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A £ DUNGEON.M LEYTE) aa Ps ’ j { y sp in \ F a vl Bee) A Ar gQ y 7a | Og & - ) ‘| \ y 1 A © 4 y 4 4 4 , a i PX i i | : Y rah ee dy: | ' Vis tt 16 UA DUNGEONS @& DRAGONS® j & —* é We vy = Far ‘Mac Manage yourcampaign. ae this indispensable DungeonjMaster accessory corey In oridis Se IKee reatestiroleplaying) game) a DUNGEONS &; DRAGONS NPC Characteristics he, 20 chant 1 Absentminded 2 Arrogant ee 4 Chews something s)icumey § Carus 7 Dime Files and fgets nervous 9 requemyuss the wong word 10 Ferd aie rer eee eee 131 Pronouns scr slurs words, peor ster As speat loudly orwhepee 16 Squits 17 stares intaace 1 suspeious 19) User olor at and lations Uses llower/ sven orlng wit NPC Ipeats 420° eal (Nignment) 1 Aspiration ny) 2 Chay (good) 3. Gommaity (afl 4 Gratvity (chaotic) 5 Discovery ary) 6 Faimess (lawful) 7) Freedom (chat) 8 Gioy (am) 9) Grester goad (gs0d) 10 Greed (evi) 1 Honor (awl) 12 _ Independence (chaotic) 13 Knowledge (netel) 14 Life (good) 15. Uveand|t ive euta 16 Might (ei) 17 Nation (any) 18 People (neutral) 19 Power (i) 20 Redemption (ary) NPC Bonps. 610 Bond 1 Personal geal or achievement 2 Family members 3 Colleagues orcompatios 4 Benefactor, patron, or employer 5 Romantcinterest 6 Special place 7 Keepsake 8 Yaluabe possession 9 Revenge: Roll twice, ignoring further rolls of 10, Forbidden love or romantic susceptibility NPC FLaws a2 Faw 1 2 Decadence 3) Atrogance 4 Envy of another person's possessions 5 Overpowering greed 6 Prone torage 7 Powerful enemy 8 Specific phobia 9 Shameful or scandalous history 10 Secret crime or misdeed M1 Possession of forbidden lore 12 Foolhardy bravery Name Generator 420 Beginning Middle a bar es ched 5 all ey far sie gran 5 Be hal 7 be. jen) ae kel ‘oyre lim 10. mor Wok net Invisiae + An invisible creature is impossibleto sce without the ald of magic or special sense, For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves, Ga O ‘\ + Attack rolls against the creature have w BunpeD + Ablinded creature can't see and automatically fails any ability check that requires sight + Attack oll against the creature have advantage, and the creature's attack rolls have disadvantage. CHARMED, + -Acharmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects + The charmer has advantage on any ability check to interact socially with the creature have advantage. PARALYZED + Aparalyzed creature is incapacitated (6ee the condition) and can't move or speak AFENED + Adeafened creature can't hear and + The cresture automaticaly fails Strength and utomaticall fils any ability check that Dexterity saving throws, requires hearing + Attack rolls against the creature have advantage. + Any attack that hits the creature is a criticalhit ifthe attackers within 5 feet ofthe creature. Faicnreneo + Afeigh ability checks ed creature has disadvantage on nd attack alls while the source ‘ofits fears within line of sight. PerRiFieD + The creature can't wilingly move + Apetrified creatures transformed, along with any loser tothe source ofits far. “ rnonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone), Its weight Increases by a factor often, and it ceases aging. sd (see the condition), can't ‘move or speak, and is unaware of ts surroundings BB) - Attack ros against the creature have advantage. +The cresture automaticaly fale Strength and Dexterity saving throws. + The creature has resistance to all damage. + The creature i immune to poison and disease, although a poison or disease already in its 5 system is suspended, not netralize. Grapruro f. + Agrappled creature's speed 9 fe becomes 0, anditcan benest from any bonusto ts speed. + The condition énds ithe ‘grapple i incapacitated (see the condition). + Thetondition also ends ifan effect removes the grappled creature fom the reach ofthe grapplr or grappling effec, such as wena creature is hurled away by the + The creatures incapacit thunderwave spell >] Poisoneo + Apoisoned creature has disadvantage on attack rolls and ability checks. + An incapacitated creature can’t take actions Prone + Aprone creature's only movement option is