLAY DESIGNED TO GET OUTSIDE OF THE CHASE RESPONSI- BILITY OF THE CONTAINMENT AND GENERALLY THERE ARE NO BLOCKERS FOR THE QB. x £ A w 3. STATUE SU) (xaMPLe £58 su (EXAMPLE) BT @ 6 257? STATUE — SINCE THIS IS A DIVERSIONARY PLAY OFF OF PASS ACTION TT IS INCLUDED IN THE “SO” ‘SERIES. fT ALSO FALLS INTO THE REVERSE CATEGORY SINCE IT IS A WIDE PLAY. ONE BACK (USUALLY OUT OF SPLIT FORMATION) CURLS AND ERMes BERING THE QB TAKING THE HANDOFF ON OFFENSIVE BLOCKS ~ SAG BLOCKTHE 2 HOOK BLOCK ATTEMPT 3 GUT BLOCK BLOCKING an ae YOUR ZONE IN GET OUTSIDE EFFORT AT LEGS TO our. POSTION G ON THE ‘CUT DEFENDER DOWN. pepper. —-BR0FS2, —BEOFG, DOWN BLOCK DOWN -5-«CUTOFF BLOCK ATTEMPT. «= SLIP. COMBINA- ON THE FIRST MAN TO ‘TO SEAL OF INSIDE IN BLOCK BY TWO BLOCKERS INSIDE. AREA AWAY PROM THE UNEMEN AND A DEFENSIVE LINEMAN AND LINEBACKER. @00 go oo BOQEQO. SPORES a e Ly w 7, BEACH BLOCK — & PeBMLOGS UNEMAN a WEDGE BLOCK Ts Two BLOCKING ATTEMPT TO LOCKING MORE OFFENSIVE REACH A DEFENSIVE BLOCKERS BLOCKING LUNEMAN ONE + ATONE POINT. POSITION REMOVED. gpetge, = BEPPIDe SQFT 10. TRAPBLOCK. LINEMAN 11. LOG-BLOGK LINEMAN 12. G-ONSIDE GUARD ON A BULLING SHALLOW TO APPROACHES DEFEND- IDE PLAY. BLOCK DEFENSIVE ER WITH TRAP LOOK — MAN OUT. THEN HOOKS (DEFENDER IN. eget 0000 @0e000 s T 206 Stat tee Lg TT St nw w ~ w rm we 13 QoOFFSIDE GUARD, GE OFS CSOT EBERBYAN OF ATTACK. OF ATTACK. (OFFENSIVE LINEMAN (ON AN ASSIGNED LUNEBACKER. g ° @9600d_, S0OD00, at Twe Set Tw am wW NSIV! KS (CONTIN! 5 TACKLE PULL Ww PRESS. ONSIDE Bw our. HE OUTSIDE Us, ‘AND TACKLE IDE (USUALLY TO KICK OUT PULL TO THE ONSIDE. BOC BACK ONA FORCE. pera UNE- Y@oon00 G92>290 ggon90 TT te € € sey 2 s at Tw we 19. OW. K TE OR 2. HELP BLOCK. THE TE a. NEAR END SETS BACK ASSISTS THE OT ON ae ‘TO PASS BLOCK (HE PASS PROTECTION. INFLUENCES 1 ME ee MAY CHECK DOWN). UNEBAC ASHI BLOCKS THE Saray. Soon00 on00 9on00 Se TT e Sse TT e SE TT € w mM w Ww & a K, TE BLOCKS 2. gecnee BLOCK TE 24, power. BLOCK WN WHILE THE OT LOCKS DOWN AND JUBLE TEAM ON DEF. KICKS OUT OR HOOKS: ONSIDE GUARD KICKS. END BY TE AND OT. ‘THE BACKER. DEFENDER OUT. “@von00 5000, on00 BETA. SE TT Ee BECEQ°, M w ~ w x w 25. _TET BLOCK. 26. POWER SLIP. SAME AS a. BE Brock. “TACKLE IMBINATION BLOCK POWER BLOCK WITH INDER GUARD”. GUARD WITH THE TE AND THE ONE BLOCKER COMING BLOCKS DEFENDER TO oT DE nee FOR OFF ON A LB'ER. TACKLES OUTSIDE. Ha END AND MI on00 @00 a goondy Se) TT € Ss = we se TTle PA w “a WwW 28 X BLOCK CROSS 2. GUT BL “GUARD x JAP BLOCK. BLOCK ‘BLOCK BY GUARD AND sgn Sener rne CENTER ‘TACKLE ON TWO DE- TACKLE BLOCKS FIRST AND OFFSIDE TACKLE FENSIVE LINEMEN See ‘TO GUARD'S TO BLOCK THE TACKLE (UNDER). INSIDE AND WILL. @0oo”0 pores @Q000 goo se fT SEIT TLS ma Uy e® Mw w w FFENSIVE BLOCKS (CONTINU! Cc m. gage BLOCK TACKLE 32. fee Bices cross 33. eae BLOCK CROSS IFTS THROUGH TO LOCK EEN THE LOCK BETWEEN BLOCK THE MOST CENTER AND GUARD- (CENTER AND GUARD. DANGEROUS MAN ON CENTER FIRST. GUARD FIRST. OFFSIDE. @o0o0no0 @o 9 E, ¢ @0 oo e eT TYE SE Seer te “ w at A w Me. ans £ 2 OCK GUARD 35. 36K. 36. POUND OFF. INITIAL DOUBLE Het oe NTER ‘YEAR WITH ONE BLOCKER RE pack ON TACKLES. BLOCK mac ON LEASING TO BLOCK ANOTHER: TACKLES WITH THE O DEFENDER. GUARD PULLING. @0Qn00 POQHSO, BOQROO SE TT E SE Te ENT Te ry w ry w Mey Ww 37. INFLUENCE A LINEMAN 38. WHAM BLOCK ABACK 39. Bes TRAP. FOUR LINE: us INFLUENCE OGRA REE VER N INVOLVED IN TRAP ‘THE DEFENSIVE MAN BLOCKING A LINEMAN. BLOCKING FOUR (AWAY FROM THE POINT DEFENDERS VERSUS C OF ATTACK. . THE 43. @ o @ ecreo, — “ePSegee SREB Mew wow na 40, ODD TRAP. THREE LINE 41. LEAD BLOCK BLOCK = 42. poss BLocK A BLOCK MEN TRVOLVED IN THE YA BACK LEADING Y A BACK ON THE TRAP BLOCKING OF THE BALL CARRIER. FORCE MAN (USUALLY THREE DEFENDERS ‘THE BLOCK IS ‘STRONG SAFETY). VERSUS THE 43. GENERALLY ON THE LBER four @o0noo $P Oe 7 se TTe w ss a Ww a. A “a. ‘45. TRIPLE BLOCK. A 3 MAN eC EEPETARTON buoce seo YA NA QUTSIDE LEER ‘ONAN DEFENSIVE END ON AN TO_NEUTRAL: END RUN. POTENTIAL Tes STUNT. c h. opeo PROBES @0 Se LTTE Sey, T TWE se hy © 3s 1989 OPPONENT RUNNING PLAYS TOSS PLAYS 7 21 TIMES TOSS PLAYS 19 Times STRONGSIDE ‘s 3.2 AVE. WEAKSIDE 5.3 AVE. ® ® Ss ® Th € set iyre 1s 10 wo 1= 10 - STRONG = 5 OWE Back = 5 ONE BACK = 4 FLANKER © 3 F STRONG = 2. (1) #20 PLaY = 410 T FLANKER = 1 (2) #10 PLAYS = 437, 432 RIDE PLAYS 10 TIMES BILL PLAYS STRONSSIDE 4.8 AVE. ® (1) 410 PLAY = 410 DAB TRAP PLAYS 15 TIMES BILL AND BOB PLAYS STRONGSIDE 1.8 AVE. STRONGSIDE 5.3 AVE. e @ @ eT a SAO. a Ww M « w ONE BACK = 8 FLANKER = 3 T FLANKER = 3° (4) #10 PLAYS = 426, +25, (NO #10 PLAYS) Ie) #12, 411 ‘JAB TRAP PLAYS 13 TIMES TRAP PLAYS 32 TIMES WeaksiDE 1.8 AVE. STRONGSIDE & aa aie. © Pi © WS - 9 ® 2078 S23 Ss a MW SPLIT = 24 A FLANKER = 5 ONE BACK = 9 ONE BACK = 2 1 Sraoie's'1? (vo +20 puars) T STRONG = 1 (2) #10 PLAYS = 416, 433 1 BELLY PLAYS ‘44 TIMES ONE BACK BELLY PLAYS (33 TIMES ‘STRONGSIDE ‘3.2 AVE. STRONGSIDE ‘3.4 AVE. ag e be DOUBLE = 17 8 fF € see ad TRIPS = 8 My Tw LAKER © 5 a 13m DETROIT = 3 (2) to puavs = #16, #14 T STRONG = 7 (2) #10 PLAYS = 416, 410 26 1989 RUNNING PLAYS - SHOTGUN AND GOLD PERSONNEL Cs BELLY PLAYS 21 TIMES] BELLY PLAYS 9 TIMES STRONGSIDE 2.2 AVE.| NEAKSIDE 6 i AVE. © ® > dao? es (NO #10 PLAYS) (2) +10 PLAYS = +18, 416 DIP PLAYS 1 TIME | TRAP PLAYS 3 TIMES 9.0 AVE, je 3.7 AVE. @® @ ® ® ® e opfieg 8 (NO #10 PLAYS) 8 C6 WEAKSIDE - 7 STRONSSIDE = 4 (NO +10 PLAYS) SWEEP (60) 3 TIMES, Wie (1) 420 PLAY = 421 WR COUNTER Qe 3 TMs PLAYS 6.7 AVE. @ (1) #10 PLaY = #14 2 TIMES ras OS iene] Peas” So AE. e ® ® r ® © Toxo ® ® $6 ® Cc TE E Thee 6 8 6 WEAKSIDE = 12 STRONGSIDE - 9 (3) #10 Plays = #16, 415, #11 (NO +10 PLAYS) 27 1989 OPPONENT RUNNING PLAYS BELLY SPLIT PLAYS 6 TIMES 1 BELLY PLAYS 27 TIMES v ‘1.2 AVE. WEAKSIDE 4.0 AVE, ® © ® ® ggeher. eB M WW FLANKER = 3 1 FLANKER = 1 T= 21 Ie) T FLANKER = 6 STRONG = 1 NO +10 PLAYS. pat31, $14, 418 BELLY PLAYS (EXCEPT 1) 34 TIMES DIP PLAYS 22 TIMES WEAKSIDE 3.3 AVE. ~ 2.6 AVE. ® eo s ® 3989p FS STRONGSIDE - 12 FLANKER = 14 =3 DOUBLE = 12 = 2 DETROIT = 1 WEAKSIOE - 10 LAKER = 4 TRIPS © J FL. = 1 TRIPS ® 2 DETROIT = 3 air opine DOUBLE = 12 oo #10 PLAYS: 416, 413 LEAD PLAYS (EXCEPT I 5 TIMES STRONGSIDE. 3.4 AVE. 3) © im 2 REVERSES: & ‘S 13x, 5.6 AVE. y wre STATUES: FLANKER = 3 1X, 9.0 AVE. ae QETIONS: ye (5) #20 PLAYS: 420, #26, 416 (No +10 PLAYS) #12, 411 LEAD DRAW PLAYS: ‘14 TIMES: POUND OFF DRAW PLAYS 11 TIMES 3.8 AVE. 2.6 AVE. @ 3 @ Qookok. —® gu 65, @ SPLIT = 4 7. ara en WEAXSIDE = 10 feiss =3 FLANKER = 2 STRONGSIDE = 4 STRONG = 1 (NO +10 PLAYS) (NO +30 PLAYS) TAG DRAW PLAYS 2 Times (ONE BACK DRAW PLAYS 3 nes 20 AVE. 7 7 @ @ ad ° BSdnd EAT € perroit=6 SE AST. T FLANKER © 2 w eee W veaxsiDE = 9 taete =e STRONGSIDE = 4 (NO #20 PLAYS) (NO +10 PLAYS) 28 AREAS OF THE FIELD FOR PASS DEFENSE. SIDE. NUMBERS HASH HASH NUMBERS SIDE. UNE UNES i a vos.” * ' ' i l¢ = = 10%. = ote Bi ple = -10%- pid ae me YoS. 1 vos | Yos. i‘ ‘YoS. ' 4 rR ! 1 THREE DEEP TERRITORY DEEP DEEP OUTSIDE MIDDLE OUTSIDE mm nw Be om le = Be = an Beene ‘YDS. os. ‘os. ‘TWO DEEP TERRITORY eee eee ee eee YDS. ‘Ys. OFFENSIVE BACK ROUTES g FLAT —™ CHECK DOWN, c “ CIRCLE > R SHOOT oe aa as) CORNER — (COR) rn SEAM (sm) WIDE RECEIVER ROUTES TIGHT END ROUTES. 7. GEAM) 6M) FLARE CONTROL PASS SERIES TEMARIMUM PROTECTION EAR eie pe 00 “re 00 BOTH BACKS BLOCK — IF THE BACKS BOTH BACKS GO IMMEDIATELY INTO. CROSS PATHS AND STILL BOTH BLOCK IT ROUTES, OR CHECK AND GO INTO ROUTES. 1S CALLED CROSSFIRE 70. SWING . ‘STORM, o™ @ oobo0o THE “B™ BACK GOES INTO A ROUTE WITH THE “A” BACK BLOCKING. FLOW @oonoo Soofhoo BOTH BACKS GOING TO THE STRONGSIDE INTO A ROUTE. WOSERIES ears ‘ACTION PLAY PASS. 15 BOTH BACKS GOING TO THE WEAKSIDE INTO A ROUTE WITH THE TIGHT END USUALLY SLOW BLOCKING. pee 0° 'B™ BACK BLOCKS TO THE WEAKSIDE WITH THE “A” BACK WEAKSIDE IN A ROUTE. BL ANY PASS PDAY THAT INCLUDES A RUNNING PLAY FAKE. 31 FLARE CONTROL PASS BEAIES (CONTINUED) TUE OB OWES THE OPPONENTS 4 HomAL DROP RACK LOOK THEN SPRINTS TO THE OUTSIDE OF THE ROCKET THE BACK LOCKS THE CONTAIN PUSHER Any PCAY THAT MAS AW ELIGIBLE PASSER OTHER Than THE OB THROWING THE FOOTBALL. USUALLY AURUN/PASS OPTION PLAY. ‘Doe is a Quex ouean ScArEN OUT To mes. WIDE RECEIVER AND INCLUDES ONE JADE RECEIVER Com. wacn's OES.ONED 32 BLSCAER COMING Ov? WeuALLY a TO GIVE THE O8 an ConOW BETWEEN THE CALLING THE PATTERNS Cc ‘THE SEQUENCE FOR UNDERSTANDING THE PATTERNS IS AS FOLLOWS: 1. BEGIN WITH THE FLARE CONTROL (FAN, SWING, ETC). 2 FOLLOWING FLARE CONTROL THE BACK INVOLVED IN THE ROUTE IS LISTED. IF Bor BACKS RUN THE SAME ROUTE. THA \T ROUTE IS USTED. IF IT 1S A FAN, WITH Bor BAGrs x RoE THEN Ive RUE OF EB" BAG 8 RD 3 ROXT IN THE SEQUENCE IS THE NUMBER FOR THE 'S OF THE WIDE RECEIVERS, BEGINNING WITH "2", THEN "WAND THEN esa THE FORMATION 3S A FLEX THEN “Y" IS LISTED FIRST THEN THE SLOT AND FINALLY ZO. 4 FINALLY THE ROUTE OF THE OTHER BACK IS LISTED IF IT IS NEEDED. spur LEFT, FAN-FLAT ees fs 1S FAN. PAOSESTION WITH 0° 8 0° ered pels eats ROUTES WITH ALL THREE RECEIVERS ON 6 ROUTES, SINCE BOTH BACKS RAN THE SAME ROUTE, NOTHING NEED TO BE USTED AT THE END OF THE RECEIVER NUMBERS) SPLIT RIGHT, STORM-WIDE 439 CHECK CIRCLE OVER — SPR ST {STORM PROTECTION WITH THE 5B” BACK ON AN IMMEDIATE WIDE (cobs eure que nee AND 2. 9. : FINALLY, THE “A” BACK CHECKS u AND THEN RUNS A CIRCLE OVER) ‘SPUT RIGHT FLEX, SWING-WIDE os CHECK FLAT — SP REX Sw. \OTECTION WITH THE ROUTE. THE RECEIVERS, IN oo8oo QROER, ARE Yeo, SLOT =3 AND FINALLY THE Fone coe FLAT) |. eo! eo eo ° oO oO Oo Oo ° oe o®8 O®8 OB | ° ° ° oO Re @+1 0,3 oxo —- ae it o/ al e— |q ® Oe Oe Fi ot — a) 4) @o @*0 e-0 eo \ oO Oo ° oO (or) O a ao. 03 exo | e— | &— ae— | | INODIVIOVAL— LINE DEFENSIVE LINE TO ACHIEVE THE DISTINCTION OF BEING KNOWN AS THE “BEST”-DEFENSIVE TEAM IN THE LEAGUE, WE MUST HAVE “GREAT” DEFENSIVE LINEMEN. THERE ARE THREE INGREDIENTS THAT MAKE DEFENSIVE LINEMEN “GREAT": 1. PHYSICAL CONDITION YOU MUST BE ABLE TO GIVE 100% EFFORT ON EVERY PLAY OF THE GAME. YOU MUST TRAIN AND PUSH YOURSELF BEYOND WHAT SEEM YOUR PHYSICAL LIMITS TO ACHIEVE THE PHYSICAL CONDITION THAT WILL ENABLE YOU TO DOMINATE YOUR OPPONENTS. e 2. DESIRE TO PLAY WANTING TO BE SUCCESSFUL ON EVERY PLAY AND GIVING YOUR BEST IN WHATEVER TASK YOU UNDERTAKE TO REACH YOUR GOAL. 3. PROFESSIONAL ATTITUDE. HE KNOWS HIS JOB THOROUGHLY AND HAS THE DEEP PRIDE TO PERFORM IN A COMPETENT MANNER. INTENSITY IS A COMBINATION OF A WILL TO WIN AND BEING SURE OF YOUR RESPONSIBILITY. THE SUCCESS OF OUR DEFENSE WILL DEPEND ON YOUR CONDITION, DESIRE, AND PRO- FESSIONAL ATTITUDE IN UNDERSTANDING OUR DEFENSES. DEFENSIVE LINE PLAY * RUN RULES: PASS RULES 1. HIT HARD 1. GETOFF 2 STAY LOW 2 GRAB CLOTH 3. PURSUE 3. FEET MOVING EXPLODE TO A POINT BEHIND THE OFFENSIVE MAN'S HEELS: KEYS. 1. HE COMES — HEAD BUTT CONTROL 2. HE PULLS OUTSIDE — ONE STEP LOOK INSIDE 3, HE PULLS INSIDE — ONE STEP LOOK IN BACKFIELD. 4. HE RELEASES INSIDE — SHOVE AND CLOSE, $. HE SETS UP — HEAD BUTT AND JERK. WE ARE A PENETRATING DEFENSE. THIS ALLOWS US TO CONTROL THE LINE OF SCRIM. MAGE AND PUT QUICK PRESSURE ON THE PASSER, BY FOLLOWING OUR BULES AND KEYS ON EACH PLAY, WE CAN BE AGGRESSIVE TO THE POINT OF DOMINATING OUR OPPONENTS. agonessve JHE PROGRESSION OF DEFENSIVE LINE PLAY STANCE }, A PROPER STANCE ISVITAL — IT IS THE FOUNDATION OF OUR ATTACK PRINCIPLE. 2. FROM YOUR STANCE YOU MUST BE ABLE TO PHYSICALLY EXPLODE TO YOUR STRONGEST FUNDAMENTAL FOOTBALL POSITION. 3. WE USE A THREE POINT STANCE WITH FEET POSITIONED NO WIDER THAN. SHOULDER WIDTH. THE FOOT STAGGER SHOULD NOT EXCEED A HEELTOE RELATIONSHIP, (THIS STAGGER CAN BE LENGTHENED ON PASSING DOWNS) 4. HEAD AND EYES POSITIONED SO THAT YGU CAN CLEARLY SEE YOUR KEY. ALIGNMENT THE VIKINGS ARE 4-3 IN CONCEPT AND PERSONNEL WITH OUR ALIGNMENT. EXAMPLES (OF OUR FRONTS ARE AS. FOLLOWS: 4:3, UNDER THE LINEMEN ARE ALIGNED AND NAMED AS FOLLOWS: TWO GAP END AND Ni TACKLE-ALIGNED ©eOom 00 HEAD UP OR THE STRONGSIDE END AND CENTER RESPECTIVELY. UNDER TACKLE-ALIGNED ON GUARDS Ee OUTSIDE SHOULI INDER. “ALIGNED FOOT E To TO FOOT OUTSIDE THE WEAKSIDE TACKLE. 43 OVER THE LINEMEN ARE ALIGNED AND NAMED AS FOLLOWS: OVER_END- ALIGN IN THE END-TACKLE ®OOHO @ —_ GAP. WHDER TACKLE: ALIEN ON THE GUARDS OUTSIDE SHOULDER. NOSE TACKLE TWO, GAP AND HEAD ON THE CENTER AND THE TWO GAP END-HEAD UP ON ETT THE WEAKSIDE TACKLE ORY THE LINEMEN ARE ALIGNED AND NAMED AS. @O0O wO 0 FOU.QWS STRONGSIOS END. WEAKSIDE TACKLE: ALIGN” E NOSE TACKLE-ALIGNED ON THE NOSE OF THE TTE Ree Ne JEAKSIDE ENDALIGNED FOOT TO WEAKSII FOOT OUTSIDE THI IDE TACKLE. ASSIGNMENT YOUR ASSIGNMENT WILL CONSIST OF ONE OF THE FOLLOWING ON EACH DEFENSE: ‘A. YOU WILL BE GIVEN A KEY. REACT TO THE BLOCKING ACTION AND FIND THE BALL B. YOU WILL BE GIVEN A DEFINITE PLACE TO GO. REACT TO THE BLOCKER AND FIND THE BALL FROM THAT ‘SPOT (BLITZ OR STUNT) Focus . YOUR EYES SHOULD BE ON YOUR KEY AND THE BLOCKERS IN YOUR AREA. LOOK J Oee eee BUR MAN BROADEN YOUR VISION. SEE THE BLOCKERS TO EACH SIDE OF YOUR MAN AS THEY MOVE TOWARD OR AWAY. IT IS IMPORTANT TO LOCATE THE soon MM SLOCKERS. YOUR KEY DETERMINES WHERE YOUR DEFENSIVE POINT WILL BE MOVEMENT. BE READY TO MOVE OFF THE MAN IN RUNNING STIUATIONS. MOVE WITH THE BALLIN PASSING SITUATIONS, GAMES AND BLITZES. NOTE: WE REACT TO MOVEMENT — NOT SOUND (QUATERBACKS — CADENCE, ‘A. BUN — ROLL OFF THE FRONT FOOT AND BRING UP THE BACK FOOT IN A ERD aT DRIVING STEP THAT WILL PUT YOU IN A NEAR PARALLEL STANCE KEEP YOUR KNEES BENT AND YOUR BACK ON AN ANGLE THAT KEEPS YOU IN A SOUND FUNDAMENTAL POSITION. THIS WILL ENABLE YOU TO USE THE WEIGHT SOD POWER OF YOUR BODY ON CONTACT WITH THE BLOCKER. STRIKE A BLOW AND NEUTRALIZE THE BLOCK. PLAY PRESSURE AND GET THE BALL B. PASS SET — (SURE PASS SITUATION NARROW STANCE) M H THI FESS Sie BLOCKER. USE HAND SHIVER ON HIS UPPER BRE ae tt oe D START WORKING FOR LEVERAGE. KEEP YOUR FEET DRIVING AND WORKING ‘AS YOU MAKE YOUR MOVE. GET RID OF FE BLOCKER AND GET TO THE PASSER, TECKLES MUST PENETRATE THE POCKET. ENOS MUST CONTAIN THE PASSER. tay IN YOUR PASSING LANE. IF THE BALL IS THROWN, EVERYONE MOVE SOWARD THE BALL SHOULD A SCREEN OR DRAW SHOW, WE MUST FORCE THE SCREENS BEFORE THEY FORM AND GET THE LINEMEN IN IT. KEEP LANES SMALL ON DRAWS, AND ENDS.MUST TAKE BOUNCE OUT. CONTROL MAN. DELIVER BLOW TO DEFEAT THE PRIMARY BLOCKER OR BLOCKERS AT THE LINE OF SCRIMMAGE. ‘A. FOREARM SHOULDER — STRIKE A BLOW UP UNDER THE CHEST. USE YOUR REE HAND TO HELP KEEP YOU CLEAN AND TO PLAY PRESSURE USE FLIP TECHNIQUE TO SIDE OF FOREARM ‘TO GET RID OF THE BLOCKER AND GET TO THE BALL 8. HEAD BUTT — Two GAR DAVE HEAD INTO THE BLOCKER (KEEP YOUR HEAD UP). GRAB THE UPPER [ARMS WITH THE HANDS. CONTROL HIM AT THE LINE OF SCRIMMAGE. PLAY PRESSURE — ‘TWIST AND THROW OFF. c. SHOULDES DRIVE — DRIVE SHOULDER TO THE CHEST. GRAB UPPER ARMS WITH IEE HAND. INTROL HIM. PLAY PRESSURE — TWIST AND THROW OFF. D. HAND. SHIVER, — STRIKE BLOW WITH THUMBS UP. LOCK WRIST AND ELBOW. RAB Ut "ARMS. TWIST AND GET YOUR ARM OVER ‘OR FOREARM THROUGH rie BLOCKER, GET RID OF HIM AND GET TO THE PASSER OR BALL CARRIER, HANDS. THE ONLY ADVANTAGE THAT THE RULES PROVIDE FOR THE DEFENSIVE PLAYERS IS | ee eee ARE PERMITTED TO USE THEIR HANDS, PARTICULARLY, WITH THE ABILITY TO Ghab YOUR OPPONENT. YOUR HANDS ARE NECESSARY WHETHER YOU ARE. PLAYING A| SEA OR RUSHING THE PASSER. HANDS ARE USED TO WARD OFF THE BLOCKERS: TO PUNOW THE DEFENSIVE PLAYERS TO GET TO THE POINT OF ATTACK. IF YOU FAIL 70 OM VANTAGE OF THIS COMPETITIVE “BONUS”, YOU ARE NOT GOING TO REACH YOUR POTENTIAL AS A DEFENSIVE PLAYER. FUNDAMENTAL POSITION. KEEP HEAD FROM GOING PAST THE HIP. (HOOK OR CUT OFF THE BLOCK) SHOULDERS AND FEET ARE PARALLEL TO THE LINE OF SCRIMMAGE. AND, DUALLY IMPORTANT, KEEP YOUR OPPONENTS FEET AND SHOULDERS PARALLEL TOO. B. KEEP ARMS AND HANDS BETWEEN YOU AND THE BLOCK. YOUR BACK SHOULD BE ON A FORTY-FIVE DEGREE ANGLE. FIND THE BALL LOOK INSIDE — OUT. ‘A. USE YOUR EYES. AWARENESS AND THE ABILITY TO PHYSICALLY BACK UP THAT AWARENESS IS CRITICAL. 