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Derthel Ulfgar

I grew up in Citadel Adbar (a household with strong religious convictions). Entering the
service of Helm's temple seemed natural and promise a respectable job. My parents are
mine laborers and I learn stonecutting with them, but doing poorly due to financial trouble,
i aim to help them to get a confortable life again. After encountering a true servant of the
gods inde the temple of Helm, I was so inspired that I immediately entered the service of
a religious group. Helm's priests teach that one must be ever vigilant, ever aware, ever
prepared for one's enemies. Patience, clear thought, and careful planning will always
defeat rushed actions in the end. Those who favor Helm strive to be alert, clear-headed,
and true to their word. I used to serve in my religion’s bureaucracy but found I needed to
work in the world, to bring the message of my faith to the darkest corners of the land. I
dropped everything to serve the divine.
Helm gave me an unmistakable sign and ancient ghosts began to guide me to
Gauntlgrym. When I arrived at Helm’s Hold monastery, Qerria, an Tethyrian human priest
of Helm, who presides over the cathedral, invited me to Order of the Gilded Eye, a splinter
sect of the Order of the Gauntlet.
The Order of the Gilded Eye is dedicated to protecting the world and good people by
rooting out hidden evils and severing connections with other planes. According to their
members, it's not enough to fight threats that arise. Many lives can be saved if the signs
of evil and those who dabble in darkness are actively sought out and destroyed before
they open the gateways to larger threats. Since its founding, the Order of the Gilded Eye
has grown in number and its capacity to deal with threats, welcoming exorcists, abjurers,
and spies, as well as paladins and clerics of Helm. I use the order's Helm's eye upon a
golden gauntlet curled into a fist as holy symbol in my shield. The Order of the Gilded Eye
can be brutal in their pursuit of evil. If you hide evil in your heart, or if there is the whiff of
something otherworldly about you, ride on. I will crush you with my hammer.
My first mission in the Order of the Gilded Eye was find my rich cousin Gundren
Rockseeker in Driftwood tavern in Neverwinter with 3 adventurers who for some reason,
Helm signaled as vital to my journey.
Theme: Heir of Delzoun
Yea, the blood of Delzoun flows in me veins! I come a’seeking Gauntlgrym, and I durn’t
care how many tried and failed! Well, of course I have me a plan! Buy the next round, and
I’ll tell ye all about it.
Thousands of years ago, in an age of great empires, the dwarven realm of Delzoun
thrived. Said to be the pinnacle of dwarven culture, Delzoun was a place whose citizens
were happy and productive, trading in relative peace with their neighbors. When Netheril
was laid low by the folly of the mage Karsus, it was not only the Shadovar that suffered.
Like so many dwarves of the North, your family claims direct descent from Delzoun.
However, with so many making that same claim, who knows if any speak the truth? In
private, for much of your life, you’ve had your doubts. Then seventeen years ago, during
the Summons, the ghosts came.
Perhaps only one in a thousand dwarves has made a believable claim to have seen them
– but you are one of those chosen few. Clad in the vestments of ancient times, the ghosts
spoke with a voice that only you could hear. Pleading in the manner of dwarves in the
most desperate need, they begged for help – not for themselves, but for all your kind.
They spoke of an “awakening beast” that must not be allowed to rise. And before they
vanished, they begged you to come to them – in Gauntlgrym.
Gauntlgrym. What dwarf of the North has not dreamed of that place? Most people think it
a myth or a ruin cast to rubble ages ago, but dwarves know differently. Dwarves feel the
truth in their bones.
For a time, Gauntlgrym was the capital of Delzoun. The underground city was the
grandest settlement in the North – perhaps in all the world. Doors cast of pure mithral
opened at a dwarf’s slightest touch. A forged burned there so mighty that items of
enchantment could be made without magic. So great was Gauntlgrym that humans, elves,
halflings, and gnomes all begged to live beneath its roof, and were welcome.
Yet Gauntlgrym fell long ago – first to orcs, then to humans who claimed it, then to mind
flayers, and finally to the mists of history. Rumors have placed it in numerous locations.
Some claim to have seen it or have maps to it, but lunatics and scoundrels assert many
things. The Summons drew many to search for it, including you.
In the end, your search has brought you to the Neverwinter region, where Gauntlgrym
might yet lie hidden. Some of your family think you mad. Others burn like the sun with
pride, for you have the opportunity to prove their claim of Delzoun blood. Many have
sought Gauntlgrym before; others do so now, because you are not the only dwarf to have
seen the phantoms or to claim to blood of ages. But if you can succeed, you can elevate
yourself and your family name to the heights of dwarven annals and legends. You can
restore the remnants of your people’s greatest glory. And, just possibly, you can prevent
the rise of an evil as great as that which destroyed Delzoun.
The dire warnings of the ghosts whose summons you obey weigh heavily on your heart.
You have followed the rumors that bore the greatest ring of truth, but now that you’ve
reached Neverwinter, you know that completing your quest will require all the help you
can get. In Neverwinter you found a cousin (Gundren Rockseeker) that ask for your help
and promises to fund your search.
Associated Skill: Athletics
Resilience Trait:
As a sign that you do indeed possess the pure blood of your ancestors, one of the
hallmark traits of your people in stronger in you.
Benefit: Once by day you gain 1d10 temporary hitpoint for 1 min.

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