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Resident Evil 5 - B.S.A.A.

Emblem FAQ/guide

Resident Evil 5 B.S.A.A. Emblems Guide. Download the file as a PDF


(free).

B.S.A.A. Emblems (note the number of emblems in each area is


visible on your
Mission Select menu).

B.S.A.A. emblems are easy to see (blue) if you are actively


searching for them.

Note that unlike Kill Zone 2, the emblems will reappear even if
you break them.

You save the flag of breaking/missing an emblem by appropriating


a checkpoint
or an end of area save.

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Area 1-2
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Emblem 1 of 3. Locate the building where you found the Antique


Clock treasure.
There will be two balconies, one of which has the treasure.
Stand on the
balcony that did not have the Antique Clock treasure. Stand on
the empty
balcony and turn 90 degrees right. The emblem is within the
building across
from the one you are in (in its courtyard).
Emblem 2 of 3. After a radio transmission about Alpha team is
engaging an
unknown hostile, you will be in a multi-story building with no
rooftop. At the
very top floor, there is a treasure chest with three gold bars
(they are three
separate pick-ups). Locate the water tank on the rooftop of this
building for
the emblem.

Emblem 3 of 3. Destroy the Furnace boss and use the furnace key
to get to the
exit. This short Z-shaped tunnel has a briefcase with some
ammunition. Check
out the inaccessible area past the chain link fence next to the
ammunition
case and the emblem will be quite visible.
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Area 2-1
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Emblem 1 of 5. At the start of this area, call up the map and


locate the west
wall of the warehouse interior. The emblem is on the wall. Also:
jump in the
hole in the palace if you go.

Emblem 2 of 5. Cross the metal truss bridge (the one with the
runaway truck)
and look for a way check out its sides. The emblem is attached
to a tarpulin
wrapped around one of the bridge's support piers.
Emblem 3 of 5. This emblem is on the docks. Near the gate you
need to use the
port key on, there is a green soda (or newspaper) kiosk. Look
inside to locate
the emblem on the kiosk's ceiling.

Emblem 4 of 5. After passing through the gate with the port key,
a friendly
chopper will appear and fire on enemies. Just past the port's
locked gate, the
first building to your right has roof access (via ladder). Get
atop that
building's rooftop. The emblem is on an adjacent building.
Emblem 5 of 5. After passing dockside, you will be in the shanty
town area. You
must do an "assist jump" (tomoe nagae) for your A.I. partner to
unlock some
sort of path forward (if there are two active players, either
character can be
thrown across the gap). At the spot where this co-op action can
be initiated,
look at the rooftop of the building you're on and there should
be an emblem
peeking over the roof's edge. Should you encounter the chainsaw-
using gaoler,
you've gone too far ahead.

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Area 2-2
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==============.

Emblem 1 of 3. At the trainyard, you find yourself fighting dogs


(needs more
Red Tick beer) atop some boxcars. While on the boxcars, look
around for a
power tower (a massive truss/support tower holding up industrial
grade
electrical power-lines). Should be pretty easy to make out. The
emblem is
attached to this aforementioned "power" tower. Gee, that rhymes.

Emblem 2 of 3. In the mines, you or your partner will pick up a


lantern to
light the way forward. At the first wooden bridge, there is a
waterfall
nearby. Check out the rock facing behind the waterfall for this
emblem.

Emblem 3 of 3. As you approach the top of the strip mine, you


will exit a two
story building and fight enemies at a gun emplacement. Before
going further up
a ladder towards a mass of armed enemies, look for three ore
silos (or storage
towers) in the distance. The rectilinear building "visually
below" these three
silos has an emblem on its corner. You will require a rifle with
a telescopic
sight to hit the emblem at this extreme range. If you need
distance to get the
angle required, try standing near the rock barricade separating
the first half
of the strip mine from the second.

.===============================================================
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Area 3-1
.===============================================================
==============.

Emblem 1 of 4. At the start of this area, you will be on an


airboat (air
locomotive watercraft). There are some wooden poles carrying
telegraph /
telephone cables nearby. Follow the cables from the wooden pole
nearest your
insertion point to the next pole in the middle of the swamp. The
emblem is
attached to that pole. Use a rifle with telescopic sights, or a
slightly
better vantage point (on another island perhaps) to break this
emblem,
although you can get this emblem from the very beginning. If you
have two
players, you can have the second player shoot this
emblem easily from the airboat.
Emblem 2 of 4. Check the map. Travel to the northwest island and
investigate
the hut at the dock. The emblem is on its ceiling.

Emblem 3 of 4. Check the map. Travel to the island in the center


of the swamp.
The emblem is on one of the supports of the island's only hut,
but to get the
angle of fire, you need to distance yourself (this is due to the
fact most
BioHazard characters are professional grade morons). The dock of
the island is
a good spot to pick off this emblem (it is far enough from the
hut and gives
you the correct direction of fire).
Emblem 4 of 4. Unlock the swamp gate by collecting the stone
plates in the
swamp. Once the swamp gate is opened, go to the next map. Drop
from the wooden
pier into the water, the emblem will be on the side of the
wooden pier (turn
around after going into water). Shoot in the hole in the pier if
you go.

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Area 3-2
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==============.

