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I. Departure 1. The World of Common Day START/FINISH 12.

Return with Elixir -


"the ordinary world is the context, home base,
and background of the hero..."
“Freedom to Live”

Based on "A Practical Guide to The Hero With a Thousand Faces” by Christopher Vogler
”the elixir may be treasure, love, freedom,
2. The Call to Adventure wisdom, or knowledge that the Special World
"establishes stakes of game and makes exists and can be survived…unless
clear the hero's goal..." something is brought back from the Inmost
Cave, the hero is doomed to repeat the
3. Refusal of the Call adventure"

”[the hero is] not yet fully


committed to journey, some other
influence required to get past The Known World
turning point of fear..." 11. Threshold
“[the]hero's problems and conflicts are already
4. Meeting with present…waiting to be activated” Crossing -
the Mentor “Resurrection”

The Hero’s Journey


The Threshold of Adventure ”the hero [is] transformed by
"introduce Mentor(s) to moments of death and
prepare hero to face the
rebirth and is able to return
unknown"
to ordinary life reborn as a
new being with new insights"
5. Crossing the
First Threshold The Unknown World
"hero commits to
adventure, fully enters
“The Undiscovered Country” - William Shakespeare 10. The Road Back
Special World, no turning ”the hero deals with
back" consequences of confronting
dark forces of Supreme
Ordeal"
6. Tests, Allies and Enemies
”[the hero] begins to learn rules of Special World”
9. Reward - Seizing the
Prize
7. Approach to the Inmost Cave ”[the hero]celebrates surviving death
and taking possession of reward
”[the hero] comes to edge of [a] dangerous place 8. The Supreme Ordeal
© 2008 Casey Rush

where object of quest is hidden” [sought]: treasure, knowledge,


"fortunes of hero hit bottom in direct confrontation with experience"
greatest fear…brought to brink in battle with hostile force with
II. Fulfillment possible death" III. Return
I. Departure

The Hero’s Journey Graphic Organizer - based on "A Practical


Guide to The Hero With a Thousand Faces” by Christopher Vogler
1. The World of Common Day - NOTES:

2. The Call to Adventure -

START/FINISH
3. Refusal of the Call - 12. Return with Elixir - “Freedom to Live” -

The Known World


4. The Meeting With the Mentor - 11. Threshold Crossing - “Resurrection”

The Threshold of Adventure

5. Crossing the First Threshold -


The Unknown World 10. The Road Back -

Author - _________________________

Work Studied - _____________________


6. Tests, Allies and Enemies - 9. Reward - Seizing the Prize-
III. Return

7. Approach to the Inmost Cave - 8. The Supreme Ordeal-


II. Fulfillment
© 2008 Casey Rush

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