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Super

Exclusives
Booklet
2
A special book for a
special someone!
Credits
Game Designer: Pascal Bernard

Time of Legends: Joan of Arc saw the light of day thanks to Game Developers: Patrick Receveur & The Mythic Team
an incredible crowdfunding campaign. The passion around
the game was such that we felt like we had to thank and Historical Army Lists Developer: Hervé Caille
reward all the backers who were there with us from the
beginning until the very end of the Kickstarter campaign. Artwork: Bayard Wu, Stefan Kopinski, Stéphane Gantiez,
Christophe Madura, Nicolas Jamme, David Demaret
You are one of the people who believed in us and our project
from the start, and who helped it make it a reality. It is Tile Artist: Charles “Carl Art” Salom
for this reason that you can read this book and own these
‘Super Exclusive’ miniatures that were created especially for Sculptors: Arnaud Boudoiron, Irek Zielinski, Olivier Thill,
you. These six miniatures were not sold through the pledge Grégory Clavilier
manager, they won’t be in any possible future edition of
Time of Legends: Joan of Arc that we may do, and they will Studio Miniatures Painter: Sébastien Lavigne
never be reprinted. They are a sort of ‘Collector’s Edition’,
if you will, which you can use both in the two exclusive Tour of Legends Contributors: Andy Cahard, Pierre-Alexandre
scenarios that are written in this book as well as in the free Vigor, Vincent-Thierry Savidan, Ben & Peps, Romain Delavie,
Battle Mode you can find online at mythicgames.net Mike Monnier, Pascal Vanpée, Gaël Taché, Mathieu Giroux,
Jérôme Petit, Rodolphe Chambonnaud, Olivier Côte-Petit,
Gog and Magog are the two most iconic miniatures of this Loïck Grimaud, Nicolas Lamberti, Stéphane Gérard, Florian
Super Exclusive set. These two giants are the heralds of the Rambur
apocalypse, and they are the stars of a 3-player scenario
that features as a sort of premonitory dream, haunting the Communication Manager: Az Drummond
mind of Joan of Arc. A hint at what’s coming in the future of
the Time of Legends universe, which as you know goes way US Press Manager: Jenny Bendel
beyond anything the history books have told us.
Art Directors: Stéphane Gantiez, David Rakoto
While Gog and Magog were there from the beginning, the
other Super Exclusive miniatures did not appear until right Graphic Assistants: Julien Fenoglio, Jean-Luc Bernard,
at the end of the Kickstarter campaign. They were result Sandra Tessières, Laurent Lucchini, Louis Guillon, Arnaud
of a request that kept coming up in the comments. You Marchand, Juliette Pompanon
wanted The Good Place Inn and you wanted miniatures for
the two most prominent Mythic Games personalities in the Rules Editors: Pascal Bernard, Patrick Receveur, Julien Borne,
campaign, Leo and Jake. Well, you got them plus more in Yves Bernard, Jake Thornton, David Rakoto, Ben Clapperton,
the form of Mr Quirk, the curmudgeonly tavern cat! Mark Brendan, Ben Hodgson, Paul Grogan, Anne Vétillard

Beyond this little nod, we wanted to give you miniatures Playtesters: Nael Evain, Matthieu Mignon, Chloé Cheillan,
that were impressive and had a use in the game. This is Inès Jérôme Chouqi, Léa Lescuyer, Louis Guillon, Phillipe Villé,
undeniably the case for the inn, which is one of the biggest Erwan Guellec, Pierre Soriot and over 2000 people during our
terrain pieces in the entire game. As for Leo, Jacques, Tour of Legends!
and Mr Quirk, we gave all of them unique abilities that
are guaranteed to spice up your games. You can put this Translators: Sylvain Broche, Anne Vétillard, Julien Fenoglio,
motley crew on the table in a 2-4 player scenario which Jean-Luc Bernard, Erwan Guellec
also involves all four of the mercenaries that were unlocked
during the campaign. Scenario Writers: Pascal Bernard,
Patrick Receveur, Ben & Peps, Inès Jérôme Chouqi, Romain
We hope you will enjoy playing and replaying these Delavie,
scenarios with their miniatures, which will always be there Vincent-Thierry Savidan, Phillipe Villé
to remind you about the unbelievable genesis of Time of
Legends: Joan of Arc. Flavour Texts: Patrick Receveur

