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‘MARVEL INTRODUCTION What Is a Roleplaying Game? Probab ity-Based Games ws Resource-Decision Games How Marvel Is Different from Other Roleplaying Games Style of Play Example of Play Important Terms You'll Find in This Game ROLEPLAYING SECTION PLAYING MARVEL Setting Up Playing Cycle Ending the Play Session Character Action Display Abilities Actions Combat Defense Stones and Resolving Actlons Character Action Display Example Allocating Stones Example Difficulty and Resistance Teaming Up to Do Actions Damage Regeneration of Red Stores Healing of White Stones Natural Heating ‘Medical or MutantMagical Healing Healing Factors ROLEPLAYING A SUPER HERO CHARACTER PLAYING AN EXISTING MARVEL SUPER HERO CHARACTER SUPER HERO AND SUPER VILLAIN PROFILES CREATING YOUR OWN CHARACTER Saving Stones for Later Will My Character Be as Powerful as Thor? Building Blue Lightning: A Sample Starting Hero Character Generation Costs ‘Advantages and Disadvantages Challenges Abilities Actions Normal Actions and Resolving Actions with Abilities (Choosing Actions for Your Character Specialties ‘Actions with Area Etfects List of Elements Examples of Actions Masic Examples of Modifiers Changing Your Abilities, Super Pawers and Uosifiers Backg-ound and Origin ‘Wealth Rating Modifier Team Affliation Origin: How You Got Your Super Power Other Aspects of Your Character Keeping Track of Supples(..0r nat) Equipment ‘Special Equipment Weapons Veticies Powered Armor ACTION RESOLUTION SYSTEM (ARS) 'ARS in Action Resistance Difficulty and Resistance (D&R) Chart Escaping Unappased Attacks Knocking Out an Opponent Multinle Actions in a Pavel Actions that Combine Stones Undefined Actions Time, Distance and Comic Books Flashback Parols 84 Vehicles in Game Play 84 Land Vehicle Combat a4 Alrto-Air Combat 35 ARS Examples 5 * Non-Combat: How Would Black Cat Open 3 Safe? 85 * Combat: The X-Men vs. the Broiberhood of Evi Mutants 86 HOW YOU LEARN AND GAIN EXPERIENCE: ‘THE ADD-A-LINE SYSTENI™ 88 Telling Your Story Through Lines of Experience Be THE MARVEL UNIVERSE BRIEFINGS 89 New York Gity and Surroundings 89 The Planet Earth 9 The Universe 90 Good and Evi in the Marvel Universe 92 The Science of the Marvel Universe 91 Palities and the Press in the Marvel Universe 2 Society, Farily and Friends 3 Magic in the Marvel Universe 34 Gods and the Supernatural in the Marvel Universe 94 GAMESMASTER SECTION % THE ART OF GAMESMASTERING Four Tools for Storytelling ‘Winning and Losing in GM Time Encourage Roleplaying Keep Things Moving Player Conflicts What to Oa When Players Don't Show Up What to Make Up..And When Keeping Your NPCS Alive Consequences of Character Actions A Few Final Words of Advice CONSIDERATIONS FOR GAME PLAY — 99 Getting Started: Gamestlaster Set-Up 99 Were Do You Put All Your NPCs? 100 Stone Use In Storytelling 100 How Do You Determine Diffieuty Levels and Resistance? 100, Deseribing Difficulty and Resistance 101 Interpreting the Results 101 How to Use Specialties and Lines 201 Situational Modifiers 102 Situational Modifiers List 104 Damage 105 Putting I All Together: How to GH the Catching ofa Falling Character 106 Vehicles: When Players (Get Behind tie Wheel 106 CHARACTERS 107 ‘Character Creation 107 Challenges and Disadvantaces in Play 108 Assisting Players with ‘Character Origins 108 Setting Character Goals 108 Balance Between PlayersiCharacters 109. ‘Avrarding Lines of Experience 10 ADVENTURES 10 Using Pre-Made Adventures 110 Creating and Planing Adventures of Your Own uo Setting Mission and Issue Diffcuty Levels aun Creating Non-Player Characters a2 Examples of Basie Non-Player Characters nz Creating Maps and Locations 113 THE PREMIER ISSUE: We Live Here To! Marve! Roleplaying Game Adventure 114 APPENDIX A: WEAPONS 124 APPENDIX B: VEHICLES 124 APPENDIX C: EQUIPMENT. 125 MARVEL ENTERTAINMENT CEO & GENERAL COUNSEL Allen Lipson CHIEF CREATIVE OFFICER Avi Arad PRESIDENT CEO, TOY BIZ Alan Fine EVP OPERATIONS AND CIO Gui Karyo CHIEF FINANCIAL OFFICER ken West, EVP SALES, TOY BIZ Ralph Lancelott! VP HUMAN RESOURCES Mary Sprowls PUBLISHING GROUP PRESIDENT & COO PUBLISHING, CONSUMER PRODUCTS & NEW MEDIA Bill Jemas EDITOR IN CHIEF Joe Quesada MANAGING EDITOR David Bogart DIRECTOR OF OPERATIONS Sangho Byun PRODUCTION DIRECTOR Dan Carr MARKETING COMMUNICATIONS MANAGER Michael Doran MANUFACTURING PRODUCT SPECIALIST Fred Pagan MANUFACTURING MANAGER Christine Slusare MANUFACTURING REPRESENTATIVE Stefano Perrone, Jr, EDITOR Mark D. Beazley ART DIRECTOR Matty Ryan FRONT COVER DESIGN Jeffery Suter BOOK COMPOSITOR & BACK COVER DESIGN Jeof Vita ADVERTISING—PROMOTION— RETAIL SALES EXECUTIVE VICE PRESIDENT/ CONSUMER PRODUCTS, PROMOTIONS, AND MEDIA SALE Russell A. Brown TRADE BOOK SALES MANAGER Jennifer Beemish ADVERTISING SALES Sara Beth Schrager FOR QUESTIONS AND COMMENTS ABOUT! ‘MARVEL UNIVERSE ROLEPLAYING VISIT MARVEL.COM/MURPG WWARVEL UNIVERSE ROLEPLAYING GAME GUIDE wing 2003, ISPNA 07651-10263. Pushed bm COMICS, a divsion ot MARVEL EVTERTANVENT In. OFFICE OF PUBLICATION: 10 Ess 40m Sai York NY 10016, Copyignt © 2008 Marvel Chars AL igts reserved 824.98 pe eopy nie US. ad Canada (GST 27082052)" Canadian Ay PAQBEUSS. ieee etre ints pul ct dette name and tances tet anal a ‘Gh are ademarks of Marvel Characters, ne 9s Detar ary ofthe nares, characters, persons an uns In this publeton wm tose a ay tr a person ox Institution is Itended, and an’ sich hich may ents curly aie. 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