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Contents
Armies of the Night.
Introduction.
Referee's Notes.
Conduct of the Adventure,
Character Backgrounds..
New Orders.
Other Assignments.
Problems
Plotting the Adventure.
Getting There.
Setting Up Shop.
Taking Over.
The Characters’ Orders.
Whatever Happened to All That Gold?.
Ending the Adventure..
Map: New York Metropolitan Area.
The City: Background.
Manhattan.
The People of Manhattan,
The City and its Environs.
The Nuclear Strikes.
jo DVN bbb h RR ROEEEKHA
Damage.
Aftermath ene
Life in the Big City, 10
Buildings, venanenee
Salvage 10
Finding Salvage. 12
Animal Life. seeerenete 12
Humans. concn t
Exotic Animal Data Chart... 13
Adventuring in New York. : 14
District Listings.... conned
Rumors, ee . “16
Far North Manhattan, : 18
Special Sites in Far North Manhattan. “19
Harlem ses 19
Encounter Results eaneeaereera20|
Special Sites in Harlem, . 20
East Harlem. 21
Special Sites in East Harlem. 21
Manhattan (The Mayor's Territory)... 22
Special Sites in the Mayor's Territory. evnneen 8
Upper East Side/Yorkville, BB
Special Sites on the Upper East Side 27
Lower East Side... 31
Special Sites on the Lower East Side..... 32
Downtown Manhattan, 32
Special Sites in Downtown Manhattan. 283
Other Parts of New York. 34
The BroAx. sn. 2 34
Queens es 35
Brooklyn 35
Staten Island. 35
Roosevelt Island. 35
Governors Island... see
Elis Island a
Liberty Island. a
Other Aspects of New York Cit
‘Subways
Sewers...
Bridges.
Tunnels.
Hospitals
Community Marketplace.
Prices.
Weapons
Animals.
Fuel
Food
Notes...
Organizations and People.
The Mayor's Government.
The Duke’s Government.
The Harbor Rats...
Other Harbor Rats.
NPCs.
Captain Francis R. Kellogg,
Nathan Snyder.
James H. Carter.
Rhonda Lowery.
Old Tuck...
Tuna Can Charlie.
Quick Sam.
The Mayor.cccnese
The Duke of New York
Roger Hollingsly.
David Cole.
Carol Wells
Zach. .
Gerald. Thornton.
‘All That Git
Background.
Sergeant Carter.
Carter's. Story.
Credits
Design: Wiliam H. Keith, Je
Development: Loren Wiseman.
‘Art Director: Barbie Prat.
Interior lustraions: Tim Bradstreet and Lie Danforth.
Cover: Steve Venters
Game Designer
PO Box 1646
Bloomington, IL 61702-1646
Workshop
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Copyright 1986 by Game Designers’ Workshop. Printed in
U.S.A. Made in U.S.A. All rights reserved. ISBN 0-943580-15-3.
Twilight: 2000 is Game Designers’ Workshop's trademark for
its role-playing game of survival in a devastated worldage 2
Armies of the Night
“Hey, man!”"Ican still remember the way that short colonel
‘grinned and slapped our backs. That old “just one of the guys””
routine should've tipped us off right eway. “You guys've drawn
‘an easy one! | envy you!
Yeah. Like hell he did I'd have laughed about it later on..it
1 hadn't been so scared.
‘Sil, it didn’t sound too bad, at frst, the way he told it
Seemed there were still people living on Manhattan, up in New
York, and they'd been cut oft from the rest of the country for
2 long time.
“are the natives friendly?" | wanted to know.
The short colonel just gave me a funny look. "Hey, man.
They're all Americans up there, y'know? What can go wrong?
You just gotta go in and let the people know the government
‘hasn't forgotten ‘em.”
‘It was all there on the orders that'd been cut for us. Milgov
wanted to re-establish what the orders called a “presence” on
Manhatten. "Deal with criminal elements,” they said. Wel, that
could be taken a couple of different ways. “Register salvage
‘operations...taxes in knd...organize a census...” Hel, that all
sounded peaceful enough. We were just supposed t0 90 in,
‘scout out the land, find a base of operations, and generally get
things ready for Unele Sugar to come back to New York big tim.
1 did wonder though, if it was so peaceful, why'd the govern-
‘ment leave the isd in the first place?
Funny. Somehow, I'd never thought of Manhattan as being
‘an island, but when | thought about it, | remembered hearing
‘about the Brooklyn Bridge and the Indians selling the place for
$24, and I figured that that must've been something | knew
‘once, Hel, didn’t know much of anything at ail about New
York, except that Central Park was a bad place to walk at night.
We were about to earn how bad.
INTRODUCTION
Armies of the Night is an adventure for use with GOW’s post-
World War Ill role-playing game Twilight: 2000. In Armies of
the Night the players are members of the US Sth Infantry Divi
sion, recently returned to the United States and now involved
in the reconstruction of New York. Reconstruction of the city
basically means restoring it to military government control, deal-
ing with any criminal elements, and registering any survivors
for census and taxation purposes, and determining the extent
of future aid requirements,
‘This booklet includes the following mate
Introductory material for the adventure.
Descriptions of various parts of Manhattan and the sur-
rounding areas.
— Details of various organizations, marauder gangs, and pet-
ty governments vying for control of parts of New York City.
‘A map of the New York Metropolitan area.
‘A map of the island of Manhattan showing districts and ma-
jor streets,
~Background material on New York's recent history, on a for-
tune in gold lost there eatlie in the war, and on aspects of life
in New York—all of which will help the referee create a consi
tent and believable background for this and other Twilight: 2000
adventures set in New York
REFEREE'S NOTES
‘This game module is designed to be used by the referee. Nar-
Game Designers’ Workshop
rative fonts from the point of view
Of the characters are provided to add additional color and detail
to the referee's narrative as he describes the situation to the
players. These narrative sections may be read to or by the
players, but all other sections are reserved for the referee alone
Unless otherwise stated. Narrative sections are set apart in italics
for easy recognition
‘Armies of the Night can be the first of many Twilight: 2000
adventures set in the New York City area. Maps and road atlases
available from any book or stationery store can be used to ex
tend the detail presented in this scenario allowing the referee
to extend this adventure into an ongoing campaign set in
Manhattan and the surrounding areas. Street maps of the city
available from bookstores. Look in the “Travel” section for
tourist guidebooks and the like (these almost always have usable
street maps, and often have interior plans of the major buildings).
Willian H. Keith, Jr
PLAYERS SHOULD NOT READ ANY FURTHER
IN THIS BOOKLET IN ORDER TO PRESERVE
THE ELEMENT OF SURPRISE.