From all of us at Mythic Games, thank you for your


Miniature preproduction: Laurent Levi, Aurélien Diot

support. We could not have done this without you.


Production Manager: Erwann Le Torrivellec

Sculptors and Artists Supervisor: Stéphane Gantiez

Publishers : Benoit Vogt & Léonidas Vesperini

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Joan of Arc in the city of angels
Joan of Arc is stuck inside her dreams, looking for the voices that helped her so many times in the past. Together with a small
army of souls, she wanders the city of angels. While following the calming sound of an angelic voice, she hears the demonic roar
of the creatures roaming the place.
6 Rounds Legend
M
1 2 3
Gog

Skeletons Skeletons Ghosts


Danse Macabre

1 3
Big - Heal - Reroll - Ruthless

costs are reduced by 1.


Immortal Immortal

Gog
When defending:
Cancel 1 .
When an enemy unit in an Once per turn, if you spend 1 :
Ghosts gain Haste 2 and can move
adjacent hex to Gog declares an If at least one other Skeletons Troop is in If at least one another Skeletons unit is in through enemy area (but not stop into it).
attack, remove one dice from the same area: the same area:
his attack pool. Ghosts are not affected by terrain
5 +1 +1 modifiers.

Gog 2 Danse 5 Skeletons 2 Ghosts


Macabre
Skeletons

When defending:
Cancel 1 .

If at least one another Skeletons unit is in


the same area:

+1

Joan of Arc Gilles de Rais

Pénitents Flagellants Heretics

1 3
Tough - Prayer - Terror 1 Charisma - Slayer
Once per turn, when Joan is activated: When Gilles de Rais is activated, you
gain 1 and immediatly play may move all allied Rally points one Tough Support - Tough Cohesion
this Order in any allied zone. area.
When attacking, if The Heretics inflict
Once per turn, if you spend 1 : 1 to a Level 2 Character, this

Joan of Arc
Once during the Camp phase : When attacking:
Character is downgraded to Level 1.
If you roll at least a blank result, Gain 1
reroll one dice once.
3 2
When defending:
3
(Second Player) 3 2 1 1

Joan of Arc Gilles de Rais 1 Penitents 1 Flagellants 1 Heretics


(Level 2) (Level 2)

Magog

Voracious Demons FLying Demons Wolves

1 3 1
Big - Charge - Bodyguard - Slayer
Once per Round, if you spend 1 :
prevent one enemy unit adjacent to
Magog from moving. Jump 2 - Immortal
Haste 2 - Dodge
When defending against a

Magog At the start of the Round, designate an


enemy Character adjacent to Magog: if
this Character doesn’t attack Magog
melee attack, each
inflicts 1
result
result to the
attacking unit. Attacking unit
When attacking:

(Third Player) 7
during this Round, their owner loose
1 and 1 . cannot roll for defence.

Magog 2 Voracious 3 Flying 6 Wolves


Demons Demons
Archangel Gabriel The Werewolf The Unicorn
4 4

Citizen Priest Blacksmith Bodyguard - Jump 2 Heal - Haste 2

When attacking: At the start of your turn: Cost of is reduced by 1.