Emblem 1 of 2. After passing the area with the plank walkways


above the
alligator pool, you will come across a Tri-Cell campsite with
two olive drab
tents. Go behind the tents (by going through one of them), then
check the
easement between them for this emblem.
Emblem 2 of 2. After Sheva's frined (Captain Joshua Stone - the
other black
dude) hacks the computers, you will be in the oil refinery.
Fight through this
area and trigger a cut-scene where Irving will "set you up the
bomb, you have
no chance to survive, make your time". Once this occurs, a self-
destruction
timer will appear. When you begin the timed section, look behind
your spawn
spot for a small shack. The emblem is inside this shack.

.===============================================================
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Area 3-3
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==============.

Emblem 1 of 1: You will be on an airboat once more and will be


forced to stop
after the first floodgate (but before the second). When you
disembark the
airboat, your task is to operate a switch to open the second
floodgate. During
this task, you should be able to aim towards the first floodgate
to spot and
shoot the emblem (the emblem is under the floodgate's top
piece). You may
shoot this emblem beforehand (while still aboard the airboat)
but shooting
after docking is far easier.

.===============================================================
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Area 4-1
.===============================================================
==============.

Emblem 1 of 3. At the start of this area, there is a rope bridge


where you
engage the spider enemies. Clear the area and stand on the
middle of the
bridge. There are two waterfalls near the bridge, one plainly
visible and a
smaller one adjacent. The emblem is near the smaller of the two
waterfalls.
Emblem 2 of 3. When you happen on the buried ancient underground
Tomb Raider
city, there is a structure in the distance that has a giant
mirror/crystal
thing (it's very luminescent). Use a rifle with telescopic
sights to check
that structure. Halfway down its height, the emblem is barely
visible. If you
went ahead and fell down the hole, you still have a chance to
get this emblem.
In the room with the flaming balls, the emblem is on the tower
where the
self-closing exit door is embedded. Check the recesses in the
tower for the
emblem - standing at the exit from the X-shaped tunnels gives
you enough
distance and angle to see the emblem.

Emblem 3 of 3. In the maze area with the colored statues, there


is an emblem in
the wreckage above the green statue. To get it though, you want
to not throw
any of the switches (it will change the layout of the room by
raising and
lowering stairs). When you begin this particular section, go to
the right from
where you start. You need to jump a gap and climb some stairs to
an outcrop
where you can see the green statue and the ruined area above the
statue.
.===============================================================
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Area 4-2
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==============.

Emblem 1 of 1. Inside the pyramid, you will have to turn mirrors


to direct a
beam of laser sunlight to activate the exit elevators. On the
lowest floor
(the floor with the most complex mirror puzzle), there is an
emblem. If you
cannot recognize complexity, there is an empty treasure chest on
this floor
that releases mutant spiders. The emblem is above the doorway in
the sideroom
with the corpse and spikes. You will need to open the siderooms
with the
mirror lasers to get it.

.===============================================================
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Area 5-1
.===============================================================
==============.

Embelm 1 of 1. In the large garden with the mutant flowers,


there is a small
bridge that humps over the flower field to the garden's exit.
From where you
start, go to the right side to get the angle needed to see this
emblem. The
emblem is under the bridge structure built over this small
flower garden.

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Area 5-2
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==============.

Emblem 1 of 1. Locate the conveyor belt area. After passing


through the first
set of conveyors, you will be in a second map with more conveyor
belts. There
is an open dumpster that has this emblem (look for a large trash
bin and you
cannot go wrong). Note that if you are playing Sheva, she may
not be able to
shoot this emblem because of her Pygmy height. If you are
crossing the
conveyor belt with the rejects from the virus tests, you've gone
too far
ahead.
.===============================================================
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Area 5-3
.===============================================================
==============.

Emblem 1 of 3. Leave the previous area's boss room. There will


be two
ventilation fans, of which the right one has the emblem. Time
the shot to
avoid the fan blade, or you tend to waste ammunition.

Emblem 2 of 3. Locate the white metal silo with the rotating


elevator/platform.
Before starting the rotating elevator/platform, go down the
stairs and remain
facing the direction of the stair's descent. Directly ahead and
above is one
of the many rotating elevator/platform control booths that will
fill up with
enemy soldiers later. The emblem is on the ventral side of the
control booth
that is ahead and above your character -- but only if you do not
change
direction after descending the stairs to board the rotating
elevator/platform.

Emblem 3 of 3. In the mining area where the multitude of lickers


appear to
ambush the character trying enter the drawbridge control room,
there is a work
lift that goes up to the second level gantry. The emblem is in
this work
lift's shaft. You can shoot it before or after the work lift is
lowered.

.===============================================================
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Area 6-1
.===============================================================
==============.

Emblem 1 of 3. At the spot where one of the characters is


trapped in a holding
cage, there are two cargo containers that spawn enemies. Locate
the one next
to the switch you need to shoot to get to the crane (because it
is too high to
activate by hand). This switch will raise the jet engine/turbine
machinery
obstacle barring your way. Throw a hand grenade inside that
particular
container and break the emblem within.

Emblem 2 of 3. Before entering the ship's hold (from the ship's


deck, hence
loading a new map), try to aim at the ship's bridge and locate
the radar and
instrumentation mast atop the bridge. The emblem is barely
visible on this
instrument mast. Although dicey, it is possible to shoot this
emblem using the
S75 rifle (note if you do it from too far away, your shot will
never reach the
emblem). Doing it from atop on of the containers (after freeing
the character
from the cage) is more likely. If you are having trouble hitting
this emblem,
try the PSG-1 with some enhancement to its zooming power.

Emblem 3 of 3. In the ship's hold, there is a cut-scene with


Excella (the
Italian broad with the D-cup breasts) in the plant lab. Check
the upper
storage cabinets in this lab for the final emblem.

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