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R O B L I E F E L D ’S

BLOODP.O.U.C.H
1ST
ISSUE!
To win the right to possess the Pouches: These can be used to add
Immortality Seed, you must battle to any other rolls. Characters with lots of
the members of the Techno-Organic Pouches are better than characters who
Syndicate, as well as rogue entrants don’t have lots of Pouches.
seeking to win immortality as well!
Weapons: This shows how many
You might team up with the other players
weapons you have (guns, cyberblades,
for now, but sooner or later you must kill
etc) and how big they are. Bigger
them to claim the prize!
weapons are always better.

Characters in BLOODP.O.U.C.H
have four primary attributes: Cyber,
Muscle, Pouches, and Weapons.

You roll one six-sided die for every


number you have in an attribute.
For example, if your Muscle is
listed as “5”, you roll 5 dice to use
your Muscle. Every die that rolls
a 5 or 6 is a success.

Cyber: This shows how


many cybernetic implants your
character has. Characters
with lots of Cyber are
fast, hard to damage,
and good with high-tech
things. Your Cyber is used
to strike first in battles and to
deflect attacks.

Muscle: This measures your raw


power. Characters with lots of Muscle
are good at throwing and punching. Your
Muscle is used to determine how many
Weapons you can carry.
making your Weapons
character
Weapons are good to have
At character creation you have because the dice you get for
5 dice to allocate between your weapons are never used up.
Cyber and Muscle. For example, You start with a number of
you could have 2 dice in Cyber Weapon dice equal to your
and 3 dice in Muscle, or 1 die in Muscle dice.
Cyber and 4 dice in Muscle.
There are three sizes of weapons:
You must have at least 1 die Small, Big and Huge. A Small
in each attribute. Weapon is worth 1 die. A Big
Weapon is worth 2 dice. A Huge
You start with 3 Pouches. Weapon is worth 3 dice.

A weapon can’t have more


than 3 dice.
Core Dice
You can carry a maximum
You always get to roll at
number of weapons
least 3 dice no matter
equal to your max
what: these are your Core
Muscle dice. For
Dice.
example, a
character with
Every die that rolls a 5 or
5 Muscle can
6 is a success.
always carry 5
weapons,
You can use dice from
even when
your Cyber or Muscle,
injured.
depending on what you’re
trying to do. You can
always add dice for your
You can use all of your
Pouches to any roll. Each
weapons at the same time.
Pouch is worth 1 die.

When you succeed with a


roll using Pouches, you get
those Pouches back. If you
fail the roll, you lose those
Pouches until you’re left alone
long enough to repair and heal.
NAME

weapons
Name DICE

max now

cyber

muscle

pouches
NAME

weapons
Name DICE

max now

cyber

muscle

pouches
battles no pouches
To start a battle, both combatants roll Once you lose all your Pouches you
their Cyber dice. The one with more begin to lose Cyber, and finally Muscle.
successes gets the drop on the other,
and also gets to roll 4 extra dice during When you are out of Cyber, Muscle and
their attack. If the rolls are tied, they Pouches, you are temporarily beaten and
are locked in a Stalemate and can your opponent gloats above you.
only deliver cutting remarks back and You are out of the
forth until one of them flies or storyline
teleports away. until
someone
Battles are always one-on- else shows up
one, no matter how many to help
combatants are you out
present. or your
opponent flies or
To use your teleports away.
weapons, roll your After this you
Core Dice plus all regain all
of the dice for all your lost
of your Weapons Cyber,
that you can hold at Muscle
once. You can also and
use Pouches to add Pouches.
dice to this. Your
opponent counters
using their Core Dice after the
+ Cyber dice. Again,
Pouches can be used to
battle
add to this.
All weapons are keyed to their owners,
so you can’t use your opponent’s
If you get more successes, your
Weapons after killing them. The same
opponent loses 1 Pouch.
applies to Cyber and Pouches, which
are assumed to be destroyed during the
After this, your opponent gets to attack,
battle.
and you must defend! If your opponent
gets more successes, you lose a Pouch!

Once both combatants attack, reroll your


Cyber dice for the next round of combat.
advancing upgrading
weapons
Additional Cyber, Muscles, Pouches
and Weapons are acquired by killing Weapons can be upgraded, so you could
opponents during the game. spend 2 points to either buy a new Big
Weapon, or convert your Small Weapon
At the end of each game session, tally up into a Huge Weapon.
the number of opponents you killed. You
get 1 point for every opponent you killed
during that session (including
both minions and primary
opponents).

You can spend these points


to make your character more
powerful by adding to their
attributes.

Each attribute can be


raised by paying the
following cost:

Cyber dice:
4 point each

Muscle dice:
3 point each

Weapon dice:
1 point each

Pouches:
1 point each
opponents

There are two types of opponents


naming your (besides other player characters):
character Primary Opponents and Minions.

To use this list, roll two dice Primary opponents have names like
twice and read the numbers Bloodstrike, Darkstorm, or
on them. For example, if you Cyberwave. These beings
roll 2,4 (24) and 6,4 (64) your are represented exactly
name is DEATHWHIP. If the the same way the player
name is not satisfactory, characters are, with
re-roll or choose two of the Cyber, Muscle, Pouches
results yourself. and Weapons.

Primary opponents
11. BATTLE 41. PAIN generally have 2-4
12. BLADE 42. SHARD minions with them at
13. BLAST 43. SHOT all time. These minions
14. BLOOD 44. SIEGE have Cyber, Muscle
15. BLOW 45. SLASH and Weapons, but no
16. CLAW 46. SPIKE Pouches.
21. COLD 51. STAR
22. CYBER 52. STORM Minions are instantly
23. DARK 53. STRIKE killed if they lose during a
24. DEATH 54. STROKE combat.
25. FAR 55. SUN
26. FIRE 56. SWORD All minions must be killed
31. FORCE 61. ULTRA before you can enter combat
32. HAMMER 62. WAR with a primary opponent.
33. HUNT 63. WAVE
34. ICE 64. WHIP
35. MAX 65. WILD
36. OVER 66. WOLF
ROB L I E F E L D ’S

BLOODP.O.U.C.H

Are you ready for the MOST EXTREME


Role-Playing Game you’ll ever see?

Rob Liefeld’s BLOODP.O.U.C.H is guaranteed


to get your pulse racing and your blood pumping!

Design your combatants, equip them with the latest


high-tech weapons, and load on the pouches as you stab,
shoot and battle your way to the top!

1995 Extreme Studios


1995 Viral Games

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