8. READ THE ACTION OF YOUR KEY AND THE BLOCKERS IN YOUR AREA, 1. SEE THE FLOW OF THE BACKS. BE SURE. 2 YOU MUST HAVE THE ABILITY TO CONTROL THE BLOCK AND THEN TRANSFER YOUR PRIMARY FOCUS FROM THE BLOCKER 10 THE BALL GABRIER-THS ABILITY OFTEN SEPARATES THE GREAT PLAYERS FROM THE IARY, PuRsurT TEAM BRIDE IN GETTING EVERYBODY TO THE BALL STAY IN YOUR LANE “NEVER ALLOW OUR DEFENSE TO BE SPLIT”, A Work THROUGH THE BLOCKER. PLAY PRESSURE. DO NOT GO AROUND THE BLOCKER. 5 THROW OFF THE BLOCKER ONCE THE BALL CARRIER HAS COMMITTED HIMSELF. GET YOURSELF FREE. NEVER STAY BLOCKED. C._ LATERAL MOVEMENT WHEN THE BALL IS IN YOUR AREA, D. BALL Need MAKE PURSUIT TO THE ANGLE OF THE BALL WHICH WILL PUT YOU IN COO POSITION FOR THE CUTBACK — WANT HIM TO CUT BACK KEEP THE BALL IN FRONT OF YOU. & DESIRE TO GET THERE. THERE IS ALWAYS SOME WAY TO GET TO THE BALL CARRIER. BE COMING IN FOR GANG TACKLING ON EVERY PLAY. TACKLING FACE IN THE NUMBERS, KNOCK HIM BACK. A. FUNDAMENTAL POSITION. STEP ON HIS TOES. MOST OF THE TIME, WE MISS BECAUSE WE ARE TOO FAR AWAY. 1. FACE IN THE NUMBERS. MAKE HIM RUN THROUGH YOUR BODY. NO ARM TACKLING. 2. EXPLODE INTO HIM, DRIVE HIM BACK. DO NOT LET HIM FALL FORWARD. 3. GRAB CLOTH OR CLUB ARMS AROUND HIM. DRIVE LEGS HARD AND THROUGH THE BALL CARRIER, 8. GANG TACKLE — FIRST MAN HIT THROUGH THE BALL CARRIER. SECOND MAN SEARCH. GET THE BALL THIRD MAN PUNISH. WE WANT THE BAL vane T AWAY. ©. YOU MUST HAVE DESIRE TO MAKE THE TACKLE Yt F NI ASSUME SOMEONE ELSE WILL | MUST. REMEMBER ALL cea ech IVE TEAMS ARE GREAT TACKLERS. PASS RUSH WE ARE PENE” RATING DEFENSE. AND THIS ATTACK PRINCIPLE. IS THE FOUNDATION OF OUR DEFENSE. THIS ocean US TO CONTROL THE LINE OF SRI IMMAGE AND PUT HEAVY PRESSURE ON THE PASSER, BY FOLLOWING OUR RULES AND KEYS ON EACH PLAY, WE CAN BE AGGRESSIVE TO THE POINT OF DOMINATING OUR OPPONENTS, THE KEY TO A SUCCESSFUL PASS RUSH IS YOUR INTENS! IRE TO GET.TO THE QUARTERBACK AND DESTROY HIM. ONLY BY BEING AGGRESSIVE PLAYERS AND HAVING PRIDE AND INTENSITY CAN YOU EXPECT TO BE A SUCCESSFUL PASS RUSHER. 4 KNOW THE DOWN AND DISTANCE, FORMATIONS AND PERSONNEL YOU WILL BE A WARED BY GAME PLAN AS TO THE PERCENTAGES RELATED TO THESES FACTORS — THE MORE YOUUNDERSTAND YOUR OPPONENTS TENDENCIES, THE BETTER OUR “WINNING a BUSH THE PASSER FIRST, THEN REACT TO ANY SCREEN, DRAWS OR RUN PLAYS. PASS RULES (THESE ARE THE MOST IMPORTANT TECHNIQUES YOU CAN MASTER]: 4. GET OFF THE BALL 2 GRAB CLOTH. 3. KEEP YOUR FEET MOVING. KEY THE BALL AND THEN YOUR MAN. DRIVE OFF THE LINE “WITH THE BALL”. GET TO eT BLOCKER AS QUICKLY AS POSSIBLE. STRIKE A BLOW WITH THE HAND SHIVER OR HEAD BUTT. GET YOUR ANS ON THE BLOCKER'S SHOULDERS — GRAB. CLOTH AND SEED WORKING FOR LEVERAGE. KEEP PRESSURE ON THE BLOCKER AS YOU WORK — SAS YOUR FEET MOVING AND DRIVING TOWARD THE PASSER — GET RID OF THE Sibexer ‘AND GET THE PASSER! PASS RUSH PHILOSOPHY BY LINE POSITIONS: IN SUMMARY, THE FOLLOWING METHODS APPLY: TACKLES — YOU MUST GET PENETRATION AND BREAK THE PASSING. Poceer STAY IN YOUR PASS RUSH LANI YOUR HANDS UP AND MAKE THE PASSER THROW THROUGH YOU OR OVER YOU. KEEP THE PRESSURE ON THE PASSER GET IN ALL SCREENS. KEEP DRAW LANES TIGHT. ENDS — YOU MUST CONTAIN ON ALL PASSES. ON DROP BACK PASSES. KEEP IAM ft “THE POCKET AND KEEP It TIGHT. “ER NOLLOUTS AND BOOTLEGS, KEEP THE PASSER CONTAINED. YOUR ANGLE TO THE PASSER IS IMPORTANT. FORCE NS. GET INTO THE PASSER'S FACE. END AWAY FROM THE FORCE. =" SOWNFIELD. AND BE A FACTOR, ON DRAWS, REACT BACK AND TO THE OUTSIDE. KEEP IT FROM BOUNCING TO THE OUTSIDE. VIKING PASS RUSH RULES: 1. KEEPIN YOUR LANE UNLESS YOU KNOW THAT YOU CAN DEFINTELY BEAT YOUR EE RENT: MOST OF THE TIME, THIS WILL MEAN YOU MUST HAVE A VERY FIGHT RUSH TECHNIQUE OR YOU MUST GO THROUGH THE BLOCKER, 2. DO NOT GIVE GROUND TO THE OUTSIDE WHEN YOUR OPPONENT SETS UP WIDE. Oe UE YOUR REGULAR COURSE UNTIL YOU ARE EVEN WITH HIM, THEN DRIVE, 4. WHEN RUSHING, NEVER TAKE YOUR EYES OFF THE PASSER, THERE ALWAYS BECOMES A POINT. WHEN: TOU CaN SoSTRUeT TREVISION OF THE QUARTERBACK BY THROWING YOUR HANDS HIGH: A. YOU OBSTRUCT THE PASSER'S VISION TO THE RECEIVER. 8. YOU FORCE THE PASSER TO THROW THE BALL WITH A HIGH TRAJECTORY. BOLLS THROWN ON A HIGH TRAJECTORY ARE USUALLY THROWN UP FOR BAS THE HIGHER AND LONGER THE FLIGHT OF THE BALL INCREASES She TIME THE BALL HAS TO TRAVEL THIS ADDED TIME ENABLES OUR DEFENSIVE BACKS TO INTERCEPT THE BALL WHEN FREE, LEARN TO BURST TO THE QUARTERBACK. THE DIFFERENCE BETWEEN A SACK AND A PRESS (HITTING THE QUARTERBACK CAUSING SOMETHING TO HAPPEN) IS LEARNING TO BURST TO THE QUARTERBACK WHEN FREE. IR SHOT; EVEN THE GREAT PASSERS FLINCH AND GET ERRATIC. THE OTHERS WILL CRACK AND FOLD. ALWAYS HAVE A PRE-DETERMINED RUSH TECHINIQUE IN MIND — BUT BE PREPARED TO ADJUST AND TAKE WHAT IS THERE — THE ABILITY TO SuccEssruLLy ‘ADJUST YOUR TECHNIQUE “ON THE MOVE" IS A REAL KEY TO YOU MUST GET BLOCKERS UNSURE AND OFF-BALANCE EARLY IN YOUR RUSH. THE MODERN USE OF HANDS HAS GIVEN OFFENSIVE BLOCKERS A DISTINCT ADVANTAGE. E KNOW YOUR OPPONENT. TT 1S IMPORTANT THAT YOU KNOW ALL TYPES OF BLOCKING TECHNIQUES THAT ARE USED IN PROTECTING THE PASSER. HOWEVER, IT IS EQUALLY IMPORTANT THAT YOU KNOW YOUR OPPONENT. EACH GAME WILL PRESENT YOU WITH A. DIFFERENT BLOCKER AND IT IS VITAL THAT YOU STUDY HIS TECHNIQUES AND SEARCH FOR A WEAKNESS THAT YOU CAN EXPLOIT. AT TIMES, IT WILL BE NECESSARY FOR YOU TO ADJUST YOUR RUSH DURING THE COURSE OF ONE GAME. LET'S BE INTELLIGENT ENOUGH IN OUR APPROACH TO BE ABLE TO MAKE THESE ADJUSTMENTS. YOU CAN HELP YOURSELF IN TRAINING CAMP, BY WORKING ON DEFEATING THE VARIOUS BLOCKING TECHNIQUES IN ORDER THAT YOU MAKE YOUR ADJUSTMENT DURING THE SEASON FROM WEEK TO WEEK. C PHILOSOPHY AND TECHNIQUE FOR PLAYING SCREENS. 1% 2 3 4 RUSH THE PASSER AS LONG AS HE HAS THE BALL IN HIS HANDS — THAT WILL NEVER CHANGE. IF A BACK IS IN YOUR PATH ON THE WAY TO THE QB — MAKE HIS LIFE MISERABLE ON THAT PLAY. AS SOON AS THE BALL LEAVES THE O8'S HAND, PLANT AND PURSUE TO THE BALL THERE IS A GOOD CHANCE THAT A TEAMMATE WILL TURN THE BALL CARRIER BACK INTO YOU. ‘TWO TYPES OF INDIVIDUAL LINE PLAY WILL MAKE TACKLES ON SCREENS — LOAFERS AND HUSTLERS. PHILOSOPHY AND TECHNIQUE FOR PLAYING DRAWS. 1 IF A PASS BLOCK SHOWS — RUSH THE PASSER! DRAWS ARE NOT THE: RESPONSIBILITY OF THE DEFENSIVE LINE. IRONICALLY WHEN A DEFENSIVE LINE IS PLAYING IN AN INTENSE WAY, THEY WILL GENERALLY MAKE MOST OF THE TACKLES ON DRAW PLAYS. RECOGNITION IS THE BIG FACTOR IN ALERT DRAW PLAY AND THAT COMES FROM THREE FACTORS, WHICH ARE: A. THE “FEEL” OF THE BLOCK THAT THE OFFENSIVE LINEMEN GIVES TO YOU — ITIS GENERALLY MORE PASSIVE AND MORE OF AN UPFIELD INVITATION TO GET TO THE QB. B. THE ACTUAL HANDOFF OF THE BALL BY THE QB TO THE RUNNING BACK — BEING ALERT. ©. GAME PLAN — KNOWLEDGE OF OPPONENT'S DRAW TENDENCIES RELATED TO FIELD POSITION, DOWN AND DISTANCE AND FORMATIONS. LINE GAMES WILL ALSO BE CALLED TO DEAL WITH THESE TENDENCIES. IMMEDIATELY, UPON RECOGNITION. RETRACE YOUR AND COME DIRECTLY BACK TOWARD THE LINE OF SCRIMMAGE OUR COVERAGE (GENERALLY A LBer) WILL TURN THE DRAW ONE WAY OR THE OTHER AND THAT PUTS SOME MEMBERS OF OUR DEFENSIVE LINE ON COLLISION COURSE WITH THE BALL CARRIER. ALWAYS ASSUME THAT YOU WILL MAKE THE TACKLE. TYPES OF PASS BLOCKS. 1 ROPBACK PASS BLOCK: THIS IS THE MOST COMMON OF THE PASS BLOCKS IN PEER THE BLOCKER USES THE “MINROR™ POSITION ALONG WITH BODY’ BALANCE, FOOTWORK AND HAND (AND ARM) USE TO BUY ENOUGH TIME FOR THE QB TO HAVE THE CONFIDENCE OF HAVING THE RHYTHM FOR HIS CALLED PASS. THE BLOCKER WILL ONLY MAKE A STAND IF THE RUSHER GETS CLOSE AND CHALLENGES THE PASSER. FOP s RECOIL TECHNIQUE USED AGAINST POWER RUSHERS BUT RARELY IF HE FUSHER CAN COMBINE THAT POWER WITH QUICKNESS. HE WILL STRIKE YOU AT THE SNAP OF THE BALL TO BREAK YOUR MOMENTUM AND THEN RECOIL INTO A NORMAL DROPBACK POSTURE. THIS TECHNIQUE CAN ALSO BE USED AS A CHANGE UP TO KEEP THE PASS RUSHER OFF BALANCE. [SET AND CUT: THIS IS AN OFFENSIVE LINE MANEUVER DESIGNED FOR SHORTER PASSES AND SCREENS (PLAYSIDE DEFENSIVE END), THE PRIMARY PURPOSE IS TO GET YOUR HANDS DOWN AND TO AFFORD THE OB THE LUXURY OF A WIDE OPEN LINE FOR THE PASS OR SCREEN. THE BLOCKER GETS TO YOU ON THIS CUT FIGHT TO GET AT LEAST ON LEG OVER THE BLOCK. 4 BLAY AcTioN PROTECTION. THIS IS A MORE AGRESSIVE TYPE OF A BLOCK AND &S A DEFENSIVE UNEMAN YOU ARE KEPT HONEST BY THE PLAY ACTION READ THAT BACKS IT UP. INSTANT RECOGNITION CAN BE A REAL ADVANTAGE AS A BLOCKER IS RARELY IN A SOUND PHYSICAL BLOCKING POSITION FOR A PASS. a AGGRESSIVE Pass FLOCK MUCH LIKE THE SET AND CUT THIS BLOCK IS ED WITH Ao STI INSIVE PASS SCHEMES (HITCH PASSES, QUICK OUTS, ETC). THE PURPOSE IS TO KEEP THE PASS RUSH ON THE LINE OF” ‘SCRIMMAGE AND ALSO KEEP THE LINEMAN'S HANDS DOWN. DEFENSIVELY YOU MUST LEARN TO FEEL THIS BLOCK AND TIME YOUR HANDS UP REACTION TO HINDER THE VIEW (LANE) FOR THE QB. GAME PLAN ILMS WILL HELP US STUDY YOUR OPPONENTS WEAKNESS: AND STRENGTHS. our UTING REPORT WILL GIVE US TENDENCY BY DOWN AND DISTANCE. AND FORMATION. NILY BY PROPER STUDY AND EVALUATION CAN YOU POSSIBLY PLAY YOUR “BEST”. BE A PROFESSIONAL — “HE KNOWS HIS JOB THROUGHLY AND HAS THE DEEP PRIDE TO PERFORM Se COMPETENT MANNER". NO ONE SHOULD KNOW MORE ABOUT YOUR POSITION THAN YOU DO. BE AN AUTHORITY — THE FOREMOST EXPERT AT YOUR POSITION. 1 2 STANCE — WEIGHT — ALIGNMENT OF THE FEET (RUN VS. PASS). STYLE OF PASS PROTECTION (RIDER, POP AND RECOIL, CUTTER). A. SET DEEP OR ON THE LINE OF SCRIMMAGE. B. FALSE STEPPER, OR HAVE OTHER WASTED MOTION THAT CAN BE USED TO YOUR ADVANTAGE, (TOP HEAWY, ETC.) QUICK COUNT — UP, DOWN, TWO OR THREE POINT. - CHECK LINE SPLITS — STUNTS AND GAMES TO TAKE ADVANTAGE OF THIS. CHECK BACKS FOR ALIGNMENT (CHEATING). A. FAVORITE PLAYS WHEN THE FULLBACK OR HALFBACK ARE CHEATED. KNOW TENDENCY — RUN OUT OF “I", PASS OUT OF SPLIT, ETC. KNOW THE DOWN AND DISTANCE AND WHAT THEY LIKE. “BESIDES YOUR. TEAMMATE, THE YARD MAKER IS YOUR BEST FRIEND.” DO NOT BE FOOLISH ENOUGH TO GIVE YOUR OPPONENT ANY EDGE BY READING YOUR STANCE OR ALIGNMENT. PASS RUSH TECHNIQUES A SUCCESSFUL PASS RUSH BEGINS WITH THE PROPER ATTITUDE. YOU MUST WANT TO GET TO THE PASSER WORSE THAN THE BLOCKER WANTS TO KEEP YOU OFF HIM. IF YOU BO NOT FEEL THIS WAY ABOUTT, ALL ‘THE TECHNIQUE IN THE WORLD WILL NOT HELP ‘OU. THE TECHNIQUES DESCRIBED BELOW ARE THE ONES THAT ARE COMMONLY USED IN THE NATIONAL FOOTBALL LEAGUE. THESE TECHNIQUES WILL SERVE AS A GUIDE FOR YOU. HOWEVER, UTILIZE YOUR OWN INITIATIVE AND DEVELOP YOUR OWN STYLE. OR WHATEVER WILL, MAKE YOU AN EEEECTIVE PASS RUSHER, YOUR MOVE MUST BE NATURAL BY USING YOUR STRENGTH AND OPPONENTS WEIGHT TO GET HIM OFF BALANCE AND OUT OF POSITION. DEFENSIVE ENDS SHOULDER DRIVE ‘A STRONG SURGE OVER THE OUTSIDE SHOULDER OF THE OFFENSIVE TACKLE. {TIS DESIGNED TO DEFEAT THE RIDER-TYP| KER THAT LACKS STRENGTH OR TAKES YOU ON SOFT OR SETS INSIDE TOO MUCH, THIS IS AN ALL-OUT ASSAULT TO WHIP YOUR MAN PHYSICALLY. A. NO HEAD FAKES, PULL, OR THROWS, BUT SIMPLY A POWER THRUST AT THE POINT WHERE THE QUARTERBACK SETS UP. B. FORCE THE BLOCKER BACK INTO THE QUARTERBACK. ©. ONCE YOU HAVE BEEN SUCCESSFUL, YOU HAVE FORCED THE BLOCKER TO COMMIT HIS STRENGTH TO STOP YOU. HE IS READY FOR THE FAKE SHOULDER DRIVE AND ONE OF YOUR COUNTER MOVES (BALANCE). D. TIS VITAL THAT THE INSIDE SHOULDER IS FORWARD AND UNDER THE BLOCKER'S SHOULDER. KEEP THE HEAD UP. QUICK DRIVE, THIS IS A SPEED EXCAPE DESIGNED TO OUTRUN THE BLOCKER THAT SETS INSIDE T1 MUCH, HAS SLOW FOOTWORK, OR CRO! WER TO ENGAGE THE RUSHE! Gi ALSO BE USED WHEN THE QUARTERBACK Does NOT “SHEE BAEK UP INTO THe POCK TO GIVE THE BLOCKER ANY ADVANTAGE. A [TIS TO YOUR ADVANTAGE TO WIDEN YOUR POSITION SLIGHTLY OR DRIVE. DIRECTLY UPFIELD TO AVOID IMMEDIATE CONTACT WITH THE BLOCKER. YOU. ARE SPRINTING TO A POINT AND ATTEMPTING TO DEFEAT YOUR OPPONENTS POOR FOOTWORK AND QUICKNESS (BALANCE AND POSITION). & ONCE YOU HAVE HIM RUNNING TO DRIVE YOU BEYOND THE QUARTERBACK, HE 1S VERY SUSCEPTIBLE TO A THROW OR FOREARM BLOW ON THE CHEST, AND ESCAPE INSIDE. ©. A QUICK HEAD FAKE INSIDE ON YOUR INITIAL MOVE IS OFTEN EFFECTIVE. SHOULDER GRAB i THIS MOVE IS DESIGNED TO WORK AGAINST A TACKLE WHO SETS UP QUICKLY ON THE LINE OF SCRIMMAGE. DEFENSIVE END CHARGES INTO THE TACKLE, DELIVERING A BLOW WITH HIS NEAR FOREARM INTO THE SHOULDER OF THE TACKLE. ALMOST SIMULTANEOUSLY GRABBING HIS SHOULDER AND PULLING DOWN WHILE CHARGING TO THE OUTSIDE AROUND THE TACKLE TO THE PASSER. LD SHOULDER GRAB AND JERK THIS MOVE IS ACCOMPLISHED BY GRABBING THE OPPONENT WITH ONE HAND ON HIS SHOULDER AND THE OPPOSITE HAND REACHING ACROSS THE SHOULDER AND GRABBING THE JERSEY. THE ACTION THEN BECOMES ONE OF PUSHING WITH ONE HAND AND PULLING WITH THE OTHER IN A CLEAN, JERKING MOTION AND THEN FOLLOWED BY A DRIVING MOVEMENT TO THE QUARTERBACK ARM UNDER, THIS TECHNIQUE IS DONE BY DRIVING THE ARM AND SHOULDER INSIDE OR OUTSIDE AND BEYOND THE BODY OF THE OFFENSIVE LINEMAN FOLLOWED BY A IP ACTION OF THE ARM ‘AND A QUICK MOVEMENT OF THE EEET IN A DRIVING ACTION TO HE QUARTERBACK. 