If Gabriel rolls at least 1 , he gain 1 When attacking or defending:


may perform a move action after turn one into the result of
the attack. your choice.
6 1 1 5

Once per turn:


Prayer -Heal

The Priest can perform a Heal action Peasants in the same area as the
Archangel Werewolf The Unicorn
gain 1
on allied Holy Characters located in
an adjacent area or in the
same area as him.
1 2
Blacksmith gain Riposte and

+1
Gabriel (See special rules) The Witch

Civilians Other Units


4
Angels Bear Tamer

Citizen Priest Blacksmith

Prayer - Jump 2 - Carrier Retaliation - Terror 2

After a Follow-up after combat, Dodge


the Bear Tamer can perform an
+1 against additional attack action.
At the start of your turn:
draw 1 .

1
4 Angel Bear Tamer A
1 1

The Witch
4
Magog Rally Point

1 x Angel
Magog
3 x Flying
Demons

6 x Wolves
2 x Voracious Demons
Gog Rally Point

Gog
2 x Danses Macabres
2 x Ghosts 5 x Skeletons
? x Skeletons

Unicorn
1 x Angel

Bear Tamer
1 x Angel The Witch

1 x Angel

5
Blacksmith
Priest
Citizen

3B

14B
Joan of Arc
13A
15A 8B Gilles de Rais Horse Archangel
1 x Penitents Gabriel
1 x Flagellants
11B 1 x Supplicants
16A 7B

6B
2B 4A

1B

17B
18A
Victory Conditions bonus action awards her 4 victory points. Remove
Archangel Gabriel from the game afterwards.

The player with the most victory points at the end of the • At the cost of 6 Legend tokens, the Archangel
6th round wins the game. Gabriel can be recruited. This bonus action awards
Joan of Arc 3 victory points. Joan of Arc can no longer
Joan of Arc must converse with the Angels. converse with Gabriel if he has been recruited.
• Converse with an Archangel : 4 victory points
• Recruit the Archangel : 3 victory points If an Angel or Archangel Gabriel is attacked, it immediately
• Converse with an Angel : 3 victory points joins Joan of Arc’s army. No victory points are awarded in
• Recruit an Angel : 2 victory points this case.

Gog wants to kill all the animals in the land of dreams PRAYER
to gather the necessary materials for his hexes. During this scenario, Joan of Arc’s Prayer action awards
A Wolves, Horse or Bear Tamer unit attacked from an area 3 Legend tokens. If Joan is in a church or in an area with
containing Gog is destroyed if it suffers an undefended a shrine, Prayer action awards 1 additional Legend token.
Disrupted or Kill result.
• Unicorn, Werewolf or Bear tamer destroyed : 2 TAKING HOLD OF THE HORSE
victory points Jeanne d’Arc à cheval If Joan of Arc moves into an
4

• Wolves or Horse destroyed : 1 victory point area containing a Horse, she


becomes Mounted Joan of
Magog wants to gather souls. Arc. Remove the Horse from
A Holy Troop ou a Civilian attacked from an area containing the board. If a unit from Gog’s or Magog’s
Célérité 2 - Prière - Feinte

Magog is destroyed if it suffers an undefended Disrupted side moves into an area containing a
Lorsque Jeanne d’Arc à cheval
est activée :

Gagnez

result or Kill. 2 Horse, destroy it. A 1

• Character or Witch destroyed : 2 victory points


• Human destroyed : 1 victory points SERENA THE UNICORN
If Joan of Arc - Level 2 or Mounted Joan of Arc - Level
If several players have the same number of victory points 2 moves into an area containing the Unicorn, or if the
at the end of the 6th round, the Holy player wins the Unicorn is attacked by a unit from Gog’s or Magog’s side,
game. it joins Joan of Arc’s army.

Advancement THE BEAR TAMER


If Joan of Arc moves into an area containing a Bear
• 1 for each destroyed enemy Troop Tamer, or if the Bear Tamer is attacked by a Unit from
• 1 for each destroyed Civilian (Magog player only) Gog’s or Magog’s side, it joins Joan of Arc’s army.
• 1 for each destroyed Wolves, Horse or Bear Tamer
(Gog player only) LYCANTHROPY
• 2 if the enemy Werewolf or enemy Unicorn are If a Holy Troop or a Civilian is Disrupted by an attack
destroyed coming from an area containing at least 1 Wolves unit, it
• 3 for each destroyed enemy Character. becomes a Werewolf when getting a Death result on the
Doom Dice during the camp phase.
This unit counts as being destroyed, and a Werewolf unit
Special Rules is deployed on Magog’s rally point under its command.

