Professional Documents
Culture Documents
h"
#include<GL/glut.h>
void Draw() {
glClearColor (0.0,0.0,0.0,0.0);
glClear (GL_COLOR_BUFFER_BIT);
glColor3f(1.0,5.0,1.0);
glBegin(GL_POLYGON);
glVertex3f(0.25,0.45,0.0);
glVertex3f(0.75,0.75,0.0);
glVertex3f(0.75,0.75,0.0);
glVertex3f(0.75,0.25,0.0);
glVertex3f(0.55,0.55,0.0);
glVertex3f(0.25,0.75,0.0);
glVertex3f(0.25,0.25,0.0);
glVertex3f(0.25,0.75,0.0);
glVertex3f(0.15,0.15,0.0);
glVertex3f(0.25,0.75,0.0);
glVertex3f(0.95,0.95,0.0);
glVertex3f(0.55,0.55,0.0);
glVertex3f(0.15,0.15,0.0);
glVertex3f(0.25,0.75,0.0);
glVertex3f(0.95,0.95,0.0);
glVertex3f(0.55,0.55,0.0);
glEnd();
glFlush();
void Initialize() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(1.0,1.0,1.0,1.0,-1.1,1.0);
}