Professional Documents
Culture Documents
2
Activities
• Outside of work and Experience • Adapted activities based
school place on popular cultural
• Enjoyable references, such as TV
• Voluntary basis
• Relevant shows, on-line social
• Creatively network, film etc.
Stimulating
Setting Result
Majority research focus on creating self-care artifacts
(blood glucose monitor, insulin pump, etc)
teenagers with diabetes experience periods in
which they do not consider themselves to be
diabetics, making them less self-care These self-care artifacts didn’t work to people
who are not aware of their diabetes condition
or who do not feel diabetes
W1: Project W3: Blue-sky W5: Dragons W7: Role
Introduction ideas Den Playing
Personas
succeeded in energising participants to critically examine and
prioritise their blue-sky ideas.
X- Factors
“another good session (putting) forward your idea on what
you thought was best”
The future research should aimed to search the “fun, effective and
efficient” way to engaging youth people in participatory design