5 ARM OVER i THIS TECHNIQUE IS USED AFTER SETTING UP THE OFFENSIVE LINEMAN AND IS THE ACTION OF BRINGING THE ARM BACK AND OVER WITH RIPPING ACTION INSIDE OR QUTSIDE. FOLLOWED BY QUICK MOVEMENT OF THE FEET IN A DRIVING BURST TO THE UARTERI HEAD BUTT AND JERK YOU ARE FAKING A RUSH AND PULLING THE BLOCKER TOWARD YOU AND THE LINE OF SCRIMMAGE. IT IS DESIGNED TO DEFEAT A BLOCKER THAT SETS TOWARD YOU OR THE LUNE OF SCRIMMAGE. GOOD AGAINST A POP AND RECOIL TYPE PLAY PASS, OR ONE THAT GETS HIS HEAD DOWN AND HIS WEIGHT SORRTPTED FORWARD. . A. HEAD BUTT OR FAKE AN INSIDE OR OUT RUSH WITH A STRONG HAND GRAB ON THE SHOULDER PADS. B. JERK THE BLOCKER TOWARD THE LINE OF SCRIMMAGE SIMULTANEOUSLY STEPPING AWAY FROM HIM ON THE SIDE YOU INTEND TO ESCAPE. COACHING POINT ENDS MUST GET DEPTH ON ALL PASS RUSHES. DO NOT GET PINNED ON THE LINE KEEP THE FEET MOVING IN QUICK SHORT “CHOPPY” STEPS. STAY. ALWAYS GET RID OF YOUR MAN. NEVER QUIT UNTIL YOU ARE FREE YOU ONLY GET A PLUS GRADE IF YOU COME FREE. OFTEN YOU DO NOT REALIZE HOW MUCH TROUBLE YOU HAVE THE BLOCKER IN TERMS OF HIS BALANCE IF YOU WILL JUST CONTINUE YOUR BUSH FOR ANOTHER SPLIT SECOND, THIS COULD BE THE MARGIN WHERE YOU WHIP YOUR MAN. EFENSIVE TACKLES: SHOULDER DRIVE ‘A STRONG SURGE OVER OR THROUGH EITHER SHOULDER. YOU ARE ATTACKING THE BLOCKER TO WHIP HIM PHYSICALLY AND FORCE HIM BACK ON THE PASSER. THIS IS VERY GOOD AGAINST A RIDER. IT SETS YOUR MAN UP FOR GOOD ESCAPE MOVES. A. POWER THRUST TO FORCE THE GUARD BACK ONTO THE QUARTERBACK. B. SUCCESS HERE WILL CAUSE YOUR BLOCKER TO COMMIT STRONGER AND THEN HE IS SUSCEPTIBLE TO PULLS AND THROWS. ©. GET THE SHOULDER UNDER THE BLOCKER AND HOLD YOUR LEVERAGE AND MOMENTUM THROUGHOUT THE DRIVE. KEEP YOUR HEAD UP! 10 HAND GRAB PULL COUNTER OFF OF YOUR SHOULDERS DRIVE. THIS !S DESIGNED TO DEFEAT POP AND IL. PLAY PASS, OR A PLAYER WHO HAS POOR BALANCE AND OVER-COMMITS, HIMSELF. (A. AS YOU START YOUR CHARGE AND THE BLOCKER COMMITS HIMSELF, JERK HIM TOWARD YOU, SIMULTANEOUSLY STEPPING DIAGONALLY WITH YOUR FOOT ON THE SIDE OF ESCAPE. B. STRONG HAND GRAB AND FAKE INSIDE OR OUTSIDE DRIVE AND STEP OPPOSITE ARM UNDER THIS TECHNIQUE IS DONE BY DRIVING THE ARM AND SHOULDER INSIDE OR OUTSIDE AND BEYOND THE BODY OF THE OFFENSIVE LINEMAN FOLLOWED BY A RIPPING UP. ‘ACTION OF THE ARM AND QUICK MOVEMENT OF THE FEET IN A DRIVING ACTION TO THE QUARTERBACK, ARM OVER THIS TECHNIQUE IS USED AFTER SETTING UP OF THE OFFENSIVE LINEMAN AND IS THE ACTION OF BRINGIN( Al K AN WITH RIPPING ACTION INSIDE OR OUTSIDE. FOLLOWED BY QUICK MOVEMENT OF THE FEET IN A DRIVING BURST TO THE QUARTERBACK. HEAD BUTT AND JERK YOU ARE FAKING A RUSH AND PULLING THE BLOCKER TOWARD YOU AND THE LINE OF SCRIMMAGE. IT IS DESIGNED TO DEFEAT A BLOCKER THAT SETS TOWARD YOU OR THE LINE OF SCRIMMAGE. GOOD AGAINST A POP AND RECOIL TYPE, PLAY PASS, OR ONE THAT GETS HIS HEAD DOWN AND HIS WEIGHT COMMITTED FORWARD. A HEA OR FAKE AN INSIDE OR OUT RUSH WITH A STRONG HAND GRAB ON He idutoen rans. B. JERK THE BLOCKER TOWARD THE LINE OF SCRIMMAGE SIMULTANEOUSLY STEPPING AWAY FROM HIM ON THE SIDE YOU INTEND TO ESCAPE. SHOULDER GRAB THIS MOVE IS DESIGNED TO WORK AGAINST A GUARD WHO SETS UP QUICKLY ON THE LINE OF SCRIMMAGE. THE DEFENSIVE TACKLE CHARGES INTO THE GUARD DELIVERING A BLOW WITH HIS NEAR FOREARM INTO THE SHOULDER OF THE GUARD, ALMOST SIMULTANEOUSLY GRABBING HIS OTHER SHOULDER AND PULLING DOWN WHIILE CHARGING 70 THE OUTSIDE AROUND THE TACKLE TO THE PASSER. SHOULDER GRAB AND JERK THIS MOVE IS ACCOMPLISHED BY GRABBING THE OPPONENT WITH ONE HAND ON HIS SHOULDER AND THE OPPOSITE HAND REACHING ACROSS THE SHOULDER AND. GRABBING THE JERSEY. THE ACTION THEN BECOMES ONE OF PUSHING WITH ONE HAND AND PULLING WITH THE OTHER IN A CLEAN, JERKING MOTION AND THEN FOLLOWED BY ‘A DRIVING MOVEMENT TO THE QUARTERBACK. ” LEVERAGE THIS IS THE MOST USED TECHNIQUE. GRABBING THE BLOCKER'S ARM BELOW THE SHOULDERS OR SHOULDER PADS. THIS CAN BE USED ON ABOUT ANY TYPE OF BLOCKER EXCEPT A CUT BLOCKER (FIRE). A. THROW HIM AWAY FROM THE LINE OF SCRIMMAGE OR LATERALLY. B. HEAD FAKE, GRAB, THROW, STEP OPPOSITE AS YOU THROW AND SURGE BY HIM, THIS MUST BE DONE WITHOUT LOSS OF MOTION OR DRIVE FORWARD. THE LATERAL PROGRESS IS OF LITTLE VALUE ALWAYS BE MOVING TOWARD THE PASSER. |AND BLOW AND TURN. , CHARGE, DRIVING THE HEEL OF THE HAND ON THE SIDE OF YOUR FIRST STEP, INTO THE SHOULDER OF THE GUARD, SIMULTANEOUSLY GRABBING THE GUARD'S OPPOSITE ARM ABOVE THE ELBOW WITH YOUR OTHER HAND, TURNING HIM AWAY FROM YOU, WHILE CONTINUING YOUR CHARGE AROUND HIM TO THE PASSER. JAB STEP AND THROW. JAB STEP FORWARD UNDER CONTROL WHILE MAKING CONTACT WITH YOUR HAND ON THE GUARD'S SHOULDERS. PUSH OFF WITH YOUR INSIDE FOOT, SLIDING LATERAL AND. FORWARD TO THE OUTSIDE OF THE GUARD WHILE THROWING HIM OFF TO THE INSIDE WITH YOUR HANDS. CONTINUE YOUR CHARGE PAST HIM TO THE PASSER. ARM DRAG THIS IS TO BE USED IF THE BLOCKER'S SHOULDERS ARE TURNED AND HE IS SLIGHTLY AHEAD OF YOU. PULL HARD WITH BOTH HANDS AND KEEP HIS MOMENTUM GOING TO ‘THE OUTSIDE DRIVE HARD WITH THE OUTSIDE LEG AND MOVE INSIDE OF HIM TO THE PASSER. THROW OUTSIDE ARM OVER. COACHING POINT TACKLES MUST GET PENETRATION. BREAK THE POCKET. KEEP YOUR FEET MOVING QUICK, SHORT “CHOPPY” STEPS. STAY ON YOUR TOES. ALWAYS GET RID OF YOUR MAN. NEVER QUIT UNTIL YOU ARE FREE. YOU ONLY GET A PLUS GRADE IF YOU COME FREE. OFTEN YOU DO NOT REALIZE HOW MUCH TROUBLE YOU HAVE THE BLOCKER IN TERMS OF HIS BALANCE. IF YOU WILL JUST CONTINUE YOUR, RUSH FOR ANOTHER SPLIT SECOND, THIS COULD BE THE MARGIN WHERE YOU WHIP YOUR MAN. 2 VIKING LINE GAMES TO BE USED IN A PASSING SITUATION TO HELP YOUR PASS RUSH. THEY ARE ALSO EFFECTIVE AGAINST TEAMS THAT LIKE TO FEATURE THE DRAW AND LAG PLAYS. GAMES MAY BE DETERMINED BY GAME — DEFENSE — FORMATIONS. THE DEFENSIVE LINEMAN CAN AND MUST USE THESE GAMES AT THE LINE OF SCRIMMAGE OR IN A “CAN™ SITUATION. GAMES CAN BE RUN QUICK OR DELAYED. YOU MUST BE AWARE IF THE OFFENSIVE LINE IS USING MAN TO MAN OR AREA BLOCKING. YOU MUST BE ALERT FOR ANY AGGRESSIVE BLOCKING. IT WILL HURT fun EARES YOU ANE STOPPED OR CUT OFF AT THE LINE OF SCRIMMAGE. BE READY AND LET THE SURPRISE ELEMENT BE ON OUR SIDE. OUR OBJECTIVE IS TO DESTROY THE PROTECTION AREA OF THE OFFENSIVE LINE. THE ONLY GOOD GAME IS ONE THAT GETS THE QUARTERBACK OR STOPS THE RUN. c. ¢. “OMAHA” CALLS OFF ALL CALLED LINE GAMES — IT IS MADE AT THE LOS. NEVER TIP YOUR STANCE (LEAN) OR YOUR ALIGNMENT — PASS RUSH GAME ARE ONLY EFFECTIVE AS AN ELEMENT OF SURPRISE. TECHNIQUES AND CHANGE UP POSSIBILITIES IN USING LINE GAMES: EVEN WITH A PASS RUSH GAME FALLING INTO A CHANGE-UP CATEGORY, WE MUST TAKE THE CHANGE UP TO ANOTHER DIMENSION AND HAVE ALTERNATIVE WAYS TO RUN THE GAMES — SINCE LINE GAMES ARE A PART OF THE VIKING DEFENSIVE STYLE THEN WE MUST ANTICIPATE STRONG PREPARATION TO DEAL WITH THEM. CONSEQUENTLY, WE MUST BE ABLE TO GAME PLAN AND GAME ADJUST THE WAY WE EXECUTE THESE. GAMES. WE HAVE THREE WAYS OF RUNNING LINE GAMES, WHICH ARE: os Peer HOY = USING QUICKNESS AND THE ELEMENT OF SURPRISE TO BEAT HE NENT. 2 JWOSTERDELAY — A DELAY IN THE GAME TO FORCE YOUR OPPONENT OUT OF AREA BLOCKING 2 GRAE A. FIRST MAN IN THE GAME VS. MAN TO MAN BLOCKING, GRAB YOUR ‘TEAMMATES MAN AND TAKE HIM WITH YOU. THIS WILL ALLOW YOUR TEAMMATE TO COME FREE ON THE GAME. B. FIRST MAN IN THE GAME VS. AREA BLOCKING, GRAB YOUR MAN ANDO TAKE HIM WITH YOU. THIS WILL ALLOW YOUR TEAMMATE TO COME FREE ON THIS GAM C. WE WILL ALSO USE THE “CUFF™ TECHNIQUE WHICH FALLS INTO THE GRAB CATEGORY, THE “CUFF” IS A TECHNIQUE THAT INVOLVES THROWING YOUR ARM ACROSS THE CHEST WHILE PENETRATING THE POCKET — YOU MAINTAIN THE “CUFF” PRESSURE FOR ONE STRIDE TO THROW OFF THE OFFENSIVE PASS BLOCKING COORDINATION. 13 TOM OR TOMMY A. GAME BETWEEN THE DEFENSIVE TACKLES. THE LEFT TACKLES WILL BE RESPONSIBLE FOR THE CALL IN CASE OF A DOUBLE CALL BY THE ENDS AND TACKLES, THE END'S CALL WILL HAVE PRIORITY UNLESS THE GAME PLAN DICTATES SOMETHING ELSE. THE TOM CALL MEANS THE RIGHT TACKLE !S THE GUARANTEE MAN AND WILL GO FIRST. qouuy SA WANS THE LEFT TACKLE IS THE GUARANTEE MAN AND WILL GO FIRST. THIS GAME IS TO HELP YOU TO PENETRATE THE PASSING POCKET AND BREAK IT ON YOUR PATH TO THE QUARTERBACK. IT IS MOST EFFECTIVE WHEN THE 0.G. !S SETTING DEEP AND TO THE OUTSIDE AND WHEN THE CENTER (0G IN THE UNDER AND OVER DEFENSE) IS DROPPING OUT THE MIDOLE FOR PASS PROTECTION. TOM (TOMMY) GUARANTEE TACKLE (FIRST) BE SURE YOU HAVE GOOD ALIGNMENT ESPECIALLY ON OVER DEFENSE. KEY THE BALL BRD GET OFF QUICKLY. KEEP YOUR OUTSIDE SHOULDER LOW AND UNDER THE 0.6: USE ‘YOUR ARM TO RIP THROUGH HIS HEAD IF HE IS BLOCKING DOWN ON YOU. MeN TO MAN ELOCKING — YOU MUST BEAT HIM AND GET DEEP PENETRATION. SHOULD TH ERCOVERED LINEMAN TRY TO HELP, YOU MUST CONTINUE TO FIGHT FOR DEEP BENETRATION SO THAT YOU WILL PREVENT THE CROSSING OFFENSIVE LINEMAN FROM GENERALLY END UP WITH A ONE-ON-ONE SITUATION. SROBABLY GET SOME INITIAL PRESSURE FROM THE OFFENSIVE UNEMAN YOU LINED UP GN, BUT HE WILL RELEASE TO PICK UP THE OTHER TACKLE SO CONCENTRATE YOUR, EPEORTS INTO BEATING THE SINGLE BLOCK YOU ARE THE MAN THAT CAN MAKE THE TOM OR TOMMY GO. . C.P:ALWAYS BE WORKING TOWARD THE QUARTERBACK (PASSER) IN YOUR LANE. ENGAGE TACKLE @ND) TEN CLEAR GET UPFIELD. BREAK THE POCKET AND GET TO THE PASSER WITH MAN TO AN BLOCKING, YOU HAVE GOOD OPPORTUNITY TO COME FREE. DO NOT RUN IN CLES. BE READY TO TAKE ON ANYONE WHOIS IN YOUR PATH. AREA BLOGKING — BE READY TO TAKE ON THE ©.G. AFTER HE COMES OFF THE GUARA! HANDS. BEAT HIM AND GET TO THE QUAI CP:ANY RUN TO YOUR SIDE, HOLD, THEN REACT. RUN AWAY. THIS SHOULD PUT YOU IN ‘GOOD POSITION. ANY DOUBTS, GO TO YOUR RESPONSIBILITY. NOSE TOM TO. Qo | @O0o oO OOo o® 1“ “SPIKE” CALL — IF PASS DEVELOPS, IT BECOMES A TOM (OR TOMMY) GAME. o 4° ®©Oo oO ME GAME A GAME BETWEEN THE DEFENSIVE END AND THE TACKLE ON ONE OR BOTH SIDES. THE END IS RESPONSIBLE FOR THE CALL IN CASE OF A DOUBLE CALL. THE END'S CALL WILL HAVE PRIORITY UNLESS THE GAME PLAN DICTATES SOMETHING ELSE THE END WILL BE THE GUARANTEE MAN AND GOES FIRST. THE TACKLE WILL BE THE ENGAGE MAN AND GO SECOND. THIS IS MOST EFFECTIVE AGAINST THE 0.7. WHO IS SETTING DEEP AND TO SHE OUTSIDE. THIS WILL ALSO GIVE YOU AN OPPORTUNITY TO USE AN INSIDE MOVE TO. HELP KEEP YOUR TACKLE HONEST. GETTING OFF THE BALL AND YOUR ALIGNMENT ARE VERY IMPORTANT TO THE SUCCESS OF THIS GAME. YOU MUST KNOW, IN ADVANCE, IF THE OFFENSIVE LINE IS USING MAN TO MAN OR AREA BLOCKING. END — GUARANTEE MAN (RAM TECHNIQUE OR DELAY TECHNIQUE) MOVE OFF THE BALL QUICKLY. KEEP YOUR OUTSIDE SHOULDER LOW AND UNDER THE. 6.1, BEAT HIM AND GET DEEP PENETRATION. FIGHT TO STAY IN YOUR PASSING LANE. 00 NOT GET COLLAPSED INTO THE CENTER'S AREA WHERE HE COULD HELP OUT. MAN TO MAN BLOCKING — TACKLE WILL TRY TO STAY WITH YOU. CONTINUE TO BENETRATE SO THAT YOU WILL STOP THE 0.G. FROM PICKING UP THE ENGAGE TACKLE. IF YOU ARE DOUBLE TEAMED, FIGHT THROUGH IT. DO NOT GIVE YOURSELF UP. YOU MUST BREAK THE POCKET. AREA BLOCKING — YOU MUST PENETRATE BEFORE THE 0.6. CAN PICK YOU UP. IF HE IS IN YOUR PATH, TAKE HIM ON AND BEAT HIM, YOU GAN USE YOUR TWO GAP TECHNIQUE TO DISGUISE YOUR GAME. TAKE THE 0.7. ON AND DRIVE HIM BACK, THEN RELEASE INSIDE TO YOUR RUSHING LANE. BE ALERT FOR ANY INSIDE RUNS, C.P: SHOULD THE 0.7. TAKE A BIG SPLIT, YOU CAN MOVE INSIDE AND BEAT HIM THROUGH THE GAP. BE ALERT FOR THE GUARD PICK-UP. YOU ARE THE MAN TO MAKE THIS GAME EFFECTIVE. CP: VERSUS AREA BLOCKING TEAMS, THE “CUFF” TECHNIQUE CAN BE EFFECTIVE. TACKLE — ENGAGE MAN @ND) SAME TECHNIQUE AS THE TOM GAME. YOU NOW HAVE THE RESPONSIBILITY OF CONTAINING THE PASSER. YOU HAVE A GOOD CHANCE TO COME FREE ON MAN TO MAN BLOCKING. AREA BLOCKING — HOLD YOUR ENGAGE LONG ENOUGH TO.LET THE END ELESR THEN GET OUTSIDE QUICKLY. ON OVER AND UNDER, USE A QUICK ENGAGE ON THE CENTER AND STEP AROUND FOR YOUR CONTAINMENT. CP: RUN AWAY — HOLD. RUN TO YOUR SIDE. COME AROUND, AND REACT. ANY DOUBTS. GO TO YOUR RESPONSIBILITY. 15 ME" GAME WITH THE TWO GAP “ME" GAME WITH THE UNDER END END AND NOSE TACKLE. AND UNDER TACKLE. @ © © OOo @®oo0 “ RAM" CALL — PASS DEVELOPS, IT ENDS UP DELAY “ME” GAME. AS A“ME" CALL oy @ 4 egogoo ®dO0ndO UGAME [A GAME BETWEEN THE DEFENSIVE END AND TACKLE ON ONE OR BOTH SIDES. THE END SS SeSSONSIOLE FOR THE CALL THE TACKLE |S THE GUARANTEE MAN AND GOES FIRST. 1S END IS THE ENGAGE MAN AND GOES SECOND. THIS IS MOST EFFECTIVE ‘AGAINST JHE OT. WHO SETS ON THE LINE OF SCRIMMAGE. ‘TACKLE — GUARANTEE MAN. GET OFF THE BALL QUICKLY HIT THE GAP AS QUICKLY AS POSSIBLE AND, BEAT THE 0.G. BET SOE YOU MUST GET THROUGH AND PENETRATE WITH DEPT BECAUSE YOU HAVE. CONTAINMENT. YOU CANNOT BE PICKED OFF BY THE 0.7. YOU CAN USE. THE ARM RIP OR (eAD BUTT (TWO GAP TECHNIQUE) BUT YOU MUST WORK OUTSIDE IMMEDIATELY. MAN TO MAN — YOUR CHARGE SHOULD SHUT OFF THE O.T. AND GIVE THE ENGAGE END A GOOD CHANCE TO BE FREE AAI KING — GET THROUGH THE GAP QUICKLY Co CeAE THe 0.7. CAN PICK YOU UP. YOU HAVE A GOOD CHANCE TO. COME FREE. KEEP SUR OUTSIDE LEVERAGE AND GET TO THE PASSER GOTO THE PASSER ‘ONCE YOU Moe OUTAReD THE BLOCKERS. DO NOT BE FORCED OUT OF YOUR RUSHING ‘LANE. YOU CAN MAKE THIS GAME GO. Sate Sune PASS SITUATION VS. AREA BLOCK STAY TIGHT ON THE GUARD TO AVOID OFFENSIVE TACKLE. . 