Professional Documents
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KG 1
KG 1
com/free/worksheetsnew/kindergarten/shapes/shapes-in-
real-life-worksheet.pdf
https://www.ixl.com/math/kindergarten/fewer-and-more-compare-by-matching
www.dscl.org/kids/nest-activity-resources/
https://www.google.ae/search?
safe=strict&biw=1366&bih=651&tbm=isch&sa=1&ei=ZK4iW6H8J8vsUsrXhbAM&q=worksheets+for
+patterns+kindergarten&oq=worksheets+for+patterns+kindergarten&gs_l=img.3..0i7i30k1
j0i8i7i30k1l6.54540.57213.0.57395.9.9.0.0.0.0.794.794.6-
1.1.0....0...1c.1.64.img..8.1.793....0.wgu2C9_DDug#imgrc=balSogEPBQE6BM:
nkjjhhghgfssssmn,vhnnnbnhgggggfffdfdhhhhhhhhhh9jjjhjhjbvx855
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https://www.educannhjtivvvonbvc.com/worksheets/pattern/?page=2
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class Image {vfgff
nb
PImage img;
mjn
Image() {
img = new PImage();
img = loadImage("test.jpg");
if (img==null)
println ("failed");
}
}
Image img;
void setup() {
img = new Image();
}
void draw() {
image(img.img, 0, 0);
}
}
PImage city; // background image
MyImage[] c; // more background images stored in an array
void setup() {
size(600, 400);
city = loadImage("city.jpg");
// load each image into the array (c0.jpg, c1.jpg, c2.jpg, c3.jpg)
for (int i = 0; i < 4; i++) {
c[i] = new MyImage(loadImage("c" + i + ".jpg"));
}
void draw() {
background(city);
void keyPressed() {
// choose a random image
int i = int(random(4));
// set up the counter to 20 frames
// which means the image will be displayed 20 frames
// and will disappear
c[i].counter = 20;
}
Well you can find the mouse position with mouseX and mouseY, so you can check in
your code where the mouse is when it's been clicked, and then either take action or
not depending, e.g.
Code:
void mousePressed()
{
if(mouseX >40 && mouseX<80 && mouseY>40 && mouseY<100)
{
//do something.
}
}