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Three-dimensional Picto-reconstructive Tinkering Tool

for Creative Teaching

Sylvia Stavridi
Bibliotheca Alexandrina, Sylvia.stavridi@bibalex.org

Abstract – Since 3D printing technologies have become vital to the future of creative
industries, 3DP project-based learning has endeavored to switch education into a
more in depth memorable learning process for innovative research experiments.
The capability of 3D printing technologies is not simply translating plane geometry
(2D) into solid geometry (3D), but it also reconnects the physical and digital worlds
to effectively refocusing on the true potential of the ‘tangible’ reality behind abstract
geometry within the medium of 3D design and printing.
The chapter provides a historical context for the implementation of 3D printing as a
means for altering the abstract theory into physical reality in order to help 21st
century middle-school students figure out perceptions, design solutions to problems,
and become creative action-makers. The chapter furthermore examines how
transferring 3D pictographic abstract geometrics to tactile solid objects by building
them up in layers enhancing students’ memorization, developing their spatial
structuring skills in geometric reasoning, and building a much deeper understanding
of abstract representations of geometrical concepts.

Keywords - 3D Printing, Abstract Representations, Creative Teaching, Middle-


School Students.

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