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Circle of the Grave:

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 Druid of the Circle of the Grave find beauty in life and death.
Their magic allows
them to manipulate the boundary between life and death, sending
their foes to their final rest while keeping their allies from that
fate.These druids believe that life and death are portions of a
grand cycle, with one leading to the other and then back again.
Death is not the end of life but instead a change of state that sees
life shit into new forms.
These druids seek out lands that have been tainted by undeath.
Such places are grim and foreboding. Once vibrant forest become
gloomy, haunted places devoid of animals and filled with plants
dying a slow, lingering death.
Druids of this circle have a complex relationship with the undead.
Unlike most other druid circles, they see nothing inherently wrong
with undeath, which they consider to be a companion to life and
death. However, these druids believe that natural cycle is the
healthiest when each segment of its vibrant and changing.
Undead that seek to replace all life with death or avoid passing to
the final rest violate the cycle and must be banished to restore life

Circle of the Grave Features: 2nd: Circle Spells /


Harvested Armor 6th: Speech Beyond the Grave
10th: Watcher at the Threshold 14th: Paths of the
Dead
2ND LEVEL:
 Your symbolic link to the undead and your ability to
tap into the cycle of life and
death grant you access to certain spells.
3rd: Ray of Sickness / Inflict Wounds 5th: Fiegn Death / Animate
death 7th: Blight - Shadow of Moil
 9th: Contagion - Raise dead

Harvested Armor:
 You gain the ability to channel magic that


infuses you. When you use your wild shape feature, you can
awaken spirits, rather than transforming. 1D(Your Druid Level) +
Wis Mod.

6TH LEVEL:
Speech Beyond the Grave:
At 6th level, you gain the ability to reach beyond death’s veil in
search of knowledge. Using this feature, you can cast speak with
dead spell without material components, and you understand
what the target of this casting says. It can understand your
question, even if you don’t share a language, even if it is not
intelligent enough to speak. Once you use this feature, you can’t
use it again until you finish long rest.
10TH LEVEL:
Watcher at the Threshold:
At 10th level, your brush with death has heighten your ability to
avoid its embrace. While you aren’t incapacitated, any ally within
30 ft of you has advantage on death saving throws.
14TH LEVEL:
Paths of the Dead:
Starting at 14th level, you can seize a trace of vitality from a
parting soul and use it to heal the living. As your reaction, when
an enemy you can see reaches 0 hp within 30 feet of you, you
regain 1 d12 hit points. You must not be incapacitated and you
can use this feature a number of times equal to your Wisdom
Modifier (minimum once). You regain all expended slots after a
long rest. This does not apply to any death that is caused by
AOE.

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