‘The Generate Characters dialog box displayed
byselecting Generate Characters on the Tools
menu is for easily creating character images that
you can assign to actors and events.
Start by clicking the Male or Female tab,
depending on the gender of the character you
want to create, Next, select the various available
Parts using the settings provided for the
character's face, clothing, and so on. Clicking the
Random button randomly specifies the parts to
use.
Changing the setting of any part automatically
applies the change to both face graphic and
walking graphic as a general rule. However, there
are some cases where one of the graphics may
not change depending on the part.
When the image is complete, you will save it as an image file. Click the Output Face button or
Output Character button, and in the dialog box that appears, enter a file name, and then click
the Save button. Note that if you save the file in the Face or Character folder, which are the
standard locations specified for saving the respective type of image, there will be no need to
separately import it into your project using Manage Resources.
‘The Options tool that appears when you select
Options on the Tools menu is for changing
settings related to image transparency and grid
display in the editor, These settings have no
effect on game play.
Transparent Color
Set the color to use for the part of a graphic
set to Transparent. Use the Red, Green, and
Blue slider bars to specify the color to display.
Transparent parts of the graphic will be
displayed with a checkerboard pattern that
uses the specified color.
Grid
Set whether to display a grid in map view (map editing mode). To display a grid, select the
Valid check box and then specify the grid interval in Horizontal and Vertical using a value
between 2 and 100 tiles.