If a Werewolf is already in play or in the Infirmary while


3 PLAYERS resolving this effect, the unit is destroyed and nothing
All 3 sides are on their own during this scenario and are happens.
considered enemy for each others.
THE WITCH
CONVERSE OR RECRUIT If Gog moves into an area containing the Witch while
• By spending 1 Legend token, Joan of Arc can converse having at least 3 victory points, or if the Witch is attacked
with an Angel present in her area. This bonus action by a unit from Joan of Arc’s or Magog’s side, it joins Gog’s
awards her 3 victory points, but the Angel is removed army.
from the game.
CIVILIANS
• By spending 3 Legend tokens, Joan of Arc can recruit Only Magog can attack Civilians but he can’t perform
an Angel present in her area. This bonus action Discussion or Recruit actions.
awards her 2 victory points. Joan cannot converse
with an Angel who has been recruited.

Archangel Gabriel works similarly to the Angel Troops.


• By spending 2 Legend tokens, Joan of Arc can
converse with the Archangel present in her area, this

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2 - 32 - 4
The Battle of Brignais - April 6th 1362 -

In 1360, peace was signed with the treaty of Brétigny. Mercenary troops all around France lost their jobs, and started attacking
their surroundings to survive. These mercenary troops ended up rallying under the same banner to be able to attack bigger
settlements. They were known as the Tard-Venus (the Latecomers). Their biggest force wqs led by Seguin de Badefol, occupying
the priory of Brignais. The entire region was in turmoil: Even the pope was feeling unsafe. The French King decided to do
something about it, and sent his cousin the Constable of France with a huge army to stop the rampaging mercenaries.

6 Rounds Legend
T
1 2 3
Seguin de Badefol

Heavy
Sergeants at Arms Sergeants-at-arms Pavisiers Pikemen Bowmen

4
Mercenary - Ruthless - Engineer - Parry
Retaliation - Cohesion Retaliation Cohesion When attacking :
Once per turn, if you spend 1 :
draw 2 Legend cards , keep one of your When defending, one unit in the +1 against
and discard the other. same area as the Pavisiers can
re-roll 1 Dice. At start of the game,
Once per turn: When defending against ,
Pikemen gain Retaliation. receive 1 Stakes.
cost of is reduced
3 by 1.
A1
Player 1 - 2 Heavy 4 Sergeants at 2 Pavisiers 2 Pikemen 4 Bowmen
Tard-Venus Seguin de Sergeants at Arms 4 Rocky outcrops
Badefol Arms (See special rules)

Jacques de Bourbon
4

French Gentry Musician


Mounted Knights Mounted Knights Peasant Militia Standard Bearer

Charge - Impetuous Charge Support Rally - Dodge Terror 1


Units in the same area as The Musician gain
During a Charge, you may When defending: Cancel up to 2 .
During a Charge, you may When defending: Cancel up to 2 .
re-roll 1 if the Mounted re-roll 1 if the Mounted Knights +1 and +1
moved through Plain or Field area. Once per Camp Phase :
Knights moved through Once per Camp Phase:

Player 2 -
Plain or Field area. Once per Camp Phase :
When attacking: 3 1 3 1

2
French A2
4 French 4 Gentry 4 Peasant 1 Standard 1 Musician
Jacques de Mounted Mounted Militia Bearer
Bourbon Knights Knights

Petit Meschin

Heavy
Bear Tamer Guisarmiers Guisarmiers Sergeants at Arms Voulgiers

Mercenary- Charge - Retaliation - Bodyguard Retaliation - Terror 2 Cohesion - Parade Cohesion - Parade Retaliation - Cohesion Retaliation - Cohesion
When attacking:
After a Follow-up after combat, When attacking: When attacking: When attacking :
the Bear Tamer can perform an
additional attack action.
Once per turn:

cost of is reduced by 1.