6 C 1D — ENGAGE MAN (2ND) GET OFF THE BALL QUICKLY. ENGAGE THE 0.7. WITH HANDS, DO NOT LET YOURSELF GET JAMMED ON THE LO.S. STEP AROUND THE GUARANTEE TACKLE AS QUICKLY AS POSSIBLE. STAY IN YOUR RUSHING LANE. GET UPFIELD AND BREAK THE POCKET. YOU MUST PENETRATE. FIGHT YOUR WAY THROUGH ANY DOUBLE TEAMS. MAN TO MAN BLOCKING — YOU HAVE A GOOD CHANCE TO COME FREE IF THE TACKI EEP. NE STEP TOWARD HIM AND STEP AROUND QUICKLY AND GET UPFIELD. BLOCKING — BE READY TO TAKE ON THE O.G. AS YOU STEP AROUND, INSIDE, PENETRATE AND GET TO THE PASSER BE ALERT FOR ANY INSIDE PLAYS. UNDER “U" (BUBBLE SIDE) OVER “U" DELAYED o ® © O10 O ® OOo ® UNDER “U" (WEAKSIDE) “GAP" CALL — IF A PASS DEVELOPS C THEN THE GAME FALLS INTO AN AUTOMATIC “U" CALL ©. eoongs 7 NOSE TACKLE THE DEFENSES INVOLVED: UNDER, OVER, STORM AND BASE. ALIGNMENT; HEAD UP ON THE CENTER ATTACK PRINCIPLES 4. YOUR CHARGE IS TRIGGERED BY THE MOVEMENT OF THE BALL 2 ATTACK THE BLOCKER WITH YOUR BEST NEUTRALIZING TECHNIQUE, FINISHING IT WITH A STRONG HAND SHIVER WITH PROPER SEPARATION. YOU MUST BE IN POSITION TO EFFECTIVELY CONTROL YOUR 0-1 HOLE RESPONSIBILITY. 9. THE BATTLEGROUND FOR RUNS 1S THE LINE OF SCRIMMAGE OR BETTER AND THAT INCLUDES THE DOUBLE TEAM BLOCK ( iL AU 4, THE BLOCKING ACTION OF THE CENTER (PRIMARY KEY) AND GUARDS (SECONDARY KEYS) WILL DETERMINE YOUR COURSE OF ACTION — THROUGH PRACTICE AND REPETITION YOU WILL LEARN TO PROPERLY REACT “ON THE MOVE.” RESPONSIBILITIES 7. AGAINST THE BUN YOU CAN HAVE ONE OF TWO RESPONSIBILITIES: A. PLAY.SIDE “A” GAP — WITH PROPER TECHNIQUE YOU MUST BE ABLE TO EURRANTEE THE ONSIDE CENTER-GUARD GAP — WHICH IS BASIC TWO-GAP TECHNIQUE. BACKSIDE "A" GAP — THIS TECHNIQUE IS USED WITH THE 43 STORM ONLY AND IS NOT THI AP PRINCIPLE — YOU EXPLODE INTO THE CENTER TYING HIM Up AND GETTING PENETRATION. THE TECHNIQUE ITSELF WILL AUTOMATICALLY PUT YOU INTO BACKSIDE “A” GAP POSITION. a 2. AGAINST THE PASS YOU MUST HAVE THE ABILITY TO DO THE FOLLOWING 2 THINGS: ‘A. KNOW AND PENETRATE THE PROPER PASS RUSH LANE. B. TO HAVE THE ABILITY TO DEAL WITH MORE THAN ONE BLOCKER — YOU MUST COLLAPSE YOUR INSIDE RUSH LANE TO THE QB — YOU MUST BE A POSITIVE Sergei OUR PASS RUSHING EFFORT. KEY THE PRIMARY KEY FOR THE NOSE TACKLE WILL BE THE CENTER WITH SECONDARY KEYS BEING THE GUARDS. ATTACK TECHNIQUES TO. BLOCKING SCHEMES: 1 Al K CHNIQUE: ATTACK TO CENTER, GAIN CONTROL FEEENGH EcPARATION. CONTROL AND USE BLOCKER AS YOU WORK TO YOUR RESPONSIBILITY. © Q © ONE MAN CANNOT BLOCK A NOSE TACKLE SO YOU SHOULD BE “ALIVE” IN BOTH GUARD-CENTER GAPS. CP: YOU ABSOLUTELY CANNOT BE BLOCKED FROM THE “BUBBLE” SIDE ON THE OVER AND UNDER DEFENSE. 8 2 DOUBLE BLOCK: a epe 4. SLIP BLOCK: 5. DOWN BLOCK: RES 6. ANGLE © BLOCK: ak 7, TRIPLE BLOCK (PX° TECHNIQUE: SINCE THE PRESSURE OF THIS BLOCK TOMES FROM THE GUARD (SECONDARY KEY) THEN PAD LEVEL IS CRITICAL AFTER NEUTRALIZING THE CENTER AND HOLDING YOUR GROUND, THEN DROP. YOUR KNEE AND SHOULDER AND NEUTRALIZE THE DOUBLE TEAM EFFORT. THE ULTIMATE IS TO BE ABLE TO SPLIT THE BLOCK — DO NOT USE A TECHNIQUE THAT WILL GET YCU DRIVEN OFF THE UNE OF SCRIMMAGE. TECHNIQUE: ATTACK THE CENTER AND GAIN. IL THROUGH SEPARATION. KEEP HIS SHOULDERS PARALLEL AND WALK HIM DOWN THE UNE TO THE BALL CARRIER. YOUR LEVERAGE WILL ALLOW YOU TO DISENGAGE TO MAKE THE TACKLE OUTSIDE OR INSIDE OF YOU. YOU CANNOT GET DRIVEN OFF THE BALL NOR CAN YOU TRADE ONE FOR ONE WITH THE CENTER, TECHNIQUE: THE CENTER'S MOVE WILL BE MORE DOWN THE LINE THAN WITH THE REACH BLOCK, MAKING LEVERAGE ON HIM DIFFICULT. IF HE CIRCLES YOU, WHIP HIM TO THE GROUND AND. PURSUE OFF HIS HIP. YOU MUST KEEP HIM FROM BLOCKING THE LINEBACKER AND YET NOT BE. BLOCKED BY THE OFF.SIDE QUARD. C.P:_ GRAB THE BELLY OF JERSEY AS A LAST RESORT. TECHNIQUE: SINCE THIS BLOCK IS TOTALLY EXECUTED BY THE OFFENSIVE GUARD (SECONDARY KEY), RECOGNITION IS VITAL. YET YOU CANNOT LET CENTER GET A CLEAN BLOCK ON THE LINEBACKER. PAD LEVEL IS IMPORTANT AND YOU MUST FIGHT PRESSURE OT PLAYSIDE POINT OF ATTACK WITHOUT GIVING GROUND. TECHNIQUE: THIS IS A RECOGNITION PLAY THAT PRACTICE THROUGH EXTENSIVE REPETITION. FIRST YOU MUST RECOGNIZE THE TURNING ACTION OF THE CENTER (EAR-HOLE IN HIS HELMET AND SIMULTANEOUSLY SEE THE PULL OF THE OFFSIDE GUARD — THEN MEET THE ONSIDE GUARD IN A FUNDAMENTAL POSITION WITH YOUR SHOULDERS PARALLEL THE ULTIMATE WOULD BE TO CROSS HIS FACE AND NOT GIVE GROUND TO THE POINT OF ATTACK. TECHNIQUE: USE THE SAME TECHNIQUE THAT IS USED (OOK BLOCK. THIS 1S A DIFFICULT READ BECAUSE THE CENTER TAKES SUCH DOMINANT HOOKING ACTION (GIVING THE NT AN ANGLE 0 LOOK). YOU MUST CONTROL THE CENTER TO THE POINT OF ATTACK. BE ‘TRUE TO YOUR KEY. 19 a WHAM BLOCK: 11. POUND OFF DRAW BLOCK: 12. ©gp N PASS BLOCK: 6 N } TECHNIQUE: THIS IS A DIFFICULT BLOCK AS NITION COMES FROM AWARENESS RATHER THAN FROM PRIMARY OR SECONDARY KEYS. THIS BLOCK CAN ALSO BE A DOUBLE TEAM BLOCK IN COMBINATION WITH THE WHAM BLOCKER AND THE CENTER. THIS SCHEME LIKE THE DOWN BLOCK IS WHY YOU MUST ALWAYS HAVE GOOD PAD LEVEL YOU MUST FIGHT PRESSURE UPON RECOGNITION AND YOU CANNOT GET DRIVEN OFF THE LINE OF SCRIMMAGE. GP: PRACTICE ATTENTION WILL BE GIVEN TO THIS BLocK AS OPPONENT TENDENCIES CALL FOR THAT NEED. TECHNIQUE: VERY MUCH LIXE THE DOUBLE BLOCK, EXCEPT THE INITIAL PRESSURE 1S FROM THE CENTER FOLLOWED BY A SHOVE FROM THE GUARD. YOU MUST DOMINATE THE CENTER TO KEEP HIM FROM GETTING HORENTUN AND ‘ALLOW YOURSELF TO BE DRIVEN OFF 1.0.5. TECHNIQUE: YOU MUST HONOR THE INITIAL ‘WOVE! MIERTOF THE CENTER AND TREAT HIS ACTION AS A PASS. AS SOON AS YOU “FEEL” THE DRAW BLOCKING PATTERN ANDIOR SEE THE BALL HANDED OFF THEN RETRACE YOUR STEPS TO THE UNE OF SCRIMMAGE. IF THE NOSE TACKLE IS ALERT AND PLAYING IN AN INTENSE WAY HE WILL BE A FACTOR IN CONTROLLING DRAW PLAYS. TECHNIQUE: YOUR KEYS (HEAD CONES UP) ALONG ITH YOUR BUBBLE SIDE PASS RUSH RESPONSIBILITY SHOULD HAVE YOU IN STRONG POSITION TO REUTRALIZE THE POINT OF ATTACK. €.P. + DO NOT ALLOW THEN TO SHOVE YOU AKAY FROM YOUR RUSH RESPONSIBILITY. TECHNIQUE: BY THE TIME YOU HAVE TAKEN YOUR FIRST STEP OUT OF YOUR STANCE, YOUR. RECOGNITION SHOULD TELL YOU IT IS A PASS PROTECTION BLOCK. THE QUICKNESS, WITH WHICH YOU GET INTO YOUR PASS RUSH TECHNIQUES WILL HAVE A STRONG BEARING ON THE SUCCESS YOUR RUSH WILL HAVE. P; ALWAYS BE AWARE OF THE LANE (BUBBLE) cir YOU MUST RUSH IN WHEN THE PASS DEVELOPS. : UNDER (OVER) TACKLE DEFENSES INVOLVED: UNDER AND OVER. ATTACK PRINCIPLES: 4. YOUR CHARGE IS TRIGGERED BY THE MOVEMENT OF THE BALL. 2 ATTACK THE GUARD WITH AND ATTITUDE OF GAINING GROUND IN “THEIR TERRITORY.” BY YOUR SECOND STEP TRY TO BE IN A POSITION OF COMPLETE DOMINANCE. 3 THE BATTLEGROUND FOR RUNS IS THE LINE OF SCRIMMAGE OR BETTER AND THAT INCLUDES THE DOUBLE TEAM BLOCK (PROPER PAD LEVEL IS VITAL). 4, THE BLOCKING ACTION OF THE GUARD WILL DETERMINE YOUR COURSE OF ACTION — THROUGH PRACTICE AND REPETITION “ON THE MOVE” YOU WILL LEARN TO DEAL are MANY BLOCKING COMBINATIONS THAT INVOLVE THE UNDER (AND OVER) TACK! RESPONSIBILMES: 1. YOUR RESPONSIBILITY IS THE “B™ GAP. 2 YOUR BASIC PASS RUSH LANE IS THE ONE BETWEEN THE OUTSIDE LEG OF THE CENTER TO THE INSIDE LEG OF THE TACKLE. 4. YOUR PRIMARY KEY IS THE OFFENSIVE GUARD. ATTACK TECHNIQUES TO BLOCKING SCHEMES: 1. STRAIGHT BLOCK TECHNIQUE: ATTACK THE OUTSIDE SHOULDER OF ‘THE GUARD MAINTAINING PHYSICAL CONTROL OF YOUR RESPONSIBILITY — THE “B” GAP. BE IN A © 2 o POSITION TO HELP SHRINK THE “A” GAP TO YOUR INSIDE: KEEP YOUR SHOULDERS PARALLEL TO THE UNE OF SCRIMMAGE. DON'T GO AROUND BLOCKS. 2 HOOK BLOCK TECHNIQUE: YOUR ALIGNMENT COUPLED WITH ‘YOUR ATTACK OF THE GUARDS OUTSIDE SHOULDER SHOULD MAKE THIS BLOCK AN IMPOSSIBILITY — OD i) YOU SHOULD BE IN GREAT LEVERAGE POSITION IF THE GUARD ATTEMPS A HOOK BLOCK. CUTOFF BLOCK, TECHNIQUE: TO CONTROL THIS BLOCK TAKES INSTANT RECOGNITION — AS YOU COMPLETE YOUR SECOND STEP TRY TO GET GOOD HAND CONTROL “© fel ON THE GUARD (TRY TO KEEP HIM FROM GETTING “WALL” POSITION) AND SHRINK TO THE INSIDE OR CROSS HIS FACE IF YOU CAN DO SO WITHOUT GETTING DRIVEN OFF THE LINE OF SCRIMMAGE. 4, SLIP BLOCK & BLE TEAM. BLOCK 928 6. BUDDY BLOCK “e 7. FOLD (HIP) BLOCK: 9. EVEN TRAP TECHNIQUE: AS YOUR GUARD MAKES A STRONG ‘MOVE TO YOUR OUTSIDE, MOVE WITH HIM JUST AS YOU WOULD WITH A HOOK BLOCK AND GET ENOUGH LEVERAGE ON HIM THAT HE CANNOT COME OFF ON THE MLBer. THE CENTER MUST NOT BE ABLE TO BLOCK YOU — YOU WILL GENERALLY BREAK BETWEEN THE BLOCKS AND BE IN NATURAL :CHNIQUE: BECAUSE TWO LINEMEN ARE is ENED TO BLOGK YOU FROM YOUR RESPONSIBILITY, PROPER LEVERAGE AND PAD LEVEL IS VITAL-AS YOU STEP TO THE GUARD AND YOU FEEL THE PRESSURE OF THE TACKLE. STAY LOW AND HOLD YOUR GROUND. TRY TO DROP YOUR KNEE AND SHOULDER IN THE DIRECTION OF THE TACKLE. THE ULTIMATE IS TO SPLIT THE BLOCK. DO NOT USE A TECHNIQUE THAT WILL GET YOU DRIVEN OFF THE LINE OF SCRIMMAGE. TECHNIQUE: THIS IS A BLOCK THAT HAS THE CENTER SUPPORT THE HOOK BLOCK OF THE GUARD WHERE HE TRIES TO PUSH THE DEFENSIVE TACKLE BACK OFF THE LINE OF SCRIMMAGE. YOU MUST MAINTAIN LEVERAGE AND GET DRIVEN BACK — IF YOU ARE DRIVEN YOU WILL PICK OFF THE ‘SCRAPING LINEBACKERS. TECHNIQUE: THIS BLOCKING ACTION INCLUDES THE ‘PULL (FOLDING) TECHNIQUE OF THE GUARD WITH A HIP BLOCK BY THE CENTER. THIS BLOCKING COMBINATION SHOULD INSTINCTIVELY BRING YOU INTO GOOD LEVERAGE POSITION. KEEP YOUR SHOULDERS PARALLEL AND SQUEEZE THE PLAY i GP. IF THE GUARD PULLS DEEP (NO FOLD) WITH A CENTER HIP IT IS A WIDE PLAY AWAY, THEN WORK ‘TO GET INTO PURSUIT. JECHNIQUE: THE TACKLE AUGNMENT SHOULD MAKE THE GUARDS PATH TO THE MLBer VERY DIFFICULT, HIS MOVEMENT SHOULD HAVE YOU CLOSING DOWN IN A GOOD LEVERAGE POSITION. TAKE ON THE TRAPPING GUARD WITH YOUR OUTSIDE SHOULDER AND GET YOUR BODY ACROSS THE “A” GAP. YOU ARE RESPONSIBLE FOR CLOSING OFF THE TRAP. TECHNIOLE THE OUTSIDE PULL OF THE GUARD ATH N MOVE OF THE TACKLE GIVES YOU ATUG BLOCK INFLUENCE. IMMEDIATE. RECOGNITION (LOOKING BACK INSIDE) IS VITAL AS YOU MUST TAKE ON THE TRAPPING GUARD WITH YOUR OUTSIDE SHOULDER, GETTING YOUR BODY ACROSS THE “A” GAP — YOU ARE RESPONSIBLE FOR CLOSING THE TRAP. ( 10. W. 2 13. 4, 8. TUG BLOCK AND X BLOCK 1 a CENTER REACH BLOCK. “T TACKLE REACH BLOCK =. WHAM BLOCK "OROD WHAM.-TRAP BLOCK ola INFLUENCE PLAY 296 TECHNIQUE: THE PULL OF THE GUARD WILL TIALLY INFLUENCE YOU TO BE IN GOOD POSITION TO PLAY THE TACKLES DOWN BLOCK. YOU MUST RECOGNIZE THE BLOCKING ACTION QUICKLY, KEEP YOUR SHOULDERS PARALLEL AND SHRINK THE “B” GAP. YOUR LEVERAGE ALONG WITH THE SHRINKING EFFORT OF THE DEFENSIVE END MUST CLOSE OFF THE “B” GAP. GP: IF THE GUARD PULLS DEEP IT IS MOST LIKELY ASWEEP TO YOUR SIDE, YOU THEN HAVE MORE FREEDOM TO RELEASE INTO PURSUIT. TECHNIQUE: THIS BLOCKING ACTION IS ‘ACEOMPANIED BY THE PULL OF THE OFFENSIVE GUARD WITH END-RUN FLOW FROM THE BACKS. BECAUSE OF YOUR GETOFF AND ALIGNMENT, THE SUCCESS OF THIS BLOCK SHOULD BE VIRTUALLY IMPOSSIBLE. JAM THE CENTER DOWN WITH A HAND SHIVER AND THEN SLIDE DOWN THE LINE INTO IRSUIT. TECHNIQUE: THIS BLOCKING ACTION IS ACCOMPANIED BY THE GUARD PULLING BEHIND THE CENTER. MUCH LIKE THE CENTER REACH, JAM THE TACKLE DOWN WITH A HAND SHIVER AND ‘THEN SLIDE DOWN THE LINE INTO PURSUIT. TECHNIQUE: THIS BLOCK CAN COME FROM MOTION ECTLY FROM A BACKFIELD SET. THE ABILITY TO EFFECTIVELY PLAY THIS BLOCK IS BEING AWARE AND THROUGH PRACTICE REPETITION. YOU MUST WORK TO ALWAYS BE IN GOOD FUNDAMENTAL POSITION TO NEUTRALIZE THE WHAM BLOCK. TECHNIQUE: THIS IS ANOTHER BLOCKING MBINATION THAT IS DIFFICULT TO RECOGNIZE, SINCE IT HAS THE SAME ACTION AS THE ODD TRAP. YOU MUST STAY IN GOOD LEVERAGE POSITION TO DEFEAT THE WHAM BLOCK BECAUSE THAT IS THE PART OF THE BLOCKING ACTION THAT WILL KEEP ‘YOU FROM YOUR RESPONSIBILITY. TECHNIQUE: THIS TYPE OF PLAY IS COMMONLY USED AGAINST A DEFENSIVE CONCEPT LIKE OURS WITH OUR ATTACK PRINCIPLE. OUR KEYS STATE THAT YOU TAKE ONE STEP THEN LOOK IN THE BACKFIELD. YOU WILL FEEL “RUN” RIGHT FROM THE SNAP. YOU MUST CONDITION YOURSELF TO “STAY IN CONTROL” AND BE IN A STRONG. FUNDAMENTAL POSITION. 16. vv. 1s. 2 SCOOP BLOCK: COLI POUER SLIP BLOCK: gen DRAW PLAY: FOIE: THIS IS A POPULAR BLOCK, PARTICULARLY UNDER DEFENSE, TO BLOCK THE WILL LINE~ BACKER. YOU MUST STAY LOW AND IN CONTROL - IF THE GUARD RELEASES ONTO WILL THEN YOU CANNOT GET CUTOFF BY THE TACKLE - YOU MUST REPLACE WILL TO Teg Tisioe = STAY LO: WITH A PROPER LEVERAGE Ne TECHNIQUE: EXPLOSIVE GET OFF COMBINED WITH GOOD ‘BOOY LEAN AND PAD LEVEL WILL NEUTRALIZE THIS BLOCK. IF THEY CANNOT MOVE YOU OFF THE L.0.S- THEN WE WILL WIM. - THE TACKLE KILL TRY TO SHOVE YOU AND STAY ALIVE TO MAKE A BLOCK ON THE LINE- BACKER = THIS HAS BECOME A CRITICALLY IMPORTANT BLOCK FOR MANY PRESENT OFFENSIVE SCHEMES. CHNIQUE: YOU MUST HONOR THE INITIAL HOVEMENT OF THE GUARD'S PASS BLOCK — AS SOON AS YOU FEEL THE BLOCKING STYLE AND RECOGNIZE THE HAND OFF TO THE BACK — PLANT YOUR OUTSIDE FOOT AND RETRACE YOUR STEPS. CP: IN INTENSE FOOTBALL GAMES THE LINEMEN GENERALLY MAKE THE TACKLE ON DRAWS. TECHNIQUE: BY THE TIME YOU HAVE TAKEN YOUR i ‘OUT OF YOUR STANCE, YOUR RECOGNITION OF THE GUARDS HEAD COMING UP SHOULD TELL YOU THAT IT IS A PASS PROTECTION BLOCK THE QUICKNESS WITH WHICH YOU GET INTO YOUR PASS RUSH TECHNIQUES WILL HAVE A STRONG BEARING ON THE SUCCESS YOUR RUSH WILL HAVE. TWO GAP DEFENSIVE END THE DEFENSES INVOLVED: UNDER, OVER AND 34 BASE. ALIGNMENT: HEAD UP ON THE DEFENSIVE END. ATTACK PRINCIPLES: 1 your CHARGE WILL BE TRIGGERED BY OFFENSIVE MOVEMENT — PRIMARILY THE 2 ATTACK THE BLOCKER WITH YOUR BEST NEUTRALIZING TECHNIQUE, FINISHING IT WITH A STRONG HAND SHIVER WITH PROPER SEPARATION. YOU MUST BE IN POSITION TO EFFECTIVELY CONTROL YOUR ASSIGNED GAP RESPONSIBILITY. 3. THE BATTLE GROUND FOR RUNS IS THE LINE OF SCRIMMAGE OR BETTER AND THAT INCLUDES THE DOUBLE TEAM BLOCK. (PROPER PAO LEVEL IS VITAL!) 