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Megaprimatus CR10

N Gargantuan animal
Init +9; Senses low-light vision, scent; Perception +11

DEFENSE

AC 29, Touch 11, flat-footed 24 (+5 Dex, +18 natural, –4 size)


hp 210 (10d8+130) Fast Healing 15, DR 10/-
Fort +25, Ref +15, Will +10

OFFENSE

Speed 40 ft., climb 40 ft.


Melee 2 slams +20 (2d8+15), bite +19 (3d6+15)
Space 20 ft.; Reach 20 ft.
Special Attacks crash through, mangling rend, rend (2 slams, 1d8+22)

STATISTICS

Str 40, Dex 21, Con 40, Int 4, Wis 14, Cha 21
Base Atk +7; CMB +26; CMD 41
Feats Combat Reflexes, Iron Will, Skill Focus (Perception), Snatch, Weapon Focus (slam)
Skills Acrobatics +13, Climb +27, Perception +18, Intimidate +18

SPECIAL ABILITIES

Snatch: The creature can start a grapple when it hits with a claw or bite attack, as though it had the
grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic
bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth
is not allowed a Reflex save against the creature's breath weapon, if it has one.

The creature can drop a creature it has snatched as a free action or use a standard action to fling it
aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the
creature flings a snatched opponent while flying, the opponent takes this amount or falling damage,
whichever is greater.

Crash Through (Ex): A megaprimatus's movement is not impeded by undergrowth, trees, rubble, and
similar difficult terrain; by Medium or smaller creatures; or by allies of any size. A megaprimatus can
attempt a combat maneuver to overrun a Gargantuan or smaller opponent as a swift action that does
not provoke attacks of opportunity.

Mangling Rend (Ex): When a megaprimatus rends a creature or successfully uses its Snatch feat
to grapple a creature, the target also takes 1d6 points of bleed damage and reduces its movement by
half for 1 minute. The ape can forgo this effect to disable one of the target's natural weapons for 1
minute, causing attacks with that weapon to take a –4 penalty on attack rolls and to deal half damage.

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