Player 3 - 3 1 2

Tard-Venus 1 Bear Tamer 5 Guisarmiers 2 Mounted 2 Heavy 4 Voulgiers


Petit Meschin Bowmen Sergeants at
(Light Cavalry) Arms

Arnaud de Cervole

Impetuous
Foot Knights
2 Handed Weapons
Foot Knights Provincial Militia Crossbowmen Standard Bearer Musician

Retaliation - Impetuous Rally - Dodge Terror 1


Mercenary - Charge - Retaliation - Prayer
Units in the same area as The Musician gain
When defending: When attacking: When defending: Cancel up to 2 .
+1 against When defending: Cancel up to 2 .
+1 and +1
reroll once each result. Once per Camp Phase :

Player 4 -
Cancel 1 . Once per Camp Phase:
Order cannot be played by an Once per Camp Phase :
3 1 3 1
opponent in an area adjacent to

Tard-Venus 3
Arnaud de Cervole.

1 2
2 Impetuous 2 Foot Knight 4 Provinical 2 Crossbowmen 1 Standard 1 Musician
Arnaud de Foot Knight - 2 Handed Militia Bearer
Cervole weapon

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1st floor
Ground floor
4 x Peasant Militia
2 x Crossbowmen
2 x Pikemen
Citizen
The Good Place
Arnaud de Cervolle
inn
2 x 2 Handed Weapons Foot Knights

Leo
2 x Impetuous Foot Knights
Musician

Jack & the cat


Robert Knolles
John Hawkwood
Standard Bearer
Executioner

Jacques de Bourbon

Cellar
4 x Mounted Knights
1 Standard Bearer
Blacksmith

Priest
4 x Gentry Mounted Knight s
Musician

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Bear Tamer
4 x Peasant Militia

1 Wagon
2 x Heavy Sergeants
1 Wagon at Arms
5 x Voulgiers 5 x Guisarmiers

3B Apothecary Merchant Girl


13B

6B
1A 8A

4B
17A
12B
16A
Petit Meschin

7A
5B
2 x Mounted Bowmen

11A
10B
14B

18A
9B 2A
Blacksmith
Apothicaire Executioner Citizen Merchant Girl Priest

Heal Prayer -Heal


When attacking, if The Inquisitor
is in the same area or adjacent: Once per turn: Once per turn:
Once per turn, if you discard 1 : The Priest can perform a Heal action
gain 1 gain 1 on allied Holy Characters located in
Gain or or . Peasants in the same area as the an adjacent area or in the
When attacking, if you spend 1 : Blacksmith gain Riposte and same area as him.
Re-roll one . 1 2

Civilians +1

Apothecary Executioner Citizen Merchant Girl Blacksmith Priest


refer to Special
Rule

Inside the Inn :


John Hawkwood Robert Knolles

Léo the Innkeeper Jacques the Troubadour Monsieur Quirk

Terror 2 - Heal Immortal


Terror 1
Once per Round, you may designate one At the start of your turn, if Monsieur Quirk is Mercenary - Feint Mercenary- Charge - Ruthless
When defending, if Jacques is in the
Character in the same hex as Léo the adjacent to at least one enemy area:
«Good Place» Inn or an area adjacent Once per turn, if you spend 1 :
Innkeeper. This Character’s command
range gains one extra hex until the end of to the Inn: Gain 1 . gain .
this Round. cancel all Gain 1 each time Robert

Civilians Mercenaries When attacking: Knolles destroys an enemy unit.

