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Wizard 1 Jopes

CLASS & LEVEL PLAYER NAME


Balogardo
Hill Dwarf Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 11 10 --
-1 • +4 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Battleaxe, Crossbow, Light, Dagger, Dart,
CONSTITUTION +1 Acrobatics DEX Handaxe, Light Hammer, Quarterstaff, Sling,
PROFICIENCY BONUS
Warhammer
+2
+3 P
+2

+4
Animal Handling WIS
Arcana INT === TOOLS ===
Brewer's Supplies
16 -1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+0 Deception CHA
Common, Draconic, Dwarvish, Giant
P +4 History INT
INTELLIGENCE
P +4 Insight WIS
25 ft. (Walking)
+2 +0 Intimidation CHA
P +4 Investigation INT
15 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+2 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

10

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Shocking Grasp +4 1d8 Lightning V/S

Unarmed Strike +1 0 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 Jopes
CLASS & LEVEL PLAYER NAME
Balogardo
Hill Dwarf Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Hit Points • PHB 113 proficiency bonus to the check.

* Proficiencies • PHB 113 * Dwarven Toughness • PHB 20


Your hit point maximum increases by 1, and it
* Spellcasting • PHB 114 increases by 1 every time you gain a level.
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== HILL DWARF RACIAL TRAITS ===

* Darkvision • PHB 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • PHB 20


You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • PHB 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • PHB 20


You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • PHB 20
Whenever you make an Intelligence (History) check

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

40 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Masculino 82 Medium 1,45m 79
GENDER AGE SIZE HEIGHT WEIGHT
Balogardo Neutral Good Nyota Samah Dark Skin Castanhos Dreads inclusive na barba
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Frostbite Wizard CON 12 1A 60 ft. V,S Instantaneous EE 156 V/S

O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Shocking Grasp Wizard +4 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 2 Slots OO

O Alarm [R] Wizard -- 1m 30 ft. V,S,M 8 Hours PHB 211 D: 8h, V/S/M

O Catapult Wizard DEX 12 1A 60 ft. S Instantaneous EE 150 S

O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Feather Fall Wizard -- 1R 60 ft. V,M 1 Minute PHB 239 D: 1m, V/M

O Fog Cloud <C> Wizard -- 1A 120 ft./20 ft. Sphere V,S 1 Hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Grease Wizard DEX 12 1A 60 ft./10 ft. Square V,S,M 1 Minute PHB 246 D: 1m, 10 ft. Square, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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