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Sample Group Discussions
Many of the most well-known video games that have been released in the past
two decades are about war, and the Call of Duty series has put a stake in the genre.
Many boys and young men either have or know someone that has played any of the
games in the Call of Duty series, with games like World at War, Black Ops 1 or Modern
Warfare 2 having a special place in their hearts as a classic favorite. World at War is
based around World War II, and by analyzing it through the lenses of new historicism
and the concept of connotations from semiotics, it is seen that the game stays true to
the atrocities and the ghastly and ever-disastrous events that occurred during the
Second World War. It is a reminder to the newer generations of the world that war is no
joke, and that instead of harboring hate for each other, we should strive for peace.
World at War takes place during World War II, and has different story arcs taking
place on the European front and as well as the Pacific front. Players take on the
characters of soldiers from the U.S Army, fighting against the Japanese on pacific
islands, and soldiers from the Russian Army, fighting against Nazi Germany in their
motherland.
Analyzing the events that take place with new historicism, it is seen that the
game’s writers took real events and put characters they created into them. New
historicists argue that stories such as ones about WWII are “made up and constantly
redrawn by artists, audiences, and readers” which makes it hard to find reliable
comparing it to the game, many events such as the Battle of Stalingrad and the Battle of
Okinawa do take place and the results of those conflicts are the same in both instances.
So, the game’s creators have done their research and respected the events and the
World at War is also a game that doesn’t beat around the bush when it comes to
displaying violence, and by analyzing that through Roland Barthes’ theory on semiotics,
we see that war is absolutely horrifying. Roland Barthes argued that things such as
colors and items have “connotations, or implied meanings” (Granillo). Almost every
single story mission in the game has dark tones and colors in the land, the sky,
vehicles, uniforms, you name it. The connotations behind such dark tones and colors
lean towards bone-chilling, frightening, and somber feelings and ideas. This coupled
with the extreme amount of gore in terms of blown up limbs definitely does not create
any notion that these people are happy or glad at all to be fighting such a war. This
display of great turmoil may put ideas in players’ heads that they must do everything
Many games tend to use historical events as a basis to tell a story from. Some
are historically accurate while others, not so much. Some tell stories that send
messages such as how if the story of World at War is analyzed through Barthes’
concept of connotations, and new historicism, there is a clear message: war is terrible. It
is dark and violent, with no room for smiles and sunshine. People of future generations
to get around properly. Society has conditioned people to look down upon disabled
people, to not think very much of them or to have people automatically jump to their aid
to help with whatever the disabled person is doing. However, people with disabilities
aren't helpless little puppies that need assistance with everything, they are capable to
be just as great as non-disabled individuals. In viewing the movie 300 through the
lenses of disability theory and gender theory, we see that even if an individual is
physically abnormal and doesn’t exactly fit the role of a “manly man,” that individual can
300 takes place in 480 B.C, with the Persian king Xerxes leading his army of
over 100,000 men to conquer all of Greece. To defend Greece, King Leonidas and his
band of 300 well-trained Spartans fight Xerxes’ army at the pass of Thermopylae. The
movie displays a grand last stand of brave men Spartans going against a far superior
First, through analyzing the movie through the body facet of disability theory, it is
seen that despite severe physical deformities, the character Ephialtes deals a great
blow to the Spartan army. Rosemarie Garland-Thomson states in an essay that “the
disabled have been imagined as medically abnormal-as the quintessential sick ones”
(Garland-Thomson). Ephialtes originally wanted to fight with the Spartans against the
Persian Army but King Leonidas rejected him on the account that his body is in no
condition to fight due to Ephialtes’ extremely hunched back and lanky appendages.
Leonidas saw Ephialtes as dead weight and sent him away. Ephialtes, angry about this,
then went to Xerxes and informed him of a secret path that would allow his army to flank
the Spartans, allowing for a swift victory. Despite Ephialtes’ physical deformities, he
made up for it with his mind, giving the Persians information key to their success.
Analyzing the movie through a gender studies lens it is seen that even if a man
doesn’t fit the role of an absolutely ripped and good looking soldier, that man has the
ability to contribute just as much, if not more, as their “manly” counterparts. Lois Tyson
argues that for in order for men to perform as society’s accepted belief of what a man is,
that individual must be “rational, strong, protective and decisive” (Tyson 81). Ephialtes is
nowhere near as strong as any of the 300 Spartans, as he is seen lacking the strength
to hold his shield above him. He argues with Leonidas, that he has just as much heart
as the rest of them, which makes up for his lack in strength. Leonidas, seeing Ephialtes
struggling to hold up his shield, looks down upon him and sends him home. This was
the fatal mistake Leonidas made, rejecting Ephialtes led to Xerxes learning about a
flanking route and subsequently had Leonidas’ men obliterated. In wars of the era it is
generally thought that the strongest and well-trained warriors, which mirrors the
traditional gender roles of men, win on the battlefield while the weaklings lose and die.
Instead, we see the weakest of them all contribute massively to the defeat of the
In the end, it is seen that disabled individuals and “unmanly” men should not be
looked down upon or taken lightly, for they have the ability to just as much, if not more,
than non-disabled individuals. The drastically deformed Ephialtes in 300 proved, while
displaying both disability and unmanliness, that he could play a massive part in the war.