Import
Imports a resource file into your project. In the folder list, select the folder you want to
import the resource file into, click the I m port button, and then specify the target resource
file. When importing an image, left-clicking assigns a transparent color and right-clicking
assigns a translucency color.
Export
Saves a project resource file outside of the project. In the file list, select the file you want to
export, click the Export button, and then specify the save location. Resource files you export
in this manner will remain within the project. Note that you can select multiple resource files
in the file list by drag-selecting and then export them all at once.
Preview
Displays the image contained in the graphics resource file selected in the file list. To check an
audio file, use the Test Audio tool.
Delete
Deletes from the project the resource files selected in the file list. You cannot delete standard
RTP resource files (those with a blue circle in front of their name). Note that deleted files
cannot be recovered, so make sure you really want to delete the selected files before
proceeding.
The Test Audio dialog box displayed by selecting Test
Audio on the Tools menu is for managing the audio files Gane} a
included in your project. Audio playback continues even lopsey laine
after you close the dialog box, allowing you to use this ‘Sect Ce]
command to play music while you create your game. sels Pa
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The dialog box contains tabs for four different types of [geen E
audio: BGM (background music), BGS (background [Semen
sounds), ME (music effects), and SE (sound effects). Click
the tab for the type of audio file you want to test and then
select a file from the list. The selected audio file will start
playing when you click the Play button. To stop playback,
lick the Stop button.
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Use the Volume control to adjust the playback volume
between 0% and 100% and the Pitcn control to adjust the
pitch between 50% and 150%.