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Mary Housman Take Home Quiz ed 333, Curriculum: SPENT wins Transition Area: Money & Spending Format: Website/ Interactive Game Contact/Ordering Information: playspent.org Learning Characteristics of the student for whom this curriculum would be age and learning appropriate: This curriculum addresses the idea of living in poverty and allows for an interactive experience in spending money. The students should be able to read at least a 7 grade level and have a good understanding of spending money when one lives on their own. The experience that is created is a high- pressure interaction of the spending of money when there is a low-income job bringing in money, but only $1,000 left to use, and many hard choices to make. All the math is done for you, but there is sometimes where it will be helpful to be able to tell whether or not it makes sense to subtract an amount of ‘money from another. This curriculum is appropriate for students with learning disabilities, ADHD, mild cognitive disabilities, or emotional impairments in high school. SPENT addresses the following transition needs: Students will begin to understand of what itis like to need to make money and the hard decisions that need to >be made when living on their own with their money. This curriculum acknowledges employment & money skills. Evidence: There is a little research done on how student with no disabilities were impacted after they played this game, and that it improved attitudes about poverty Gilodeau, Ryder, Shultz, and Smith, 2016). However, there is no research done on how playing this interactive game impacts students with high incident disabilities.

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