Leo the Jacques the Monsieur refer to 2 1 2 3 1 1

Innkeeper Troubadour Quirk Special Rule


Recruitment John Robert Knolles
Hawkwood

Victory Conditions Special Rules


4 ARMIES, 2 SIDES
The side with the most victory points at the end of the 6th When played with 4 players, this scenario functions as
round wins the game. follows:
• Player 1 and Player 3 are part of the Tard-Venus side.
French side: • Player 2 and Player 4 are part of the French Side.
• Each Mercenary Character destroyed or disrupted at • Units can’t be in the same area as units belonging to
the end of the 6th round: 3 victory points another army, even their allies.
• Each Mercenary unit destroyed or disrupted at the
end of the 6th round: 1 victory point Player Order: Player 1 - Tard-Venus, Player 2 - French, Player
• Each building occupied by French units at the end of 3 - Tard-Venus, Player 4 - French.
the 6th round: 3 victory points
• Each captured Wagon: 3 victory points 2 PLAYERS
When playing with 2 players, one player controls the French
Tard-Venus side: side, while the other controls the Tard-Venus side.
• Each French Character destroyed or disrupted at the
end of the 6th round: 3 victory points 3 PLAYERS
• Each Mounted Knights or Footknights Troop destroyed When playing with 3 players, one player controls the
or disrupted at the end of the 6th round: 1 victory point Tard-Venus side, while the 2 others control each French side.
• Each ransomed Civilian: 1 victory point
MERCENARIES UP ON THE HILLS
If there is a draw, the Tard-Venus side wins the game. Player 1 can place 4 rocky outcrops on the Hill areas of the
board, to his liking. There can’t be more than 1 rocky outcrops
per area. They then set all their units on the Hill areas of the
Advancement board.

RANSOMING THE CIVILIANS


• 1 for each destroyed Infantry Unit or ransomed All units from the Tard-Venus side moving into an area
Civilian containing Civilians can ransom them, as a bonus action.
• 2 for each destroyed Cavalry unit or captured Once ransomed, a Civilian is removed from the board,
Wagon awarding 1 XP Token and 1 victory point.
• 3 for each destroyed Character.
ARNAUD DE CERVOLE, SEASONED MERCENARY
Arnaud de Cervole knows his old Mercenary colleagues all
too well: once during the game, Player 4 can swap his turn
with Player 2 for the duration of a round.

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WALLS
Units getting attacked from an adjacent area
separated from theirs with a wall can cancel 1
Push result suffered from the attack per unit. Units
attacking an area separated from theirs with a wall
cannot follow up after combat.
The defensive bonuses offered by Walls aren’t
applied against ranged attacks.

STONE THROWING
Player 2 units present in a hill area containing a
rocky outcrop can throw rocks at their opponents.
As an action, they can attack an adjacent area with
a ranged attack, using 1 Yellow Dice per unit in the
attacking area.
Remove the rocky outcrop from the game board
after resolving this action.

FAMOUS APOTHECARY
The priory of Brignais belongs to Guy de Chauliac,
Father of medicinal surgery, and author of the
"Chirurgia Magna".
Once per game, if Jacques de Bourbon moves into
an area containing the Apothecary, remove any
Wounds from his unit card. Remove the Apothecary
from the game afterwards.

RECRUITMENT
2 renowned mercenaries, Robert Knolles and John
Hawkwood, are drinking in the nearby tavern. A
Character present in the same area can recruit them
to his side at the cost of 1 action by spending 2 XP
tokens per Character.

LIGHT CAVALRY
Mounted Bowmen power is ignored for this scenario.
They cannot be replaced by Bowmen.

LIGHT CAVALRY
Mounted Bowmen power is ignored for this scenario.
They cannot be replaced by Bowmen.

THE GOOD PLACE INN


The Inn is made up of 3 interiors tiles which are
connected:
• Ground floor and cellar are adjacent to the
Inn’s area
• Ground floor is adjacent to cellar and 1st floor
• 1st Floor is only adjacent to ground floor.

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