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Mounted Black Prince

Charge - Rally - Haste 2

units in the same area as


the Mounted Black Prince gain
Haste 2.
When attacking:
Gain 1 .
3 1 1
Mounted Black Prince

Charge - Haste 2
At the start of your turn:
draw 3 . Choose 1 card and
discard the others.

At the start of your turn, if you spend


1 and 1 : gain 1 .
4 1 2
Henry V
4

Feint - Retaliation
At the start of your turn, if you
spend 1 and 1 :
gain .

When attacking:
or Gain 1 .

3 1 2
Henry V

Targeting - Engineer
Once per round,
you may play 2 in a row.

At the start of your turn, you may


move Henry V in an adjacent allied
or free area.
3 2 2
Mounted Joan of Arc
4

Haste 2 - Prayer - Parry

Once per round, when Joan of Arc


is activated:

gain .

2 A 1
Mounted Joan of Arc

Haste 2 - Prayer - Rally


Once per round, when Joan of Arc is
activated: gain 1 and play this Order
immediately in any allied area.

When Joan of Arc is activated:


roll the Doom dice and rally one
allied unit if you roll a .
3 3 2
John II of Luxembourg
3

Mercenary - Charisma

When defending: If John II of


Luxembourg is alone in his area,
he gains

+1
2 A 1
William Wallace
2

Charge - Reroll
Once per turn, Troops in the same area
as William Wallace, or an allied adjacent
area, gain Charge.

Once per round, when he’s activated,


designate one enemy area adjacent to
William Wallace. This area needs an
2 extra Order to be activated.
1 2
William Wallace

Charge - Impetuous
After a Follow-up after combat,
William Wallace may perform an
extra attack.

When defending against a  ,


choose where William Wallace is
pushed back.
2 1 3
John Stewart of Darnley
2

Charge - Feint

Up to 2 Bowmen in John Stewart’s


area gain Charge and

+1
2 A 1
John Hawkwood

Mercenary - Feint

Once per turn, if you spend 1 :


gain .

When attacking:

2 1 2
Robert Knolles

Mercenary- Charge - Ruthless

Gain 1 each time Robert


Knolles destroys an enemy unit.

3 1 1
Seguin de Badefol

Mercenary - Ruthless - Engineer - Parry

Once per round, if you spend 1 :


draw 2 Legend cards, keep one and
discard the other.

Once per turn: reduce the cost

3 of a by 1.
A1
Arnaud de Cervole

Mercenary - Charge - Retaliation - Prayer

cannot be played by an opponent


in an area adjacent to Arnaud de
Cervole.

3 1 2
Vlad Tepes
4

Terror 1 - Retaliation - Haste 2

When defending, cancel up to 2 .

Once per round when Vlad Tepes is


activated, if you spend 1 :
Move one of your Rally points.

2 2 1
Dracula
5

Terror 1 - Jump 2
Once per round, at the beginning
of his activation, if you spend
1 : Dracula may command an
extra Troop.

You may inflict 1 Wound to


Dracula to gain 1
3 or 1 .
2 1
Radu III The Handsome
2

Charisma

When attacking:
If you roll at least one , move
Radu one area after the attack.

2 1 1
Mehmed II
4

Charisma - Prayer - Rally

Once per round, if you spend 1 :


draw 1 .

Once per round :

2 1 2
Mehmed the Conqueror

Big - Haste 2 - Terror 2 - Fireproof

When attacking:

Put a Fire token in the attacked


area if you roll at least one
blank result.

6 22
The Great Reaper

Retaliation - Immortal
Each time a unit in the Great Reaper ‘s
area destroys an enemy unit,
gain 1 or 1 .

Once during the Camp phase, if you


spend 1 : Destroy a Troop.

4 3 2
The Cockatrice

Big - Targeting - Terror 1


When attacking:

or

At the start of each round,


5 gain 1 .
The Griffin

Big - Jump 2 - Feint - Slayer - Charge

When attacking:

The Griffin may perform a Charge

4
from a sky hex.
The Bear

Retaliation - Terror 1
When attacking:

or

After a Follow-up after combat, The


Bear can perform an extra attack.

2
The Inquisitor

Prayer
At the start of your turn, roll 1 :
take 1 or 1 from an
opponent’s player board.

Spend 2 : gain 1

2 The Inquisitor can only command


The Executioner.
2 1
Petit Meschin

Mercenary- Charge - Retaliation - Bodyguard

When attacking:

Once per turn:

reduce the cost of a


3 by 1.
1 2
Arnaud Amanieu d’Albret

Mercenary - Rally - Parry


When attacking,
if you roll at least 1 :
Arnaud Amanieu d’Albret may move
one area after the attack.

Once per round, at the beginning of his


activation, if you spend 1 :

2
Arnaud Amanieu d’Albret can
command an extra Troop.
1 1
Jean II The Good
3

Charge - Impetuous
At the start of your turn, gain

3 1 2
Assassin

Retaliation - Feint
Upon being revealed, the Assassin
may perform the following attack:

+1
When attacking: Remove one
2 defence dice of your choice before
the defence roll.
Assassin

Retaliation - Feint
Upon being revealed, the Assassin
may perform the following attack:

+1
When attacking: Remove one
2 defence dice of your choice before
the defence roll.
Spy

Dodge - Parry

The Spy may take a Secret Passage


without spending any token.

2
Spy

Dodge - Parry

The Spy may take a Secret Passage


without spending any token.

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