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Universal Rules:

● Magic is banned unless the runner is using a pure spell build (no weapons)
● Spook/hidden body type spells are banned
● Run is complete when any% bosses are defeated
● Environmental damage from swamps (e.g. poison) do not count as hits.
● Hits from player triggered traps are counted (including the poison statues in
DS2)
● Chain damage (example when an enemy hits you multiple times) count as one
hit per life drop
● Staggers count as hits
● Deaths count as a hit, unless the death was a one-shot, in which case it would
be a single hit penalty
● Build-up effects (frenzy, poison, bleed, etc.) don’t count as hits unless they
proc
● No summons
● No force quits/quit outs/glitches/out-of-bounds

Game Specific Rules:

● DS3 – storyteller staff is banned, bows are banned, jailer damage counts as one
hit per occurrence
● BB – in the event of a tie on hits, the player with the slower in-game time takes
a one hit penalty. “Chain damage” hits, as referenced above, applies to
Shadows of Yharnam fire breath attack, Bloodstarved Beast Grab attack,
Ebrietas’ aura, and frenzy/poison. If any of these occur, it’s one hit per
occurrence.
● DeS – quitouts are allowed, all bosses (not any%)

Resets:
● DeS – 1 prior to Phalanx’s defeat
● DS1 – 3 prior to the player safely acquiring the red tearstone ring
● DS2 – 1 prior to Dragonrider’s defeat (must be attempted first)
● DS3 – 1 prior to Vordt’s defeat
● BB – 3 prior to Father Gascoigne’s defeat (not counted until after player
reaches the Hunter’s Dream, aka ladder%)

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