Professional Documents
Culture Documents
The notorious goblin crime boss Krenko has escaped confinement in the Udzec prison under sus-
picious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the
specter of a goblin gang war that could jeopardize the tenuous peace among the guilds.
You must find Krenko and secure him before all-out war ensues!
SVETLIN VELINOV
the schemes of even minor villains. next move as he reestablishes power over his criminal
enterprise.
Krenko’s Patron
Krenko arranged a deal with a faction
while in prison. During his transfer, mem-
bers of that faction struck down his escort
and freed him.
At the beginning of the adventure, you can
roll a patron from the table below, or you can
KEV WALKER
Finding Falish
The renegade Izzet arms dealer Falish lives and works
on Tin Street. Characters can ask around the neighbor-
hood to discover the location of her secret shop, but the
information doesn’t come easy.
Taverns. Falish is a regular at the Millstone, a seedy
tavern that caters to the rough and rowdy. The tavern’s
owner and barkeep is Wyroon, a male minotaur with a
cracked horn and a surly disposition. He was drummed
out of the Boros Legion for insubordination a few years
ago. His starting attitude is indifferent, but if a character
succeeds on a DC 10 Charisma (Persuasion) check, he’ll
tell the characters that Falish comes down some nights
for a drink or two. Falish stops by early in the evening of
Day 2, without her flamethrower.
Merchants. Very few merchants on Tin Street know
Falish, except for a female goblin alchemist named
Noggra, who runs an apothecary shop called Noggra’s
Remedies. Noggra often patches up injured gang mem-
bers after their scuffles, and occasionally hides them
from the law. She sometimes sells Falish alchemical
substances to enhance her weapons. Her starting atti-
tude toward the party is indifferent. If a character asks This copper door is locked and requires a successful
her about Falish and succeeds on a DC 20 Charisma DC 15 Dexterity check with thieves’ tools to open. It can
(Intimidation or Persuasion) check, she gives up Falish’s also be forced open with a successful DC 20 Strength
location. A character who offers Noggra 10 gp or more check. The door is trapped with a glyph of warding spell
makes this check with advantage. that triggers when a character attempts to pick the lock
Street Talk. Characters can simply ask around the or force open the door. The triggered glyph casts sleep
neighborhood to try to find Falish. If so, use the rules for at 3rd level, affecting 9d8 hit points of creatures. A
gathering rumors under “Hitting the Streets.” character who searches the door for traps can detect the
glyph with a successful DC 15 Intelligence (Investiga-
Falish’s Workshop tion) check.
Once the characters determine Falish’s location and
When the characters enter the room, read:
travel there, read:
closed sliding peephole in its center. tains contacts within the guild, who provide her with the
The Handoff 4
5
Orzhov Syndicate
Shattergang Brothers
When the characters reach the meeting point that Nas- 6 Selesnya Conclave
sius specified, read the following:
The End?
As the rain intensifies into a downpour, you head to the The characters earn 1 renown in their guild if they de-
outskirts of the Tenth District. You’re directed to the old liver Krenko to Nassius.
granary that Nassius picked as the rendezvous point. The You can build on the events of this adventure to chart
wet, crumbling clay building sits out in an untended field a course for the party’s next adventures. Consider these
questions:
and is overgrown with all manner of vegetation, almost
completely reclaimed by the wild. Nassius steps out of • Who were Krenko’s and Nassius’s allies? How might
the entryway into the field, holding a small purse and they respond to the characters’ actions?
• What’s the balance of power between Krenko’s gang
flanked by two heavily armed guards.
and the Shattergang Brothers? Is either gang likely to
take revenge on the characters for what they did? Or
Nassius has asked for Azorius assistance but has also did the characters earn the gratitude of either gang?
brought two human veterans wearing no obvious guild • How might Nassius, Krenko, Falish, and other NPCs
identifiers to help take Krenko into custody. Six Azorius interact with the adventurers in the future? Could one
soldiers (see the appendix for the stat block) are hidden of them ask for the characters’ help with a new crisis,
in various spots between 50 and 100 feet of the front or turn into a dangerous antagonist?
of the granary, ready to subdue characters who make a • Did the characters use any of their contacts to gather
wrong move, or to take down Krenko if he tries to flee. information? Might those individuals’ involvement
cause them trouble that could involve the adventurers?
