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<report><version>2</version><sessionid>1fb7bd6d40de1f575c1fd86e</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-23
15:02:10</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-
1.200.000.364.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>
1fb7bd6d40de1f575c1fd86e</desyncid><systemconfig/><screenshot/><desyncdata>Exceptio
n in Sim Timeline: Exception running Element (RuntimeError: ASM ::
soc_Mischief_NT_shockingStory (HANDLE :: 56792)>: Attempt to traverse between
two states (entry -> Succeed) where no valid path exists! Actors {'x':
(<weakref at 0x00007FF4D95E7050; to 'object_sim' at 0x00007FF4A5618C90>,
None, <AnimationParticipant.ACTOR = 101>)} (debug context: Interaction
<class
'sims4.tuning.instances.mixer_social_LieAboutCareer_group_mischief_skills'> on ;
id:5751, sim:)) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 611,
in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py",
line 995, in request RuntimeError: ASM :: soc_Mischief_NT_shockingStory
(HANDLE :: 56792)>: Attempt to traverse between two states (entry -> Succeed)
where no valid path exists! Actors {'x': (<weakref at 0x00007FF4D95E7050; to
'object_sim' at 0x00007FF4A5618C90>, None, <AnimationParticipant.ACTOR =
101>)} (debug context: Interaction <class
'sims4.tuning.instances.mixer_social_LieAboutCareer_group_mischief_skills'> on ;
id:5751, sim:) </desyncdata></report>
</root>