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Razie Hyria

Prof. Zack

English 15

Annotated Bibliography

Galily, M., Roudsari, F., & Sadri, M. (2005). Application of computational intelligence (fuzzy logic,
neural networks and evolutionary programming) to active networking technology. Fuzzy Systems
and Knowledge Discovery, Pt 1, Proceedings, 3613, 900-909.

Hager, G., Bryant, R., Horvitz, E., Mataric, M., and Honavar, V. (2017). Advances in Artificial
Intelligence Require Progress Across all of Computer Science. A white paper prepared for the
Computing Community Consortium Committee of the Computing Research Association

Honavar, V. and Uhr, L. (1994) (Ed). Artificial Intelligence and Neural Networks: Steps
Toward Principled Integration. New York, NY: Academic Press.
(keywords: stumbled upon this as i researched my prof)

Marks, S. (2017). Immersive visualisation of 3-dimensional spiking neural networks. Evolving


Systems, 8(3), 193-201. doi:10.1007/s12530-016-9170-8
(keywords:Artificial intelligence, oculus rift, technology, engineering, virtual reality)

Müller, M., Casser, V., Lahoud, J., Smith, N., & Ghanem, B. (2018;2017;). Sim4CV: A photo-
realistic simulator for computer vision applications. International Journal of Computer Vision,
126(9), 902-919. doi:10.1007/s11263-018-1073-7
(keywords: artificial intelligence + neural networking + technology + gaming)

Parekh, R., Yang, J., & Honavar, V. (2000). Constructive neural-network learning algorithms for
pattern classification. IEEE Transactions on Neural Networks, 11(2), 436-451.
doi:10.1109/72.839013
(keywords: Neural networking, artificial intelligence, honavar, patterns, computer engineering)

Vourvopoulos, A., Bermudez i Badia, S., & Liarokapis, F. (2017). EEG correlates of video game
experience and user profile in motor-imagery-based brain–computer interaction. The Visual
Computer, 33(4), 533-546. doi:10.1007/s00371-016-1304-2
(keywords:artificial intelligence + neural networking + technology + gaming + reliability)

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