4, THE BLOCKING ACTION OF THE TACKLE (YOUR PRIMARY KEY) SHOULD PREPARE YOU FOR ALL BLOCKING SITUATIONS — THROUGH PRACTICE AND REPETITION OF GETTING OFF THE FOOTBALL YOU WILL LEARN 70 MASTER THE MULTITUDE OF BLOCKING SITUATIONS THAT YOU WILL ENCOUNTER. RESPONSIBILITI 1. YOUR RESPONSIBILITY IS BASICALLY TWO-GAP. YOU MUST BE ABLE TO CONTROL THE "C” GAP, YET STILL HAVE LEVERAGE TO CONTROL ANY CUTBACK INTO THE “B” GAP WITH FLOW AWAY. YOU DO NOT HAVE CHASE RESPONSIBILITY — THE OUTSIDE LINEBACKER TO YOUR SIDE HAS THAT ASSIGNMENT. YOU HAVE CONTAIN RESPONSIBILITY IN PASS RUSH. xe THE PRIMARY KEY IS THE OFFENSIVE TACKLE, SECONDARY KEYS ARE THE GUARD, END AND THE NEAR BACK. ATTACK TECHNIQUES TO BLOCKING SCHEMES: 1. STRAIGHT BLOCK TECHNIQUE: ATTACK THE TACKLE, GAIN CONTROL TRRGUGH SEPARATION AND LEVERAGE. MAINTAIN © 9 ©o PHYSICAL CONTROL TO HANDLE WHICHEVER GAP (INSIDE “B" GAP OR OUTSIDE “C” GAP) THE BALL CARRIER BREAKS INTO. STRENGTH IS A BIG FACTOR. KEEP YOUR SHOULDERS PARALLEL TO THE LINE OF SCRIMMAGE AND DO NOT GO AROUND 2 HOOK BLOCK CHNIQUE: ATTACK THE TACKLE. GAIN CONTROL THROUGH LEVERAGE AND SEPARATION AND WALK HIM DOWN THE LINE TO THE POINT OF ATTACK ©oen YOU MUST BE ABLE TO CONTROL THE GAP TO YOUR OUTSIDE YET STILL BE IN CONTROL TO THROW AND £ HELP IN THE “B" GAP IF A CUTBACK OCCURS. C.P.:_ YOU CANNOT GET DRIVEN OFF OF THE LINE OF SCRIMMAGE — HAVE AN ATTITUDE OF GAINING GROUND. 3. CUTOFF BLOCK FEguuous: YOU MUST BE IN POSITION TO PLAY HE" GAP AND ALSO BE IN A POSITION TO SHRINK THE GAP TO YOUR INSIDE — THE IDEAL © OO o WOULD BE TO MAINTAIN LEVERAGE AND CROSS THE TACKLES FACE TO THE GAP TO THE GAP TO E YOUR INSIDE A BIG FACTOR IN THE SUCCESS OF TWO GAP AND PLAY IS BASED ON YOUR ABILITY TO PERFORM THIS MANEUVER. 4. DOUBLE TEAM BLOCK TECHNIQUE: BECAUSE TWO LINEMEN ARE [KSSIGNED TO BLOCK YOU FROM YOUR. RESPONSIBILITY, PROPER LEVERAGE AND PAD Qe ©0O LEVEL ARE VITAL AS YOU STEP TO THE TACKLE AND FEEL THE-PRESSURE FROM THE TIGHT END, STAY LOW AND HOLD. YOUR GROUND. TECHNIQUE: WISE, DROP YOUR KNEE AND SHOULDER IN THE DIRECTION OF THE TIGHT END. THE ULTIMATE IS TO SPLIT THE BLOCK. DO NOT USE A TECHNIQUE THAT WILL GET YOU DRIVEN OFF THE LINE OF SCRIMMAGE. 5. SLIP BLOCK TECHNIQUE: AS THE LEAD BLOCKER (TACKLE) HARES HIS STRONG MOVE TO YOUR OUTSIDE, C MOVE WITH HIM AND MAINTAIN ENOUGH ©oPMe0 USNERAGE THAT HE CANNOT COME OFF ON THE PURSUING LINEBACKER TO YOUR INSIDE. IF THE E TACKLE GETS STRONG OUTSIDE POSITION, GRAB HIM AND PULL HIM DOWN: WHIGH IN TURN SHOULD SRATAPULT" YOU BETWEEN THE TACKLE AND THE BLOGK OF THE GUARD IN THE DIRECTION OF THE POINT OF ATTACK 6. DOWN BLOCK TECHNIQUE: THIS IS A DIFFICULT BLOCK TO MASTER a (GOUBLE DOWN), SINCE THE BLOCKER IS ONE POSITION REMOVED, ALONG WITH YOUR PRIMARY Q ©0 KEY ALSO BLOCKING DOWN, THEREFORE, THE TE'S DOWN BLOCK IS YOUR ONLY KEY. THROUGH E PRACTICE REPETITION YOU WILL LEARN TO FEEL THE DOWN BLOCK AND “HOLD THE CORNER” UNTIL YOU FIND THE FOOTBALL USE FOREARM LEVERAGE TO PLAY ACROSS HIS FACE WITHOUT GETTING DRIVEN OFF THE LINE OF SCRIMMAGE. IF HE OVERPLAYS YOU, USE THE “QUICK THROW" AND GET INTO IMMEDIATE PURSUIT. 7. UBLOCK TECHNIQUE: THE SAME FACTORS PREVAIL WITH "THE U BLOCK AS THOSE EXPLAINED IN THE DOWN BLOCK. THE BONUS OF THE U BLOCK IS THE @®e@en MOVEMENT OF YOUR KEY (TACKLE) TO YOUR x OUTSIDE ALERTING YOU INITIALLY ‘OF A PLAY IN THAT DIRECTION, WHICH SHOULD HAVE YOU PHYSICALLY IN BETTER POSITION TO PLAY THE BLOCK OF THE TIGHT END. & GUT BLOCK TECHNIQUE: THIS BLOCKING ACTION GENERALLY INCLUDES A PULL (FOLD) BLOCK BY THE OFFENSIVE © oD TACKLE. THIS BLOCKING COMBINATION SHOULD INSTINCTIVELY BRING YOU INTO A GOOD LEVERAGE POSITION. KEEP YOUR SHOULDERS PARALLEL AND SHRINK THE PLAY TO THE INSIDE. C ® TUGBLOCK ®gyen E 10. TURN BLOCK. (EE° 11. BUDDY BLOCK. ® i) y 12. TRAP BLOCK © 13. INFLUENCE TRAP BLOCK TECHNIQUE: THE DOWN MOVEMENT BY THE TACKLE SHOULD PLACE YOU IN PERFECT POSITION TO MEET THE GUARD WITH GOOD LEVERAGE. KEEP YOUR SHOULDERS PARALLEL AND SHRINK THE GUARD- TACKLE GAP. TECHNIQUE: THE SAME LEVERAGE TECHNIQUE AS IN THE TUG BLOCK EXCEPT THAT THE INITIAL READ OF YOUR KEY IS TO THE OUTSIDE. ONCE YOU FEEL THE PRESSURE OF THE GUARDS LEAD OUT BLOCK, KEEP YOUR SHOULDERS PARALLEL AND SHRINK THE GAP TO YOUR INSIDE. TECHNIQUE: YOU MUST MAINTAIN STRONG LEVERAGE ON THE TACKLE HOOK BLOCK — THE GUARD WILL PUSH YOU BACK IF YOU LOSE LEVERAGE AND DRIVE YOU INTO LINEBACKER PURSUIT. YOU MUST STAY LOW, MAINTAIN GOOD LEVERAGE AND FIGHT TO CONTROL THE “GC GAP, WITHOUT GIVING GROUND. TECHNIQUE: BECAUSE OF YOUR TWO GAP. AUGNMENT, THE TACKLE MUST BLOCK MIKE, AND HE WILL USE ONE OF THREE TECHNIQUES TO GET TO HIM. ONE, FIGHT THROUGH YOUR INSIDE: TWO, PASS SET TO INFLUENCE YOU AND THEN GO FOR MIKE: OR THREE, RELEASE TO YOUR OUTSIDE TO GET HIM. NO MATTER WHAT, THE CLOSING OF THE “B" GAP ON THE TRAP IS THE ENDS: RESPONSIBILITY — UPON RECOGNITION, REACT BY GETTING YOUR OUTSIDE ARM ACROSS THE TRAP BLOCK AND IN TURN GETTING YOUR BODY INTO THE “B" GAP. TECHNIQUE: THE TECHNIQUE AND RESPONSIBILITY ISTHE SAME AS THE TRAP, HOWEVER, THE TACKLE INFLUENCE MAKES RECOGNITION MORE DIFFICULT. A REMINDER TO MEET THE O GUARD WITH YOUR OUTSIDE SHOULDER GETTING YOUR BODY ACROSS THE “B" GAP — THE ENO IS SOLELY RESPONSIBLE FOR CLOSING AND IN TURN BOUNCING THE TRAP. TECHNIQUE: THIS IS A TECHNIQUE USED BY SOME OFFENSES TO CREATE A RUNNING OPTION, POSSIBILITY FOR THE RUNNING BACK. IT READS LIKE A TRAP SO YOU MUST HONOR THE SCHEME AS A TRAP. HOWEVER, IF YOU RECOGNIZE THE LOG ACTION, BRING YOURSELF INTO CONTROL LEVERAGE WISE AND STAY ALIVE TO THE BALL CARRIE : 15. SCOOP BLOCK Oppn 16. REACH BLOCK 17. TACKLE PULL * gor Agen 19. CUTBACK PLAY. TECHNIQUE: THIS BLOCKING ACTION IS ‘ACCOMPANIED BY A STRONG CUTOFF BLOCK BY ‘THE OFFENSIVE TACKLE AND IS A TECHNIQUE 1 OFTEN USED WITH PLAYS THAT FLOW AWAY. YOUR EMPHASIS ON THE “C" GAP MAKES THIS BLOCK A POSSIBILITY, SO IF THE TIGHT END GETS IN BLOCKING POSITION PLAY HIM OFF WITH GOOD LEVERAGE AND SEPARATION AND GET INTO PURSUIT, HE WILL GENERALLY BLOCK LOW AT YOUR LEGS. WE MUST, HOWEVER, TRY TO NOT LET ‘THE TACKLE OFF ON THE SAM LINEBACKER, ;CHNIQUE: THIS BLOCKING ACTION IS USUALLY ecoupanigo By A PULLING ACTION BY THE OFFENSIVE TACKLE ALONG WITH BACKFIELD FLOW ‘TO YOUR SIDE. THE GUARD SHOULD HAVE DIFFICULTY GETTING BLOCKING POSITION ON YOU AND GENERALLY WILL ATTEMPT TO BLOCK AT YOUR LEGS. JAM HIM DOWN WITH A HAND SHIVER, THEN SUDE DOWN THE LINE OF SCRIMMAGE. TECHNIQUE: THIS SCHEME IS USUALLY USED WITH FULL FLOW AWAY AS WELL AS WITH JAB TRAP ACTION. CLOSE DOWN, TRAILING THE TACKLE (BE IN HIS HIP POCKET). IF HE PEELS BACK TO BLOCK YOU, DO NOT GO AROUND THE BLOCK. THIS IS OFTEN THE BLOCKING ACTION FOR BOOT PASSES COMING TO YOUR SIDE — KEY FOR THE OB AS YOU A HAVE CONTAIN RESPONSIBILITY. | TECHNIQUE: AS YOU CLOSE DOWN ON THE BLOCK ‘OF THE TACKLE TO THE INSIDE. TRY TO SEE THE GUARD AND THE BACK (SECONDARY KEYS). THE DEPTH OF THE GUARD WILL TELL YOU IT IS NOT A “TUG" BLOCK AND YOU SHOULD TRY TO GET LEVERAGE ON THE BACK — KEEP YOUR OUTSIDE LEG BACK AND FREE AND PLAY DOWN THE LINE TO ‘THE POINT OF ATTACK. TECHNIQUE: THIS TECHNIQUE IN PLAYING THIS BLOCK IS THE SAME AS WITH THE CUTOFF BLOCK THIS CUTBACK ACTION IS COMMON TO MANY NFL OFFENSES, YOU MUST GET ACROSS THE FACE ANDIOR BE IN CONTROL OF THE TURNOUT BLOCK FOR OUR DEFENSE TO BE EFFECTIVE. 20, DRAW BLOCK. © ©0D 1, PASS BLOC! éo TECHNIQUE: YOU MUST HONOR THE INITIAL MOVEMENT OF THE TACKLES PASS BLOCK — AS SOON AS YOU RECOGNIZE THE HANDOFF FOR THE DRAW — PLANT YOUR OUTSIDE FOOT, PIVOT, AND RETRACE YOUR STEPS. GP: IN THE MORE INTENSE FOOTBALL GAMES. THE UNEMAN WILL MAKE MOST OF THE TACKLES ON DRAW PLAYS. CHNIQUE: BY THE TIME YOU HAVE TAKEN YOUR fet “STER, YOUR RECOGNITION SHOULD TELL YOU THAT IT IS A PASS PROTECTION BLOCK THE QUICKNESS WITH WHICH YOU GET INTO YOUR PASS RUSH TECNIQUES WILL BE A MAJOR FACTOR IN THE SUCCESS YOUR RUSH WILL HAVE. OVER END JHE DEFENSES INVOLVED: OVER AND REGULAR 43 ae \TTACK PRINCIPLES: 1. YOUR CHARGE WILL BE TRIGGERED BY THE MOVEMENT OF THE BALL 2 ATTACK THE TACKLE WITH AN ATTITUDE OF GAINING GROUND IN “THEIR TERRITORY”. BY YOUR SECOND STEP TRY TO BE IN A POSITION OF COMPLETE DOMINANCE. 'S THE LINE OF SCRIMMAGE OR BETTER AND THAT K (F PER PAD LEVEL IS VITAL!) THE BATTLEGROUND FOR RUN! INCLUDES THE DOUBLE TEAM BI ‘THE BLOCKING ACTION OF THE TACKLE WILL DETERMINE YOUR COURSE OF ACTION. THROUGH PRACTICE AND REPETITION “ON THE MOVE" YOU WILL LEARN TO DEAL WITH THE MANY BLOCKING COMBINATIONS THAT INVOLVE THE OVER END. RESPONSIBILITIES: 1. YOUR RUN RESPONSIBILITY IS BASICALLY THE “C* GAP. 2 YOU HAVE CHASE RESPONSIBILITY ON ALL PLAYS AWAY FROM YOU. 3. YOU HAVE CONTAINMENT ON THE QB IN PASS RUSH. THE PRIMARY KEY IS THE OFFENSIVE TACKLE, WITH THE SECONDARY KEYS BEING THE END, GUARD AND NEAR BACK. TACK TECHNIQUES TO BLOCKING SCHEME: 1. STRAIGHT BLOCK. TECHNIQUE: ATTACK THE *C" GAP TO GAIN PHYSICAL ae CONTROL OF YOUR RESPONSIBILITY. ONCE YOU APE IN © oo CONTROL OF THE “C* GAP THEN GET YOURSELF INV PHYSICAL POSITION TO HELP SHRINK THE "B* GAP IF THE RUNNER BREAKS INTO THAT HOLE. 2 HOOK BLOCK TECHNIQUE: AS YOU ATTACK THE "C™ GAP YOU SHOULD ‘BE_IN EXCELLENT PHYSICAL POSITION TO CONTROL THE ©®o TACKLE. THROUGH LEVERAGE AND SEPARATION WALK HIM DOWN THE LINE TO THE POIRT OF ATTACK. YOU SHOULD DEFEAT THIS BLOCK EVERY TIME AND GAIN GROUND INTO "THEIR" TERRITORY IN DOING SO. 3. CUTOFF BLOCK TECHNIQUE: YOUR ASSIGNMENT OF CONTROLLING THE 2 *C" GAP ALONG WITH CHASE RESPONSIBILITY MAKES OOoo THIS A DIFFICULT BLOCK TO OVERCOME. ONCE YOU HAVE GUARANTEED YOUR RESPONSIBILITY, SHRINK THE "B" GAP IF NEEDED OR PURSUE TO THE BALL. FIGHT PRESSURE WITH RESPONSIBILITY AWARENESS. y FERN BECAUSE TWO LINEMEN ARE IGNED TO BLOCK YOU FROM YOUR RESPONSIBILITY, PROPER LEVERAGE AND PAD LEVEL ARE VITAL AS YOU STEP TO THE “C* GAP ‘AND FEEL THE PRESSURE FROM THE TIGHT END. STAY LOW AND HOLD YOUR GROUND. DRIVE YOUR KNEE AND SHOULDER DOWN IN THE DIRECTION OF ‘THE TIGHT END. THE ULTIMATE IS TO SPLIT THE BLOCK. DO NOT USE ANY TECHNIQUE (SPIN, ETC.) ‘THAT WILL GET YOU DRIVEN OFF THE LINE OF ‘SCRIMMAGE. ECHNIC AS THE LEAD BLOCKER (TACKLE) "STRONG MOVE TO YOUR OUTSIDE, MOVE WITH HIM MAINTAINING LEVERAGE HE CANNOT CIRCLE YOU NOR CAN YOU BE BLOCKED BY THE REACH OF THE OFFENSIVE GUARD. YOU MUST CONTINUE TO CONTROL THE GAP TO YOUR OUTSIDE. IF THE TACKLE HAPPENS TO GET POSITION OUTSIDE OF YOU, GRAB HIM AND PULL HIM DOWN WHICH IN TURN SHOULD CATAPULT YOU INTO THE “C™ GAP. Tees SINCE THE T.E IS ONE OF YOUR. INDARY KEYS, YOUR AWARENESS OF HIS PRESENCE TO YOUR OUTSIDE IS CAITICAL YOU MUST GET OFF AND PENETRATE THE “C* GAP, THEN REACT AS AN ATHLETE TO THE FOOTBALL. C.P. = IF THE T.E. GETS GOOD POSITION ON YOU, HOLD THE CORNER AND PLAY PRESSURE TO THE POINT OF ATTACK. Feng ‘THE SAME FACTORS EXPLAINED IN THE WN BLOCK APPLY TO THE PLAY OF THE U. THE BONUS OF PLAYING THIS BLOCK IS THE MOVEMENT OF YOUR PRIMARY KEY IS TO THE OUTSIDE GIVING YOU THE FEEL OF INITIAL MOVEMENT IN THAT DIRECTION. CHNIQUE: THIS IS A DIFFICULT BLOCK FOR THE DEFENSE BECAUSE OF THE BLOCKING DISTANCE FOR THE OFFENSIVE GUARD TO THE DEFENSIVE END. REACT TO YOUR KEY'S BY CLOSING TO THE INSIDE. TECHNIQUE: THE DOWN MOVEMENT OF THE ‘TACKLE BASE ON YOUR KEY TO CLOSE SHOULD PLACE YOU IN PERFECT POSITION TO MEET THE (GUARD WITH GOOD LEVERAGE AS YOU EXPLODE YOU SHOULD THROW YOUR FAR SHOULDER ACROSS THE "B" GAP WHEN YOUR KEY BLOCKS DOWN. a 0. ". 2 wm 14. SCOOP BLOCK ©D 15. REACH BLOCK S200 CHNIQUE: THIS 1S A DIFFICULT BLOCK FOR THE UA ERFORM (LIKE THE TUG) BUT IT IS MORE A SCREENING BLOCK AS THE POINT OF ATTACK IS IN THE MIDDLE. THE TACKLE SHOULD HAVE DIFFICULTY CROSSING YOUR FACE = CLOSE BACK INSIDE UPON RE- COGNITION. ECHNIQUE: THE MOVEMENT OF THE TACKLE ui YOU IN EXCELLENT POSITION TO PLAY THE TRAP. YOU SHOULD MEET THE O GUARD WITH YOUR OUTSIDE SHOULDER AND GET YOUR BODY ACROSS THE “B" GAP, KEEP IN MIND THE CLOSING OF THE TRAP IS TOTALLY THE ENDS (RESPONSIBILITY. TECHNIQUE: THE TECHNIQUE AND RESPONSIBILITY TS THE SAME AS THE TRAP, HOWEVER, THE TACKLE INFLUENCE MAKES RECOGNITION MORE DIFFICULT. EVEN WITH THE ADDED DIFFICULTY THE TRAP IS STILL THE ENDS RESPONSIBILITY. TECHNIQUE: THIS IS A TECHNIQUE USED BY SOME OFFENSES TO CREATE A RUNNING OPTION POSSIBILITY FOR THE RUNNING BACK. IT READS. LIKE A TRAP SO YOU MUST HONOR THE SCHEME. IF YOU CAN READ THE LOG BLOCK, THEN USE - ‘SEPARATION AND LEVERAGE — STAY ALIVE TO THE ) BALL AS BEST YOU CAN. C.P: YOU MUST HONOR YOUR RESPONSIBILITY (TRAP) FIRST. TECHNIQUE: THIS BLOCKING ACTION IS ACCOMPANIED BY A STRONG CUTOFF BLOCK BY ‘THE OFFENSIVE TACKLE AND A OFTEN USED WITH. PLAYS THAT FLOW AWAY. YOUR “C” GAP ALIGNMENT. (CAN MAKE THIS BLOCK A POSSIBILITY, SO IF THE TIGHT END GETS INTO BLOCKING POSITION, PLAY HIM OFF WITH GOOD LEVERAGE AND SEPARATION ‘AND GET INTO PURSUIT. HE WILL GENERALLY BLOCK LOW AT YOUR LEGS. IF THE TACKLE BLOCKS AM THEN YOU Must BE A FACTOR IF THE PLAY BREAKS BACK IM YOUR DIRECTION. TECHNIQUE: THIS BLOCKING ACTION IS USUALLY ‘ACCOMPANIED BY A PULLING ACTION OF THE OFFENSIVE TACKLE ALONG WITH BACKFIELD FLOW IN YOUR DIRECTION. THE GUARD SHOULD NEVER BE ABLE TO GET BLOCKING POSITION ON YOU.AND GENERALLY WILL BLOCK AT YOUR LEGS. JAM HIM DOWN WITH A HAND SHIVER, THEN SLIDE DOWN ‘THE LINE OF SCRIMMAGE. 16. TACKLE PULL a “47, BUNCH BLOCK. © @ Qeop 18 CHASE PLAY 18. DRAW BLOCK © ©O 20. PASS BLOCK bec FESuMQUE THIS ‘SCHEME IS USED WITH FULL LOW AWAY AS WELL AS WITH JAB ACTION. CLOSE DOWN, TRAILING THE TACKLE (BE IN HIS HIP POCKEN. IF HE PEELS BACK TO BLOCK YOU, DO NOT GO AROUND THE BLOCK. THIS 1S OFTEN THE BLOCKING ACTION FOR BOOT PASSES AND PARTICULARLY THE JAB TRAP PASS COMING TO YOUR SIDE — KEY THE QB AND THE OFFSIDE PULLING LINEMAN FOR YOUR CONTAIN RESPONSIBILITY. TECHNIQUE: AS THE TACKLE BLOCKS DOWN TO THE INSII MUST THEN PICK UP YOUR SECONDARY KEYS (GUARD AND BACK). THE DEPTH OF THE GUARD WILL TELL YOU THAT IT IS NOT A “TUG” BLOCK AND YOU SHOULD GET LEVERAGE ON THE BACK — KEEP YOUR OUTSIDE LEG BACK AND FREE AND PLAY DOWN THE LINE TO THE POINT OF TECHNIQUE: UNLIKE THE PLAY OF THE DEFENSIVE. END IN THE TWO GAP, YOU NOW HAVE THE CHASE RESPONSIBILITY IN THIS OUTSIDE SHOULDER POSITION. IF YOU SEE ANY REVERSE FLOW (BOOTLEGS, REVERSES, ETC.) YOU MUST TURN IT IN = TT IS CRITICAL THAT YOU STAY AS DEEP AS THE BALL DO NOT GET CAUGHT RUNNING LATERALLY Foal ate AGAINST CONTAINMENT IF THAT ECHNIQUE: YOU MUST HONOR THE INITIAL OVEMENT OF THE TACKLES PASS BLOCK — AS SOON AS YOU FEEL THE BLOCKING ACTION AND. RECOGNIZE THE HAND OFF FOR THE DRAW, PLANT ‘YOUR OUTSIDE FOOT, PIVOT, AND RETRACE YOUR STEPS. CP; IN THE MORE INTENSE FOOTBALL GAMES. THE LINEMAN WILL MAKE MOST OF THE TACKLES ON THE DRAW PLAYS. TECHNIQUE: BY THE TIME YOU HAVE TAKEN YOUR i , YOUR RECOGNITION SHOULD TELL YOU THAT IT IS A PASS PROTECTION BLOCK THE QUICKNESS WITH WHICH YOU GET INTO YOUR PASS RUSH TECHNIQUES WILL BE A MAJOR TACTOR IN THE SUCCESS YOUR RUSH WILL HAVE. UNDER DEFENSIVE END HE DEFENSES INVOLVED: UNDER. ' ALIGNMENT: FOOT TO FOOT ON THE OUTSIDE SHOULDER OF THE OFFENSIVE TACKLE, ID IN A TILTED POSITION (THIS VARIES BY GAME SITUATION). ATTACK PRINCIPLES: 1. YOUR CHARGE IS TRIGGERED BY THE MOVEMENT OF THE BALL YOUR ABILITY TO IMMEDIATELY AND CORRECTLY RESPOND TO THE MOVEMENT OF ‘THE WEAKSIDE TACKLE IS CRITICAL TO THE SUCCESS OF THE DEFENSE. & YOUR BATTLEGROUND ON DEFENSE IS IN THEIR TERRITORY — THE UNDER END IS A CLEAR-CUT ATTACK POSITION. . 