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Nightsong Enforcer [Martial Archetype]

Skirmisher
Beginning when you choose this archetype at 3rd level, you’ve learned to move swiftly and safely
across the battlefield, threatening you foes and coming at them from many directions. You deal an extra
1d6 points of damage if you’ve moved at least half your movement speed from where you started in the
round. You may only suffer one opportunity attack per round when using this feature. You cannot use
this more than once per short or long rest. At 7th level, this damage increases by an additional 1d6, and
does so again at 10th, and 15th level.

Battle Teamwork
Beginning at 7th level when you take this archetype, you gain Advantage on Perception checks made
to discern where your allies are at, and their general well being.
Furthermore, when you reach 9th level, you can siphon your own combat momentum into aiding your
allies. You can declare your intent to aid an ally, granting them advantage on a single attack roll, saving
throw, or ability check. Once you’ve used this feature, you cannot do so again until you’ve finished a
short or long rest.

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