Actions
Light Hammer. Melee or Ranged Weapon Attack: +4 to hit,
reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2)
bludgeoning damage.
Scorchbringer (Recharge 4–6). The guard’s scorchbringer
spouts a stream of flame in a line that is 30 feet long and 5 feet
wide. Each creature in the line must make a DC 12 Dexterity
saving throw, taking 7 (2d6) fire damage on a failed save, or
Kraul Warrior half as much damage on a successful one.
Medium humanoid (kraul), neutral evil
Actions Actions
Multiattack. The soldier makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one tar-
KEV WALKER
6 (1d8 + 2) piercing damage if used with two hands to make a get. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing
melee attack. damage if used with two hands.
Credits
Lead Designers: James Wyatt, Jeremy Crawford Ravnica World Design: Doug Beyer, Sam Burley, Jeremy Cranford,
Adventure Writer: Chris Tulach Kelly Digges, Brady Dommermuth, Jenna Helland, Cory H.
Designers: Ari Levitch, Ben Petrisor, Mike Mearls, Robert J. Schwalb Herndon, Jeremy Jarvis, Kimberly Kreines, Chris L’etoile, Adam
Lee, Ari Levitch, Alison Lührs, Shawn Main, Dawn Murin, Richard
Managing Editor: Jeremy Crawford Whitters, Mark Winters, James Wyatt
Editors: Christopher Perkins, Kim Mohan, Michele Carter, Phil
Athans, Kate Welch Producer: Matt Warren, Dan Tovar
Imaging Technicians: Kevin Yee
Art Direction: Shauna Narciso, Ari Levitch Art Administration: David Gershman
Graphic Designer: Trish Yochum, Emi Tanji
Additional Art Direction: Jeremy Jarvis, Jeremy Cranford, Pamela Other D&D Team Members: Bart Carroll, Kate Irwin, Christopher
Ansman-Wolfe, Taylor Ingvarsson, Dawn Murin, Cynthia Sheppard, Lindsay, Shelly Mazzanoble, Hilary Ross, Liz Schuh, Nathan
Andrew Vallas, Mark Winters Stewart, Greg Tito
DUNGEONS & DRAGONS, D&D, Magic: The Gathering, Magic, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, Guild-
masters’ Guide to Ravnica, guild names and symbols, the planeswalker symbol, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of
the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the
United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
Vedalken
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
10* +0 30
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
10 ●
+1
+5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+0 ● +4 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 1d6
+0 Acrobatics (Dex) Total SUCCESSES
+1 +2 Animal Handling (Wis) FAILURES
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)
17 ●
+2
+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Wizard
Intelligence 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mage Hand
Message
Ray of Frost
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Charm Person
Command
4
Detect Magic
Mage Armor
SPELLS KNOWN
Magic Missile
Sleep
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Marco Driutti (Order #16546418)
Fighter 1 Boros Legionnaire
CLASS & LEVEL BACKGROUND PLAYER NAME
Minotaur
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +2 30
17 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
14 ● +4
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 +1 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 1d10
+2 Acrobatics (Dex) Total SUCCESSES
+2 +1 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)
8 +0
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Rogue 1 Dimir Operative (Orzhov Representative)
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
15 +3 30
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
16 ●
+1
+4
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+3 -1 Wisdom
● +2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 1d8
● +5 Acrobatics (Dex) Total SUCCESSES
+1 -1 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +3 Athletics (Str)
14 ● +4
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Druid 1 Golgari Agent
CLASS & LEVEL BACKGROUND PLAYER NAME
Elf (Devkarin/Dark)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +2 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
14 ●
+1
+4
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 ● +4 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 1d8
+2 Acrobatics (Dex) Total SUCCESSES
+1 ● +4 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
14 -1
+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Druid Wisdom 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Dancing Lights
Druidcraft
Poison Spray
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
choose 3 to prepare
4
SPELLS KNOWN
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Marco Driutti (Order #16546418)
Barbarian 1 Gruul Anarch
CLASS & LEVEL BACKGROUND PLAYER NAME
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 +2 30
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
14 ● +4
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 +0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 1d12