1. AGAINST THE RUN YOU HAVE TWO RESPONSIBILITIES: ‘A. WHENEVER CONTACT IS MADE BY THE OFFENSIVE TACKLE YOU MUST GET UPFIELD AND BE AS DEEP AS THE NEAREST BACK OR BLOCKER. B. WHENEVER THE TACKLE BLOCKS DOWN ON THE UNDER TACKLE OR STRAIGHT BLOCKS THE WILL LINEBACKER, YOUR JOB IS TO CLOSE. 2 AGAINST THE PASS RUSH YOU HAVE TWO RESPONSIBILITIES: A. CONTAIN THE QUARTERBACK B. BE A DEVASTATING FORCE IN OUR PASS RUSH EFFORT. YOUR ALIGNMENT AND KEYS ARE GEARED FOR THIS TO BE A REALITY. (YOU ARE THE LOADED GUN) KEY: . J YOUR PRIMARY KEY IS THE WEAKSIDE TACKLE WITH YOUR SECONDARY KEY BEING THE NEAR BACK. ATTACK TECHNIQUES TO BLOCKING SCHEMES: 1. LEAD BLOCK ECHNIQUE: WHEN THE TACKLE (YOUR KEY) BEGGS ON YouIN ANY WAY YOU MUST GET UPFIELD INTO FORCE POSITION BY BEING AS DEEP AS THE WIDEST BACK OR BLOCK. — AS SOON AS THE PLAY DECLARES INSIDE OF YOU, THEN PIVOT oD Q i TO HELP CUT OFF THE RUNNING GAME. 2 HOOK BLOCK ‘TECHNIQUE: EXACTLY THE SAME AS DESCRIBED ee WITH THE STRAIGHT BLOCK. 7 C.P. ~ IT SHOULD BE IMPOSSIBLE FOR AN OFFENSIVE o © of TACKLE TO BE ABLE TO HOOK AN UNDER EHD. 3. SPRINT DRAW BLOCK ood a & TUG BLOCK 6 7 X (LEAD) BLOCK Oo STRAIGHT BLOCK Og TECHNIQUE: THIS IS BASICALLY THE SAME HNIQUE AS EXPLAINED WITH THE AND BLOCK. fT READS PASS INITIAL) ‘THE BACKFIELD ACTION IMMEDIATELY INDICATES RUN. — RECOGNITION IS VITAL AND BE PREPARED ‘TO PIVOT BACK AROUND WHEN THE PLAY DECLARES INSIDE. STECHNIQUE: THIS IS A PLAY WHERE BY YOU MUST HAVE IMMEDIATE RECOGNITION OF YOUR KEY. (TACKLE) BLOCKING DOWN. CLOSE, WITH YOUR OUTSIDE ARM AND CUT OFF THE “B” GAP WITH YOUR BODY. IF THE TRAP BREAKS TO THE OUTSIDE, IT BECOMES RESPONSIBILITY AS HE SCRAPES OF! OUR TECHNIQUE IN CLOSING THE TRAP. TECHNIQUE: THIS REQUIRES THE SAME PHYSICAL REACTION FROM THE DOWN BLOCK OF YOUR KEY AS WITH THE TRAP — NOW, INSTEAD OF MEETING ‘THE TRAPPING GUARD YOU MUST GET ACROSS AND CLOSE THE “B" GAP, COMING UNDER THE KICKOUT BLOCK FROM THE BLOCKING BACK. WILL SCRAPES AND FILLS TO YOUR OUTSIDE. TECHNIQUE: JUST LIKE THE TUG AND THE TRAP YOU ‘MUST REACT QUICKLY AND CLOSE THE “B" GAP — WILL SCRAPES AND FILLS TO YOUR OUTSIDE — YOUR CORRECT TECHNIQUE WILL GUARANTEE THAT THE PLAY WILL NOT BE RUN BETWEEN YOU AND ‘THE TACKLE. we NIQUE: EVEN THOUGH THE TACKLE (YOUR KEY) IGHT OUT, fT WILL STILL READ THE SAME TO YOU AS THE DOWN BLOCK. YOUR REACTION SHOULD STILL BE EXACTLY THE SAME AS THE TRAP, TUG AND X BLOCK WITH WILL SCRAPING ‘TO YOUR OUTSIDE. NS! 1D ‘THE DEFENSES INVOLVED: UNDER LOOSE (NEAR END), OVER LOOSE. (AUGNMENT: HEAD UP ON TIGHT END (OVER LOOSE), HEAD UP ON NEAR END (UNDER ATTACK PRINCIPLES: 4. YOU HAVE BASIC TWO GAP RESPONSIBILITY <= YOUR MOVEMENT WILL BE TRIGGERED BY OFFENSIVE MOVEMENT — THE BALL IF POSSIBLE. 2 ATTACK THE END WITH YOUR BEST NEUTRALIZING: TECHNIQUE, FINISHING IT WITH A STRONG HAND SHIVER WITH PROPER SEPARATION. YOU MUST 'BE IN A POSITION TO SE PEGTIVELY CONTROL THE “D” AND THE “C” GAP, DICTATED BY THE OFFENSIVE BLOCKING SCHEME. 9. THE BATTLEGROUND FOR RUNS IS F_SCRIMMAL 4. THE BLOCKING ACTION OF THE END (YOUR PRIMARY KEY) ‘SHOULD PREPARE YOU TOR ALL BLOCKING SITUATIONS. — AND THROUGH PRACTICE REPETITION WE WILL MASTER THESE SITUATIONS. RESPONSIBILITIES: YOUR RESPONSIBILITY IS BASICALLY TWO-GAP. YOU MUST BE ABLE ‘TO CONTROL te So” GAP YET STILL HAVE LEVERAGE TO CONTROL RUNS CUTTING INTO THE “C” 2 YOU HAVE CHASE RESPONSIBILITY. 3. YOU HAVE CONTAIN RESPONSIBILITY IN PASS RUSH. KEY: YOUR PRIMARY KEY IS THE END AND YOUR SECONDARY KEYS ARE THE TACKLE, GUARD AND THE NEAR BACK. ATTACK TECHNIQUES TO BLOCKING SCHEMES: 4. STRAIGHT BLOCK TECHNIQUE: YOU MUST CONTROL THIS BLOCK ON LOS. GAINING CONTROL THROUGH. SEPARATION AND LEVERAGE. MAINTAIN PHYSICAL CONTROL TO HANDLE WHICHEVER GAP ('D" OR °C") 3 ©®© o THE BALL CARRIER BREAKS INTO. STRENGTH IS A BIG FACTOR. KEEP YOUR SHOULDERS (AND HIS) PARALLEL TO THE LINE OF SCRIMMAGE AND DO NOT GO AROUND THE BLOCK. 5 HOOK BLOCK eee es EASY BLOCK ©o h 3S BILL BLOCK Qed TECHNIQUE: ATTACK THE END, GAIN CONTROL ‘THROUGH LEVERAGE AND SEPARATION AND WALK HIM DOWN THE LINE, GAINING GROUND, TO THE POINT OF ATTACK. YOUR LEVERAGE SHOULD KEEP YOU IN POSITION TO GET TO THE “D" GAP, YET ALLOW YOU TO THROW THE END IF THE BALL CARRIER CUTS INTO THE "C" GAP. CP: KEEP IN MID THAT YOU ARE PRIMARY Gureack ‘SINCE YOU HAVE A FORCE MAN TO YOUR TECHNIQUE: THIS BLOCK IS DESIGNED TO KEEP YOU Mi UIT ON PLAYS AWAY — HOWEVER, THE LOOSE END IS LIKE A TWO GAP END ON A TACKLE IN THAT YOU ARE RESPONSIBLE FOR THE GAP TO YOUR INSIDE ON ANY CUTBACK — YOU MUST MAINTAIN SEPARATION AND LEVERAGE TO CLOSE THE “C" GAP IF A CUTBACK OCCURS. GP: KEEP IN MIND THAT YOU ALSO HAVE CHASE RESPONSIBILITY WHEN YOU ARE IN THE LOOSE. ALIGNMENT. TECHNIQUE: THIS IS A DIFFICULT BLOCK TO MASTER THE OUTSIDE RELEASE OF THE END (YOUR KEY) GIVES YOU THE PICTURE OF A HOOK BLOCK AND YOU MUST HONOR THAT BLOCK. “FEEL” WILL TELL YOU IT IS AN EASY BLOCK, THEN, IMMEDIATELY UPON RECOGNITION, PLANT AND FIGHT BACK TO CLOSE THE “C” GAP. GP: THIS RECOGNITION IS VITAL BECAUSE THIS ACTION IS THE SAME ON AN OUTSIDE RELEASE OF THE END ON A PASS — AND WE NEED A POSITIVE PASS RUSH FROM OUR END IN THE LOOSE POSITION. TECHNIQUE: YOU MUST DRIVE THE TIGHT END DOWN WHEN HE TRIES TO RELEASE TO YOUR INSIDE TO BLOCK SAM — THIS SHOULD BE NATURAL WITH THE TWO GAP TECHNIQUE. YOU NOW GUARANTEE THE “C" GAP, BOUNCING ANY RUNS TO THE “D” GAP. SAM HAS NOW REPLACED YOU FOR THE PRIMARY BACK ('D" GAP). TRY TO STAY “ALIVE” AS BEST YOU CAN, BUT HAVING FREED UP OUR SAM LINEBACKER SHOULD MAKE THIS BLOCKING SCHEME VIRTUALLY IMPOSSIBLE TO USE 6 GEORGE BLOCK Oo n s TRAP BLOCK & KICKOUT BLOCK. 38 TECHNIQUE: WHEN THE TIGHT (NEAR) END BLOCKS OWN, YOU MUST LEVERAGE HIM DOWN. THEN. WHEN YOU RECOGNIZE THE G GUARD COMING ON HIS GEORGE ACTION, YOU MUST MEET HIM WITH YOUR OUTSIDE ARM, GETTING YOUR BODY ACROSS ‘THE “C” GAP. THIS SHOULD FREE UP THE SAM LINE- BACKER TO MAKE THE PLAY ON THE BALL CARRIER AS HE BOUNCES OUT FROM THE “C” GAP. TECHNIQUE: THE SAME INITIAL TECHNIQUE AS YOU WITH THE GEORGE BLOCK — AS YOU RECOGNIZE THE “O" GUARD PULLING TO TRAP, GET YOUR OUTSIDE SHOULDER ACROSS THE “C" GAP BOUNCING THE PLAY TO THE AND TO THE SAM LINEBACKER WHO SHOULD BE FREE OF BLOCKERS. TECHNIQUE: THIS IS BASICALLY THE SAME TECHNIQUE AS USED AGAINST THE GEORGE AND TRAP BLOCKS IN THAT YOU LEVERAGE THE END DOWN AND CLOSE OFF THE “C" GAP — BOUNCING THE PLAY TO THE FORCE AND TO THE FREED-UP SAM LINEBACKER. TECHNIQUE: THIS SHOULD BE A DIFFICULT SCHEME FOR THE OFFENSE TO RUN AGAINST THIS LOOSE ALIGNMENT, AGAIN, LEVERAGE THE TIGHT END. DOWN ALLOWING SAM TO REPLACE YOUR “D" GAP RESPONSIBILITY. MORE THAN LIKELY THE TACKLE WILL ATTEMPT TO BLOCK SAM — YOU SHOULD BE IN GOOD LEVERAGE TO COME OFF OF THE END AND BE A FACTOR IN THE PURSUIT OF THE PLAY. INDIVIDVAL. LINEBACKER INEBACKERS 2 INDIVIDUAL OUR WORK ON FUNDAMENTALS 1S VERY VITAL. YOUR ABILITY TO MASTER THESE FUNDAMENTALS NOT ONLY AFFECTS YOUR PLAY, BUT THE PLAY OF OUR WHOLE DEFENSE. GREAT TEAMS MASTER THE FUNDAMENTALS EARLY. THE SOONER THEY BECOME AN AUTOMATIC PART OF YOUR TECHNIQUE, THE SOOKER YOU CAN PLAY AT 100 PERCENT OF YOUR ABILITY. THE TOTAL SUCCESS OF OUR DEFENSE DEPENDS LARGELY OX HOW EFFECTIVELY YOU CARRY OUT YOUR RESPONSIBILITIES. YOU MUST MAKE A SPLIT-SECOND DECISION TO DETERMINE A RUN OR PASS. THE DOWN AND DISTANCE WILL HELP YOU ANTICIPATE, BUT YOUR KEY OR KEYS WILL BE THE DETERMINING FACTOR. ON A RUN = YOU MUST CONTROL THE BLOCKER, FIND THE BALL, AND REACT TO THE BALL IN MUCH THE SAME MANNER AS A DEFENSIVE LINEMAN, ON A PASS - YOU MUST REACT WITH QUICKNESS AND SPEED IN YOUR COVERAGE RESPONSIBILITY IN MUCH THE SAME MANNER AS A DEFENSIVE BACK. WE WILL DRILL ON BOTH OF THESE IN ‘AN EFFORT TO COORDINATE YOUR ACTIONS WITH BOTH OUR LINE AND BACKS. YOU MUST STRIVE TO IMPROVE YOURSELF. °A PLAYER PLAYS THE WAY HE PRACTICES". EACH PRACTICE SHOULD BE A CHALLENGE FOR INDIVIDUAL IMPROVEMENTS IM SOME AREA OF DEFENSIVE TECHNIQUE. WE WANT YOU TO BE KNOWLEDGEABLE AND TO RECOGNIZE AREAS WHERE YOU NEED WORK, “SELF-IMPROVEMENT IS ONLY POSSIBLE WHEN YOU ACCEPT THE FACT THAT THERE JS A NEED FOR IT. WE WANT YOU TO BE WILLING TO SPEND EXTRA TIME ON YOUR WEAKNESSES. REMEMBER, PRACTICE DOESN'T MAKE PERFECT, PERFECT PRACTICE MAKES PERFECT. MAKING THE TEAM IS NOT SUFFICIENT. MAKING A MIKNING TEAM HAS TO BE OUR OBJECTIVE. AGAIN, THE SUCCESS OF OUR DEFENSE DEPENDS OM HOW SUCCESSFULLY YOU LEARN TO WORK WITH OUR FRONT FOUR WS. THE RUN, AND OUR SECONDARY VS. THE PASS. LINEBACKER SECTION INTRODUCTION, THE LINEBACKERS IN OUR SCHEME HAVE MORE ADJUSTMENTS THAN ANY OTHER POSITION ON DEFENSE. CONSEQUENTLY, YOU MUST BE PREPARED TO STUDY MORE AND SPEND THE EXTRA NECESSARY TO KNOW YOUR ASSIGNMENTS. IF YOU DO NOT KNOW YOUR ASSIGNMENTS AND ARE NOT ABLE TO MAKE THE NECESSARY ADJUSTMENTS ON THE MOVE, YOU WILL HAVE A HARD TIME PLAYING. ‘THE FOLLOWING THINGS LISTED ARE TO: ff — HELP US WIN #2 — HELP YOU BECOME A BETTER PLAYER (8 — HELP YOU AS A PLAYER LENGTHEN YOUR CAREER. PRO FOOTBALL PLAYERS MAKE GOOD MONEY. IN MOST CASES, MORE THAN YOU WILL (WAKE WHEN YOU END UP PLAYING AND TAKING ANOTHER JOB. THAT'S WHY IT IS IMPORTANT THAT YOU AS A PLAYER PLAY AS LONG AS YOU CAN. IF YOU ADHERE TO THE FOLLOWING IT WILL HELP YOU AS WELL AS YOUR TEAM, 1. STUDY — MUST PUT IN THE EXTRA TIME OFF THE FIELD. 2 CONCENTRATE — IN MEETINGS AND ON THE FIELD. 3. INTENSITY — WHEN YOU HIT THE FIELD BE INTENT. 4 CONSISTENCY — DON'T BE UP AND DOWN. BE CONSISTENT. BE A PLAYER THAT THE COACHES CAN COUNT ON. MENTAL TOUGHNESS — FIGHT THROUGH THE ADVERSE SITUATIONS. DON'T GET DOWN. HANG TOUGH. 6 PHYSICAL TOUGHNESS — YOU MUST BE TOUGH TO PLAY FOOTBALL. KNOW THE DIFFERENCE BETWEEN PAIN AND INJURY. ” 7. BEAHITTER — DON'T BE A GRABBER. BE A STICKER. 8 HUSTLE — IS AND ALWAYS WILL BE THE NAME OF THE GAME. 9. BEUNSELFISH — IT IS A TEAM GAME DON'T PUT YOURSELF ABOVE THE TEAM. BE A TEAM PLAYER. 40. BE A COMPETITOR — DON'T EVER GIVE UP. COMPETITORS BOUNCE BACK AND ARE WINNERS. TERMINOLOGY IT IS IMPORTANT THAT YOU ARE ON THE SAME PAGE AS YOUR COACH WHEN TALKING. OFFENSIVE AND DEFENSIVE TERMINOLOGY. LEARN IT QUICKLY SO WE DON'T WASTE. TIME AND CONSEQUENTLY WE WILL FEEL COMFORTABLE AND CONFIDENT WHEN WE DISCUSS THE GAME PLAN. WE HAVE A TERMINOLOGY SECTION IN THE BOOK, BUT WHAT IS LISTED IN THIS SECTION 1S THE TERMINOLOGY THAT WILL BE MOST IMPORTANT TO YOU IN UNDERSTANDING LUNEBACKER PLAY. RUNNING GAME IN TALKING ABOUT RUN RESPONSIBILITIES, WE WILL BE REFERRING TO GAPS. THE GAPS ARE THE SAME ON BOTH SIDES, BUT WILL BE STRONG SIDE OR WEAK SIDE GAPS DEPENDING ON THE TIGHT END. QO ° A = CGGAP O° B = GTGAP 0000000 C = T-TE GAP DCBAABC D © = OUTSIDE TE BASIC FRONTS AND GAP RESPONSIBILITIES UNDER Bony iS \M_ = CGAP IKE — WK. ATO BALL ix WILL_ — C TO 0 DEPENDING ON SCHEME Lr +O OVER LOOSE O° @o00u0e egttT ew s u CGAP STR. ATO BALL GAP EAGLE ve <0 ° @00000 ew aet ™ ss CP: NTIS PLAYING A HARD TECH. HE HAS CUTBACK “A” GAP BOTH WAYS. CONTAIN DGAP CGAP SAM_— D GAP WiLL — CGAP MIKE. — WK. A INEBACKER TECHNIQU! WE WILL REFER TO THESE WHEN WE TALK ABOUT YOUR ALIGNMENTS. YOU CAN PLAY DIFFERENT DEFENSES AND COVERAGES BUT STILL BE PLAYING THE SAME TECHNIQUE, SAM . 20ap— . 2 BACKER — o s 3. SHADE — © s Oo TECH. — & CONTAIN sow & TAN= e00 & T . ° 8. STACK — — HEAD UP ON DEFENSIVE END. = TOE TO TOE LOOKING INTO THE BACKFIELD. = BACKER FORCE BUT STILL KEYING TE. — PLAYING HEAD-UP LIKE 2 GAP BUT SECURING “C” GAP. USED VS. 1 BACK SETS. — OUTSIDE WIDE. CONTAIN ALL PLAYS BUT COME HARD AT 45 DEGREE ANGLE TO MAKE THINGS HAPPEN. <= WHEN PLAYING ON OFFENSIVE TACKLE IN OVER LOOSE LIKE “WILL” LINEBACKER IN UNDER DEFENSE. — WHEN BLITZING BUT TAKING BACK MM IF HE RELEASES. ‘ — WHEN CHEATED BEHIND DEFENSIVE TACKLE IN OVER LOOSE DEFENSE. MIKE OKIE ~ 0000 — HEAD UP GUARD ON BUBBLE SIDE. “B" GAP. T “ OKIE — = OVER LOOSE.SAME TECHNIQUE ON SPLIT END o00R0e SIDE “B" GAP. . SCRAPE — — WHEN YOU HAVE A RAM STUNT. FLOW TO “C" 0990 GAP. READY FOR SUP BLOCK Ne wi TAN — poo & — WHEN ON OFFENSIVE TACKLE. TT € w ‘sackK- QQ0 — WHEN CHEATED BEHIND DEFENSIVE TACKLE. Teieee w scraPe— [QO — SLAM STUNT. YOU SCRAPE OUTSIDE. 1 ee w ON poo ‘~ OVER DEFENSE. YOU HAVE FORCE. 