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‘The Generate Characters dialog box displayed byselecting Generate Characters on the Tools menu is for easily creating character images that you can assign to actors and events. Start by clicking the Male or Female tab, depending on the gender of the character you want to create, Next, select the various available Parts using the settings provided for the character's face, clothing, and so on. Clicking the Random button randomly specifies the parts to use. Changing the setting of any part automatically applies the change to both face graphic and walking graphic as a general rule. However, there are some cases where one of the graphics may not change depending on the part. When the image is complete, you will save it as an image file. Click the Output Face button or Output Character button, and in the dialog box that appears, enter a file name, and then click the Save button. Note that if you save the file in the Face or Character folder, which are the standard locations specified for saving the respective type of image, there will be no need to separately import it into your project using Manage Resources. ‘The Options tool that appears when you select Options on the Tools menu is for changing settings related to image transparency and grid display in the editor, These settings have no effect on game play. Transparent Color Set the color to use for the part of a graphic set to Transparent. Use the Red, Green, and Blue slider bars to specify the color to display. Transparent parts of the graphic will be displayed with a checkerboard pattern that uses the specified color. Grid Set whether to display a grid in map view (map editing mode). To display a grid, select the Valid check box and then specify the grid interval in Horizontal and Vertical using a value between 2 and 100 tiles.

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