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9.03 Warm Up: Teepee’s and Indians General observations: Teacher on the move calling out
(10mins) Everyone is involved groups
1’s are Teepee’s and 2’s are Spread out circle if needed Be involved
Indians Call each group evenly Encourage
Students form a circle with the If it’s too tight to call a winner out of If a pair keeps on being eliminated
Teepee’s standing behind their a few pair call play on early keep them in the game to
Indians who are sitting cross get them warmed up
legged on the ground in front of Key Teaching Points:
them. The teacher shouts either Torso straight and upright
Teepee’s or Indians. If Teepee’s Arms bent at 90 degrees
are called, they must run around As quick as you can
the circle clockwise and return to Head still
their spot. If Indians are called,
they must crawl through the
Teepee’s legs run around the Variations:
circle clockwise and return to their
Clockwise/anti clockwise
original spot via crawling back
Teepees become Indians.
through the Teepee’s legs. Last
Indians become Teepees
person returning to their spot is
‘out’ and both of the pair must sit Swap partners
the remainder of the warmup.
Variations
Use opposite hand
Bring in closer to increase difficulty,
spread out to make drill easier
Add in extra balls
Competition:
Both groups go against each other. The
group who goes the longest without
dropping a ball is the winner