7 ew He- 00 — HIP OF DEF. END. tT & BASIC TECHNIQUE RESPONSIBILITY GAP TECHNIQUE IVE BLOCK — CONTROL FILL WHERE NEEDED. HOOK — DO NOT BE HOOKED. DOWN — READ SCHEME. = Two Gap oT. GEORGE — TWO GAP GUARD. LONG PULL — POWER — BOUNCE IT, BOB — TWO GAP NEAR-BACK. JAB TRAP BOUNCE IT. SY — YOU NOW HAVE FORCE. J. CUT-OFF — FLATTEN DOWN UNE FOR CUT-BACK FrOE™mop pp E \CKER AND SHADE TECHNIQUE. A DIVE — “0” Gap. HOOK — GET UPFIELD. DOWN — READ SCHEME. TUL— KEEP OUTSIDE ARM FREE. GEORGE — KEEP OUTSIDE ARM FREE. LONG PULL — POWER — BOUNCE m. ‘BOB — KEEP OUTSIDE ARM FREE. JAB__TRAP_— BOUNCE IT. EASY — KEEP OUTSIDE ARM FREE ON NEARSACK. CUT-OFF — HOLD “D” GAP FOR CUT-BACK. Sr FO™moow *C" TECHNIQUE VS. BACK SE sO'SY PLAY "2" GAP TECHNIQUE ON TE BUT SECURE “C" GAP. MAKE BALL BOUNC! Miki os sp povozErxe-zo7monw> OKIE TECHNIQUE KEY BACK FOR ANGLE AND FEEL GUARD. SIDE PLAYS. DIVE — TAKE ON GUARD FRONTAL EB TRAP — SHOOT GUN. FB TRAP SHOOT GUN. LEAD _‘0" — SLICE 06'S KNEES OUT. FB BELLY — ATTACK GUARD. FB DIP — GET OUTSIDE. JAB TRAP — ROCK BACK OUTSIDE AND GET UPFIELD. FB GEORGE TRAP — FILL “C" GAP. POWER — FILL OUTSIDE. LEAD — MEET BACK IN BACKFIELD. EAD © — SPLIT THE CRACK BETWEEN LEAD-BACK AND “O” GUARD. FB AND HB COUNTER = PLAY LIKE JAB TRAP, BOB SWEEP — FILL OUTSIDE. BILL SWEEP — FILL OUTSIDE LBACK BELLY — ATTACK GUARD. {BACK DIP — GET OUTSIDE. ‘TURN LEAD — MEET BACK IN BACKFIELD. TOSS — GET OUTSIDE. RIDE — GET OUTSIDE. FEEL GUARD PULL. PLAYS AWAY — THINK WEAKSIDE “A” GAP. MIRROR BACK. IF BACKSIDE SLIP BLOCK, BE PREPARED TO COME BACK ON CUT BACK. With, 4. TAN TECHNIQUE KEY BACK FOR ANGLE AND FEEL TACKLE. SPLIT END SIDE PLAYS RET TORMIOHP PLUNGE — FILL WEAKSIDE “A”. FB TRAP — SHOOT GUN. : FB BELLY AND | BACK BELLY — FILL OUTSIDE. TOSS — FILL OUTSIDE. BILL SWEEP — FILL OUTSIDE. COUNTER TRAP — FILL OUTSIDE. LEAD — MEET BACK IN BACKFIELD. FORCE PLAY INSIDE. DX — MEET BACK IN BACKFIELD. FORCE PLAY INSIDE. LAG DRAW — MEET BACK IN BACKFIELD. FORCE PLAY INSIDE. JAB TRAP — DOUBLE FORMATION. ROCK BACK OUTSIDE AND GET UPFIELD. PLAYS AWAY — CHECK WEAK “A” TO BALL. POWER 10 OFFENSIVE PLAY TERMINOLOGY TESIDE SE SIDE Toss. wf. | adit is M yw Toss” A Grip. ‘RIDE e fie. GUARD BLOCKS FORCE. FB BLOCKS MIKE | aha ATUG 1 BACK BELLY oS Ts . urow ATG Sl ___ aa > uroow LAG DRAW. Pea: SiDE =a | aah w ‘FB _AO TRA sae ‘SPRINT DRAW -808 secre CP: OT DRAW SETS FB GEORGE TRAP TESWE SESE ‘TRAP SAM POWER BLUFF TRAP. Sib ete e VM w TRAP SAM FB DIVE TYPES OF. KING. KNOW THE DIFFERENT BLOCKING SCHEMES. { ,u 2 MBLOCK — STRAIGHT ae 799 6 BLOCK Qe 7. STRAISHT_ BLOCK Q & HOOK BLOCK R 9. CUTOFF BLOCK a8 10. DOWN BLOCK ag oF 1, GEORGE BLOCK sve e 42, TURNOUT BLOCK Peer | 99% 19. EASY BLOCK. oo RAGE TECHN = 2 BACKERS SPONSIBLE FOR 1 BACK WITH ONE BACKER M/M AND THE OTHER ZONING AN AREA. 1. VS. INSIDE MOVEANSIDE BACKER. MIM OUTSIDE BACKER ZONE QUTSD. 2. VS. OUTSIDE MOVE-OUTSIDE BACKER MM INSIDE BACKER ZONE 4. VS. BACK BLOCKINSIDE BACKER HANG. OUTSIDE BACKER ZON! “IN AND OUT" ON SIDE OF TE (Y-NEAR) SAME RESPONSIBILTIES WITH COVERAGE BASED ON RELEASE OF TE. ‘2 BACKERS RESPONSIBLE KAS BACK WHO BREAKS OUTSIDE. THE | INSIDE BACKER HAS BACK WHO BREAKS INSIDE. INOTE: BE ALERT FOR OUTSIDE BREAK BY BOTH RECEIVERS. SAME FOR SAM & MIKE ON TE AND NEAR BACK, WILL JAMS AND DISRUPTS “A” BACK READYING YOURSELF TO PLAY ANOTHER PATTERN. MIKE PICK UP “A” BACK. cP: CONE” — 2 BACKERS RESPONSIBLE FOR TE-NEAR. DOUBLE TE-NEAR FROM INSIDE AND OUTSIDE. WHEN OUTSIDE. ROUTE BY TE MIKE ZONE HOOK, iowa" — SAME AS BANJO FOR THE IE's BUT YOU HAVE S/S BACKING YOU uP. “BAN. FOR? BACKS MIM THE OUTSIDE BACKER ooBoop\,_ ay LINEBACKER PASS COVERAGE TECHNIQUES A N S09G 099 CAIN” — 3 MEN INVOLVED. USED ON TE SIDE WHEN FLEX OR NEAR. WIS AND. . EITHER S/S OR WIC PLAY IN AND OUT COVERAGE VS. WEAK BACK AND TEOR | OO &O ot NEAR. BACKER JAM TE-NEAR PLAY RUN| TOUGH. DROP TO WEAK HOOK. “COB” — BACKER AND DEF. BACK TPS “| z 8 RESPONSIBLE FOR 1 BACK AND TE MM, A © feo8oo | eaeraeaee eit ZOO OO |e TEINSIDe REAUEASE-BACKER MM ON 000800, " TE. DB MIM ON BACK € NC NOTE: BE ALERT FOR OUTSIDE BREAK BY oO BOTH RECEIVERS. Ww Bese. — TWO ILB'S READ REMAINING one COVERAGE. BACK YOUR WAY! re) 5 Fake HIM M/M. BACK AWAY, FREE UP. 5008 oOo | OO g oo uw wi M w 4 (Bl ww OY FACE FREE “HANG” — BACKER HANGS AT 5 YDS A DEPTH WHEN HIS MAN BLOCKS. ALERT 2 FOR DELAYS, CHECKS, AND SCREEN, Os > WHEN M/M AND Y SLOW BLOCKS, IENGAGE AND COVER. FLOOD” — TWO BACKS GO TO SPLIT END SIDE. EX-COVER 6 INEBACKER PASS COVERAGE «| SQLAMP® — BACKER COVER RECEIVER VERY TIGHT. — BOTH BACKS GO TO THE ND SIDE. : 21D" — BACKER DROPPING TO CURL AREA, ZOD" — BACKER DROPPING TO THE OUT" AREA. \ro00000 s ft F SECONDARY SUPPORT PuRsuIT PURSUIT FOR THE SECONDARY GREAT KNOWLEDGE AND EXECUTION OF pursuUT RESPONSIBILITIES CAN MAKE & GOOD DEFENSE A GREAT DEFENSE THE ELIMINATION OF LONG PLAYS Ww FUNDAMENTAL ASPECT OF PLAYING WINNING DEFENSE. PURSUIT IS A TEAM RESPONSIBILITY, HOWEVER, THE SECONDARY'S EFFORTS IN OVERALL TEAM PURSUIT MAKE OR BREAK OUR SUCCESS; BALL CUTTING BACK AGAINST THE NORMAL FLOW OF THE PLAY. AS HE PREPARES FOR GUTBACKS HE IS RUNNING ON COURSE TO STOP THE BALL IY CIRCLED THE ENTIRE DEFENSE AT THE FAR CORNER JUST SHORT OF THE ENC. ZONE. EXAMPLE: "SKY" 7 BALL BREAKS FORCE MAN. SECONDARY SUPPORT MAN MUST NEVER LET THE BALL GET ON THE SIDELINES, TURN THE BALL BACK INTO ‘PURSUIT. EXAMPLE: "BacxeR® c vs SECONDARY FILL. F c ‘SUPPOF “QuTBACKS PURSUIT C 1. SECONDARY SUPPORT MAN TURNS BALL BACK IN TO THE PURSUIT MAN. 2 BALL CUTS BACK ON PURSUIT MAN, THE “CUTBACK™ CORNER MAKES THE PLAY, “EXAMPLE: OUTSIDE RUN WEAK SECONDARY SUPPORT NOTE: ON RUN WEAK S/S PURSUES “CUTBACKS” NO MATTER HOW DRASTIC ALWAYS LEVERAGE BALL CARRIER. “CUTBACKS' s/s “EXAMPLE: INSIDE RUN BREAKING UP THE MIDDLE. FUNNEL ALL INSIDE BREAKING PLAYS TO THE FS. AVOID LETTING THE BALL BREAK TO THE OUTSIDE, SQUEEZE IT. 0 TECHNIQUE STANCE AND START (CORNERS AND STRONG SAFETY. OUTSIDE FOOT UP NARROW BASE WITH FEET NO WIDER THAN HIPS MAJORITY OF WEIGHT ON FRONT FOOT BEND AT WAIST WITH SHOULDERS OUT OVER FEET ARMS HANGING RELAXED; MENTALLY PREPARED TO START WE WILL WORK TO ELIMINATE ALL WASTED MOTIONS FOR GREATEST EFFICIENCY PRR epe FREE SAFETY 1. FEET PARALLEL 2 WEIGHT EVENLY DISTRIBUTED 3. SLIGHT BEND AT KNEES AND WAIST PRESS ALIGNMENTS FEEL PARALLEL WEIGHT EVENLY DISTRIBUTED. -EULL BEND AT WAIST; ANKLES AND KNEES FLEXED HANDS IN READY POSITION Aone THE START (WHEN YOU HAVE DEEP RESPONSIBILITY IN ZONE AND MAN COVERAGES YOU WILL BACKPEDAL) (ZONE AND MAN TECHNIQUES KEY THE QB FOR INITIAL MOVEMENT AND BACKPEDAL QN THE SNAP. YOUR FOCUS WILL REMAIN ON THE QB READING FOR 3 STEP DNOP TO CUE THE QUICK PASSING GAME. A MODERATE AND CONTROLLED TEMPO IN YOUR BACKPEDAL ALLOWS YOU TO MAXIMIZE YOUR ABILITY TO BREAK IN ALL DIRECHONS. IDEALLY YOUR SPEED WILL BE APPROXIMATELY 60% OF FULL SPEED. THE EFFICIENCY OF THE START IS CRITICAL THE ELIMINATION OF WASTED MOVEMENTS, PUNCH STEPS, FALSE STEPS, SLOW GET-OFFS, ETC. CAN BE ACCOMPLISHED BY PROPER WEIGHT. DISTRIBUTION IN YOUR STANCE AND PROPER MENTAL PREPARATION FOR THE START. AT A DEPTH OF 7 YARDS (FROM THE RECEIVER) AND WITH A GOOD START YOU CAN. BACKPEDAL IN CONTROL AND STILL BREAKUP THE SHORT PASSING GAME. DEPTH IS NOT AS IMPORTANT AS START AND TEMPO, SO, PERSONAL ADJUSTMENTS MAY BE NECESSARY, n BACKPEDAL ONCE THE START IS INITIATED MAINTAIN THE STARTING HEIGHT OF SHOULDERS UNTIL IT Rime TO BREAK OUT OF YOUR BACKPEDAL YOUR BASE WILL ‘STAY NARROW AND SUN FEET WILL SKIM THE TURF UNTIL YOU ENTER A BREAK AND THEN YOUR BASE CONERALLY WIDENS. YOU MUST DRILL HARD TO ELIMINATE WASTED. STEPS USED TO BRAKE MOMENTUM BEFORE YOU CAN CHANGE DIRECTION. THE MOST IMPORTANT. BE EETION CHANGE FROM A BACKPEDAL 1S TO TURN AND RUN TO ‘COVER THE DEEP BALL YOUR TURNSIDE ARM, HIP AND KNEE MUST WHIP DOWNFIELD WITHOUT A WASTED FOP STEP. THIS ENTIRE ACTION SHOULD OCCUR IN A FLASH, EXAGGERATING YOUR ARM POMP HELPS YOU ACCELERATE TO TOP SPEED. THE ABILITY TO ACCELERATE QUICKLY IS Pa OF A DB'S GREATEST ASSETS. ALWAYS BURST OUT OF EVERY BREAK. TO MAKE A GREAT PLANT AND BREAK TOWARDS THE LO.S. YOU MUST BE ABLE TO GET TOMAS SOULDERS AND WEIGHT WELL IN FRONT OF YOUR FEET TO SHIFT YOUR, YOMENTUM. NOW ACCELERATE YOUR ARM PUMP AND LEG DRIVE. DROP STEPS THAT [ose TIME ARE CAUSED BY AN INABILITY TO BRAKE YOUR, MOMENTUM BECAUSE YOUR SOS PEDAL POSTURE IS TOO HIGH AND YOUR WEIGHT IS SET BACK. ‘WHEN YOU HAVE Re RANGFER WEIGHT, TIME IS LOST AND YOU BREAK POORLY. FM THESE REASONS WE WILL WORK TO MAINTAIN A MODERATE TEMPO IN YOUR BACKPEDAL WITH YOUR WEIGHT CENTERED AS MUCH AS POSSIBLE. THE DEEP BALL WHEN THE RECEIVER GOES DEEP AND THREATENS TO RUN BY YOU GET. OUT OF YOUR WAECPEDALL TURN INTO THE RECEIVER AND DO NOT LOOK BACK UNTIL YOU HAVE THE MAN PINNED (THIS IS CALLED “CHASE POSITION" TO “PIN” THE MAN YOU MUST FIRST MAKE UP THE oT DIFFERENCE, BETWEEN YOU. Joie RECEIVER AND RUN FOR CONTACT TRYING TO CUT HIM. ‘OFF. WHEN YOU ARE BURNING STRIDE FOR STRIDE WITH HIM AND THERE IS NO ‘SEPARATION BETWEEN YOU, SOU HAVE HIM PINNED. ONLY NOW CAN YOU LOOK FOR THE BALL ‘OVER YOUR INSIDE SGOULDER. IF YOU NEVER CATCH-UP OR PIN HIM NEVER LOOK BACK AND PLAY THE SHOUT OF THE BALL TO HIS HANDS AND STRIP. YOUR LAST FEW ‘STRIDES ARE CATREMELY IMPORTANT, CONTINUE TO ACCELERATE, REACT TO THE UNDERTHROW OR MAKE THE TACKLE. IF THE DEEP BALL COMES YOUR WAY AND YOU ARE LEADING THE RECEIVER, TURN THE \BOST NATURAL WAY TO THE BALL AND OWN THE PASS FOR AN INTERCEPTION. THIS IS REFERRED TO AS BEING IN “INTERCEPTION POSITION.” 12 INTERCEPTIONS EVERY TIME THE BALL 1S THROWN DOWNFIELD A DECISION TO PLAY THE BALL OR MAKE THE STRIP OR JUST MAKE THE TACKLE OCCURS. OUR RULE IN MAKING Tri DECISION WILL BE SIMPLE AND CLEAR-CUT: BOL SBEAK ON EVERY BALL TO PLAY FOR THE INTERCEPTION OR TO MAKE THE PLAY ON THE BALL IF YOU QUESTION YOUR CHANCE TO PLAY THE BALL DESTROY THE RECEIVER! BE DECISIVE ANO AGGRESSIVE AND GOOD THINGS WILL HAPPEN. IF THE BALL CLEARLY BEATS YOU TO THE RECEIVER AND HE CAN TURN WITH A TWO WAY Go, GET UNDER CONTROL AND MAKE THE TACKLE. REMINDER: 1. RETURN ALL INTERCEPTIONS TO THE NEAREST SIDELINES! 2 THE NEAREST BACK MUST ALWAYS BLOCK THE INTENDED RECEIVER! STRIPPING THE RECEIVER FEE, MOST SPECTACULAR AND INTIMIDATING WAY TO “STRIP" THE BALL FROM A REGEIVER IS TO HIT HIM SO HARD THE BALL FLIES OUT. THERE IS NO WAY OF MEASURING THE SIGNIFICANCE OF A GREAT HIT, SO WE WILL STRIVE FOR HATING RECEIVERS AS HIGH AND HARD AND A: EN AS POSSIBLE. WHEN THE BIG HIT IS NOT POSSIBLE PLAY THE BALL WITH THE HAND NEAREST THE BALL AND RiP THE DOWNFIELD ARM. CONTINUE TO AGGRESSIVELY SESE Te ARMS ON THE WAY TO THE GROUND NEVER GIVING UP A CHANCE TO FORGE AN INCOMPLETION OR A FUMBLE. 13 TACKLING TO BE A GREAT TACKLING SECONDARY WE MUST (1) HAVE AN UNDERSTANDING OF TOE NG SITUATIONS, @) APPLY THE PROPER TECHNIQUE TO THE SITUATION; AND (3) BE TOUGH ENOUGH TO GET THE JO8 DONE. TACKLE SITUATIONS _ ANGLE ‘SIDELINE ‘OPENFIELD (BACK IS HEAD ON WITH TWO WAY GO) COMING OFF A BLOCKER DOWNFIELD (WHEN THE BALL CARRIER BREAKS AWAY) seeps BASIC TACKLING PRINCIPLES. 4. HEAD IN FRONT OF BALL CARRIER 2. HIT ON THE RISE AND STRIKE THE MAN 3 THROW TWO UPPER-CUTS, GRAB CLOTH AND PULL THE BALL CARRIER TOWARD YOU 4, ACCELERATE YOUR FEET ON CONTACT TO FINISH THE SINGLE MOST IMPORTANT TACKLING SKILL TO BE LEARNED 1S COMING UNDER, CONTROL AS YOU APPROACH THE BALL CARRIER, GATHER YOUR MOMENTUM, ASSUME, SREAKDOWN POSITION, CLOSE THE DISTANCE BETWEEN YOU AND THE BALL ‘CARRIER ‘AND CONCENTRATE ON HIS NUMBERS. THE MAJORITY OF TACKLES ARE MADE AT ANGLES. THE ART OF LEVERAGING YOUR TBEROAGH TO TAKE AWAY A BACK'S TWO-WAY BREAK IS ESSENTIAL. ONCE YOU HAVE GREATED THE STRIKING POSITION YOUR BASIC TACKLING PRINCIPLES APPLY. «ALWAYS HAVE AN AWARENESS OF BALL POSITION AS THE TACKLE APPROACHES A FORCED FUMBLE IS ONE OF THE GREAT INDIVIDUAL PLAYS IN THE GAME. 1“ GENERAL REMINDER: 1. BE SURE TACKLERS, A BIG HIT ATTEMPT THAT MISSES IS WORTHLESS. 2 _ IN THE OPENFIELD AND DOWNFIELD ANY TACKLE IS A GOOD TACKLE!! WHATEVER IT TAKES TO GET HIM DOWN IS GOOD. WHEN THE BALL BREAKS INTO THE DOWNFIELD SITUATION STAY ALIVE AND ON YOUR FEET AS LONG AS POSSIBLE WARD OFF BLOCKERS WITH YOUR HANDS AND GIVE GROUND IF NECESSARY. ‘4 WER, NEVER TAKE FOR GRANTED A MAN IS TACKLED. GREAT PURSUIT HABITS, SIPLINE, AND CONSISTENT EFFORT WILL ELIMINATE THE FLUKE BREAK-OUT. 5. LOCATE THE BALL AS YOU APPROACH TACKLE AND SEPARATE IT FROM THE BALL CARRIER. 6 ALWAYS STRIVE TO KNOCK BALL CARRIERS AND PILES BACKWARDS! BLOCK PROTECTION YOUR,ROUR PRIMARY BLOCKS TO DEFEAT ARE STALK, LEAD, CRACK BACK AND CUT-OFF LOCKS. THE STALK BLOCK IS BASICALLY AN UPRIGHT BLOCK BY A WIDE RECEIVER WHEN A WIDE RUNNING PLAY IS COMING AT YOU. TO DEFEAT STALK BLOCK: 1. ATTACK BLOCKER, BUTT HIM STRAIGHT-UP SEPARATE WITH HANDS GRASPING THE TORS OF HIS NUMBERS, JERK AND PULL YOURSELF BY AND CONTINUE TO THE FACKLE, 2 IF STALK BLOCKER CHOPS YOU, AVOID HIM WITH A HAND SHIVER, OR OUT QUICK HIM BACK TO YOUR FEET AND CONTINUE TO THE TACKLE. 3 AT TIMES YOU CAN SIMPLY OUT QUICK RECEIVER ESPECIALLY IF YOU HAVE PLAYED HIM AGGRESSIVELY A FEW TIMES AND HE IS SITTING BACK. 4. IF YOU HESITATE AND CAT AND MOUSE HE'S BLOCKING YOU. BE AGGRESSIVE AND USE YOUR QUICKNESS! THERE ARE TWO LEAD BLOCKS A HIGH LEAD AND LOW LEAD. GENERALLY A BACK OR UNEMAN BLOCKING YOU FROM INSIDE-OUT AND HE'S TRYINGITO KICK YOU OUT. : 5 TO DEFEAT HIGH LEAD: 1 ATTACK AND RESTRICT WIDTH OF THE RUNNING LANE (THE AREA BETWEEN YOU “AND THE NEXT DEFENDER INSIDE), CONTAIN PLAY TURNING IT BACK INSIDE OR MAKING IT DRASTICALLY BOUNCE AROUND YOU. NEVER GIVE UP ONE FOR ONE ON THIS BLOCK STAY ALIVE TO THE BALL. KEEP YOUR SHOULDERS SQUARE (PARALLEL TO THE LOS). PLAY OFF BLOCKER USING HANDS EXTENDED. 1F BALL CARRIER CUTS SHARP INSIDE FALL IN TO MAKE THE TACKLE. IF BALL CARRIER ATTEMPTS TO BOUNCE OUTSIDE PURSUE PARALLEL TO THE LOS. ATTEMPTING TO CUT HIM OFF. NEPAD DP DEFEAT LOW LEAD: ATTACK AND RESTRICT WIDTH OF THE RUNNING LANE. CONTAIN OR MAKE BALL CARRIER BOUNCE. NEVER GIVE UP ONE FOR ONE ON BLOCK. ATTACK BLOCK WITH INSIDE SHOULDER AND HANDS TO NEUTRALIZE HIS: MOMENTUM; SHOULDERS SQUARE (PARALLEL TO LOS). KEEP OUTSIDE FOOT BACK AND GET YOUR PADS AND HANDS UNDER BLOCKERS KEEPING HIM FROM YOUR LEGS. ee DIRECTLY AT BLOCKER AND DEFEAT HIM BEFORE ATTEMPTING TO MAKE KLE BOUNCE OFF BLOCK TO OUTSIDE AND PURSUE PARALLEL DOWN THE LOSS. IF BALL CARRIER TRIES TO BOUNCE OUTSIDE. 1 “*THE KEY TO DEFEATING LEAD BLOCKS AND CONTAINING WIDE RUNS IS TO ATTACK AND RESTRICT RUNNING LANE AND TO STAY ALIVE TO THE BALL CARRIER. NEVER GIVE UP ONE FOR ONE! sen ag M2 om A CRACKBACK BLOCK COMES FROM A WIDE RECEIVER BLOCKING DOWN ON OUR. PRIMARY FORCE PLAYER BASICALLY A SAFETY OR AN OUTSIDE BACKER. ‘TO DEFEAT THE CRACKBACK BLOCK: 1. BE AWARE OF SHORTER SPLITS TIPPING CRACKBACK. 2 GE OPER DEFENDER SEEING THE BLOCK MUST CALL OUT “CRACK™ TO ALERT FORCE MAN. 3. FORCE MAN MUST ATTACK RUNNING LANE TO BEAT CRACK UNDERNEATH CAUSING DRASTIC CRACK ANGLE BY RECEIVER. 4. THIS AIDS THE DEEP DEFENDER TO ELIMINATE CHANCE OF CRACK AND GO SO HE CAN REPLACE FORCE MAN. THE KEY IS CLOSING DIRECTLY OFF THE TAIL OF CRACK BLOCK TO CLOSE RUNNING LANE. ‘5. IF FORCE MAN CAN'T BEAT CRACK UNDERNEATH ONCE HE'S COMMITTED HARD, HE MUST JUMP OUTSIDE AND ACROSS FACE OF BLOCKER AND TRY TO STAY ALIVE TO HE TACKLE. 