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Import Imports a resource file into your project. In the folder list, select the folder you want to import the resource file into, click the I m port button, and then specify the target resource file. When importing an image, left-clicking assigns a transparent color and right-clicking assigns a translucency color. Export Saves a project resource file outside of the project. In the file list, select the file you want to export, click the Export button, and then specify the save location. Resource files you export in this manner will remain within the project. Note that you can select multiple resource files in the file list by drag-selecting and then export them all at once. Preview Displays the image contained in the graphics resource file selected in the file list. To check an audio file, use the Test Audio tool. Delete Deletes from the project the resource files selected in the file list. You cannot delete standard RTP resource files (those with a blue circle in front of their name). Note that deleted files cannot be recovered, so make sure you really want to delete the selected files before proceeding. The Test Audio dialog box displayed by selecting Test Audio on the Tools menu is for managing the audio files Gane} a included in your project. Audio playback continues even lopsey laine after you close the dialog box, allowing you to use this ‘Sect Ce] command to play music while you create your game. sels Pa Songs 100% The dialog box contains tabs for four different types of [geen E audio: BGM (background music), BGS (background [Semen sounds), ME (music effects), and SE (sound effects). Click the tab for the type of audio file you want to test and then select a file from the list. The selected audio file will start playing when you click the Play button. To stop playback, lick the Stop button. paver Use the Volume control to adjust the playback volume between 0% and 100% and the Pitcn control to adjust the pitch between 50% and 150%.

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