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N Gargantuan animal
Init +9; Senses low-light vision, scent; Perception +11
DEFENSE
OFFENSE
STATISTICS
Str 40, Dex 21, Con 40, Int 4, Wis 14, Cha 21
Base Atk +7; CMB +26; CMD 41
Feats Combat Reflexes, Iron Will, Skill Focus (Perception), Snatch, Weapon Focus (slam)
Skills Acrobatics +13, Climb +27, Perception +18, Intimidate +18
SPECIAL ABILITIES
Snatch: The creature can start a grapple when it hits with a claw or bite attack, as though it had the
grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic
bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth
is not allowed a Reflex save against the creature's breath weapon, if it has one.
The creature can drop a creature it has snatched as a free action or use a standard action to fling it
aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the
creature flings a snatched opponent while flying, the opponent takes this amount or falling damage,
whichever is greater.
Crash Through (Ex): A megaprimatus's movement is not impeded by undergrowth, trees, rubble, and
similar difficult terrain; by Medium or smaller creatures; or by allies of any size. A megaprimatus can
attempt a combat maneuver to overrun a Gargantuan or smaller opponent as a swift action that does
not provoke attacks of opportunity.
Mangling Rend (Ex): When a megaprimatus rends a creature or successfully uses its Snatch feat
to grapple a creature, the target also takes 1d6 points of bleed damage and reduces its movement by
half for 1 minute. The ape can forgo this effect to disable one of the target's natural weapons for 1
minute, causing attacks with that weapon to take a –4 penalty on attack rolls and to deal half damage.