16 C 6. NEVER GIVE UP ONE FOR ONE. 7, A CHANGE-UP TECHNIQUE IS TO ATTACK RUNNING LANE THEN TURN TO BLOCKER [AND KNOCK HIS HEAD OFF AND PROCEED TO TACKLE. THE CUT-OFF BLOCK COMES FROM THE WIDE RECEIVER ATTEMPTING TO CUT-OFF YOUR PURSUIT TO PLAYS RUN AWAY FROM YOU. ‘TO DEFEAT CUT-OFF BLOCK: 1. ALWAYS HAVE AN AWARENESS OF YOUR CUT-OFF THREAT IF YOU LOSE HIM HE WILL PICK YOU OFF. 2 PURSUE AT TOP SPEED MAINTAINING LEVERAGE ON THE BALL CARRIER AND OFTEN ‘YOU WILL OUT RUN CUT-OFF ANGLE. OUT QUICK HIM! 3. IF HE CHOOSES TO RUN WITH YOU KEEP A GUIDE HAND OUT FOR HIM ACTING LIKE A STRAIGHT ARM AND PLAY OFF HIM IF NECESSARY. 4. IF_HE ATTEMPTS TO ENGAGE IN YOU USE YOUR HANDS ALWAYS KEEPING HIM AT ‘ARMS LENGTH AND THROW HIM. NEVER CAT AND MOUSE WITH HIM, MAKE A QUICK MOVE AND GO. IF YOU HESITATE HE IS BLOCKING YOU. IF BALL CARRIER CUTS BACK CAUSING YOU TO ADJUST HE WILL BE THERE ALWAYS: KEEP TRACK OF CUT-OFF BLOCKER. MAN/MAN (NORMAL POSITION) 1. TOTAL CONCENTRATION THROUGHOUT THE ROUTE IS IMPERATIVE. DO NOT WORRY ABOUT THE BALL, RUN FOR CONTACT ON ALL ROUTES AND COVER THE MAN FIRST. AS YOU CLOSE, ACCELERATE FOR CONTACT AND THEN PLAY THE “BLUR” OF THE LL MAINTAIN THE LEVERAGE YOU START WITH WHICH WILL BASICALLY BE INSIDE. WEAVE OR SIDE SUP IN YOUR BACKPEDAL TO HOLD LEVERAGE 3. KEY — THE QB FOR 3 STEP DROP THEN BRING ATTENTION TO THE RECEIVER AND FOCUS ON BELT BUCKLE AREA 4. ALIGNMENT — BASICALLY 7 YARDS FROM RECEIVER AND INSIDE VS. WIDE RECEIVER. IN “CUT” WE WOULD ALIGN ON OUTSIDE SHOULDER. VERSUS TE(BACKER FORCE)ALIGN INSIDE 47 YARDS DEEP AND. oT BACK PEDAL ON SNAP. (PREPAHE rUn A CROSSING OR FLAT RELEASE AND JUMP IT. IF RECEIVER COMES STRAIGHT OFF, DROP INTO BACKPEDAL AND WORK FOR INSIDE LEVERAGE SETTLING AND CHALLENGING ALL ROUTES.) 5. FEEL THE BASE OF THE RECEIVER AND GET DOWN WHEN HE GETS DOWN. AS HIS BASE WIDENS OR FEET BEGIN TO CHOP GET LOWER AND WIDEN YOUR BASE PREPARING TO BREAK. IF HIS FEET NEVER CHANGE. STAY IN YOUR BACKPEDAL UNTIL HE PUSHES YOU OUT THEN RUN FOR CONTACT AND PIN HIM! 6. ALWAYS HAVE AN AWARENESS OF YOUR HELP! 7 MANMAN (PRESS) 1. STANCE IS PARALLEL, FEET LESS THAN SHOULDER WIDTH. 2 KEY THE MAN FOCUSING ON THE BELT AREA. 3 ALIGN 2 YARDS DEEP AND ON HIS INSIDE EYE. ‘4 WE WOULD LIKE TO COLLISION ALL RELEASES, HOWEVER, THE RECEIVER'S RELEASE DICTATES THIS. YOU SHOULD BE EFFECTIVE COLLISIONING INSIDE RELEASE DENYING A FREE GET-OFF. BE POISED, DONT LUNGE, OVER AGGRESSIVENESS HURTS YOU. AS RECEIVER TAKES HIS RELEASE TAKE A LATERAL READ STEP QEEOXIMATELY 6 INCHES) AND REACH WITH FAR ARM TO PUNCH IN THE STERNUM AREA AS YOU PUNCH, OPEN NEAR HIP AND RUN FOR Currory POINT. 5. YOUR CUT-OFF ANGLE ON THE RECEIVER'S ROUTE IS THE MOST CRITICAL ASPECT RUMSERT PRESS COVERAGE. GET HIM CUT-OFF. (KEY FS FROMIGOe NEAR NUMBER) 6 WE DO NOT WANT TO TRAIL RECEIVER! 7. GONCENTRATE ON MAN STAYING IN CONTACT WITH HIM ‘THROUGHOUT THE ROUTE. PLAY THE “BLUR” OF THE BALL 8. IF RECEIVER COUNTER RELEASES ONCE YOU OPEN YOUR HIP HEAD-WHIP TURN AND. FROM CA CONTACT. YOU ARE ALWAYS BETTER OFF IN THE LEAD POSITION. (KEY HIS FRONTSIDE NEAR NUMBER) 8. VERSUS FADE WORK TO CUT-OFF RECEIVER APPLYING SAME PRINCIPLES AS DEEP BALL IF YOU PIN RECEIVER PLAY BALL IF YOU CANT RONOT LOOK BACK AND PLAy TO STRIP HIS HANDS. 10. VERSUS A TE BE MORE PHYSICAL ATTACKING HIS RELEASE. HOWEVER, KEEP HIM IN 8 STRONG CORNER TECHNIQUE: STANCE: ALIGNMENT: KEY: RESPONSIBILITIES: COACHING POINTS: COVERAGE 2 "SKY" (Secondary Support) Outside foot up, backpedal on snap. 7 yards deep generally align outside receiver. Strong corner will always be on the two receiver side of the formation. . 8 Run: Secondary Support. 1. You have no run support unless wide out cracks, check crack and go and contain, If wide out cracks You become force. You must force at an attacking angle. 2. If a wide receiver or any receiver runs deep in your area, play HB pass and support run when the ball crosses the line of scrimmage. 3. Ball_away, pursue cutbacks to the corner, keep everything inside and in front. Pass: Deep 1/3 responsibility. 1. Feel the tight end or slot's route for tip off to any threats to your deep 1/3. 2. Close touch on all routes by wide out as Tong as There 1s no threat from inside receivers. Feel #2's release. Versus "Stutter" play corner route by TE or slot. 3. Break contain (1. Dash, Bootleg) pass to you hang in deep 1/3 area, be prepared to break on ball thrown to TE in corner area. Get width in drop by mirroring the flow of the 08. Don't sump the out route if corner area is threaten- ‘ea. A. You should never get fooled on any play action pass because you have no run support. Take the deep ball first. 19 WEAK _CORNE! TECHNIQUE: STANCE: ALIGHMENT: KEY: RESPONSIBILITY: 20 (vs. wide receiver play same as strong corner {n SKY) 2 (Backer Force) Outside foot up, backpedal on snap. Vs. TE 4 yards deep, 2 yards outside TE. Vs. wide receiver 7 yards deep generally outside. Through TE to the OB. (vs. wide receiver play same_as strong corner in SKY) Pass: Deep 1/3 zone A, Always backpedal on snap. B. Feel TE release for pass threat, any threat to, play pass. C. Feel any threat by #2 receiver to your deep 1/3. Run: (Backer)¥s- TE side A. QB turns the ball over to a back on any wide play and TE blocks, fill where needed off “WILL. B. Toss play allows you an inmediate read with TE blocking. C. AN1 other actions, insure pass before forcing. D. Contain all runs when “WILL" bounces the play vs- TE down block. Stay alive on lead blocks and force play inside. £. Any fly or peel weak by a back outside a TE puts you in "Backer" force and Secondary Support. STRONG SAFETY TECHNIQUE: STANCE: ALIGNMENT: KEY: RESPONSIBILITIES: "SKY* (SS always goes to TE side) Outside foot up 4-7 yards deep, 3-5 yards outside a tight, if Y splits, 5 yards or farther from tackle, align inside. Ws. TE Pic ‘can change force to “backer. Through TE to the 08 Run: Force A. Toss or hard run action your way with the TE blocking attack the L.0.S. and force. Squeeze the running lane and turn back inside, 8. QB turns the ball over to a back on any wide play strong, k any lead block and close running lane never giving up one for one, fight to get a piece of the ball. Ball_away, play cutbacks and pin the ball to the Boundary. Pass: Curl to flat area. A. Go to “drop point™ and feel #2 receiver. 1. Your drop point 1s basically the numbers at a depth of 14 yards. Keep inside leverage on widest receiver as long as possible. 2. If #2 or #3 receiver comes to flat, stay in curl until he gets so much width he threatens to break the perimeter of the defense; then widen laterally. Make the offense throw the ball in the flat to beat us. Stay in curl as Tong as possible. If #2 Feceiver goes through flat and then deep, pick him up H/M. Run deep with 2nd man through your zone: 3. If no inside receiver threatens your area get under all routes by #1 always working from inside out. 4, Keep outside leverage and hold off Y crease. 5. Versus flood weak and Y slow block, look up Z and work to numbers, maintain inside leverage on Z. a. COACHING POINTS: A. Always be aware of #2 receiver when attacking run. If pass shows late, attack receiver and try to get fn throwing lane. B, Attacking for force versus sweeps 1s your most aggressive technique. . When run shows weak, think cutback and pursue to pin the ball on the sidelines about 12-15 yards downfield. D. Settle on the snap, 1f pass shows run to your drop keying #2 receiver and getting your vision back to the QB as you work towards your drop point. E. Versus any constricted formation, use alignment rules and play "Cloud" call with corners, press versus "Close" (could be either *Cloud™ or "Sky" depending on game plan.) 2. BUZZ - (Backer Force) Sam and S/S exchange responsibilities ALIGHME! 4-5 yards deep in the "C* gap area. RESPONSIBILITIES: | Run: Fill where needed 1. AI] runs strong fill off Sam. Versu Sam will contain the play fill the (Same vs "U" block) hook block gap tough. 2. vs. TE down block schemes Sam will bounce the play outside $/$ must contain, 3. Play away acaressively attack cutback lanes. Pass: Strong hook 1. Carry 3rd receiver out strongside to the ball and play hook area tough. COACHING POINTS: A. Disguise Buzz alignment float from a *Sky* or M/M alignment. Change-up movement to your alignment. 2 SAFETY TECHNIQUE: STANCE: KEY: RESPONSIBILITIES: COACHING POINTS: 2 (Deep middie) 10 yards deep, width will vary. Align over split side tackle area. Versus flex align over strong guard. Uncovered lineman to 08 Run: Pursue through alley 1, On all runs strong, play the alley. Always f{11 inside out as the SS, Backer or corner will always force. 2. Always 411 inside out on all plays weak, never over Finthe balle-The RIT backer has the force. Pass: Middle 1/3 1, On al} actions, play deep middle and feel #2 receiver {slot or TE) for pattern. Favor the strong side vs. Tex. 2. General reads from #2 receiver, (1) #2 comes upfield deep stay inside of him, (2) #2 runs a crosser route and does not threaten deep middle feel threats from wide outs and play deep post and break on the deep in, (3) #2 goes flat feel wide outs and anticipate deep post, deep in, slant in. Play inside out on all routes. 3 step drop by Q8 will cue the slant when #2 goes flat. 3. Our middle safety must play with depth and never let anybody get deeper than him, 4, Always see the bal! thrown! You can feel releases and routes but you must See the ball thrown to be a great deep middle defender. On any inside routes by the wide outs our safety can get a great jump by reading #2. We must hit them high and knock the fire out of opposing receivers. Be physical. You must be constantly searching for great hit opport- unities. Mirror width of Q8 on break contain passes. Play action or roll passes weak feel #2, don't run off and leave any throwback passes to the strong side. Always check #2 when reacting to run heading to the alley strongside. Play all routes inside out, never let post route break underneath you. Always play with depth and be our final defender against the #1 goal of our defense = no long runs or passes for touchdowns. 23 CORNERS: STANCE: ALIGNMENT: KEY: RESPONSIBILITIES: COACHING POINTS: 24 § COVERAGE (DOUBLE ZONE) In "6" we must restrict or squeeze the width of the formation by forcing inside releases by the widest receivers. We mist doa great Job of collisioning wide receivers never allowing a free release. You have flat responsibility and mist cushion to help safety in void area behind you (up to 18 yards deep} You have "force" versus the wide run to you and “cutbacks to the corner™ versus run awa, ee Press corner; feet parallel, normal corner; outside foot up. Bump corner; feet parallel. Normal Corner: 7 yards deep, outside receiver. Press corner: Split outside leg. Versus tight weakside, 1 yard deep and 2 yards wide. Bump corner: 5 yards deep, split outside leg. Through the TE to the QB to the wide receiver. Press tech- nique key the receiver to the ball. Run: Force 1, All wide plays, Sweeps, etc., crash for force. 2, Bali_away play cutbacks to the corner, Pass: Flat responsibility 1. You must collision widest receiver and force an inside release. If no receiver comes flat, play wide out tough and cushion for the safety as deep as Mecessary. 2. Be aware of crossers and backs in flat, cushion deep and break up on short routes. Carry 1st receiver in your area read 2nd man. * 3. Run deep with the 2nd man through your zone. 4. Versus post corner route, sink and get under route. With fo 2nd threat in your zone continue to sink deep doubling wR, 5. Take pride in being a great hitter versus the run and the pass. 6. You must collision the wide out. If he tries to stalk block you, attack him inside. If you try to whip him in- Side, you must do ft with your initial move as the safety is filling where needed off your support. Your best gpoortunities to fil] inside are when the wideout has a Wide sp mn tight split always stay fe. Whenever Dossibie, attack and close the running lane {f blocker attempts to pin you jump back outside. : COACHING POINTS: *_SAFET: STANCE: ALIGNMENT: Ke RESPONSIBILITIES: 7. Play tight end and read him the same as wideout. Collision him when he releases. If he blocks inside of you, consider it a crack and crash ft {f run shows. &. Short Split Threat: Inside Recetver 1s 7 or less yards ‘From Wo, Gent clase on inside release and anticipate #2 Flat threat. Anticipate 2nd man through your zone prin ciple. 9, Always key QB and near back for their initial movement then turn total concentration back to wide out when in om alignment (5 yards deep puts you in the "bump" zone). 10. If your back and action goes aay and wideout releases outside, honor his release, sink and anticipate play action pass. 11, Press = Tne key to great technique relies on your ability To Keen your shoulders square as you are collisioning rec- civere Ae -toor at you Unqagevin ban. get. your head and eyes back inside to read Run/Pass and any threats from the #2 recetver. 12. Soft - Read as normal technique hold outside position vs. ‘pass and sink to fade area. Attack inside stalk block and close running lane vs. run. In *6* both deep people have # field responsibilities. You aust take sound alignments, drops, read properly and fly to the ball when it's in the air. Both safeties must overlap and play the ball thrown in the deep middle. If any recefver releases deep in your area, you are responsible for half back pass and support run only when the ball crosses the Tine of Scrimmage. Play it safe! Disquise - work for drop on snap 10 yards deep, outside the TE area. Disguise and float your responsibility. The weakside safety will align generally in the weak tackle area. GW, to wide receiver to #2 receiver Run: Secondary Support 1. If action comes to you and no receivers release, play the alley and fill where needed off the corner's support. 2s

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