to craw, Unless it stands up and thereby ends the condition, +The creature has disadvantage on attack rll + An attack roll against the creature has advantage lf the attacke is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. Restraineo + Arestrained creature's speed becomes 0, and it can't benef from any bonus to its speed. Attack rolls against the creature have advantage, ‘and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws, STUNNED A stunned crestur is incapacitated {Gee the condition), can’t move, and can speak only faltering The creature automatically fails Strength and Deaterity saving throws Attack lls against the creature have advantage. Unconscious EXHAUSTION Level [an unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware ofits surcoundings. The creature drops whatever it's holding and falls prone. The creature automatically falls Strength and Dexterity saving throws. Attack ols against the creature have advantage Any attack that hits the creature isa critical bit ifthe attacker Is within fet of the creature Effect i Diss artage Sn ably HER Speed halved Disadvantage on attack rolls and saving throw Hit point maximum halved Speed reduced to 0 Death Sertinc a DC Difficulty Very easy Easy Moderate Hard Veryhard Nearly impossible 10 5 20 25 Cover cover Halfcover Three-querters ‘Tetaleover Effect +2 bonus t6 AC arid Dedterty saving throws against attacks and effects that originate on the opposite side ofthe cover +5 bonus to AC and Dexterity saving throws against attacks and effets that. side of the cover inate on the opposite Can't be targeted directly by an attack ora spel OpscureD AREAS Obscureness shy obscured Heavily obscured Licht Source Candle Lamp Lancer, bullseye Lantern, hooded Lowered hood Torch SkILLS AND AssoctateD A\ ll ‘erobaties Animal Handling ‘Arcana Athletics Deception History Insight Intimidation Investigation effect ‘Creatures have disadvantage ‘on Wisdom (Perception) Examples checks that rely on sight. Vision is blocked creatures are effectively blinded. Bright Light Dim Light sR. 25R, 15k 30F cof cone + 60R. 30 ft +30f = +58 208% 220 LiTtes Abily ‘kil Desterty (Medicine Wisdom Nature Tetaligence)) (Perception Strength Performance Charisma Persuasion Inteligence Religion Wisdom Sleight of Hand Charisma Stealth Inteligence (Survival Dit light, patchy fog, maderate foliage Darkness, opaque fog, dense foliage Duration hour Ghours Ghours Shours hour ability Wisdom Inteligence Wisdom Charisma ‘Chavisma Inteligence Dexterity Dexterity Wisdom Travel Pace Distance Traveled per. Pace Minute Hour Day Fast 40D feet 4 miles 30 miles Normal 30D feet 3 miles 24 miles Slow 200%eet 2miles) 18iriles ENcoUNTER DISTANCE Effect 5 penalty to passive ‘Wisdom (Perception) ‘Able to se stealth Terrain Encounter Distance Arctic, dese farmland, or grassland 646 x 10 feet Forest, swamp, or woodland 248 x 10 feet Hills or wastelands 2610 10 feet Jungle 246 x 10 feet Mountains 4410 « 10 feet ‘Audible Distance Trying te be quiet 24655 feet Normal noise level 246 x 10 feet Very loud 246 x 50 feet Visibility Outdoors Clear day, no obstructions 2miles Rain Tenile Fee 1000 300 fet From a height x20 Damace by LeveL AND SEVERITY Level Setback Dangerous Deadly =a 1610 2810 4a10. s-10 2610 4d10 10410 16 4210) yoai0 1820 17-20 10410 1810 24d10 ib SOMETHING Happens! 20 Event 1 Adoor opens, 2 Afvestars 3. Ameteor shoots actoss the sk. 4 Amonster appears 5 A-screach pierces the at 6 Astorm begins 7 Asteange star appears inthe sky. 8A strong gust of wind blows through, 9 Atremor shakes the around. 10 Someone experiences deja vu 11 Someone gets angry. 12 Someone glimpses the future. 13) Someone has a sense of foreboding: 14 Someone has to go tothe bathroom. 15. Something spills or fall tothe ground 16 Something isn't where it's supposed to be. TT) Te lights go-out. 18 The sun comes out. 19) There's afoul smel inthe ai. 20 Unexplained magic occurs. Quick Finps d12_ Find 1 Artwork 2 Body 3 Food or drink 4 Jewelry 5S Key 6 Letter 7 Magic herbs 3 Map 9) Monster parts 10 Secret message Signet or insignia

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