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Background Story

The two deputies in the absence of the sheriff, drunk as skunks,


are terribly mad at each other because of an obscure ticking
dynamite story. They barricaded themselves in two wooden
houses on each side of the main street, and they went trigger
happy. Their quarrel will only cease once one of those two houses
is blown to pieces!

Setup
Each player starts with:
• 8 character cards face down, arranged as an horizontal 2
per 4 rectangle. Those cards represent the player hideout
• 3 ammo tokens
• 3 role cards, all different: outlaw, renegade and deputy
The remaining ammo tokens are kept at hand.

Goal
Be the first to destroy the 8 hideout cards of your opponent.

Rules
This variant is played in the same way as the original game, each
player rolling on their turn 5 dices, with 2 re-rolls possible.

Combinations
Dynamite dice cannot be re-rolled, and getting 3
of them means losing a hideout card of your choice.

1 shot die lets you, with the cost of 1 ammo token,


destroy a card in your opponent hideout, on the row
indicated by the die: the front row (1) or the back row (2).
By pinning those 2 arrows in a piece of wood on a window,
you get back one hideout card in a column where you have
one card left.
Once you finished re-rolling, for each beer die you retire of the
roll, you can change another die face into whatever you want.
This applies before resolving all dice effects, and can let you
change dynamite dice faces, but won't let you avoid an explosion.
When you obtain an ammo die, you immediately get back 1 ammo
token (in the same way as arrows in the original rules) and can
rethrow this die. Moreover, if you have 2 ammo dice at the end of
your turn, you trigger a duel.

Duel
The player who started the duel chooses one of their 3 role cards
to put face down on the table. Each card triggers a different effect:
• the outlaw destroys 2 cards of your choice in the other
player hideout
• the deputy gets 2 hideout cards back, wherever you want
• the renegade makes his opponent lose all ammo tokens
The other player tries to guess which card was chosen and puts
one of their role cards face down to counter it:
• the deputy blocks the outlaw
• the outlaw blocks the renegade
• the renegade blocks the deputy
Once each player chooses a role card, they are revealed and either
the first player card effect is applied, is blocked, or the players start
a new duel if both cards are identical.

Cocktail-Molotov de la Muerte

(1 shot die, indicating which row of your


opponent hideout is targeted)

= All the
hideout
cards on the
row are then
destroyed!

@Rules by dr_max_kurt, Design by bishop19

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