+2 Acrobatics (Dex) Total SUCCESSES
+2 ● +2 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)
9 +1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Sorcerer 1 (Wild Magic) Izzet Engineer
CLASS & LEVEL BACKGROUND PLAYER NAME
Goblin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
13 +3 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
16 ● +4
+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+3 -1 Wisdom
● +4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 1d6
+3 Acrobatics (Dex) Total SUCCESSES
+2 -1 Animal Handling (Wis) FAILURES
● +3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
12 ● +4
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Size Small
Dagger +5 1d4 + 3 piercing
+1 -1 Insight (Wis) Darkvision (60 feet)
Intimidation (Cha) Fury of the Small (when you damage a creature with a spell or
+2 Light Crossbow +5 1d6 + 3 piercing
attack and they're at least one size larger than you, you can deal
1 extra damage; can't use this again until after a short or long
WISDOM ● +3 Investigation (Int) rest)
Shocking Grasp +4 1d8 lightning + no reactions
+1 Medicine (Wis)
8 +1 Nature (Int)
Nimble Escape (you can take the Disengage or Hide action as a
bonus action on each of your turns)
SP
daggers, an arcane d8 Damage Type
Common, Draconic, Goblin focus, a dungeoneer's 1 Acid
pack, an Izzet insignia, 2
3
Cold
Fire
EP
Tinker's tools one set of artisan’s tools, 4 Force
5 Lightning
the charred and twisted 6 Poison
GP 5 remains of a failed
7
8
Psychic
Thunder
experiment, a hammer, a If you roll the same number on both d8s, the chaotic energy
leaps from the target to a different
PP block and tackle, a set of creature of your choice within 30 feet of it. Make a new attack roll
common clothes, and a against the new target, and
make a new damage roll, which could cause the chaotic energy
belt pouch to leap again.
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Marco Driutti (Order #16546418)
Sorcerer
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Light
Mage Hand
Mending
Shocking Grasp
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Grease
4
SPELLS KNOWN
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Marco Driutti (Order #16546418)
Cleric 1 (Order Domain) Orzhov Representative
CLASS & LEVEL BACKGROUND PLAYER NAME
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
18 -1 30
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
9 +1
+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
-1 ● +5 Wisdom
● +4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 1d8
-1 Acrobatics (Dex) Total SUCCESSES
+1 +3 Animal Handling (Wis) FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
14 ●
+2
+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Cleric Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Light
Sacred Flame
Thaumaturgy
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
command*
heroism*
4
choose 4 additional to prepare
SPELLS KNOWN
8
*Domain spell, always prepared.
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Marco Driutti (Order #16546418)
Bard 1 Rakdos Cultist
CLASS & LEVEL BACKGROUND PLAYER NAME
Goblin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 +2 30
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
15 +3
+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 +0 Wisdom
● +4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 1d8
● +4 Acrobatics (Dex) Total SUCCESSES
+3 +0 Animal Handling (Wis) FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)
12 ● +4
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Bard
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Minor Illusion
Vicious Mockery
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Burning Hands
Dissonant Whispers
4
Hellish Rebuke
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Marco Driutti (Order #16546418)
Paladin 1 Selesnya Initiate
CLASS & LEVEL BACKGROUND PLAYER NAME
Loxodon
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
15* +0 30
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
10 +3
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+0 ● +4 Wisdom
● +3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 1d10
+0 Acrobatics (Dex) Total SUCCESSES
+3 +2 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)
8 +1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)
Monk 1 Simic Scientist
CLASS & LEVEL BACKGROUND PLAYER NAME
Simic Hybrid
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 +3 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
16 +3
+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+3 +1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 1d8
● +5 Acrobatics (Dex) Total SUCCESSES
+3 +1 Animal Handling (Wis) FAILURES
● +3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
13 -1
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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Marco Driutti (Order #16546418)