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Blood Pouch
Blood Pouch
BLOODP.O.U.C.H
1ST
ISSUE!
To win the right to possess the Pouches: These can be used to add
Immortality Seed, you must battle to any other rolls. Characters with lots of
the members of the Techno-Organic Pouches are better than characters who
Syndicate, as well as rogue entrants don’t have lots of Pouches.
seeking to win immortality as well!
Weapons: This shows how many
You might team up with the other players
weapons you have (guns, cyberblades,
for now, but sooner or later you must kill
etc) and how big they are. Bigger
them to claim the prize!
weapons are always better.
Characters in BLOODP.O.U.C.H
have four primary attributes: Cyber,
Muscle, Pouches, and Weapons.
weapons
Name DICE
max now
cyber
muscle
pouches
NAME
weapons
Name DICE
max now
cyber
muscle
pouches
battles no pouches
To start a battle, both combatants roll Once you lose all your Pouches you
their Cyber dice. The one with more begin to lose Cyber, and finally Muscle.
successes gets the drop on the other,
and also gets to roll 4 extra dice during When you are out of Cyber, Muscle and
their attack. If the rolls are tied, they Pouches, you are temporarily beaten and
are locked in a Stalemate and can your opponent gloats above you.
only deliver cutting remarks back and You are out of the
forth until one of them flies or storyline
teleports away. until
someone
Battles are always one-on- else shows up
one, no matter how many to help
combatants are you out
present. or your
opponent flies or
To use your teleports away.
weapons, roll your After this you
Core Dice plus all regain all
of the dice for all your lost
of your Weapons Cyber,
that you can hold at Muscle
once. You can also and
use Pouches to add Pouches.
dice to this. Your
opponent counters
using their Core Dice after the
+ Cyber dice. Again,
Pouches can be used to
battle
add to this.
All weapons are keyed to their owners,
so you can’t use your opponent’s
If you get more successes, your
Weapons after killing them. The same
opponent loses 1 Pouch.
applies to Cyber and Pouches, which
are assumed to be destroyed during the
After this, your opponent gets to attack,
battle.
and you must defend! If your opponent
gets more successes, you lose a Pouch!
Cyber dice:
4 point each
Muscle dice:
3 point each
Weapon dice:
1 point each
Pouches:
1 point each
opponents
To use this list, roll two dice Primary opponents have names like
twice and read the numbers Bloodstrike, Darkstorm, or
on them. For example, if you Cyberwave. These beings
roll 2,4 (24) and 6,4 (64) your are represented exactly
name is DEATHWHIP. If the the same way the player
name is not satisfactory, characters are, with
re-roll or choose two of the Cyber, Muscle, Pouches
results yourself. and Weapons.
Primary opponents
11. BATTLE 41. PAIN generally have 2-4
12. BLADE 42. SHARD minions with them at
13. BLAST 43. SHOT all time. These minions
14. BLOOD 44. SIEGE have Cyber, Muscle
15. BLOW 45. SLASH and Weapons, but no
16. CLAW 46. SPIKE Pouches.
21. COLD 51. STAR
22. CYBER 52. STORM Minions are instantly
23. DARK 53. STRIKE killed if they lose during a
24. DEATH 54. STROKE combat.
25. FAR 55. SUN
26. FIRE 56. SWORD All minions must be killed
31. FORCE 61. ULTRA before you can enter combat
32. HAMMER 62. WAR with a primary opponent.
33. HUNT 63. WAVE
34. ICE 64. WHIP
35. MAX 65. WILD
36. OVER 66. WOLF
ROB L I E F E L D ’S
BLOODP.O.U.C.H